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December’s Exceptional Story: Daylight Messages in this topic - RSS


Guest

11/30/2018
Also the artwork was nice. That's something.
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Lady Karnstein
Lady Karnstein
Posts: 278

11/30/2018
Isaac Gates wrote:
Well congratulations, you get the satisfaction of knowing you did a good deed- the ultimate cop out reward. :P


Sometimes you see something and a whole lot of other things make sense.

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
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Guest

11/30/2018
Lady Karnstein wrote:
Isaac Gates wrote:
Well congratulations, you get the satisfaction of knowing you did a good deed- the ultimate cop out reward. :P


Sometimes you see something and a whole lot of other things make sense.


A) It was a joke.

B) How's the view from the other side of that pigeonhole?
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Jolanda Swan
Jolanda Swan
Posts: 1783

11/30/2018
The one thing I disliked was the luck checks. They 're action sinks and I had to wait for the candles to reload for quite some time. I'm sure I missed content because I was not certain if I had succeeded somewhere or not, since hours had to pass between some checks. The idea was good, I liked the characters and the island a lot, and Mr Socks and the ratling were delightful - why was there even an option NOT to take them with you?

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Lady Karnstein
Lady Karnstein
Posts: 278

11/30/2018
Isaac Gates wrote:
A) It was a joke.


B) How's the view from the other side of that pigeonhole?


tickety boo
edited by Lady Karnstein on 11/30/2018

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
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Nero Keller
Nero Keller
Posts: 45

11/30/2018
Azothi wrote:
Tom Davidson wrote:
Out of interest, did anyone actually find a key? That was the one piece of content I missed out on, and I can't help wondering if that contributed to the ending feeling more than a little incomplete.
I didn't either, and I've been unable to return to the rat village to search more because raising the Hunted quality to 2 after finishing up in the workshop automatically triggers the Stalker fight. My best guess right now is that it's a rare success on searching the houses.



If you defeat the monster, you're free to explore any part of the island you want without cycling Airs. I left without looking for another key, though. It might be related to a choice back in London, such as possibly if you didn't take the ratling with you. If anyone found a key themselves, please speak up.

--
https://www.fallenlondon.com/profile/Archbishop%20Nero%20Keller - Nero Keller, Monster Hunter of a notoriously small stature and absurdly high Dangerous. Paramount Presence, Archbishop, highly Renowned, incredibly ascetic.
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Azothi
Azothi
Posts: 586

11/30/2018
Nero Keller wrote:
Azothi wrote:
Tom Davidson wrote:
Out of interest, did anyone actually find a key? That was the one piece of content I missed out on, and I can't help wondering if that contributed to the ending feeling more than a little incomplete.
I didn't either, and I've been unable to return to the rat village to search more because raising the Hunted quality to 2 after finishing up in the workshop automatically triggers the Stalker fight. My best guess right now is that it's a rare success on searching the houses.



If you defeat the monster, you're free to explore any part of the island you want without cycling Airs. I left without looking for another key, though. It might be related to a choice back in London, such as possibly if you didn't take the ratling with you. If anyone found a key themselves, please speak up.
Took the ratling with me. I was only able to access a few places - the castle, the church, the workshop, the lake (redirected me back to On Daylight), the cove, and the forest, I think. I know I couldn't access the train.

--
Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges)
Away to where the Chain cannot bind us.
Hesperidean.
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TeaFiend5
TeaFiend5
Posts: 21

11/30/2018
Is there any way to remove dullness when you have 3 of it? You can't access the prayer option at the church without it, and I was hoping to get that before leaving Daylight.
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Nero Keller
Nero Keller
Posts: 45

11/30/2018
Azothi wrote:

Took the ratling with me. I was only able to access a few places - the castle, the church, the workshop, the lake (redirected me back to On Daylight), the cove, and the forest, I think. I know I couldn't access the train.

I could access the train, but that's only because I was unable to get the steam engine beforehand. Afterwards, the option disappeared from my list. Not sure if any options are similar. It might not allow you to access the lake either for a similar reason.

