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A New Map for London! Messages in this topic - RSS

Hannah Flynn
Hannah Flynn
Administrator
Posts: 491

3/4/2020
You should now find that the new Fallen London map has arrived!


If you have any issues using the map on your device, you can change to a lighter, Compatibility Map via Account Settings > Map settings. You'll be able to set this as different on different devices.


We hope you enjoy discovering the new map!

--
Wields the news canon, aboard the hype train.
+5 link
Azreal DuCain
Azreal DuCain
Posts: 18

3/4/2020
While the new map does look nice artistically speaking, replacing the old one with this mess was a mistake.
  • Icons have been removed, making it necessary to read the names of areas to identify them and increasing the time it takes to switch areas.
  • You must first zoom in every time you wish to travel, increasing the time it takes to switch areas.
  • You have to FIND the area you are looking for first before you can click it, rather than all areas being both visible and clickable immediately as they were with the old map, increasing the time it takes to switch areas.
  • The new map lags when the old map didn't because the old map was a static image while the new one is a mess you have to zoom and scroll through to use, increasing the time it takes to switch areas.
  • Many areas have been split into several areas when there was no need to do that, meaning you now have to travel to new areas when you previously didn't, which is inconvenience for the sake of inconvenience and a massive waste of time. This is especially aggravating with the Lodgings location which has been split into several areas which each have very few storylets instead of the prior, CONVENIENT, arrangement where they were all in one place.

Where previously switching areas could be done in a matter of a second or two, bringing you exactly where you wish to go, it's now a bit of a chore to do that and can take as much as an entire minute each time. The new art is delightful but you shouldn't make it harder to play the game for the sake of it.

--
http://fallenlondon.storynexus.com/Profile/Azreal%20DuCain
+9 link
Optimatum
Optimatum
Posts: 3666

3/4/2020
The new map is gorgeous, and exploring it for the first time was very fun, but my computer is too old to handle it gracefully. The compatibility map is almost as nice graphically—and much faster without the need to zoom—so I'll stick with it for now.

For those who couldn't find the setting, it's on your account settings page, below Metaqualities.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+6 link
Paflick
Paflick
Posts: 29

3/4/2020
Azreal DuCain wrote:
A whole lot of stuff



I think I'll have to agree with all of Azreal's points. The new art is wonderful, and being able to zoom around and interact with the different parts of London is great, but it's done in such a way that it makes it take a lot longer to get things accomplished. Plus, it sounds like the fully interactive map is kind of a resource hog, which isn't great for a browser game. Perhaps it's just an issue of implementation?

--
Pleased to make your acquaintance! A party made up of Paflick, Wilmont, Thaddeus Dorschine, and The Abominable Autophage
+6 link
wziemniak
wziemniak
Posts: 14

3/5/2020
Wish there was an option to use the old map.
+6 link
Aiza Moor
Aiza Moor
Posts: 11

3/5/2020
The new map is sooo pretty and I get a really excellent sense of place and immersion.

However, on a mechanics level, it takes entirely too much time and too many clicks to change locations now, and it's compounded by the fact that storylets that used to be in one location are now split into multiple ones. So it's quite frustrating having to change locations more often, AND each change taking extra time.

--
Professor Aiza Moor - Correspondent. Poet-Laureate. Essentially, a writer.
Belvedere Grimke
Accepting social actions (no plant battles or starveling cats please!)
+6 link
ofelina
ofelina
Posts: 18

3/5/2020
echoing other posters. it's gorgeous, and a lot of time was put into it, but:
- switching from icons to text makes it harder to tell what's what at a glance
- the map takes all too long to load and clear away when you've moved somewhere
- turning what used to be a single click into 2 is just, really bad. and that's not factoring in the drag and scroll.

