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Suicide in the Neath Messages in this topic - RSS

AbsolxGuardian
AbsolxGuardian
Posts: 74

15 days ago
Basically I'm wondering if it is as hard to commit suicide in the Neath as it is to commit murder.

This is a pretty morbid topic of discussion, so I should probably say why I'm asking. Right now I'm working on writing what's basically an epilogue for my Sunless Seas game. For part of that, my character turns Aestival and other island that join them into a pirate republic. Not a republic made up of pirates, but a republic that governs itself like Gold Age of Piracy pirates. As part of the epilogue, I'm going to include a section on how the Free Islands govern themselves. The common punishment for a lot of crimes in pirate codes was that you'd get marooned on a deserted island. The Free Islands are keeping that if a crime is determined that exile to London or another Neath civilization isn't an option, or the criminal chooses to be marooned.

But here's the thing. Standard practice for marooning someone is that along with some meager provisions, the person also gets a pistol with which to kill themselves if they want to go out quick on their own terms, rather than taking their chances on being rescued. I feel like this would also be important in the Neath because Drownies would be drawn to a marooned person's terror, and they might not want such an undead existence.

I basically have two trains of thoughts for this. On one hand, people don't always die when they're killed in the Neath. On the other hand, from the way the Boatman works, it seems like coming back to life is a matter of will-power, so if someone wants to die, they'd stay dead. Also since they'd be on a tiny zee-island, the whole "it's easier to die in the Unterzee" rule might come into play.

So what are your thoughts? Are there any stories that give more evidence on this topic, or even a concrete explanation?

--
The Spidery Marchioness, or Marquis Aranea Mindfang: Main, POSI.

The Adrift Vaquero: Alt, Light Fingers. Interested in Patrons.


All positive social interactions are welcomed, including letters. Roleplaying is appreciated and will be responded to. Any menace reductions will be reciprocated in kind as soon as I can get to it. Both characters are currently accepting calling cards.


Character Descriptions: The Spidery Marchioness (Fallen London; Main) | The Adrift Vaquero (Fallen London; Light Fingers alt) | The Revolutionary Zailor (Sunless Seas) | The Optimistic Godlsayer (Sunless Skies) | The Antiquated Scholar (Silver Tree)
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Alpha900i
Alpha900i
Posts: 18

15 days ago
As you mentioned, death in zee-travel usually works much more permanently. It must be from Sunless Sea, cos I can't find related snippet. Rules not just different Underneath - they are very different in different parts of Neath.
Turning into Drownie isn't about drowning, as far as I remember. It is more about diet. Beware some very popular snack and you should be good.
There are some expensive options. Vial with a Cantigaster venom, long-box of sunshine. Definitely isn't a way for average maroony, but worth mentioning.
As far as I can see, best way should be "hacked into pieces" option. So, may be "hand grenade of misery" could be an option? Something crude and slow to fuse - so no way it can be used in real fight - but still fast and, while messy, quite effective? As long as you don't try to kill you self near the Stone or in Polythreme you should be golden.
Also - one bullet could be enough too. Not sure I saw any proof, but surely severe brain damage should be a great way across.
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AbsolxGuardian
AbsolxGuardian
Posts: 74

15 days ago
A grenade is a great idea! The Irrepressible Cannoneer is around and he'd probably be able to create something that would work. And yeah, "death on the zee is easier" is from Sunless Sea. It's the in-universe justification for the rogue-like mechanics in the game.

I do keep forgetting about the Rubbery Lumps part of becoming a Drownie, but it seems like that's a fact the Revolutionary Zailor wouldn't know.

[spoiler]
However, severe brain damage doesn't seem like it would be enough. [link=https://www.fallenlondon.com/profile/Marquis%20Aranea%20Mindfang/17950449] The Persona Engine story features a character who died after hitting his head, and came back with a collection of neurological conditions [/link]. Actually exploding someone's head might work, but I feel like the Revolutionary Zailor wouldn't want to risk it. Zher entire punishment philosophy is "remove them from the Free Islands and let them choose their fate from there". [/spoiler]

--
The Spidery Marchioness, or Marquis Aranea Mindfang: Main, POSI.

The Adrift Vaquero: Alt, Light Fingers. Interested in Patrons.


All positive social interactions are welcomed, including letters. Roleplaying is appreciated and will be responded to. Any menace reductions will be reciprocated in kind as soon as I can get to it. Both characters are currently accepting calling cards.


Character Descriptions: The Spidery Marchioness (Fallen London; Main) | The Adrift Vaquero (Fallen London; Light Fingers alt) | The Revolutionary Zailor (Sunless Seas) | The Optimistic Godlsayer (Sunless Skies) | The Antiquated Scholar (Silver Tree)
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Ixc
Ixc
Posts: 356

14 days ago
There is one ES where you can fake someone's death, and it describes the decoy as having their head crushed in completely and not coming back, which stands up to the scrutiny of someone who is, shall we say, very experienced in causing death. Similarly, in Port Carnelian the Khanganians execute a supposed spy by crushing them with a massive rock, called the Stone.

Also, Parabola may not have the same rules on death, so a poisoned jar of Prisoner's Honey might do as well. Second, in For All the Saints, the devils hung several young soldiers but had an infernal furnace preserve them, which also means that they don't reanimate.

(Ambition spoilers)
[spoiler]
Also, the Mother Superior is found permanently dead with her body grievously wounded in your lab, which Jenny confirms as being a suicide attempt. While it's possible she somehow attracted the Vake to kill her, you are working on an infernal law bomb, which the MS confirms she had prior experience with.
[/spoiler]

--
Pleased to meet you. Ixc, spy and detective. Inventor of the Correspondence Cannon.
Are you a Paramount Presence? Record your name here. For posterity, of course.

Out of the night that covers me,
Black as the pit from pole to pole,
I thank whatever gods may be
For my unconquerable soul.
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Azothi
Azothi
Posts: 582

14 days ago
(About those Ambition spoilers)[spoiler]Not permanently dead, not suicide, and not the Vake.

The truth is hinted at by Wines when he asks for your promise, and it's made clear if you run away from the Vake in Parabola.
[/spoiler]
edited by Azothi on 3/24/2020

--
Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges)
Away to where the Chain cannot bind us.
Hesperidean.
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Optimatum
Optimatum
Posts: 3626

14 days ago
[spoiler]Although the full details are not made clear until the conclusion.[/spoiler]
edited by Optimatum on 3/25/2020

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Jolanda Swan
Jolanda Swan
Posts: 1720

12 days ago
Please also note that if the Boatman takes you to the end, what you see there is unlikely to persuade you to stay dead.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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