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Eleutherian Musings (Spoilers) Messages in this topic - RSS

Lord Garuda
Lord Garuda
Posts: 102

8/15/2018
So I came back to the game after the Eleutheria update, and I have a lot of thoughts about the regions that I've visited. I like the atmosphere, first off, and for better or for worse the “Something Dark” designation makes me feel like exploring every discovery my scout makes just in case I find a port or crossroad. It’s really easy to gain terror in Eleutheria, which makes sense but feels unfair in some cases. As far as I can tell you always gain terror when choosing a Douser defeat option, which feels like a punishment you have to endure to get a nameplate on top of having to actually kill the Douser. Enemies range from weak to super dangerous, with Dousers and Empyreans topping the list. I think that Grievers could have their damage upped a bit and the later two ships could use a nerf to make them less deadly, especially if you run into a pack of Dousers. Finally, I feel that Crossroads could be more common or at least located in areas of Eleutheria like the Collywobbles where you get a message like “This used to be a major intersection” or some such. The only place I’ve ever found them is near the Empyrean, and this makes it harder to fulfill the Princess’s quest.
I love the system of Eleutherian Mysteries, Port Reports and Factions. Port Reports definitely give you different benefits here, and if you need money there’s always the Empyrean. I joined the Heart Catchers on my first run, and the benefits were worth it, if expensive in mysteries sometimes. Mysteries also make the House of Rods and Chains potentially very valuable and a shockingly good place to reduce terror for a place called the House of Rods and Chains.
The only ports I’ve completed storywise have been Alchys and Caduceus. Both have good rewards, but I felt that the Caduceus story ends abruptly after the Rose Rite completion. Also, I was expecting a reward from Murgatroyd for

[spoiler]
destroying the Midnight Vine

[/spoiler]
even a small one like a discount on buying tea from her. I have yet to complete the Langley Hall and Piranesi quests, and the major House quest seems like a placeholder for future regions. I’m not sure how far the Empyrean quest can go, or if you can alienate the Londoners or Khagians completely.
I’ll be interested to see how the region changes in future updates. Also, apologies for misspellings of Port Names - very few of them are on the wiki, so I have to go by memory and guesswork.
edited by Lord Garuda on 8/15/2018

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https://www.fallenlondon.com/profile/Cora%20Seacoale - A Correspondent working towards her Heart's Desire.

https://www.fallenlondon.com/profile/Ronald%20Valente - A Rat-Catcher hunting the most dangerous prey.
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Lord Garuda
Lord Garuda
Posts: 102

8/16/2018
I know what you mean about Crew. Even with an extra cabin, there are a good deal of events in the region that cost 3 crew for failure. I think that one of the crossroad payments costs half your crew, which in my case was 11. Ouch.

I actually think that Eleutheria fills in a couple important economic holes, although some ports like Langley Hall can drain your resources if you try to grind them. Albion was tougher for me at first because the Bazaar requests asked for rare or uncommon things like Glass, Bombazine and Gemstones. It's easier to get things like Gemstones, Caged Catches and Immaculate Souls in Eleutherian ports, which made it easier for my to pay these things in Albion. On the other hand, it's harder to get things like Nectar and Verdant Seeds outside of the Reach, so finding the Empyrean early on is really important.

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https://www.fallenlondon.com/profile/Cora%20Seacoale - A Correspondent working towards her Heart's Desire.

https://www.fallenlondon.com/profile/Ronald%20Valente - A Rat-Catcher hunting the most dangerous prey.
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Lord Garuda
Lord Garuda
Posts: 102

8/24/2018
Piranesi is pretty rough, yeah. If and when you get incarcerated, it would be nice to have a reminder of what your facets do before you change them to new ones to see how they affect your stats. Being able to gain Soul Flaws could be good if you're done with Caduceus, though.

--
https://www.fallenlondon.com/profile/Cora%20Seacoale - A Correspondent working towards her Heart's Desire.

https://www.fallenlondon.com/profile/Ronald%20Valente - A Rat-Catcher hunting the most dangerous prey.
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madflacc
madflacc
Posts: 12

8/23/2018
Lord Garuda wrote:
Enemies range from weak to super dangerous, with Dousers and Empyreans topping the list. I think that Grievers could have their damage upped a bit and the later two ships could use a nerf to make them less deadly, especially if you run into a pack of Dousers.


I agree with this - although my perception of how much damage Grievers do may be clouded by the fact that I'm running a Medea-class destroyer with tons of armor. I went to this build specifically because I kept getting butchered by Dousers and Empyreans in my Altani-class outrider, which was a much more fun ship to play but couldn't survive Eleutherian threats.

My biggest worry is the fact that Empyrean ships appear to fire (ahem) homing missiles at us. Is that what those are? Can I have some?


Lord Garuda wrote:
I joined the Heart Catchers on my first run, and the benefits were worth it, if expensive in mysteries sometimes.

I think everything right up to the "give them your head" story is very satisfying here... Would love you hear your thoughts on that in my recent post on the subject.
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madflacc
madflacc
Posts: 12

8/23/2018
Waterpls wrote:
And hours in Pan are too punishing - i am losing 1 Hearts half of the times. And it feels really bad because there is no way to raise your stats except level ups.

This hasn't happened to me much here, but with the Eleutheria update, Traitor's Wood can cause stat damage, too, and it's much harder to raise them than it was in Sea. I also broke one of the rules of Piranesi on a previous run, and that'll really cost you. I still kind of hate the place.
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