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Hallowmas 1897 Messages in this topic - RSS

Diptych
Diptych
Administrator
Posts: 3425

10/25/2019
There are indeed - at least one at every revel.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Pryno Belle
Pryno Belle
Posts: 21

10/25/2019
Did anyone saw different options in the menaces states? The Mirror-Marshes, Venderbight and the prison? It does say in the guide to Hallowmas that they opened up new options. Sounds like something to try before you switch your mask.

--
A sweet smile for urchins. A deceitful grin for everyone else.

A forensic doctor, gone to the Neath to pursue a relationship with a zailor. He has gone East, but she remains, the heart full of ambition.
https://www.fallenlondon.com/profile/Pryno

Available for social interactions, especially those that raise making waves.
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Jason5237
Jason5237
Posts: 272

10/25/2019
I am Seeing the St. Elmo storylet option with one character but not another. I’m assuming that’s a big and should be reported?

--
H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
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Jolanda Swan
Jolanda Swan
Posts: 1581

10/25/2019
Oh, I am going back to the Crown. I am vain.

But I feel that all masks would open the options in the menace areas. I will probably try those out in the second week, as I intend to spend the firts week exclusively carousing.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Jolanda Swan
Jolanda Swan
Posts: 1581

10/25/2019
....and now I have donned all three masks.
Note that they open not one but two extra options in each area. The second opens after menace 5. So if you want to experience everything in each ball, you will need to enter with the proper mask - plus you had better avoid any menace-gear. They help you exit faster, but they won't let you get the options as you will be expelled as soon as you get to 5 instead of 7.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Hannah Flynn
Hannah Flynn
Administrator
Posts: 424

10/25/2019
I'm glad to see everyone having fun with the new elements of Hallowmas!

--
Wields the news canon, aboard the hype train.
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Lady Karnstein
Lady Karnstein
Posts: 237

10/25/2019
Is there a listing of current suspicions of who each of the Attendants and heads of the parties are?


Hannah Flynn wrote:
I'm glad to see everyone having fun with the new elements of Hallowmas!


Oh yes very much thank you! These shake-ups add some interesting elements.
edited by Lady Karnstein on 10/25/2019

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
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Diptych
Diptych
Administrator
Posts: 3425

10/25/2019
If anyone's upgraded their crossword enthusiast, I'd adore to see the story and item text. I want to know more about this fellow, y'know?

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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the old man
the old man
Posts: 107

10/25/2019
I upgraded him in an alt account +8 watchful +2 dreaded I think I don't know the upgrade text but his character text says he produces a flurry of deconded messages proving the rot in London long story short church tries to fill its coffers the government protects the powerful and only hell is honest about its intentions

--
an old man from the colony's mentioning his name to the right people might get you help to the wrong a beating
https://www.fallenlondon.com/profile/The%20old%20man
no plant battles pleas for the love of god
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Aardvark
Aardvark
Posts: 101

10/25/2019
the old man wrote:
...and only hell is honest about its intentions


Which, considering the fact that said intentions involve making our souls more palatable for consumption and then relieving us from them, hardly makes them the morally superior faction wink

Hannah Flynn wrote:
I'm glad to see everyone having fun with the new elements of Hallowmas!


I add my voice to those expressing gratitude for and enthusiasm about this year's rendition of Hallowmas. I especially appreciate all the fantastic new artwork to go along with the (as always superb) new writing!

--
Sir Reginald Monteroy, Correspondent
http://fallenlondon.com/Profile/Sir Reginald Monteroy

Will gladly come teach at your Orphanage, if you PM me in game.
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fafer.forums
fafer.forums
Posts: 64

10/25/2019
So far, i don't think there is any new upgraded companion best in class yet(considering stats bonus), right?

Anyone has efficient menace boost process?
Besides using dupes, i kinda like shaping masterpiece for empress in her court. The Bohemians option increases scandal +1 and gives 15 inspired and there are certain minor works that give +10 scandal once finished (+30 E rewards and progress toward Poet-Laureat if that's your fetish).


And finally, anyone aware about final spirit of hallowmas related reward that will depend on majority of menaces turned it to Attendants, what can we expect?

--
https://www.fallenlondon.com/profile/Fafer
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Jolanda Swan
Jolanda Swan
Posts: 1581

10/25/2019
Using revolutionary favours for music-related masterpieces (I do ballets) increases suspicion.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Ulysses Kingfisher
Ulysses Kingfisher
Posts: 21

10/25/2019
yetanotherone wrote:

Or technically 5/6 - if you don't already have 'em, get the menace-boosting hats & stockings from Maywell at the Bazaar, because these count:

https://fallenlondon.fandom.com/wiki/Category:Hat#Nightmares
https://fallenlondon.fandom.com/wiki/Category:Boots#Scandal



I *think* they have changed the mechanics such that boosting your menace with gear will not advance your Spirit of Hallowmas. I just left the St Dunstan's masque to cash in Scandal that had been raised by bonnet, stockings, etc, and the message on the Fool's Judgment said something like "Items which provide bonuses to Nightmares [sic, I assume an editing error on the part of Failbetter] will not count towards your Spirit of Hallowmas gain."

--
C'est moi
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James Sinclair
James Sinclair
Posts: 237

10/25/2019
Ulysses Kingfisher wrote:
I *think* they have changed the mechanics such that boosting your menace with gear will not advance your Spirit of Hallowmas. I just left the St Dunstan's masque to cash in Scandal that had been raised by bonnet, stockings, etc, and the message on the Fool's Judgment said something like "Items which provide bonuses to Nightmares [sic, I assume an editing error on the part of Failbetter] will not count towards your Spirit of Hallowmas gain."
Yes, the Fool's Judgement now includes a message about this. There goes my plan for chugging my massive supply of Black Wings Absinthe while wearing Scandal-boosting gear! That's ok, though -- it's much more fun to raise Menaces at the three parties.

