Powered by Jitbit .Net Forum free trial version.

HomeFallen London » The Bazaar

This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.

Still clueless what I'm supposed to do at Hurlers Messages in this topic - RSS

phryne
phryne
Posts: 1508

18 days ago
I don't get this place. (I don't particularly like it either.)

It has so many qualities and I can't seem to wrap my head around how they interlink.

Is it even important to figure it out? Is it advisable? Or is staying away the best idea?

Is there a Guide to the Hurlers somewhere?

--
One with all the Time in the Neath, a successful Huntress, an honorary Cat, a Murderer-turned-Doctor, the last Priest of the Red Bird and a rising Composer.

Exceptional Stories, sorted by season and by writer
0 link
Jermaine Vendredi
Jermaine Vendredi
Posts: 660

18 days ago
phryne wrote:
I don't get this place. (I don't particularly like it either.)

It has so many qualities and I can't seem to wrap my head around how they interlink.

Is it even important to figure it out? Is it advisable? Or is staying away the best idea?


Is there a Guide to the Hurlers somewhere?


The Wiki has one. https://fallenlondon.wiki/wiki/The_Hurlers


I feel a bit like that about the church in the wild (the staying away bit).

Oops -- just checked, there doesn't actually seem to be any "guidance" to the guide. Sorry!
edited by Jermaine Vendredi on 1/7/2022

--
No plant battles, please.
https://www.fallenlondon.com/profile/Jermion
0 link
hwoosh
hwoosh
Posts: 176

18 days ago
You're right, the wiki doesn't have the best coverage of the Hurlers content that isn't covered by the ban on the Scholar of Discordance storyline. (A ban I strongly disagree with, by the way; people should be able to spoil themselves if they want to, whether on this, Enigma, or the SMENdings, without jumping through gratuitous hoops).

Anyway, all the content up to "Unlocking Deeper Discordant Studies" is not covered by the ban and is adequately recorded on the wiki storylet-by-storylet, but you're right, there's not yet a great overview of the structure of the storyline and what you're supposed to do.

Here's the gist:

[spoiler]Start by talking to the Disembarked Deviless in the station. Move to the encampment and talk to the Goat there to get the first level of Crystalline Knowledge. Buy Frigid Intuitions at the camp and use them at various spots in the wastes (the hill, the lake, the ruins) to dig for Curios. You want to FAIL the check on the dig to get Curios. The Deviless will need a few batches of Curios to progress the storyline. She moves between the camp, the station, and the lake, I think, over this part of the story. (Pay attention to the story text; it often contains strong indications of what you're supposed to do next, where the Deviless is moving to, etc., and it's not marked in bold as game instructions. This applies even moreso to the "secret" content!)

You should also visit the ruins and talk to the Steward. Playing cards with her will get her to talk about more topics and will let you swear the Steward's Oath. Eventually, you come back to her to unlock the Discordance Studies storyline.

On the lake, you can "Open your eyes" to get access to the Adulterine Castle. Be SURE to bring at least 3010 Honey and Crystallized Euphoria with you the first time you unlock the location, as you'll need it to build a route to your Parabolan Base-Camp, and the only other way to exit the Castle is through the Mirror-Marches, which is a pain.

The most notable thing you can do in the Adulterine Castle prior to starting the "secret" content is bet on Hurling matches, which lets you unlock a Discordant Law at the standing stones. These get you highly-profitable red-bordered (i.e. zero-action if you're already out of actions) cards that appear in London, as well as having special uses in certain other storylines such as planning the Tracklayer's City.

Once you have a Discordant Law, go to the Nadir and play an option on the new card there. This removes your Discordant Law (you can always get it back again), but more importantly, it gives you the Discordant Studies ("Featherlight") quality. With this in hand you can finally return to the Steward and begin the "secret" content with "Unlock deeper Discordant Studies".[/spoiler]

Past this point, there is in fact a player-created Google doc guide (not made by me) that matter-of-factly covers the "secret" content as well as the above writeup (which is in effect a paraphrase from it). I can't share the URL publicly, obviously, but anyone who's interested in the link can PM me.
edited by hwoosh on 1/7/2022

--
Persona: hwoosh
R Fellow Oswho. Don't ask what the "R." stands for. The poor fellow is sensitive about it. And violent.
Most social requests gladly and promptly answered.
+1 link
phryne
phryne
Posts: 1508

18 days ago
Thanks a ton, hwoosh! I confess reading through the part behind the spoiler tag just increased my desire to postpone this content until a point in time when I'll have nothing else left to do. It seems... complicated and both time- and resource-consuming.

