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Fallen London Redesign: to go live 1st October Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

9/27/2018
Delicious friends, thanks to your excellent bug tracking and build kicking abilities we are now at a stage where we’d like to put the Fallen London redesign back up!


On 1st October, we’ll be putting the redesign live on www.fallenlondon.com and then shortly after we’ll point fallenlondon.storynexus.com to redirect to www.fallenlondon.com too. We may stagger these a bit because it helps our servers (and programmers!) to do these one at a time.


Our testing has been going smoothly, and we’re incredibly thrilled to put the redesign back up as we’ve had so much positive feedback over the course of the two betas.


If for any reason though you run into trouble, please email support@failbettergames.com directly. And, if you haven’t seen the new site yet, the beta will remain open at https://beta.fallenlondon.com until the 1st October.


Once it’s live we’ll continue to monitor performance to make sure everything’s working as intended. Thank you for going on this journey with us, we’re so pleased to bring a new shiny exterior to the same dark, exquisite underground city we’ve been building for over eight years!
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Dudebro Pyro
Dudebro Pyro
Posts: 756

10/2/2018
Welp, I suppose it was unavoidable. Here's my main feedback so far. I'm going to be keeping all concerns about aesthetics out of this - yes, I still think the bleached flat beige design is soulless, and the blue buttons and progress bars look like something out of a stock bootstrap.js theme, but that's neither here nor there. I can get used to aesthetic changes. But these are some severe usability issues that make interacting with the game much more painful that it used to be, for no good reason: and these I consider almost game-breaking, because a player will spend an action probably more than a hundred times every single day. Even a small inconvenience that makes it less straightforward to do so add up extremely quickly, and that's why I consider the following issues to be far more important than the aesthetic choices or really almost anything else.

1. On mobile, it is now impossible to see relevant information at a glance. I have a large phone as far as phones go (it's, what, 5 inches or something? I don't remember, but I know that going much further than mine lands you in phablet territory), with a 1440p screen, so there's absolutely no reason whatsoever I shouldn't be able to see my actions and opportunity cards (and echoes, stats, etc. while I'm at it) at the same time. However, I'm forced to use the "app" layout that throws the opportunity cards over into another tab (which isn't loaded by default, so whenever I open the page I have to manually switch over to it to see my cards) - seeing as cards are one of those things you check back very, very often, that's extremely jarring. Forcing "show desktop site" on my mobile browser loads a layout I simply cannot comprehend - it's desktop-style, but the sidebar is in a drawer that's hidden by default, so you cannot see your actions unless you explicitly expand the left hand side menu to check. Action are something you're probably going to be looking at all the time, so the fact that that layout exists at all is mind-boggling.

2. Visual separation is severely lacking between various components. Worst offender is the storylet "title card" (containing the storylet title and description), which is barely distinguishable at a glance from storylet options. Dear Failbetter, realise that anyone who plays your game for more than a week or so will end up playing storylets over and over and over and over again, and having an easy to use UI at a glance is supremely important since the last thing you want your players concentrating on is what's what on their screen and how they can interact with it - rather, you want them to either be reading the story if they're going through new content, or efficiently using their actions with as little pain and tedium as feasible if they're grinding. The UI is there to help the players and should be as easy to use as possible - if I have to spend mental energy figuring out what's what on a page that I'm going to see tens of thousands of times, it's bad design and I'm quickly going to get tired of fighting against it to do what I'm trying.

3. Echoing the eternal complaint of everything taking up too much space. I know Failbetter have listened to some feedback and made some good changes already, but the vertical space complaint has been around for ages with no effect. Again, this isn't an aesthetic taste issue, but pure usability: many grinds now take significantly more scrolling, and scrolling is tedious. Compare clicking two buttons on the same screenful, to clicking one button - scrolling down - clicking another - scrolling up. Now imagine doing this 40 times in a row, 3-4 times a day, every day, and realise how tedious and infuriating the new scrolling requirements are. It's serious enough that some grinds I feel like I just wouldn't have the patience for anymore.

