Powered by Jitbit .Net Forum free trial version.

HomeSunless Skies

For the discussion of our Sunless Skies, released January 2019.

the sun Messages in this topic - RSS

Spielesocke
Spielesocke
Posts: 29

3/27/2019
its about the clockwork sun. i try to let it stay alive but this is very tedious work and it doesn't seem to do anything to keep it at 100.
so, does the game end, if i let it just fade away?
0 link
earthbourn
earthbourn
Posts: 148

3/27/2019
Letting The Strength of the Sun fall to 0 doesn't end your game. It can result in a crisis situation when you visit the Clockwork Sun, which you'll have to deal with before moving on.

--
Tenterhook - A sun-seared creature learning to be human.
The Mechanist, L. - Found what she was looking for. Gone now.
0 link
Spielesocke
Spielesocke
Posts: 29

3/28/2019
had this once before, at least some kind of crisis with an overambitous engeneer. So i can go on with the story without beeing to frightened about that clockwork sun.
0 link
naraoia
naraoia
Posts: 64

3/28/2019
You can safely ignore the sun. It means there will be more time wefts in Albion, and slightly different text in an option at the Society... otherwise no one seems to notice.

--
http://fallenlondon.storynexus.com/Profile/naraoia
0 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software