Here you can speculate on the game’s plot, discuss its characters, and compare notes with other players.
Beset by grifters
 artsieaspie Posts: 16
2/14/2012
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Greetings, good folk, and apologies in advance if this is already under discussion in another booth.
I appear to have acquired quite a coterie of hangers-on - I can't set foot out of my lodgings without being beset by artists' models wanting me to trounce some scoundrel, poets in need of a pocketful of jade, lapidarists panhandling for glim and gems, neighbours with rat problems, missionary's wives needing consolation, so on and so forth. Sometimes I'll get something in return, but their constant returns are becoming tedious.
Is there any getting rid of these grifters? I don't know if giving them what they want will progress their storylet and it'll eventually play itself out, or if I'm doomed to have them cluttering up my opportunity deck for eternity.
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 Diptych Administrator Posts: 3493
2/14/2012
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The Model and Artist are permanent pests, though you can at least marry the Model, which makes her attentions much more rewarding. The Lapidary will eventually reward you if you give her what she needs. The ratty neighbours will stop bothering you as your skills increase. The Missionary is a storyline without an ending at the moment, but if you keep consoling her, she will run out of things to say.
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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+2
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 Martin Hopfield Posts: 21
2/17/2012
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It is possible to reduce your intimacy with devils, by repeatedly spurning them, although some opportunities are best ignored. Then you only get a devil taking a shine opportunity. I actually rekindled my relationship with a certain deviless purely to convince her to join my newspaper, at which point I promptly dropped her. I felt sure she would understand.
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+1
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