 Hamstergodt Posts: 2
3/1/2012
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Stumbled across a nice little storylet involving Tales of Terror. Using this in your inventory allows you to start the following:
"There's something familiar about this tale... 'The Mottled Man?' That's a familiar phrase... [This may give you a Sense of Déjà Vu, beginning a story of chance and madness.]A matter of luck: pretty good odds."
Not going to spoil anything, just haven't found any information on this story yet, so thought I might share.
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 Dave Posts: 215
3/1/2012
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Luck-based results? Increasingly high "ante" costs? The ability to cash out at any time with substantial "winnings?" Ladies, Gentlemen, and tentacled unknowns, welcome to Fallen Vegas.
-- The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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 Alexis Kennedy Posts: 1374
3/2/2012
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As some people surmised, this is a little bit of gambling entertainment. Unlike most gambling, we have tuned the odds carefully so that in the long run you'll come out, on average, a little ahead, but of course you could be very lucky or unlucky. There's enough texture in there, in terms of different goods, that there are a variety of strategies you can weigh up in terms of cashing out for particular goods, if you're playing the economy game.
The mechanic came first; the story is ultimately flavour. But I think Chris did a blinding job on it, and it teases some upcoming content which will tie together existing mysteries.
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 Patrick Reding Posts: 440
3/2/2012
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Alexis Kennedy wrote:
The mechanic came first; the story is ultimately flavour. But I think Chris did a blinding job on it, and it teases some upcoming content which will tie together existing mysteries. I had the feeling we'd be seeing these three gentlemen again. The story was great, and does a great job of answering questions with more questions, but mechanically I suppose I'm just not in the target audience for this particular piece of content, since I personally despise the feelings of tension and compulsion gambling-based mechanics tend to create in me. edited by Patrick Reding on 3/2/2012
-- http://echobazaar.failbettergames.com/Profile/Yana
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 MNess Posts: 59
3/4/2012
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Urthdigger, I get that, except that I'm largely playing this to see where the story goes, and to a considerably lesser extent accumulate things with weird names Not for the rewards; I grind between new content releases so that I can immediately move on to the new stories as soon as they appear. So when it's this difficult to tell where the story goes, I find it frustrating. This is, in theory, only six storylets; in three days I've yet to reach number six.
Then again I'm not big on gambling real life, either. I find slot machines deadly dull. Others love them, so this is almost certainly one of those "your mileage may vary."
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 Malt Jones Posts: 69
3/1/2012
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TheDaveEBZ wrote:
Ladies, Gentlemen, and tentacled unknowns, welcome to Fallen Vegas Fallen Vegas indeed, at step 7 the prize for stopping is 150 echos worth of hard-to-get items...
-- "I can resist everything except temptation"
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 Dave Posts: 215
3/2/2012
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Patrick Reding wrote:
Maybe it's supposed to be a money sink, to keep people from just blowing through the next batch of content once it's released. Well, it seems to be working.
According to the steam-powered computational engine deep under my lair in the marsh, it should take approximately 115 turns on average to succeed, with a cost of just over 100 echos of goods (sell-able value.) Considering the payoff, that's actually a pretty decent money maker, rather than a sink - aside from the unfortunate vagaries of lady luck. Of course, a marsh wolf may have gotten stuck in the gears again, so my numbers may be steaming excrement.
-- The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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