I realise that these all can be fixed with custom CSS scripts, and yes, I'm definitely going to either make or use some myself, so this isn't going to make me quit the game. But people shouldn't be forced to use custom, community-made hacks to make the official layout usable. New players won't know to go look for userscripts/userstyles; they'll stick to what they have, because they don't know any better, and they're going to experience the game as being much more tedious and less pleasant to interact with than is in any way necessary. And even old players shouldn't have to fix, on their own, the official layout, just to get back to a level of user-friendliness for grinding that always existed before.

I'll send this, along with a couple of bug reports (on my laptop, the equipment on the Myself tab downright overflows way to the left), and some more aesthetic suggestions (why in blazes can't we see the Bazaar shop icons without hovering/tapping? Other than making the new design look even more soulless, of course) to the appropriate email addresses when I have some extra time to do a more coherent writeup, so FB can look at it internally if they wish, but I figured I'd put down my initial thoughts here for now to see if anyone has anything to add or refute. Could also be useful as a start to a comprehensive "fixing the new layout" userstyle/-script.

And a closing remark - I really don't want to be too negative. Really, the redesign brought in a lot of good things, like proper HTTPS (finally!) or the search bar. And some design decisions I can actually agree with - the three rectangular spaces template that were used for stat display was really quite useless, the more detailed banners are great, and a few things were indeed awkward to tap on mobile. But it's really hard to try to have a positive tone when I find myself with a strong distaste for almost everything else that got changed, from the in my opinion utterly uninspired and bland new aesthetic theme (and the square icons cutting out a bunch of good art for many items), to the minor hiccups in usability introduced for no good reason (why the heck to I have to pan the map on mobile? It used to fit just fine. Or why do I have to scroll five miles to sell an Enigma - I knew exactly the page it was on, and it hadn't moved pages in ages (pun mildly intended), so it takes measurably longer for me to sell expensive stuff like that now), to the downright nearly game-breaking annoyances that would probably be enough to make me give up the game completely if there wasn't the option to fix them through community styles.

--
Dudebro Pyro, eccentric scholar

Spare Starveling Kitties always welcome. I collect them.
For that matter, send me your unwanted cat boxes too.
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Katistrophe
Katistrophe
Posts: 29

10/2/2018
I'm not entirely sure what to think of this, to be honest. For the look, I adore the new header images, giant fuzzy kitty in the Labyrinth of Tigers and all, but it really does feel like using a phone app on the desktop overall - call me old-fashioned, but that feels surreal to me. (It does feel like a relief on the phone, less pinching and zooming and squinting, but I play on the phone pretty rarely for fear of losing outcomes to a shoddy connection.)
About the removal of "who else is here" and suggested contacts... on the one hand, I definitely get the privacy side of profiles being essentially private by default now and social actions being sort of opt-in by having to actively seek them out off-site. On the other hand, if I just started playing now, I'm not sure I'd know where I'd even go for seeking out players to interact/RP/whatever with, which feels like a shame given how much social actions enriched the game for me. If this aspect is staying, could a link to the forums be added somewhere on the main site, maybe when you're initiating some social action, so new players have an idea of where to look?
edited by Katistrophe on 10/2/2018
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Snark/Boojum
Snark/Boojum
Posts: 9

10/1/2018
First off, there are functional improvements and even some visual ones that I highly appreciate.
The search function both for qualities and items are great, separating possessions from the myself tab seems like a good idea, and all the card slots are finally neatly lined up next to each other for 5 card lodgings. But..

..I'm not overly fond of the new aesthetic, since it looks -at least to me- far too sterile and modern for a victorian themed game like Fallen London. I guess tastes differ and it is also simply a matter of me being used to the old design so much.
It will be probably only take some time until it will grow on me.
I just wish some things would stand out a bit more and look less unobtrusive. Somehow it is harder for me to read because nothing really seems to demand my attention and catches my eye at first glance. Overall it reminds me more of an informational spreadsheet or some working interface than a game.
Maybe its just me, but I find it more straining to my eye, since I have to focus harder.