I really preferred the older map. It wasn't pretty, but it got the job done.
edited by ofelina on 3/5/2020

--
http://fallenlondon.storynexus.com/profile/Ofelina
+5 link
Paflick
Paflick
Posts: 29

3/5/2020
ofelina wrote:


I really preferred the older map. It wasn't pretty, but it got the job done.

edited by ofelina on 3/5/2020


I actually really like the aesthetic of the old map. I remember when the switch was made from the original map, and I was blown away by how good it looked. This new map also looks great, but it's just not the same style that I've come to know from FL.

--
Pleased to make your acquaintance! A party made up of Paflick, Wilmont, Thaddeus Dorschine, and The Abominable Autophage
+5 link
Plynkes
Plynkes
Posts: 631

3/5/2020
Seems like a lot of effort for not much benefit to me, a bit of a white elephant. In fact, seeing as it doesn't even work for me currently, a lot of effort for negative benefit.

--
"Then tell Wind and Fire where to stop, but don't tell me."
+4 link
Frenzgyn
Frenzgyn
Posts: 197

3/4/2020
It looks gorgeous, but I have to admit that usability is not top notch. The old one was faster, very immediate.

I had to stick with the non-fully interactive, and while it's a bit better i admit it's VERY frustrating to have to drag the screen to go from a place to another if they're in opposite part of the screen.
Also splitting locations makes everyting quite confusing, but while inconvenient, maybe we could get accustomed to this particular change with time, but, please, not the dragging! It takes more time and effort to change location while before was very easy.

I have not gained enough courage to try it on the mobile browser...
edited by Frenzgyn on 3/5/2020

--
http://fallenlondon.com/Profile/Frenzgyn
+4 link
Rostygold
Rostygold
Posts: 346

3/4/2020
Each tab in my browser that loads Fallen London now loads close to 900 MB of memory, where earlier it gobbled 350 MB.

Can't play this on older PCs or smartphones anymore.
+4 link
yetanotherone
yetanotherone
Posts: 135

3/5/2020
Well, it sure looks nice, and would be wonderful for a 'Sunless' series game set in actual Fallen London (we can hope!).

Everything else about it though...yikes.

My current hatred of new map could be downgraded to a "instinctive dislike of change that I will soon get over" if the 'compatibility version' filled up most of the available screen - having to drag-scroll around to get to common locations when all this space is available:

https://i.imgur.com/pIMBLco.png

is a crime against basic UI design. A decent-sized monitor could fit the whole map at that zoom level, with room to spare. Normally I'd try and hack around it with custom CSS, but trying to fight against both React and Leaflet is proving too much for my rusty web developer skills.

It also takes far too long to fade out when moving to a new location, and while the performance is mostly acceptable for me on a very high spec desktop, that shouldn't be an issue at all for something that is basically a big image you can drag around.

Bringing up the travel map causes the main window vertical scrollbar to disappear (if there is one), which then makes all the the faded background content jerk to the right by as many pixels as the scrollbar was wide, and that is really annoying. I tested this with everything default, and all FL browser addons + CSS customisation disabled.

And it doesn't work at all on iPad bought a year ago (latest iOS version, cache & local storage all cleared, with fresh login). Crashes the whole browser in fact, and I don't even see the option for compatibility version in account settings on mobile.

--
https://www.fallenlondon.com/profile/AncientDrunkard
https://www.fallenlondon.com/Profile/ModernDrunkard
+4 link
Jolanda Swan
Jolanda Swan
Posts: 1789

3/5/2020
I will agree with the general sentiment and add something more: for older players, speed is key. Traveling around and scrolling is not part of the fun, it's making the game harder to play quickly when you need to.
FL is a more or less minimalist game when it come to gameply so even though the map is aesthetically fine, for me it clashed with the rest of the game -hard.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
+3 link
Rostygold
Rostygold
Posts: 346

3/5/2020
Rostygold wrote:
Each tab in my browser that loads Fallen London now loads close to 900 MB of memory, where earlier it gobbled 350 MB.

Can't play this on older PCs or smartphones anymore.



Compatibility mode causes the memory usage to plunge significantly. Where earlier there was an animated object with multiple layers for the map, there is only one flat image with simple tooltips and highlight-enabled labels - just like how the previous map was programmed.