--
https://www.fallenlondon.com/profile/Archbishop%20Nero%20Keller - Nero Keller, Monster Hunter of a notoriously small stature and absurdly high Dangerous. Paramount Presence, Archbishop, highly Renowned, incredibly ascetic.
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Lady Karnstein
Lady Karnstein
Posts: 278

11/30/2018
I fairly enjoyed the story. Perhaps not as much as the past few, but it was a bit less my thing than they were. It was a good, solid story with enough twists and turns to stay interesting, and the rat girl and zailor added some pathos. Caroline was decidedly not a fan of Daylight but all the little things to do and explore were quite interesting. Certainly a solid story.

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
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MidnightVoyager
MidnightVoyager
Posts: 858

11/30/2018
Two things I'd like to know: What happens if you let the zailor do his thing? and what happens if you use the engine?
EDIT: Wait, also, throwing the toy, I'd like to see that one
edited by MidnightVoyager on 11/30/2018

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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Kharsirr Lynx
Kharsirr Lynx
Posts: 318

11/30/2018
I got 2 Precocious Ratlings somehow. Is this correct?

--
https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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Catherine Raymond
Catherine Raymond
Posts: 2518

11/30/2018
I just sent FBG a bug report because, after speaking with the Imaginator and getting him to come with me and the Zailor, I got a blank bar instead of the storylets tab. I can't choose any other storylets and thus can't complete the ES or get back to the rest of Fallen London. Anyone else seeing this kind of bug?

--
Cathy Raymond
http://fallenlondon.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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Ridara
Ridara
Posts: 6

11/30/2018
I'd like to say that I very much enjoyed seeing a queer NPC relationship. It fits thematically. If the Bazaar is looking for Love Stories, then wouldn't it welcome Love in all its forms? It seemed almost like an error that no NPCs were in LGBT relationships unless it was with a PC. As if the default was straight but by the Power of Player Choice, we have the opportunity to "turn" them gay. XD
(I'm only a mid-tier player, so please forgive me if I missed some other queer couple or if I'm misunderstanding the Bazaar's motives.)

--
https://www.fallenlondon.com/profile/Ridara
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silurica
silurica
Posts: 210

11/30/2018
Ridara wrote:
I'd like to say that I very much enjoyed seeing a queer NPC relationship. It fits thematically. If the Bazaar is looking for Love Stories, then wouldn't it welcome Love in all its forms? It seemed almost like an error that no NPCs were in LGBT relationships unless it was with a PC. As if the default was straight but by the Power of Player Choice, we have the opportunity to "turn" them gay. XD

(I'm only a mid-tier player, so please forgive me if I missed some other queer couple or if I'm misunderstanding the Bazaar's motives.)

On the topic of queer romance, off the top of my head we have...


[spoiler]The Manager of Royal Bethlehem and the King of Hundred Hearts. I've also heard that the Bishop of Southwark is gay, but I'm not very sure where that came from since I haven't seen all monster breeding results and wasn't around when he was a mayoral candidate.[/spoiler]


That said, I agree seeing them in ES is always nice. I hope we will get a happier relationship someday though...

--
Meika Osborne, the Reckless Researcher
Leonard West, the Scarlet Informant
Chizuru Nishiooji, the Rueful Ex-Diplomat
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Jolanda Swan
Jolanda Swan
Posts: 1783

11/30/2018
The Bishop's storyline comes from one ES, where he reminisces about loves lost in the war.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Greg M
Greg M
Posts: 197

11/30/2018
@MidnightVoyager: PM'ed you the Throw the Steam Engine echo.

--
Profile: GregM.
http://www.fallenlondon.com/Profile/GregM

Available for any non-harmful social interactions.
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Ridara
Ridara
Posts: 6

11/30/2018
silurica wrote:
On the topic of queer romance, off the top of my head we have...


Much obliged, friend, I'll be sure to keep an eye out for these people. <3

--
https://www.fallenlondon.com/profile/Ridara
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Optimatum
Optimatum
Posts: 3666

11/30/2018
I finally finished the story, so: thoughts.