Here are a some questions I have:
  • Does anyone know if there's an upper limit on the reward we get at the end of Hallowmas for our level of Spirit? For example, will the reward max out at, say, 500 Spirit of Hallowmas? I could spend the whole festival grinding Spirit (and I'm sure some people are going to pull a NiteBrite and raise it to absurd levels as a personal challenge), but it would be nice to know what the amount needed for the highest reward is.
  • I know that there are new storylets available in the Mirror Marches, New Newgate, and the Tomb-Colonies if you're wearing the associated mask, but are the new storylets found on opportunity cards, or can you access them without cards? And how many new storylets are there in the Menace areas -- one per area, or more?


--
James Sinclair

Curator of the Sanguine Ribbon Society 🗡

A fully-fledged rêveur of The Night Circus.

Wines is red
Spices is yellow
But old Jack-of-Smiles
Is a murderous fellow
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Μαρσ
Μαρσ
Posts: 49

10/25/2019
James Sinclair wrote:
Does the card 'Visitors at Hallowmas' only show up if you have 5+ Nightmares?

It does also show up if you have less Nightmares. You'll be locked out of most options till you raise it to 5 though.

--
Μαρσ,
A Londoner, Zubmariner, Chef, a Doctor, and an Invisible Eminence. All social actions are welcomed.
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mp
mp
Posts: 40

10/25/2019
The amount of Spirit you get now appears to be tied to the unmodified Menace level:

Menace - Spirit
3 - ?
4 - 10
5 - ?
6 - 22
7 - ?
8 - 34
9 - 40

Presumably, 7 still gives 28, and the reward seems to be growing by 6 per Menace level.
edited by mp on 10/25/2019

--
https://www.fallenlondon.com/profile/mp
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xKiv
xKiv
Posts: 831

10/25/2019
mp wrote:


Presumably, 7 still gives 28, and the reward seems to be growing by 6 per Menace level.


So it's still better to use menace-increasing gear, because the CP cost to increase menaces is higher at higher levels?
It will also, of course, depend on how much menace CP you get per action (because the trade-in also costs an action).
Let's say 6 menace cp/action (actions to cycle through are rounded up, because you lose any extra menace without getting any extra spirit, at least I expect so) ...
3 .. needs 6 cp ... 6/6+1=2 actions ... presumably 4/2=2 spirit/action
4 .. needs 10 cp ... 10/6+1=3 actions ... 10/3=3.33 spirit/action
5 .. needs 15 cp .. 15/6+1=4 actions ... presumably 16/4=4 spirit/action
6 .. needs 21 cp .. 21/6+1=5 actions ... 22/5=4.4 spirit/action
7 .. needs 28 cp .. 28/6+1=6 actions ... presumably 28/6=4.66 spirit/action
8 .. needs 36 cp .. 36/6+1=7 actions ... 34/7=4.85 spirit/action
9 .. needs 45 cp .. 45/6+1=9 actions ... 40/9=4.44 spirit/action

looks like at high menace addition gear the extra action per cycle wins
and at high menace reduction gear the higher CP cost per menace level wins
and you want to target gearing with -1 menace, but it's only barely better than no modifier at all

--
https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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Μαρσ
Μαρσ
Posts: 49

10/25/2019
mp wrote:
The amount of Spirit you get now appears to be tied to the unmodified Menace level: snip

Looks like Menace CP to Spirit level is 1:1 (makes sense). So it is most efficient to use less actions converting.
Thus grinding with Menace reduction gear.

Edit: Spelling mistake.

2nd Edit:
I misinterpreted the data. Thank you for correcting me, mp, your post is really helpful.
edited by Μαρσ on 10/25/2019

--
Μαρσ,
A Londoner, Zubmariner, Chef, a Doctor, and an Invisible Eminence. All social actions are welcomed.
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mp
mp
Posts: 40

10/25/2019
Μαρσ wrote:
mp wrote:
The amount of Spirit you get now appears to be tied to the unmodified Menace level: snip

Looks like Menace CP to Spirit level is 1:1 (makes sense). So it is most efficient to use less actions converting.
Thus grinding with Menace reduction gear.

Edit: Spelling mistake.
edited by Μαρσ on 10/25/2019


It's not quite 1:1, except for when you're exactly at Menace 4 or 7. Menace CP between full levels also don't seem to be affecting the outcome.
edited by mp on 10/25/2019

--
https://www.fallenlondon.com/profile/mp
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Quidam
Quidam
Posts: 14

10/25/2019
I love the three masked ball. I wish the type of Menace tied to each ball were better foreshadowed in the choice of mask, although they might already be foreshadowed and I'm just to stupid to notice it.

I don't quite understand how the confession system work. I choose the moth mask and went to the ball in Veilgarden (hehe, moth ball). Someone came to see me when my nightmare quality reached 7. After that, I could get a random confession, until the option disappeared, a little bit after (but not immediately after, if my memory is correct) I had changed my mask to the one representing a demon, and made an appearance to the ball in watchmaker's hill. However, I decided then to return to the derelict ship, and raised my suspicion to 7, to get another visitor (not to be confused with a strange visitor, who show your futur), but the option to get a confession did not reappeared. Speaking of strange visitor, was this because I made the moronic decision to choose a possible futur, and therefore made the "The Gates of Midnight" option appeared, when I already had a destiny?

Sorry for the questions. I don't think it's a bug, probably just a screw up on my part. It's probably incredibly obvious to everyone what I did wrong, but I have the intellectual capacity of a slug, so I don't understand.

--
Just another face in the crowd
https://www.fallenlondon.com/profile/Quidam
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