You need to access your account settings though. To do so, you need to actually log into the game - which loads your previous settings, including the animated map. If your device is short on memory, you are out of luck.

I thought that using the "/account" URL appendix would help, but it doesn't. Your browser will load your account's current settings anyway.


+2 link
Paflick
Paflick
Posts: 29

3/5/2020
Jolanda Swan wrote:
I have gotten to the point that I cannot use Firefox for FL at all, so I have to open Chrome just to play (which caused me to play less as it is). No idea why such a popular browser such as Firefox still has problems.



I've actually had this problem for the last few months, and I thought it was just me. Not sure what the issue is, but FL just won't load in Firefox at all for me. It's not a huge problem, Chrome starts quickly, but it's still a little annoying.

--
Pleased to make your acquaintance! A party made up of Paflick, Wilmont, Thaddeus Dorschine, and The Abominable Autophage
+2 link
Daedalus_Falk
Daedalus_Falk
Posts: 234

3/5/2020
Echoing what others have said about performance issues - it doesn't work too well on my phone, although it's OK on my computer. I also agree that it's kind of a hassle that so much stuff was decentralized - splitting out the stuff in the Lodgings into three different areas makes it a real nuisance to get things done relative to the convenience of the older system.

Of course, I'm going to assume that they're going to start coding new content into the new areas such as the Helmsman or Concord Square so that they become more unique locales. But splitting the lodgings felt needlessly frustrating.

--
https://www.fallenlondon.com/profile/Daedalus_Falk

----

For I was hungry, and you gave me rats. I was thirsty, and you gave me rats. I was naked, and you gave me rats. The rodents were gathered together, the cats slept in the Sun’s blindness, and the rats rose like the Moon, in the light at the edge of the cheese.
+2 link
Thanos Black
Thanos Black
Posts: 63

3/5/2020
I too can see only the old map, with no icons at all for travelling, save for the lodgings (social interactions?) on the top left corner. Account settings also don't show map settings. I am using Chrome in an Android device.

--
Avid Collector of Multifarious Paraphernalia and all Manner of Things Useless, Unwanted and Unnecessary.
https://www.fallenlondon.com/profile/Thanos%20Black
+2 link
idyl
idyl
Posts: 168

3/4/2020
As someone with an older desktop and phone, this is a nightmare.

Sure, it looks nice. But I hate basically everything else about it. Oh well.

--
“Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est"
+2 link
the old man
the old man
Posts: 381

3/4/2020
iiiii I'm in awe I love it its somewhat janky to navigate but I am not disappointed in the slightest
now let me look for all my property's on the map
edited by the old man on 3/4/2020

--
an old irish spy from the colonies, somewhat irrigo impaired but still sharp as a tack. friendly enough just don't mention parabola he gets awfully melancholic. (an honorary cat my life is complete)
https://www.fallenlondon.com/profile/The%20old%20man
no plant battles please for the love of god
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Rostygold
Rostygold
Posts: 346

3/4/2020
I was about to blow a gasket when I noticed that I have to spend an action to set up a base camp. Fortunately, this is one-time only.
+2 link
phryne
phryne
Posts: 1351

3/8/2020
I was part of the map beta. Beside curiosity, my interest in partaking was that I use a relatively old computer myself (~ 5 yrs or so) and I was a bit afraid they might introduce something that would make the game unplayable for me. For reference, I could never get Sunless Skies to run properly on this machine.

After the very first day of beta, when everything was very jerky and lagging, they made a few changes and I haven't had any issues with the map whatsoever since that day. None at all. I'm sad to see so many people still having problems but hey, it's only been a few days since public release. This is not unexpected and I'm sure most of these issues can be untangled over time.

