 Grouchybeast Posts: 19
10/2/2018
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the_antichris wrote:
I also miss being able to see randomiser values, and I can't even find the Airs of London to put in my scrapbook. I'd taken them out of my profile since the randomiser values became visible, so this is an unwelcome discovery.
Edit: Another thing I miss is being able to see at a glance how many second-chance items I have, so I know whether I have to go farm some. Anyone found an easy way to see them, other than clicking into a storylet of the applicable quality? edited by the_antichris on 10/2/2018
There's no longer an option to put the Airs of London in the scrapbook. Furthermore, I have it there and the icon no longer loads or has a mouseover text.
Second chance items are listed on the Possessions tab under 'Advantage'.
-- https://www.fallenlondon.com/profile/Elizabeth%20Malroye
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+2
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 Winthropx Posts: 166
10/2/2018
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I like the look of the update, but I'm unable to load the website on my phone. I just keeps redirecting to the login screen.
-- Bishop Winthrop, a kind-hearted soul A Paramount Presence I accept all social actions His Appearance http://community.failbettergames.com/topic9363-your-characters-appearances.aspx?messageid=229809&Page=10#post#post229809
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 Katistrophe Posts: 29
10/2/2018
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I'm not entirely sure what to think of this, to be honest. For the look, I adore the new header images, giant fuzzy kitty in the Labyrinth of Tigers and all, but it really does feel like using a phone app on the desktop overall - call me old-fashioned, but that feels surreal to me. (It does feel like a relief on the phone, less pinching and zooming and squinting, but I play on the phone pretty rarely for fear of losing outcomes to a shoddy connection.) About the removal of "who else is here" and suggested contacts... on the one hand, I definitely get the privacy side of profiles being essentially private by default now and social actions being sort of opt-in by having to actively seek them out off-site. On the other hand, if I just started playing now, I'm not sure I'd know where I'd even go for seeking out players to interact/RP/whatever with, which feels like a shame given how much social actions enriched the game for me. If this aspect is staying, could a link to the forums be added somewhere on the main site, maybe when you're initiating some social action, so new players have an idea of where to look? edited by Katistrophe on 10/2/2018
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+9
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 Kharsirr Lynx Posts: 318
10/2/2018
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Is the fallenlondonredesign@failbettergames.com still active and looked up address for bugreports?
-- https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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 Absintheuse Posts: 348
10/2/2018
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Kharsirr Lynx wrote:
Is the fallenlondonredesign@failbettergames.com still active and looked up address for bugreports?
Hello! If you could send them directly to support@failbettergames.com now that would be exceptionally helpful, as that email was specifically for the betas, thank you for asking!
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+3
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 SamNorrey Posts: 41
10/2/2018
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Oh, and please, please, the countdown timers to cards/actions, please fix the seconds! It kills me that single digit seconds display as actual single digits, as in 5:9 instead of 5:09.
-- http://fallenlondon.com/Profile/Sam~Norrey
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 Barse Posts: 706
10/2/2018
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Last I heard a fix for that was in the works, hampered in deployment only by inaccess to fast enough WiFi on the train, so never fear!
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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 dov Posts: 2580
10/2/2018
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Aislinn wrote:
Can we still remove journal entries? I've sent this to support and have received a reply confirming that it's a bug in the new journal which will be fixed.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Socotra Posts: 33
10/2/2018
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yetanotherone wrote:
For anyone else who thinks the new design takes up a bit too much vertical space on desktop, here is my quick & dirty attempt at compacting things a bit:
Thank you for this! I know very little about CSS - any chance you've looked at condensing storylets a bit? Scrolling through "Unfinished Business" is going to be the death of me!
-- https://www.fallenlondon.com/profile/Socotra
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 Zarchne Posts: 9
10/2/2018
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In which document is the explanation for removing “Who else is here?”?
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+1
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 yetanotherone Posts: 135
10/2/2018
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Socotra wrote:
Thank you for this! I know very little about CSS - any chance you've looked at condensing storylets a bit? Scrolling through "Unfinished Business" is going to be the death of me!
Well, you could easily do that if scrolling height is the only concern, but it's getting into ugly territory, and it doesn't make much more difference. Beyond that, shrinking the images is do-able, but harder.
Margin & padding are the 2 CSS properties that control blank space, just set them to zero where I have any numbers bigger than zero. If there's 2 values (like margin: 10px 10px then the order is vertical-horizontal, so change the first.
For extra silliness, assuming you don't care about the challenge % 'cause you got crazy stats add:
.challenges {display: none;}
...and the result is quite horrible, but it's certainly condensed.
