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Weekly Fallen London Questions, 06/08/2018 Messages in this topic - RSS

Diptych
Diptych
Administrator
Posts: 3493

8/6/2018
Here's this week's thread for questions, ceremonial, officers, for the asking of!

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Dudebro Pyro
Dudebro Pyro
Posts: 756

8/8/2018
Siegron wrote:
Oh.

Remember that if you join the Dilmun Club, get to the Fifth Coil of the Labirynth, and buy at least about 700-1000 echoes worth of orphans, you can grind Enigmas not at a loss, not breaking even, not even making "some" profit, but as simply the most profitable grind in the game by a wide marging. Optimal cycle is with about 18k-20k worth of urchins giving around 2.19EPA, but diminishing returns kick in pretty quickly and I think you only need a bit under 1000E to break 2EPA.

RedBaron87 wrote:
Speaking very generally and without spoilers, how have people found the Inconvenient Aunt and Gold Frame, Black Painting Fate-locked journeys? Worth undertaking? I'm having them come up frequently and interested in exploring some Fate-locked content further. Thanks delicious friends!

Everyone praises SFiG, but I personally found it a little bit underwhelming. I don't even recall the details anymore. I guess you do get a possibly difficult choice, but unlike in some other cases you can just undo any damage later on with some more Fate, which I feel really cheapens the outcome; and while the narrative has some implications, I don't think it reveals any particular lore (though that might just be me not remembering porperly).

I quite enjoyed the concept of the Aunt story, but otherwise it's also nothing special, and you'll probably find it rather forgettable if you aren't already interested in your Aunt. As already mentioned, however, it's generally considered worth it even if only for the card it unlocks.

--
Dudebro Pyro, eccentric scholar

Spare Starveling Kitties always welcome. I collect them.
For that matter, send me your unwanted cat boxes too.
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Ixc
Ixc
Posts: 365

8/7/2018
Where do moon-pearls come from? And how do they tell time down here?

--
Pleased to meet you. Ixc, spy and detective. Inventor of the Correspondence Cannon.
Are you a Paramount Presence? Record your name here. For posterity, of course.

Out of the night that covers me,
Black as the pit from pole to pole,
I thank whatever gods may be
For my unconquerable soul.
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Azothi
Azothi
Posts: 586

8/7/2018
Siegron wrote:
Here's a thing I wonder about. I suppose the pure and un-wounded would be happier to avoid my question, and those that do not understand or do not recognize the name are better left to just avoid it. Light the Taper; what is it, and why is it so expensive? At first when I accidentally ran into it, I just caught a glimpse of the necessary items before avoiding further spoilers. Now that I have reached such a depth in self-annihilation I have once again sought out the page and read that it doesn't actually do anything apart from giving me a boost in seeking worth two weeks and also a big boost to watchful. Either way even before I knew anything about it I started collecting scraps to afford the only item that can be afforded in this way, the veils velvet, while also slowly working my way towards the Blood and Theorem. Should I give up on that? Is it necessary? Probably not, but I want to know what's up with such an expensive thing...
Light a Taper is not meant to be experienced as part of the Seeking road, though it's possible. In the original Seeking before it was closed, the method of obtaining St Cerise's Candle was by obtaining a Waxwail Knife through Knife-and-Candle, then returning that Waxwail Knife for 77 Iron Knife Tokens (the text references an ancient bargain, which I believe is connected to the Advocate of Illumination in modern Seeking). These 77 Iron Knife Tokens could then be exchanged for Cerise.

Clearly, the process has changed with the end of Knife-and-Candle and the return of Seeking. Consequently, players who already obtained Cerise during Old Seeking could not experience the new self-sacrificial content. Consequently, these players were given the ability to light St Cerise's Candle, which rewards the exact items needed to Light a Taper. For Seekers, this allows them to experience the new content and still be rewarded for their previous achievement with a unique option and a slight boost to SMEN. If they chose to not pursue the new Seeking, it is quite a tremendous reward for both remaining with the game for such a long time and for their past achievement.