Please do send detailed feedback to Failbetter, they're very good at working things out but they do need to know which machines/systems are experiencing which issues exactly. Venting on the forums is probably not gonna solve any problem. wink

One thing I'd like to add: on some browsers, ad-blockers will cause problems with the map. Try deactivating your ad-blocker for fallenlondon.com (you don't need it there anyway) and see if that improves performance.
edited by phryne on 3/8/2020

--
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Exceptional Stories, sorted by Season and by writerFavours & Renown Guide
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theonie
theonie
Posts: 77

3/7/2020
I have to echo everyone's complaints about the usability of the map, which is really atrocious! No monitor is large enough for the map to display fully once zoomed in, and zooming in is necessary to be able to see all of my options at once.

On the bright side, I can report that selecting compatibility mode on my account appears to carry through regardless of browser or computer, and has finally enabled me to actually be able to play again on my old home computer, which crashed my game on all browsers since the new map was introduced, and almost made me give up FL entirely. So that's good, I guess! On the other hand, it still crashes on mobile.

Also, I understand the visual appeal of having separate areas for e.g. Base Camp, The Medusa's Head, The Crowds in Spite etc. but honestly, what was wrong with having them as links from storylets? Like this, it seems like they're just filler for the map, especially when e.g. St Fiacre's, the Orphanage, etc are on the map but inactive. I suppose we should hope more actions will be added at all those locations...? smile

To be perfectly honest, I liked the previous "flat" map and I think it fit the aesthetic of FL better, but I understand that aesthetic has been changing, with the new character art etc. Personally I'm a bit ambivalent about this overall look, but it's undeniable that the map looks great! More important than how decorative it looks though is being able to use it -- function overrides form in here, and in maps as a general category of items!
edited by theonie on 3/7/2020
edited by theonie on 3/8/2020
edited by theonie on 3/8/2020

--
theonie, an inescapable, midnight, terrifying, and irresistible lady. All social actions except Affluent Photographer welcome. As a Midnighter, will gladly accept all invitations to Orphanages.
+2 link
Dudebro Pyro
Dudebro Pyro
Posts: 755

3/10/2020
I am honestly very disappointed. Oh, the new map is absolutely gorgeous; I have some gripes with its aesthetics (like the square-grid river path, what gives?) but honestly that's something I can get used to, and I recognise they're a matter of opinion anyway. However, the usability of the new map is absolutely atrocious. And I'm sorry for being so harsh, but it really appears to be a stark failure of gameplay and UI design.

I really looks as if, during development, there was a lot of effort put in to make it look good and work well, but almost no thought as to how it would actually work gameplay-wise. Oh, if this was a tech demo showcasing the world of Fallen London, I'd ooh and ahh and appreciate it. If it was something you only had to use rarely (e.g. on login) or optionally (e.g. allowing a fallback on the old map), I'd have no issues using it occasionally. But unfortunately, travel is an extremely frequent part of Fallen London gameplay, and the new map's design absolutely does not take that into account. It's a prime example of putting form over function, in a core part of the game whose functionality is paramount. I would very honestly rather have a list of unstyled text links sitting at the top of the page - it would be horribly unsightly but it would be functional, and when playing this game extensively that's far more important.

phryne wrote:

After the very first day of beta, when everything was very jerky and lagging, they made a few changes and I haven't had any issues with the map whatsoever since that day. None at all. I'm sad to see so many people still having problems but hey, it's only been a few days since public release. This is not unexpected and I'm sure most of these issues can be untangled over time.