You can also do any of this stuff temporarily using browser dev tools to live-edit styles (a useful trick to learn), and becuase of how FL works it'll persist until you refresh the page. Combine that with built-in zoom (CTRL and +/- keys) and all scrolling woes are gone.
-- https://www.fallenlondon.com/profile/AncientDrunkard https://www.fallenlondon.com/Profile/ModernDrunkard
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 Zarchne Posts: 9
10/2/2018
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The transition could be eased by having a copy of the equipment dropdown (Evening/Hard-wearing/...) next to the modified main attributes on the Myself tab.
I wonder if an individual is working on updating the Goat Farmer's extension?
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+3
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 Socotra Posts: 33
10/2/2018
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yetanotherone wrote:
Socotra wrote:
Thank you for this! I know very little about CSS - any chance you've looked at condensing storylets a bit? Scrolling through "Unfinished Business" is going to be the death of me!
Well, you could easily do that if scrolling height is the only concern, but it's getting into ugly territory, and it doesn't make much more difference. Beyond that, shrinking the images is do-able, but harder.
Margin & padding are the 2 CSS properties that control blank space, just set them to zero where I have any numbers bigger than zero. If there's 2 values (like margin: 10px 10px then the order is vertical-horizontal, so change the first.
For extra silliness, assuming you don't care about the challenge % 'cause you got crazy stats add:
.challenges {display: none;}
...and the result is quite horrible, but it's certainly condensed.
You can also do any of this stuff temporarily using browser dev tools to live-edit styles (a useful trick to learn), and becuase of how FL works it'll persist until you refresh the page. Combine that with built-in zoom (CTRL and +/- keys) and all scrolling woes are gone.
Haha, thank you! I'll play around with it - always fun to learn new skillz
-- https://www.fallenlondon.com/profile/Socotra
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 Dudebro Pyro Posts: 756
10/2/2018
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Welp, I suppose it was unavoidable. Here's my main feedback so far. I'm going to be keeping all concerns about aesthetics out of this - yes, I still think the bleached flat beige design is soulless, and the blue buttons and progress bars look like something out of a stock bootstrap.js theme, but that's neither here nor there. I can get used to aesthetic changes. But these are some severe usability issues that make interacting with the game much more painful that it used to be, for no good reason: and these I consider almost game-breaking, because a player will spend an action probably more than a hundred times every single day. Even a small inconvenience that makes it less straightforward to do so add up extremely quickly, and that's why I consider the following issues to be far more important than the aesthetic choices or really almost anything else.
1. On mobile, it is now impossible to see relevant information at a glance. I have a large phone as far as phones go (it's, what, 5 inches or something? I don't remember, but I know that going much further than mine lands you in phablet territory), with a 1440p screen, so there's absolutely no reason whatsoever I shouldn't be able to see my actions and opportunity cards (and echoes, stats, etc. while I'm at it) at the same time. However, I'm forced to use the "app" layout that throws the opportunity cards over into another tab (which isn't loaded by default, so whenever I open the page I have to manually switch over to it to see my cards) - seeing as cards are one of those things you check back very, very often, that's extremely jarring. Forcing "show desktop site" on my mobile browser loads a layout I simply cannot comprehend - it's desktop-style, but the sidebar is in a drawer that's hidden by default, so you cannot see your actions unless you explicitly expand the left hand side menu to check. Action are something you're probably going to be looking at all the time, so the fact that that layout exists at all is mind-boggling.
2. Visual separation is severely lacking between various components. Worst offender is the storylet "title card" (containing the storylet title and description), which is barely distinguishable at a glance from storylet options. Dear Failbetter, realise that anyone who plays your game for more than a week or so will end up playing storylets over and over and over and over again, and having an easy to use UI at a glance is supremely important since the last thing you want your players concentrating on is what's what on their screen and how they can interact with it - rather, you want them to either be reading the story if they're going through new content, or efficiently using their actions with as little pain and tedium as feasible if they're grinding. The UI is there to help the players and should be as easy to use as possible - if I have to spend mental energy figuring out what's what on a page that I'm going to see tens of thousands of times, it's bad design and I'm quickly going to get tired of fighting against it to do what I'm trying.
3. Echoing the eternal complaint of everything taking up too much space. I know Failbetter have listened to some feedback and made some good changes already, but the vertical space complaint has been around for ages with no effect. Again, this isn't an aesthetic taste issue, but pure usability: many grinds now take significantly more scrolling, and scrolling is tedious. Compare clicking two buttons on the same screenful, to clicking one button - scrolling down - clicking another - scrolling up. Now imagine doing this 40 times in a row, 3-4 times a day, every day, and realise how tedious and infuriating the new scrolling requirements are. It's serious enough that some grinds I feel like I just wouldn't have the patience for anymore.