--
Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges)
Away to where the Chain cannot bind us.
Hesperidean.
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Barse
Barse
Posts: 706

8/8/2018
The branch for getting into the Fifth Coil legitimately is a different branch to the one that you're seeing that is labelled impossible. I'm not sure why it's like that, but it is! Rest assured that when you have progressed to the point where access to the Fifth Coil is possible for you, that branch will disappear and be replaced by one that you will be able to play.

Terms as Governor are gained through being kicked out out of the Empress' Court - progress the Persuasive storyline to play that story!

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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Dudebro Pyro
Dudebro Pyro
Posts: 756

8/8/2018
Barse wrote:
The branch for getting into the Fifth Coil legitimately is a different branch to the one that you're seeing that is labelled impossible. I'm not sure why it's like that, but it is! Rest assured that when you have progressed to the point where access to the Fifth Coil is possible for you, that branch will disappear and be replaced by one that you will be able to play.

Terms as Governor are gained through being kicked out out of the Empress' Court - progress the Persuasive storyline to play that story!

Wait, is this really like that? Honestly sounds like a bug, because accessing the fifth coil is not impossible. Everywhere else in the game, Impossible indicates things that you really cannot do, at all.

Siegron wrote:
It's such a damn shame that the same can't be really done with chess

Very. You used to be able to, then they ruined all the social actions. You can still farm 1 Insight per action by getting Nightmares to 3 and getting a friend to send of a batch of cures, then picking the option that gives you an Insight - unless I'm severely mistaken you don't need to actually be suffering from Nightmares to accept a cure, only to actually receive one, so you can queue up as many as you want.

--
Dudebro Pyro, eccentric scholar

Spare Starveling Kitties always welcome. I collect them.
For that matter, send me your unwanted cat boxes too.
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Siegron
Siegron
Posts: 65

8/7/2018
Oh.

--
Kid Nullman, the winsome and cheerful arch-agent of the Game. Forget. Them. Not.

Victor Waxwail, hiding under an irrigo-stained wing of family intrigue.

Always welcoming of roleplay invites!
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RedBaron87
RedBaron87
Posts: 4

8/8/2018
Speaking very generally and without spoilers, how have people found the Inconvenient Aunt and Gold Frame, Black Painting Fate-locked journeys? Worth undertaking? I'm having them come up frequently and interested in exploring some Fate-locked content further. Thanks delicious friends!
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Lady Sapho Byron
Lady Sapho Byron
Posts: 770

8/8/2018
RedBaron87 wrote:
Speaking very generally and without spoilers, how have people found the Inconvenient Aunt and Gold Frame, Black Painting Fate-locked journeys? Worth undertaking? I'm having them come up frequently and interested in exploring some Fate-locked content further. Thanks delicious friends!


I was a bit disappointed with Secrets Framed in Gold ... for whatever reason the story telling just seemed a little off to me. Thematically, it is rather dark and puts a tough choice to you. On the upside, you stop getting those Frame cards when you're done.

The Aunt story was not memorable, but one of the end options puts a card in your deck the will, depending on luck, either refresh 10 actions (~30%) or give you a small amount of wounds (~70%). I rather enjoy having this card in my deck for a happy little surprise refresh from time to time.

--
http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron
Fighting the Menace of Corsetry Since 1892.
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Barse
Barse
Posts: 706

8/8/2018
A minor correction: you can't reset SFiG with Fate. Whatever you do, stays done.

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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PSGarak
PSGarak
Posts: 834

8/6/2018
Sir Frederick wrote:
Here's this week's thread for questions, ceremonial, officers, for the asking of!

You write a new intro for this thread every week. Do you come up with ideas ahead of time and have them queued up, or do you craft new ones on the spot?

--
http://fallenlondon.com/Profile/PSGarak
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