While I'm sorry for anyone experiencing technical issues, I agree with you there that they will probably be sorted out given a bit of time. Even something as simple as parsing the user-agent and defaulting the map to non-interactive for devices which look to be older (e.g. anything containing "Android 4.4" in the UA string can probably be assumed to not be suitable for the interactive map) would solve a large proportion of the issues mentioned in this thread. However, the main problem here lies in the core design decisions.
  • The non-interactive map - or equivalently, the interactive one in zoomed in state - is huge, cannot be zoomed out, and has to be dragged around. Some people have complained that there is a large amount of free space around it. I play on a smaller screen, and I'm sure mobile phones don't have much space available either. There is no conceivable reason the map couldn't be made smaller to fit on the screen - even if you wanted to fit the extra locations, you could do so by increasing the map size slightly, not by making it gigantic.
  • The interactive map is especially grating given the need to zoom in before doing anything. My browser has WebGL turned off, so when I saw the giant, painful experience of the "compatibility version", I had some hope that the full version was more usable. After enabling WebGL I was met with the exact same experience, except requiring an extra click and waiting for an extra zoom-in animation before having the privilege to start dragging the map around.
  • The map now sticks around for about a second after travelling to a new place before fading out. Like many of the other issues, this doesn't sound like much - and the first time I tried using the map, I barely even noticed it - but it very quickly became extremely grating. In regular play, this is infuriating.
  • Replacing the text with icons made locations harder to quickly find. I wouldn't mind this too much if the locations remained in the same places they always have been - the rearranging of locations that came with the website redesign was far more jarring in that regard - but the fact that the map has to be dragged around, meaning locations don't even have a set place on the screen anymore, does magnifiy the annoyance of not being able to recognise them at a glance.
  • All of the above issues are greatly amplified by the splitting of locations. I can somewhat understand the reasoning behind that - the effort for a more "immersive" experience, to group things spatially and require travel between places that aren't immediately adjacent. However, combined with the rest of the redesign, the effect is to make the new experience even more unpleasant: firstly, what used to take a fraction of a second now takes multiple seconds filled with animations, panning, zooming, fading, and what used to be almost muscle memory now requires proper focus, reading through names and trying to find the right location; and at the same time, a change is implemented that requires performing the above even more frequently than was previously necessary, amplifying the annoyance and frustration.

This about sums up my issues with the map. I am not exaggerating when I say that this makes many long-term grinding strategies nearly unplayable: anything which requires multiple location changes is now so tedious and time-consuming, that repeating a 40-action cycle two-three times a day for any extended period of time is now practically not sustainable.


I hope Failbetter takes the feedback into account and creates a usable version of the map. Whether that involves fixing the design issues with this new version, adding an option to use the "legacy" map, or even an option to replace the map with a bloody list of links - I would be happy.

--
Dudebro Pyro, eccentric scholar

Spare Starveling Kitties always welcome. I collect them.
For that matter, send me your unwanted cat boxes too.
+2 link
Miss Verity Green
Miss Verity Green
Posts: 21

3/16/2020
The compatibility map has been resized to fit without dragging, with an option to zoom in if desired! Thank you so much to the Failbetter team!
+2 link
idyl
idyl
Posts: 168

3/16/2020
Miss Verity Green wrote:
The compatibility map has been resized to fit without dragging, with an option to zoom in if desired! Thank you so much to the Failbetter team!
This little fix actually makes such a big difference!

--
“Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est"
+1 link
Waterpls
Waterpls
Posts: 324

3/17/2020
It would be really nice to have a shortcut keys for traveling (like "f" for Flit, for example).


Map is nice, and neat, and immersive. But its much slower, 3 actions in most cases to move from A to B (unzoom, click new area, click again for sub-area), when old map was 1 click.
edited by Waterpls on 3/17/2020

--
Long grinds: Heptagoat 100/180; Cider Done; Correspondence 21/21; Paramount 4/4.
+1 link
Jason5237
Jason5237
Posts: 298

3/18/2020
Optimatum wrote:
Sounds like this could be solved by having the browser remember zoom level. Then you could play in zoomed-in compatibility mode by default.


That would work. The recent resizing makes it look like a banner of signs. You can’t see much of the map art. So this solution would help, I think.

J-

--
H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
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Plynkes
Plynkes
Posts: 631

3/19/2020
The map has visually shat itself out for me as of this morning. It is still usable, because the names are there, but the images have gone all to hell.


This is using Firefox and in standard mode, it is still okay in compatibility mode.

