 Absintheuse Posts: 348
6/28/2018
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Delicious friends, the Exceptional Story for July is here!

Can the false-stars predict the future? Help a disgraced astrologer, discover your false-star sign, and embark on a hazardous research trip to find out.
Written in the Glim is the second story in the Season of Embers, and was written by Mary Goodden. This Season will consider how the Neath has changed the City, and the City the Neath. You can begin each from the Season of Embers card.
Editing, design and QA: James Chew
Art by Tobias Cook.
EXCEPTIONAL FRIENDSHIP
In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
- Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
- An expanded opportunity deck: of ten cards instead of six!
- A second candle: Twice the actions! 40 at once!
Finishing all three stories in the Season of Embers will make you eligible for an additional opportunity, to follow.
If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the current Season’s card throughout London. This will save it for you to return to another time.
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 Azothi Posts: 586
7/1/2018
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The moral ambiguity of the story was amazing. I absolutely sympathized with the Astrologer and her research definitely deserves time and attention, but I believe Nietzsche is relevant in describing her character: He who fights with monsters might take care lest he thereby become a monster, and when you gaze long into an abyss, the abyss also gazes into you.
[spoiler]
Great care was clearly taken in making the story rhyme, and that places it a level above similar stories like The Clay Arm. Both stories have the same fundamental moral choice (though I'd argue the Astrologer's actions are far more monstrous than anything in The Clay Arm), but Written in the Glim offers a far more interesting exploration of monstrosity through the Starved Men. They have chosen to become outwardly monstrous in the name of (Red) Science, transcending their former boundaries in defiance of the laws of man and nature. They are the reflection of the Astrologer's inner demons, and they give us a standard to view monstrosity against so that when we confront the Astrologer, we don't see a monster or a man but rather someone who is straddling that line, remorseful of their actions but still fighting for the greater good. The choice your character makes is rooted in which they see more, and if they see a monster, how they destroy it. It's a very powerful way to end a story that begins with a question of self-exploration: Neathy astrology. In the end, our characters are forced to look beyond those initial categorizations and understand some aspect of themselves.
The key limitation of the story, in my opinion, is that it is an Exceptional Story. It has a fixed release date with time and size limitations, and it has to be playable for anyone first stepping foot in the Neath. It is a story of adventure, horror, and moral ambiguity, built around an intriguing character and hints of a deeper mystery of the Neath. It's ambitious, but that came at a cost. We see hints of the Astrologer's nature early on, but she isn't given much time to shine as a character. Our fellow prisoners are given next to no characterization and aren't even given names of their own. I'm willing to accept these sacrifices for the amazing story we got. We can even justify both of these from a thematic perspective. The first decision to save or not save your fellow prisoner or to watch their demise for the sake of knowledge is the very same decision that the Astrologer makes: condemning a stranger to death or (arguably) a fate worse than death for the sake of your own knowledge. This gives us the proper tools to evaluate the morality of the Astrologer's actions in the final confrontation. If the prisoners were anything but faceless, nameless strangers, bias is introduced.
There are a few places that I wish we could make different decisions, though. It would've been extremely fun to volunteer to be transformed into a Starved Man, only to have your fellow prisoner save you before the process is complete. Imagine huge gains in Wounds and Nightmares, along with horrific stat scrambling (huge destruction to Watchful and Persuasive with increases to Dangerous and Shadowy would make sense). It would've been a heartwarming moment too, as your fellow prisoner mistakes the player's self-destructive tendencies for heroism and becomes a hero themselves. Finally, there is a problem where sufficiently advanced player characters absolutely have the connections and wealth to let the Astrologer pursue research without the human sacrifices, but this choice can't be available because of this story's nature as an Exceptional Story.
[/spoiler]
Altogether, despite these limitations, it was an amazing story and one of the strongest thematically that I've seen - as thematically strong as The Stone Guest or HOJOTOHO!
-- Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges) Away to where the Chain cannot bind us.
Hesperidean.
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 Hattington Posts: 210
6/29/2018
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As much as I like the story, I can't help but find it a little absurd that upon being caught having tried to sacrifice you to giant moon insects the perpetuator's first excuse is "WHY CAN'T YOU SEE IT WILL HELP PEOPLE?!" as if 1. astronomy is anywhere near as influential in the Neath as, say, the average cup of coffee is in Vienna, 2. as if that would realistically dissuade the average angry sacrifice and 3. without having any reasonable way of showing you proof the thing works or knowing you read her notes since all signs point to her getting the hell out of dodge the second she realised you were coming back.
I sitll let her go and kept her secret, though. Mostly because I've thrown people to the metaphorical wolves for less and because I'm impressed with the sheer nerve it takes to stand there and scream about the greater good right after your human sacrifice has basically proven a very big weakness in your work simply by retaliating faster than the constellations could predict.
Well, that and also to put one over the Observatory and Shoshanna.