Apart from that I don't seem to have any of the problems mentioned by others. I use Firefox as a browser and everything is working fine so far:
Texts are were they should be, I can see my remaining actions with ease,
not much scrolling and the Sidebar Snippets are visible as well.

--
https://www.fallenlondon.com/profile/SnarkIBoojum
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SamNorrey
SamNorrey
Posts: 41

10/1/2018
It's pretty, but now that I must actually use it for normal play, I find that I hate that storylets are just huge. All the padding and increased borders means that in the same vertical space I can see much fewer options (it feels like it takes about about half as much space, but I don't have hard numbers), which leads to endless scrolling. Sadly, this part is not sensitive to window size, so I can't help it. And in places like the Empress' Court, that really kills the mood upset

--
http://fallenlondon.com/Profile/Sam~Norrey
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ChangelingChilde
ChangelingChilde
Posts: 231

10/1/2018
How do I get the old version back?

--
DO you recall how the Hunger began?
I'm sorry, my darling, I don't think I can!
OUT past the High Wilderness and beyond
I fear I've gone Seeking, for of Him I'm fond.
--The Elfin Cannibal

Seven scars, seven chains, a soul too stained for Hell, and seven sainted candles burning at the well.

Gone to Grieve on the 17th day of the 7th month, 1897. Will be Vake-hunting next.
+8 link
Feldon Smithe
Feldon Smithe
Posts: 14

10/1/2018
I know that, like most people, I am resistant to change, but this new layout, at least to my aesthetic, is blocky, less stylized, and unattractive. It feels like I am on my phone, but on my laptop. It is certainly nice, and I am sure a lot of people worked really hard on it, but I just don't like it and I don't even feel like playing right now. I guess I will get adjusted. I wonder if there was any user feedback and if there was some sort of Hawthorne Effect that led beta testers to give the socially desirable responses. Anyway, thank you failbetter for your efforts. I just strongly dislike it. Please don't consider this complaining, it is meant only as feedback.

--
Feldon Smithe, Fellow Londoner, https://www.fallenlondon.com/profile/FeldonSmithe
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Eskali
Eskali
Posts: 4

10/1/2018
FeldonSmithe wrote:
It feels like I am on my phone, but on my laptop.

Same, I usually play on my desktop and only occasionally log in on my phone, and I logged in on my phone to check and it does seem much nicer there, but on my desktop I feel like someone's just stretched out a phone app to fit my screen, so much empty padding around options.
edited by Eskali on 10/1/2018
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the_antichris
the_antichris
Posts: 49

10/2/2018
It's attractive, and I can see that some aspects are an improvement, but like others I find the white (beige) space requires an excessive amount of scrolling. And on mobile, the number of clicks required has notably increased, which makes my morning routine take nearly twice as long, which is unsustainable. I might have to give up playing except on desktop.

I also miss being able to see randomiser values, and I can't even find the Airs of London to put in my scrapbook. I'd taken them out of my profile since the randomiser values became visible, so this is an unwelcome discovery.

Edit: Another thing I miss is being able to see at a glance how many second-chance items I have, so I know whether I have to go farm some. Anyone found an easy way to see them, other than clicking into a storylet of the applicable quality?
edited by the_antichris on 10/2/2018
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Zarchne
Zarchne
Posts: 9

10/1/2018
I’m here to complain about the lack of the “Who's here” links for making new Contacts.
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Plynkes
Plynkes
Posts: 631

10/1/2018
Sorry, but it hasn't grown on me any since last time it was rolled out. I still hate it. This may well be it for me and Fallen London. The profile page especially, is a shadow of its former self. I can't see how anyone could say that is an improvement. I hate being such a negative nancy, but I am really, really unhappy with this change.



As an aside, I normally use Firefox, and while I don't like the new version of FL, it does appear to be functioning correctly as far as the layout is concerned. But I just had a look at it on Internet Explorer and it seems to be a right dog's breakfast on that particular browser. Text not fitting in boxes, things in the wrong place, etc.