--
"Then tell Wind and Fire where to stop, but don't tell me."
+1 link
Miss Verity Green
Miss Verity Green
Posts: 21

3/20/2020
the old man wrote:
the problem with the map is its quite good it just needs a few tweeksI think that a lot of the maps problems could be solved by being able to enter an area without zooming in (I am also aware that making such changes would probably do more harm than good)

That's already the case with the compatibility map. No zooming required unless you just want to drink in the detail.
+1 link
PJ
PJ
Posts: 210

3/10/2020
None of my devices have performance problems in the standard mode, but I've enabled compatibility mode in all of them simply to skip the extra step of zooming in to a level where the locations are clickable.

Ideally I'd like to keep it permanently zoomed out to a level where all locations are on the screen at once, and clickable.

--
https://www.fallenlondon.com/profile/Peter%20James
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theonie
theonie
Posts: 77

3/11/2020
Diptych wrote:
I'm all for including sex work-related content, but the context - a throwaway line about how "low" a given district is - is a mite disrespectful and generally overly stuffy.


Yes, I see what you mean, but the actual description is "a haunt of poets, prostitutes and other low types" so all that really is in the eye of the beholder, isn't it? I always thought that was a touch ironic... I mean, poetry isn't exactly respectable in the Neath!
edited by theonie on 3/11/2020

--
theonie, an inescapable, midnight, terrifying, and irresistible lady. All social actions except Affluent Photographer welcome. As a Midnighter, will gladly accept all invitations to Orphanages.
+1 link
Jason5237
Jason5237
Posts: 298

3/8/2020
I think it’s prudent to use the map for a reasonable amount of time before providing feedback. I think there’s often a knee-jerk reaction to any change for the sake of change.

J-

--
H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
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Diptych
Diptych
Administrator
Posts: 3493

3/9/2020
I like it! It took me a little while to get used to having to click twice to travel, but it balances out with having to click or scroll less to get to particular options or sub-locations. The only thing I'm getting caught on is that it takes a second for the map to disappear after travelling, which I always spend thinking I've done something wrong.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
+1 link
Professor Wensleydale of Hardwick
Professor Wensleydale of Hardwick
Posts: 208

3/9/2020
Desirée wrote:
Just echoing what has already been said: looks great, but it really is not player-friendly at all. I, personally, would pick one less click over aesthetics, and right now, I need to make way more clicks than I'd like to.

Thank you for all of those who pointed out there is a compatibility mode (and where it can be found). I would have been really unhappy if I did not get to play FL on my phone anymore.

Also, did Veilgarden's description always include the slur &quotprostitutes&quot or is it a recent addition? I don't remeber it from before (or having met it anywhere in the game, really), but in either case, it is a regrettable word choice.


Yup, it always included the word "prostitutes". And, I'm pretty sure that that word is not a slur. The word "whore" I'm pretty sure also isn't a slur, but not generally for polite company.

--
Sir Wensleydale of Hardwick- Monochromatic Myrmidon, Newspaper Editor, Legendary Charisma.

Mr Netae- SEEKING MR EATEN'S NAME

Aaron Wimbleton- Private Detective. Some Medical Experience.
+1 link
Lady Karnstein
Lady Karnstein
Posts: 278

3/9/2020
Diptych wrote:
Safest bet would probably be to remove the reference to sex work altogether - it's not like it's central to the plot - and describe Veilgarden in other terms.


I would not necessarily object to it, but (largely thanks to Jack the Ripper) sex work is definitely associated with Victorian London. I think removing any reference would lose some of the color but also wind up erasing workers. Which would be no mortal sin, just...make it more dull. I (again, not a SW so my word should not be final) would rather see the word Prostitutes left in than removed completely.

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
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Ixc
Ixc
Posts: 365

3/4/2020
For me the new map seemed not to work at first, and only showing the social activities area on the old map, while I can't even find the compatibility in settings (even using Ctrl+F and thoroughly searching through each setting).

On the map itself, what happened to Spicebridge? I had a little project trying to place all the little miscellaneous bridges and roads on the map, and Spicebridge matched the bridge on the right with all the little buildings that could be warehouses, while Hater's Bridge went entirely unmentioned. Did Mr. Wines rename the bridge as a joke? Did it collapse with all the general chaos? (I was kind of fond of Spicebridge, to be honest. At least as fond as you can be of a bridge.) And second, considering the Bazaar's bad history with wells, why does it look like the Masters are building the Neath's largest well right next to the Bazaar?
edited by Ixc on 3/4/2020

--
Pleased to meet you. Ixc, spy and detective. Inventor of the Correspondence Cannon.
Are you a Paramount Presence? Record your name here. For posterity, of course.