Jermaine Vendredi wrote:
I feel a bit like that about the church in the wild (the staying away bit).
I feel you. I played through the whole content with the first account who got that far with their Railway, and have left it untouched with the others. The difference of course is that Church in the Wild is fairly straightforward and you more or less know what you're doing.
edited by phryne on 1/7/2022

--
One with all the Time in the Neath, a successful Huntress, an honorary Cat, a Murderer-turned-Doctor, the last Priest of the Red Bird and a rising Composer.

Exceptional Stories, sorted by season and by writer
0 link
hwoosh
hwoosh
Posts: 176

18 days ago
phryne wrote:
Thanks a ton, hwoosh! I confess reading through the part behind the spoiler tag just increased my desire to postpone this content until a point in time when I'll have nothing else left to do. It seems... complicated and both time- and resource-consuming.


If I recall correctly, I got through it all in two or three weeks--and that was in my spare actions, with a big chunk of each day's actions being reserved for card-flipping and weekly cash-ins.

Honestly, I found it very enjoyable. I like the crunchy game mechanics, and both on that front and in the quality of the writing it is a tour de force comparable to or better than anything else Chandler Groover has written for FL.

--
Persona: hwoosh
R Fellow Oswho. Don't ask what the "R." stands for. The poor fellow is sensitive about it. And violent.
Most social requests gladly and promptly answered.
+2 link
elderfleur
elderfleur
Posts: 245

18 days ago
hwoosh wrote:
You're right, the wiki doesn't have the best coverage of the Hurlers content that isn't covered by the ban on the Scholar of Discordance storyline. (A ban I strongly disagree with, by the way; people should be able to spoil themselves if they want to, whether on this, Enigma, or the SMENdings, without jumping through gratuitous hoops)
I think (used in moderation for puzzly, optional content) it's a fair expectation to hold back spoilers and guides for a certain amount of time. The mystique and exclusivity are fun for a while, until at some point either the content is worth playing regardless of whether one knows the broad outline, or it wasn't very good content to begin with. To slightly misquote a favourite critic, "It's not what happens but how it happens that makes a story worth playing."

I think Discordance is entitled to a bit more mystery at ~9 months old, but I definitely agree about late SMEN and Enigma: we're talking about a dozen storylets of 5+ year old content. Any hypothetical wiki "spoilers" would be under the wiki limit of 250 characters anyways, so nothing changes if somebody wants the full well-ordered text (asking politely for a private message, doing a bit of internet sleuthing, or just playing it oneself). And any "Mysterious Content" on the wiki can include a distinctive header like the current SMEN Content one to ward off spoiling oneself if desired or even come pre-collapsed (like the current Discordance summary) to be extra careful.

--
—Elderfleur
+1 link
fishandchips
fishandchips
Posts: 262

17 days ago
Lucky you, I'm still struggling to build my first railway station.

--
Add me, delicious ones

https://www.fallenlondon.com/profile/Fishandchips
0 link
Lady Karnstein
Lady Karnstein
Posts: 384

17 days ago
I enjoyed the Hurlers, but I am glad the story is sort of set aside from the content otherwise. It was something I came back to with Caroline and was glad there was not a pressure regarding continuing it. Also, probably as proud of finishing it as anything else except maybe the Cider.

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
+1 link
Tsar Koschei
Tsar Koschei
Posts: 804

17 days ago
I will point out in clearer terms that while the Hurlers storyline is quite a resource and time sink, the discordant ripple cards, available anywhere in London, are hugely valuable.

Their payouts range from commonly around 5 to the occasional 12.5, and again, like any autofire as long as you clear your actions first you can play the card with no action, which adds hugely to the profitability, since you can basically add whatever the value of one action is for you on top of the card reward.

Since you can usually draw several of these cards a day, this all comes to the Hurlers content actually being enormously rewarding in the long run. I'd say you can easily recoup spent materials and actions in a year or so and the rest is gravy.

On top of all that I also agree with hwoosh that it was all very fun and interesting so I'd certainly recommend it for that alone. But the cards are a strong added incentive.

--
https://www.fallenlondon.com/profile/Tsar%20Koschei

Sanguine Ribbon Society tournament champion.

No plant battles, loitering, coffee at Caligula's or Affluent Photographer, please.
+2 link
Kiptoo
Kiptoo
Posts: 1283

8 days ago
There's currently only guides to the discordant section and the hurling mechanic on the wiki. Planning to make a more generic guide to the Hurler's at some point - e.g. Cold Comfort, etc.

--
My profile.
Please do not send affluent investigators!
+1 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software