What the community and third parties are building in StoryNexus
Gamedev Conference Simulator
 Bricabrac Posts: 7
1/23/2019
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Hello! Last year I made Gamedev Conference Simulator, a Storynexus game about being a small game developer in a big, big gamedev conference. I'd like to post a big update for the next GDC, but I need feedback!
Stuff I'd like to work on:
- Despite the narrative emphasis on surviving the conference, there aren't actual survival mechanics. I'd like to add a bad ending, but also a new stat to measure your success (Twitter follower, perhaps?)
Questions: does the game feel balanced right now? Is it easy to balance your character's stress?
- New storylets! The afterparties especially needs more events.
Questions: is the writing fun? Is it easy to understand the situation even for players who aren't game developers?
Any feedback/bug report/general help will be appreciated! \m/
-- http://fallenlondon.storynexus.com/Profile/Daniel%20Ember
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 Professor Wensleydale of Hardwick Posts: 208
1/23/2019
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The game feels unbalanced in favor of the player. I had to try to get Stress to five. The writing is fun, and easy to understand.
How about adding a new option to the Stress penalty that says "Maybe you can stay out a little longer." It takes 5 minutes, but increases your Stress. If Stress hits 8, there should be a new penalty: going to the hospital! Because your heart has given out at that point, and you need some kind of help.
-- Sir Wensleydale of Hardwick- Monochromatic Myrmidon, Newspaper Editor, Legendary Charisma.
Mr Netae- SEEKING MR EATEN'S NAME
Aaron Wimbleton- Private Detective. Some Medical Experience.
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