Out of the night that covers me,
Black as the pit from pole to pole,
I thank whatever gods may be
For my unconquerable soul.
+1 link
Aro Saren
Aro Saren
Posts: 124

3/4/2020
Where can I give a feedback?

--
https://www.fallenlondon.com/profile/Andre%20Alexin
Will accept only something interesting.
+1 link
Phèdre Delaunay
Phèdre Delaunay
Posts: 25

3/4/2020
The game now crashes on the login screen, so I can't even access it. upset
I'm on a Kindle Fire so my memory's what it is, but I never had this kind of problem before...

--
---
https://www.fallenlondon.com/profile/Phèdre%20Delaunay
+1 link
Snort
Snort
Posts: 92

3/4/2020
Phèdre Delaunay wrote:
The game now crashes on the login screen, so I can't even access it. upset
I'm on a Kindle Fire so my memory's what it is, but I never had this kind of problem before...



Speaking of memory, Safari now complains constantly that the FL pages uses so many resources that it's slowing my MacBook Pro down. I've got 16GB of RAM, so that shouldn't be an issue.

--
https://www.fallenlondon.com/profile/Snort
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DonaghyLogan
DonaghyLogan
Posts: 205

3/4/2020
I'm also having difficulties loading the game after logging in -- the new map is really gorgeous, but I can only see it when I can access Fallen London, which is touch-and-go with the new, very slow loading time.

--
https://www.fallenlondon.com/profile/DonaghyLogan - An eccentric, ambitious professor with a quite frankly unreasonable number of pets
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Raccoonajr
Raccoonajr
Posts: 105

3/5/2020
It’s gorgeous. It may take some getting used to but I really like the look.

--
http://fallenlondon.com/Profile/Raccoonajr
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Plynkes
Plynkes
Posts: 631

3/4/2020
Okay, can't move at all now, map doesn't work. I don't think this was ready for the roll-out, guys.

--
"Then tell Wind and Fire where to stop, but don't tell me."
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Miss Verity Green
Miss Verity Green
Posts: 21

3/5/2020
Thanos Black wrote:
I too can see only the old map, with no icons at all for travelling, save for the lodgings (social interactions?) on the top left corner. Account settings also don't show map settings. I am using Chrome in an Android device.


The same thing happened to me upon log-in, but was fixed with a Chrome refresh through the 3-dot settings in the top right. Hope that helps!
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Catherine Raymond
Catherine Raymond
Posts: 2518

3/6/2020
Lady Karnstein wrote:
I can no longer play on my phone, which makes me pretty unhappy honestly.


You may wish to try choosing the "Compatibility Map" (found in the Account Settings area) from your phone. I wasn't able to play on my aged Android phone until I did so.

--
Cathy Raymond
http://fallenlondon.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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Catherine Raymond
Catherine Raymond
Posts: 2518

3/6/2020
the old man wrote:
iiiii I'm in awe I love it its somewhat janky to navigate but I am not disappointed in the slightest
now let me look for all my property's on the map
edited by the old man on 3/4/2020

There is no "Lodgings" location on the map; that appears to have been a design choice. Instead, you access your Lodgings functions by using one of the three icons at the lower right of the map screen; the house (which is "Your Lodgings"); the bee ("Your Activities") and the thing that looks kind of like a bank building ("Your Social Engagements").

--
Cathy Raymond
http://fallenlondon.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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Professor Wensleydale of Hardwick
Professor Wensleydale of Hardwick
Posts: 208

3/6/2020
It's got it's pros and cons.
Pros:
-I'm able to access Doubt Street without using an action now! Hooray!
-Absolutely gorgeous.
-Lodgings no longer take up space.