[spoiler]
  • The beginning of the story felt very linear with little player agency. The narrative simply assumes my character will help the Zailor; there's no point at which my character's motivations are brought up. My character would definitely help out of altruism, or out of interest in the Imaginator's work, or curiosity once the details of Daylight come up... but I'm never given the chance to decide so.
  • The Zailor has very little characterization other than missing the Imaginator. At the end, he gets angry at me for killing the monster, when the story previously implied that letting him help against the monster might get him killed. That's it. This compounds the lack of player agency, as I have no investment in helping him even out of character.
  • There's not much characterization of the Imaginator either, which makes sense when we meet them in the present, but we know little about their past self either. They were very creative and that's it, apparently?
  • Really, the Ratling is the only character I found at all interesting, and she isn't significant enough to carry the story on her own. Not surprising, given you can leave her out entirely, but disappointing.
  • While exploring Daylight, there's little sense of progress. We have to obtain three qualities to reach the Imaginator, but there's no reason given for this. As such, we just wander aimlessly around the island until we stumble across what's needed to progress. We also randomly acquire and use other qualities, but these are often confusing. I haven't heard of anyone finding the rat key, nor was it ever clear what inspiration did, and we pick up items like Mr Sock just because. There's very little story impact in this section, and we do nothing to change the island's environment.
  • Wandering the island is an action sink. We have to spend an action every time we visit a new location, and without a clear sense of where to go, it adds up fast. Those travel options really need to be free. This is especially egregious when:
  • After fighting the Stalker, we can revisit areas freely, but there's nothing to do there. In fact, there's so little to do that all of the earlier options are gone! We just spend an action to see text we've already seen and get redirected back to the main island storylet. Absolutely nothing has changed, but we neither get to keep exploring in detail nor for our characters to examine old areas with fresh eyes and knowledge.
  • The Stalker is just... there. It's taken for granted. We learn from the rats that a monster exists, then it's ignored until it potentially attacks, at which point we just run away. After meeting the Imaginator, it attacks again and we destroy it, then its gone. Any learning about it is incidental—we destroy it without needing to figure out weaknesses, then never wonder about it again. Apparently it's an ushabti controlled by a Fingerking: although we have no idea where it came from, why an ushabti looks like that, or how on earth this can happen when we're not in Parabola. Our characters simply do not care.
  • Likewise, not only do we never find out how Daylight is illuminated, but we are never even invited to consider it. We get there, the island is bright, that's it. The writing never questions it.
  • There just weren't any narratively significant choices. We decide whether to bring the Ratling along, but her presence changes little. We wander an island, meet the Imaginator, then destroy a monster. We decide whether the reunited Zailor and Imaginator should return home, but there's no conflict between the two. We're given no reason to think the outcome will be any different. The player character exists to facilitate the plot, not to have any say in events.
[/spoiler]

TL;DR, the concept has potential but the execution is lacking. While playing this story I felt much like my character did, exploring an unchanging world of toys that bled creativity as we pressed on. As though I was playing a TV episode transposed into interactive fiction, but with little added choice. I did enjoy the whimsy of the setting, but it wasn't enough to sustain my interest on its own.

This story isn't one of the outright bad ESes, but it's solidly in the underwhelming camp.

Ridara wrote:
silurica wrote:
On the topic of queer romance, off the top of my head we have...


Much obliged, friend, I'll be sure to keep an eye out for these people. <3



There's also the Wilting Dandy's storyline, although his love interest is already deceased.
edited by Optimatum on 11/30/2018

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Guest

11/30/2018
One last thing: maybe it was just me, but at least three times over the course of the story the Imaginator went from a "they" to a "he" (all of which I echoed).

If I had to guess I'd say the story was originally written as a bog standard gay romance, and at the last minute that detail was subbed in to try and make it feel more unique (unsuccessfully).
edited by Isaac Gates on 11/30/2018
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