--
"Then tell Wind and Fire where to stop, but don't tell me."
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Lord Alexander Alderman
Lord Alexander Alderman
Posts: 62

10/2/2018
I'm... Okay with it, I agree that the bizarre phobia of corners that has infected all modern app design doesn't suit a Victorian era setting, but I can get used to it, the real thing that bothers me though is that the smaller icons cut off a bit of the artwork in some cases.
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phryne
phryne
Posts: 1351

10/1/2018
I liked it the first time round, and I still like it.

The text is still *very* small though. I'd be very thankful to the person making a Bigger Font Size userstyle for Opera! smile

--
Accounts: Bag a LegendLight FingersHeart's DesireNemesisno ambition
Exceptional Stories, sorted by Season and by writerFavours & Renown Guide
+5 link
Plynkes
Plynkes
Posts: 631

10/1/2018
Dalencienn wrote:

Also mourning the loss of the sidebar snippets. Those were a joy to read.



If you mean the little bits of lore on the right-hand side, they haven't actually been flushed away. If you aren't getting them I think that is some sort of error, perhaps, because I'm still getting those. "Who else is here?" really needs to come back, and sharpish, mind. Without that there is no in-game way of making contacts, and you have to resort to outside means, which is less than desirable. And not being able to see what other people are up to in an area makes FL feel much more of a single-player experience.

--
"Then tell Wind and Fire where to stop, but don't tell me."
+5 link
Daedalus_Falk
Daedalus_Falk
Posts: 234

10/6/2018
I'd like to say that I kind of miss having the "Who Else is Here" section - I met a lot of other players by seeing them there, and not having it makes the world feel a lot less...populated.

I mean, I haven't the foggiest of where I'd meet new players now, other than on the forums.
edited by Daedalus_Falk on 10/6/2018

--
https://www.fallenlondon.com/profile/Daedalus_Falk

----

For I was hungry, and you gave me rats. I was thirsty, and you gave me rats. I was naked, and you gave me rats. The rodents were gathered together, the cats slept in the Sun’s blindness, and the rats rose like the Moon, in the light at the edge of the cheese.
+5 link
Catherine Raymond
Catherine Raymond
Posts: 2518

10/6/2018
I agree with Daedalus Falk about the "Who Else is Here" section. One of its primary virtues as that, by following it, you can quickly get an idea of who is still playing FL (as opposed to the many who opened accounts, played for a while, and quietly left).

--
Cathy Raymond
http://fallenlondon.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
+5 link
Catherine Raymond
Catherine Raymond
Posts: 2518

10/1/2018
I've been playing on the beta site since FBG opened it up to all players some weeks ago, and I've grown accustomed to it, though I think the old site had more of an underground London flavor. I also see that allowing the old site to remain in use puts a burden on them, as they end up maintaining two separate sites--not a good idea for a small company.

What I am learning now is how the new site plays on my smallish Android smartphone. Mechanically it seems fine, if a bit slow. So far, the biggest issue I have is that I have to hit the "menu" icon to see how many Echoes I have while I'm looking at items to sell in the Bazaar (all that information is on the same screen in tesktop mode, of course).

It continues to be a vast improvement, for smartphone playing, over the late, non-lamented app. The search bar on the inventory page/s is something that the game has badly needed for a while, and I'm glad we finally have it.

Thanks to Failbetter for staying the course and getting this done right.
edited by cathyr19355 on 10/1/2018

--
Cathy Raymond
http://fallenlondon.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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NotaWalrus
NotaWalrus
Posts: 221

10/1/2018
I feel like this sort of thread tends to attract those who don't like the redesign, so I thought I'd drop by and say that I really like it.

--
http://fallenlondon.com/Profile/NotaWalrus
Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
+4 link
Absintheuse
Absintheuse
Posts: 348

10/2/2018
Kharsirr Lynx wrote:
Is the fallenlondonredesign@failbettergames.com still active and looked up address for bugreports?