Cons:
-So much clicking. This is London, not an autoclicker!
-Some areas could have been separate. The University and The Veilgarden are an example of this.
-It would have been cool to visit the named, but inaccessible, areas. Such as the bridges, bugsby's marshes, and the Royal Bethlehem.
-The Foreign Office still doesn't have it's own route.
-Lodgings even being accessible from the map is a bit bad. I'd prefer them to be available as several sublocations that require you to have the right keys to access. It'd be pretty cool to see more lodgings-based content, honestly.

--
Sir Wensleydale of Hardwick- Monochromatic Myrmidon, Newspaper Editor, Legendary Charisma.

Mr Netae- SEEKING MR EATEN'S NAME

Aaron Wimbleton- Private Detective. Some Medical Experience.
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Bevan
Bevan
Posts: 8

3/6/2020
Catherine Raymond wrote:
Lady Karnstein wrote:
I can no longer play on my phone, which makes me pretty unhappy honestly.


You may wish to try choosing the &quotCompatibility Map&quot (found in the Account Settings area) from your phone. I wasn't able to play on my aged Android phone until I did so.


And for those who like me didn’t *have* the compatibility mode, a solution could be to clear the browser cache on your phone. On my version of Android Chrome, that's hidden under the three dots; Settings; Privacy.
Now to re-add all of my passwords...

It's not ideal - the pages wouldn't load a number of times, but refreshing the page finally got it up. Just hoping it's not too data hungry...
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Jolanda Swan
Jolanda Swan
Posts: 1789

3/6/2020
I am curious: what is the use of splitting Lodgings and carousels in two or three pieces? It must have been assumed to serve a function, or it would not have been implemented.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Plynkes
Plynkes
Posts: 631

3/6/2020
Well I finally got the map to work on Firefoz. If I go into the account settings and then come back (no need to actually change anything) the map magically works! Unfortunately I seem to have to do this every time I log in. Quite annoying. The map is pretty enough, but I still don't think it was worth all this bother. I would much rather they had spent some time bringing back "Who Else is Here?" Damn, I miss that.

--
"Then tell Wind and Fire where to stop, but don't tell me."
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Bevan
Bevan
Posts: 8

3/5/2020
Where's the Account Settings that allows compatability mode on the phone? I've got one character stuck at home (even though I've just had a card which unlocks Morlock Street, and I can see MS on the map, there is nothing to tap on to get me there...), and another at Wilmot's end. I've checked account settings on both accounts, and there's nothing there about maps.

I primarily play FL on my phone (it covers the commute time), so having something usable more that format and not data / memory hungry is going to be key to me being able to continue.
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Ragnar Degenhand
Ragnar Degenhand
Posts: 197

3/5/2020
Having read this thread before going to play this morning, I was expecting trouble. But in fact, the only small problem I had at first was being knocked out of the map when moving it across the screen. I worked out that "gripping" it at the edge got around that issue, so it's all good for me.
I enjoy the time I take out (from work!) to play FL, so speed of getting around is not a problem.

And I love the map, it's simply gorgeous. Brings the place so much more to life. And opens up spaces for so many more stories.


Incidentally, I am playing on an elderly computer (5 years old), but it was originally bought, equipped and set up for gaming, which may help. I also use Vivaldi for FL -- a very low resource browser that can be finessed almost infinitely. I miss the convenience of the Firefox library, etc. but FF has not rendered FL properly for me for a while now.

--
https://www.fallenlondon.com/profile/Ragnar%20Degenhand
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ancusohm
ancusohm
Posts: 77

3/5/2020
I agree. The new map is pretty but harder to navigate. On my phone, it's basically impossible to change locations.

Honestly, I wish I could just pull up a dropdown list of available locations. That would be less pretty but much easier to use.

--
http://fallenlondon.storynexus.com/Profile/ancusohm
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Lady Karnstein
Lady Karnstein
Posts: 278

3/5/2020
I can no longer play on my phone, which makes me pretty unhappy honestly.

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
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