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What the community and third parties are building in StoryNexus

Gamedev Conference Simulator Messages in this topic - RSS

Posts: 7

Last year I made Gamedev Conference Simulator, a Storynexus game about being a small game developer in a big, big gamedev conference.
I'd like to post a big update for the next GDC, but I need feedback!

Stuff I'd like to work on:
  • Despite the narrative emphasis on surviving the conference, there aren't actual survival mechanics. I'd like to add a bad ending, but also a new stat to measure your success (Twitter follower, perhaps?)
    Questions: does the game feel balanced right now? Is it easy to balance your character's stress?

  • New storylets! The afterparties especially needs more events.
    Questions: is the writing fun? Is it easy to understand the situation even for players who aren't game developers?

Any feedback/bug report/general help will be appreciated! \m/

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