I realise that these all can be fixed with custom CSS scripts, and yes, I'm definitely going to either make or use some myself, so this isn't going to make me quit the game. But people shouldn't be forced to use custom, community-made hacks to make the official layout usable. New players won't know to go look for userscripts/userstyles; they'll stick to what they have, because they don't know any better, and they're going to experience the game as being much more tedious and less pleasant to interact with than is in any way necessary. And even old players shouldn't have to fix, on their own, the official layout, just to get back to a level of user-friendliness for grinding that always existed before.
I'll send this, along with a couple of bug reports (on my laptop, the equipment on the Myself tab downright overflows way to the left), and some more aesthetic suggestions (why in blazes can't we see the Bazaar shop icons without hovering/tapping? Other than making the new design look even more soulless, of course) to the appropriate email addresses when I have some extra time to do a more coherent writeup, so FB can look at it internally if they wish, but I figured I'd put down my initial thoughts here for now to see if anyone has anything to add or refute. Could also be useful as a start to a comprehensive "fixing the new layout" userstyle/-script.
And a closing remark - I really don't want to be too negative. Really, the redesign brought in a lot of good things, like proper HTTPS (finally!) or the search bar. And some design decisions I can actually agree with - the three rectangular spaces template that were used for stat display was really quite useless, the more detailed banners are great, and a few things were indeed awkward to tap on mobile. But it's really hard to try to have a positive tone when I find myself with a strong distaste for almost everything else that got changed, from the in my opinion utterly uninspired and bland new aesthetic theme (and the square icons cutting out a bunch of good art for many items), to the minor hiccups in usability introduced for no good reason (why the heck to I have to pan the map on mobile? It used to fit just fine. Or why do I have to scroll five miles to sell an Enigma - I knew exactly the page it was on, and it hadn't moved pages in ages (pun mildly intended), so it takes measurably longer for me to sell expensive stuff like that now), to the downright nearly game-breaking annoyances that would probably be enough to make me give up the game completely if there wasn't the option to fix them through community styles.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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+10
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 Arcengal Posts: 196
10/3/2018
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I don't mind the new phone layout, but drawing and playing opportunities tends to make the site stall out approx every 5 clicks and having to refresh gets annoying fast.
The storylets themselves seem to work fine, just the cards.
-- https://www.fallenlondon.com/profile/Arcengal
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 xKiv Posts: 846
10/3/2018
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Dudebro Pyro wrote:
Or why do I have to scroll five miles to sell an Enigma
If it's really just for one sellable, there's a search box. Type "eni" and there it is. Doesn't help if you want to clean out your inventory just want to *start* at enigmas.
-- https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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+1
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 idyl Posts: 168
10/3/2018
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Is there any CSS coding, etc., that might be able to move the Travel button? It being all the way on the right side just seems like a bad decision. I think having it up next to Plans would be absolutely perfect, but probably not easy to do.
-- “Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est"
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 yetanotherone Posts: 135
10/3/2018
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idyl wrote:
Is there any CSS coding, etc., that might be able to move the Travel button? It being all the way on the right side just seems like a bad decision. I think having it up next to Plans would be absolutely perfect, but probably not easy to do. That does seem a better place for it. I thought it might be hard too, but it's already position-able, and this seems to do it for me:
.travel-button--infobar { left: -210px; top: -125px; }
-- https://www.fallenlondon.com/profile/AncientDrunkard https://www.fallenlondon.com/Profile/ModernDrunkard
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+2
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 idyl Posts: 168
10/3/2018
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yetanotherone wrote:
That does seem a better place for it. I thought it might be hard too, but it's already position-able, and this seems to do it for me:
.travel-button--infobar { left: -210px; top: -125px; } Nice. I went with top: -115px, but overall that's exactly what I was looking for. Thanks!
Edit: With that line of code, it looks like this: https://imgur.com/vchrd7C
Unless you travel to a location with a longer name (The Forgotten Quarter, The Labyrinth of Tigers, etc.), then it looks like this: https://imgur.com/kGJs40k
Any way to fix that? I can live with it, but it might be manageable. I suppose getting ride of the text on the right would fix it, but then I wouldn't know which location I was at, especially with the banner already removed..
Edit 2: This seems to give a good result, for the most part:
.travel-button--infobar { left: -210px; top: -83px; }
.heading--2 { display: none; }
~~~ edited by idyl on 10/4/2018
-- “Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est"
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 empsk Posts: 24
10/4/2018
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Zarchne wrote:
I wonder if an individual is working on updating the Goat Farmer's extension?
I really hope so. I love that extension.
-- https://www.fallenlondon.com/profile/Empsk
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