Hello! If you could send them directly to support@failbettergames.com now that would be exceptionally helpful, as that email was specifically for the betas, thank you for asking!
+3 link
Zarchne
Zarchne
Posts: 9

10/1/2018
It took me a few minutes to realize that this new "Responsive" (i.e., phone-friendly) interface is (as is standard for "Responsiveness") screen-width dependent. So if you have it in a window on your desktop and don't see the bit of lore on the right, or even the current stats on the left, try maximizing the window to see those.
+3 link
Dalencienn
Dalencienn
Posts: 30

10/1/2018
Not a fan. The opp cards are frequently hanging on me - I'll be able to play a couple, and then on the third or fourth I'll click to load a card or play a card or select an option, and it'll just load indefinitely.

I suppose I'll try and file a bug report when I'm home and on my laptop instead of my phone, but I wish that a bug report wasn't necessary at all. The old site worked fine.

Also mourning the loss of the sidebar snippets. Those were a joy to read. And count me for another who doesn't like how large all the options are - there is a lot more scrolling to see options, even though they've actually been divided up into more tabs (so there's more loading of different tabs, too).

It does seem easier to farm orphans to the tigers based on how the tabs refresh after an action is taken, I'll give it that. And the search function for items will be useful, hopefully. But overall I dislike it.

Edit: Oh, and not a fan of having to drag the map around. It was easier to navigate when I could see all of it at once, now I can barely see a third at one time. Maybe a quarter?
edited by Dalencienn on 10/1/2018

--
Dalencienn: A Paramount Presence, available to take proteges upon in-game request. Courier's Footprint. Poet-Laureate of the Neath. Went North; turned back. SHALL NEVER DIE.
+3 link
Irene Masters
Irene Masters
Posts: 2

10/1/2018
Thanks, i hate it
+3 link
Zarchne
Zarchne
Posts: 9

10/2/2018
The transition could be eased by having a copy of the equipment dropdown (Evening/Hard-wearing/...) next to the modified main attributes on the Myself tab.

I wonder if an individual is working on updating the Goat Farmer's extension?
+3 link
Ulysses Kingfisher
Ulysses Kingfisher
Posts: 28

10/4/2018
Jolanda Swan wrote:
Concerning selling, I do find it tedious that I have to get the cursor in the box manually when it used to be there. It sounds like a small complaint really, but when you are grinding (cider in my case) and sell often, it gets really annoying.



I noticed that as well, and agree that it is an annoying change. Also that the "Esc" key does not close the "Transaction Complete!" dialog as (I believe) it used to.

--
C'est moi
+3 link
yetanotherone
yetanotherone
Posts: 135

10/3/2018
idyl wrote:
Is there any CSS coding, etc., that might be able to move the Travel button? It being all the way on the right side just seems like a bad decision. I think having it up next to Plans would be absolutely perfect, but probably not easy to do.

That does seem a better place for it.
I thought it might be hard too, but it's already position-able, and this seems to do it for me:

.travel-button--infobar { left: -210px; top: -125px; }

--
https://www.fallenlondon.com/profile/AncientDrunkard
https://www.fallenlondon.com/Profile/ModernDrunkard
+2 link
Jolanda Swan
Jolanda Swan
Posts: 1789

10/4/2018
Concerning selling, I do find it tedious that I have to get the cursor in the box manually when it used to be there. It sounds like a small complaint really, but when you are grinding (cider in my case) and sell often, it gets really annoying.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Grouchybeast
Grouchybeast
Posts: 19

10/2/2018
the_antichris wrote:
I also miss being able to see randomiser values, and I can't even find the Airs of London to put in my scrapbook. I'd taken them out of my profile since the randomiser values became visible, so this is an unwelcome discovery.

Edit: Another thing I miss is being able to see at a glance how many second-chance items I have, so I know whether I have to go farm some. Anyone found an easy way to see them, other than clicking into a storylet of the applicable quality?
edited by the_antichris on 10/2/2018


There's no longer an option to put the Airs of London in the scrapbook. Furthermore, I have it there and the icon no longer loads or has a mouseover text.

