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For the discussion of our Sunless Skies, released January 2019.

Space bat powerlevels? (FL Ambition spoilers) Messages in this topic - RSS

Hattington
Hattington
Posts: 210

4/9/2020
Sunless Skies isn't really the kind of franchise that cultivates powerlevel debates, in my experience. At least not to the extent that, say, Dragonball Z/Super does. But after finishing Ambition: Bag a Legend, I found myself wondering a simple question: Why isn't my hunter a thin paste on the ground?

See, in the game Curators seem to be REALLY tough even by the standards of space train warfare. Among battles where projectiles capable of lashing across empty space and ravaging another train are common, where most life higher on the Chain than humanity is either capable of seemingly arcane homing projectiles or moving fast enough to catch up with a train that can traverse a space sector, these things define themselves culturally as hunters and merchants. It takes a total of 3 direct hits from the Wrath of Heaven, a train weapon that launches stones engraved with Correspondence sigils using a tumor harvested from a Scorn-Fluke, to down one. That's more than any space train, except the Tacketies' massive one and the spirifer engines if they get lucky!

On the other hand in Ambition: Bag a Legend the player challenges the Vake/Mr. Veils: A Master later considered as THE most dangerous by a revolutionary in one ending*, that at one point physically slams into the player in an absinthe-induced vision. Much later on when it assaults your Parabolan base camp, it's wings span the camp and it's presence makes the dream-world roil. You do, however, get an opportunity to cut one of it's wings. It's a very high Dangerous check, but it's possible to hobble this creature even before deploying a bomb designed to kill it and only it. Afterwards it's identity is shattered in such a way that the Curator aspect of it flies off to relive it's principle habit in the High Wilderness: Mass murdering other Curators, hanging up their corpses out of the order of days, and being both a terrible host and a glutton. This is what Veils was like before coming to Earth, and you can kill him simply by waiting for him to gorge until he's fat and tired...with a ratwork derringer.

So, how do you reconcile this? How tough ARE Curators, really?

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The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
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Tystefy
Tystefy
Posts: 450

3 days ago
They better be tougher than these hands if they know what's good for 'em.

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Will sometimes return to post absurdity.
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NotaWalrus
NotaWalrus
Posts: 227

1 days ago
I actually had the opposite impression. Curators are supposed to be higher on the Chain than humans, so the idea of a human killing one is Ambition-worthy. The characterization of the Masters of the Bazaar consistently paints them as very, very powerful. The Vake, while killable, is far more powerful than anything else you might have the displeasure of fighting, and curators are so powerful that the killing of Mr. Eaten leaves behind a very powerful hateghost (Although that has a lot to do with the circumstances of its death).

In Sunless Skies, curators are just standard mobs. I killed one in my starting locomotive with a grimalkin. Sure, they're kinda tough and it did take some skill to pull it off, but ultimately this super buff creature that's higher on the chain than humans gets dispatched by a moderately skilled novice Sky-captain.

One thing that was done right in Sunless Sea is that whenever you fight Mt. Nomad, who is higher on the chain than you, you never actually kill her, just do enough damage that she retreats. That game also has an encounter with the Vake and it similarly wipes the floor with the Presbytereate Adventuress (Although she does manage to make it bleed).

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http://fallenlondon.com/Profile/NotaWalrus
Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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xKiv
xKiv
Posts: 847

3 hours ago
NotaWalrus wrote:

In Sunless Skies, curators are just standard mobs. I killed one in my starting locomotive with a grimalkin. Sure, they're kinda tough and it did take some skill to pull it off, but ultimately this super buff creature that's higher on the chain than humans gets dispatched by a moderately skilled novice Sky-captain.


(paraphrasing from, I think, Buffy the Vampire Slayer)
X: You need an army to kill it.
B: No, you need a medieval army to kill it. We have rocket launchers.

Locomotives are just orders of magnitude more powerful than any single human.

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https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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phryne
phryne
Posts: 1353

1 hours ago
I have not played Sunless Skies, but maybe Curators are a bit more powerful in their natural habitat (the Wilderness) than in the Neath?

I'd say it all comes down to using the right weapon. The poison that kills Cups in Nemesis (very slowly) would probably also work in the High Wilderness. And Veils was a special case... it was impossible to kill in this world, so you had to bring it to Parabola and use a very very specifically designed weapon - and then still had to hunt down a few fragments. Going back to Cups: even there, you can't be sure the Cardinal's Honey completely does the job, you still rely on the revenge-ghosts of its other victims to tear any remaining fragments of its identity to pieces. During Nemesis, you also meet the last fragment of Mr Mirrors: brought down by October using the power she gained by winning the Marvellous under a false identity (you'd really think the Masters would've lost all interest in the game then).

So yeah, humans can kill Curators, but it takes years of study, unspeakable amounts of resources, and you can't allow yourself a single mistake. wink

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Accounts: Bag a LegendLight FingersHeart's DesireNemesisno ambition
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