Second chance items are listed on the Possessions tab under 'Advantage'.

--
https://www.fallenlondon.com/profile/Elizabeth%20Malroye
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Irene Masters
Irene Masters
Posts: 2

10/1/2018
For realsies, was it so hard to make switching optional? What was wrong with the old one? It worked
What you guys did with the item icons? they were tiny already, now they are even more tiny + hideously shrinked and or cut.
edited by Irene Masters on 10/1/2018
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Absintheuse
Absintheuse
Posts: 348

9/27/2018
Thank you everyone!
+2 link
Hattington
Hattington
Posts: 210

10/1/2018
I'm just going to get this out of the way: It looks prettier. There's no disputing that. But DANG IT I am not a fan of the vastly increased card loading times, and the increased loading times in general. Nor the way all the locations have been swapped around such that my Flit grinding was thrown off.

--
The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
+2 link
SamNorrey
SamNorrey
Posts: 41

10/2/2018
Oh, and please, please, the countdown timers to cards/actions, please fix the seconds! It kills me that single digit seconds display as actual single digits, as in 5:9 instead of 5:09.

--
http://fallenlondon.com/Profile/Sam~Norrey
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Barse
Barse
Posts: 706

10/2/2018
Last I heard a fix for that was in the works, hampered in deployment only by inaccess to fast enough WiFi on the train, so never fear!

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
+2 link
Zarchne
Zarchne
Posts: 9

10/2/2018
In which document is the explanation for removing “Who else is here?”?
+1 link
Dalencienn
Dalencienn
Posts: 30

10/2/2018
Plynkes wrote:
Dalencienn wrote:

Also mourning the loss of the sidebar snippets. Those were a joy to read.



If you mean the little bits of lore on the right-hand side, they haven't actually been flushed away. If you aren't getting them I think that is some sort of error, perhaps, because I'm still getting those.


Now that I'm at home and on my laptop, I see what you mean; I'm glad that they're not gone entirely! But I can't seem to find them anywhere on my phone.

Not getting the difficulty loading opp cards on laptop so far, either. Unfortunately for me, I do most of my playing on my phone while I'm out and about during the day.

--
Dalencienn: A Paramount Presence, available to take proteges upon in-game request. Courier's Footprint. Poet-Laureate of the Neath. Went North; turned back. SHALL NEVER DIE.
+1 link
0bsidian Fire
0bsidian Fire
Posts: 117

10/1/2018
Yey! It's here!

I've been using the beta site on my phone for a while now and it's nice to see it making it's way to the main version. Finally the Bazaar has search boxes, finally the Possesions are all on their own separate tab!

I do have a few nitpicks with some things, I'm more then happy to wait and let FB squash any remaining bugs before thinking about changing things.

--
Kharagal Mierqid - Bohemian Correspondent who is obsessed with the Language of Stars...
+1 link
Lady Karnstein
Lady Karnstein
Posts: 278

10/1/2018
I've been using the new design as much as possible and am very happy to have it. It makes the game much more enjoyable on my phone, and the desktop is a bit smoother. I really really hope who else is here returns asap though.

--
Lady Caroline Karnstein, The Moral Hedonist (Description)
Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
+1 link
yetanotherone
yetanotherone
Posts: 135

10/1/2018
For anyone else who thinks the new design takes up a bit too much vertical space on desktop, here is my quick & dirty attempt at compacting things a bit:



(the top bar with logout is still available, just overlayed on the shrunken header image)


CSS here:

https://pastebin.com/N04PPXdY

For anyone not comfortable meddling with custom CSS, Stylus browser addon takes care of that - just use it to import the above:

https://addons.mozilla.org/en-US/firefox/addon/styl-us/
https://chrome.google.com/webstore/detail/stylus/clngdbkpkpeebahjckkjfobafhncgmne?hl=en

If you want the "subscription days remaining" count back, just delete the line that starts with.js-item.item .item__desc

--
https://www.fallenlondon.com/profile/AncientDrunkard
https://www.fallenlondon.com/Profile/ModernDrunkard
+1 link
Absintheuse
Absintheuse
Posts: 348

10/1/2018
Aniline wrote:
A question: considering there'll be SSL and whatnot, might The gift of a great fate become available again?
edited by Aniline on 9/29/2018



Hello! We'll be focused first and foremost on making sure the redesign is working smoothly and as intended, before we examine adding in any new/previous features
+1 link
Aniline
Aniline
Posts: 144

9/29/2018
A question: considering there'll be SSL and whatnot, might The gift of a great fate become available again?
edited by Aniline on 9/29/2018

--
Melantha Prescott, the Suspicious Statistician. "3% failure chances crop up nine times out of ten."
Francesca Ayers-Kernighan, bat-hunter, cat-whisperer
+1 link
Jolanda Swan
Jolanda Swan
Posts: 1789

9/27/2018
Best of luck! We are looking forward to it.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
+1 link
Raccoonajr
Raccoonajr
Posts: 105

9/27/2018
Hooray! And thanks for all your hard work!

--
http://fallenlondon.com/Profile/Raccoonajr
+1 link
Diptych
Diptych
Administrator
Posts: 3493

9/27/2018
Exciting!

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
+1 link
Kaigen
Kaigen
Posts: 530

10/1/2018
Glad to finally see the new site go live! It is a lot easier to use on my phone, and a lot of my routine activities go smoother on desktop. The search bars are enormously useful.

--
Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

"One must remember that the impossible is, alas, always possible."
-Jacques Derrida
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Gillsing
Gillsing
Posts: 1203

10/1/2018
In Opera I only get a backwards F slowly pulsating on the screen. But in Firefox I can play as usual.

EDIT: Turns out that was because I had yet to update my Javascript settings in Opera so that the new domain name is allowed to run those things.
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edited by Gillsing on 10/1/2018
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Barse
Barse
Posts: 706

10/1/2018
re. Jolanda: refresh the page and try again; the same thing happened to me. Something to with a holdover from the first launch that doesn't go away until a refresh? I'm not a computer person.
edited by Barse on 10/1/2018

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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Gillsing
Gillsing
Posts: 1203

10/1/2018
Maybe you can't put them in the scrapbook from the new site, but clicking on the thing that's there and then selecting the Airs of London worked just fine now when I tried.

EDIT: Okay, now that I bothered going to my profile from the new site I see that there's a new version of the profile which does not include the Airs of London, nor the Airs of the Forgotten Quarter. But so far the old fallenlondon.storynexus.com/Profile still seems to be working, where Airs are available. And while the Airs won't show up in the new Myself tab, they still show up in the new profile page, if set by the old one.
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edited by Gillsing on 10/1/2018
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xKiv
xKiv
Posts: 846

10/3/2018
Dudebro Pyro wrote:
Or why do I have to scroll five miles to sell an Enigma


If it's really just for one sellable, there's a search box. Type "eni" and there it is.
Doesn't help if you want to clean out your inventory just want to *start* at enigmas.

--
https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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Barse
Barse
Posts: 706

10/4/2018
Unless I'm misunderstanding what you mean, the cursor does start in the box? I can click sell and immediately type the number I want to sell & press enter to sell 'em without having to do/click anything else.

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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Ulysses Kingfisher
Ulysses Kingfisher
Posts: 28

10/4/2018
Barse wrote:
Unless I'm misunderstanding what you mean, the cursor does start in the box? I can click sell and immediately type the number I want to sell & press enter to sell 'em without having to do/click anything else.


Jolanda Swan wrote:
Not in Mozilla. You have to move the cursor to the amoutn box every time. If you are cleaning inventory and do that for 50 items, it gets very annoying.


Huh, I generally use Firefox as well. A quick test confirms that Chrome behaves the way Barse describes (and the way it *used* to work in Firefox).

"esc" to dismiss the "transaction completed" dialog no longer works in either, though.

--
C'est moi
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