-- The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
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 Wilhelm Leibniz III Posts: 63
6/29/2018
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Jolanda Swan wrote:
Why the quirk change though? How is it bad to get the paperweight? By the way, I noticed they ditched the quirk-loss warnings. I do not bother with them but perhaps people would like to know it is a quirk consuming adventure. Agreed. [spoiler]If you're gonna try and get me killed, I'm taking your stuff. Not ruthless, only fair.[/spoiler]
-- Wilhelm Leibniz III, Glassman, Hearts Desire
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 Jolanda Swan Posts: 1783
6/29/2018
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Why the quirk change though? How is it bad to get the paperweight? By the way, I noticed they ditched the quirk-loss warnings. I do not bother with them but perhaps people would like to know it is a quirk consuming adventure.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Jolanda Swan Posts: 1783
6/30/2018
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Exactly. Plus... ruthless? How was it 'ruthless'? It is a paperweight for god's sake, I thought I was missing something crucial in the adventure.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Barse Posts: 706
6/28/2018
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Optimatum - I'm pretty sure the turn-in thing from this story is a quality, the chart from the end.
[spoiler]This was really cool! I've never played Light Fingers to the end, so I've never seen any of the Roof content - being able to visit and see the Starved Men & Moon Misers up close was unexpected and pretty awesome. As a devout Seeker-in-recovery, however, I confess I was quite disappointed that I was able neither to mutilate myself horribly via the Shapeling Arts or dive down a Moon-Miser's gullet. Many-a-time we've been faced with similarly self-destructive decisions and been given the tools to follow through on them. Don't tease me with bone-cracking organ-popping skin-twisting certain doom if you're not gonna follow through with it - you know how excited I get![/spoiler] Other than that, I've got no complaints! In my opinion it was a really cool little self-contained narrative with some meaningful and difficult decisions that explores an underexplored section of the Neath - great stuff.
Edit to whack in some spoiler tags, it's still day one after all - whoops! edited by Barse on 6/28/2018
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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 0bsidian Fire Posts: 117
6/28/2018
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Very good story. Reminds me of Rat-Catcher a bit. Starts off somewhere fairly mundane, then goes somewhere weird.
Really like the Neith version of the Four Temperaments.
[spoiler]I didn't even both going to a certain amber ceremony. I figured there'd be something I could do at the "offering" that would ruin it. Sure enough, there was. I managed to get the other prisoner with me out and then me and her got everyone else out.
I decided to turn her into the constables. I can think of a bunch of different ways to test constellation movement then how she was doing it. Killing/forcibly transforming people is going way too far. I also got the feeling something else might have been going on given certain things that happened and she was part of it or at least knew about it and let it keep happening.
Especially given what I learned from the Blind Astronomer I talked to at the end. Apparently, the Astronomers at the Observatory on Watchmaker's Hill have known about this phenomena for a very long time. In fact, it sounds like she stole research from the Observatory and was doing who knows what with it. The fact that the thing she left behind at the Observatory was Pulsating Amber given the other things involving amber in this story is very unnerving.[/spoiler]
I'll post relevant Echos after more people have finished it. Some of the descriptions of the choices made are pretty spoilery.
-- Kharagal Mierqid - Bohemian Correspondent who is obsessed with the Language of Stars...
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 Lavaeolus Posts: 23
6/28/2018
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Optimatum wrote:
I got the impression that her research was entirely original and the astronomers were lying so they could get their hands on it.
This was my reading; it struck me very much as a bald-faced lie.
[spoiler]"In fact we have a – what did you call it? – etymological astronomy department here. Had one for years."
They've had one for so long they, apparently, had to ask you the name for it.[/spoiler]
-- My profile: http://fallenlondon.com/Profile/Lavaeolus
Happy to help with any menaces or whatever else you need. Can serve as a Correspondent for Orphanages. Currently a Person of Legendary Charisma, accepting Protégés.
Currently challenging everyone in London to chess.
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 Kharsirr Lynx Posts: 318
6/28/2018
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Once again, thanks for the story, and once again could you pretty please consistently mark actions in ESs which are to affect character quirks? That was done neatly in the previous story... in this one I 'lost' around 500 echo of value to reinstate my precious quirks. Tear of the Bazaar lost on the 3rd of 4 melting needed, plus a few quirk polishers after that...
See, I thought that if you __have not__ the warning, then there is no damage. edited by Kharsirr Lynx on 6/28/2018 edited by Kharsirr Lynx on 6/28/2018
-- https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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 Arcengal Posts: 196
6/28/2018
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Literally joined the forums to say how much I enjoyed the story! I've only been Exceptional for 3 months but this and the Rat Catcher have convinced me that it's worth keeping the subscription going.
[spoiler]I loved the depth given to the different "starsigns" and how much you could look into them before going along with the astrologer's plan. I tried to take the diplomatic route but started to run like hell as soon as things got bad, though I did go back for the prisoners because I'm nothing if not neutral good.
I saved the astrologer and kept her work secret. Probably because the Appalling Secret artwork makes my brain fixated on the associated option a little more often than I'd like.[/spoiler] edited by Arcengal on 6/28/2018
-- https://www.fallenlondon.com/profile/Arcengal
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 suinicide Posts: 2409
7/1/2018
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If you succeed the luck check, they take the amber anyway.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Purvis Posts: 11
7/2/2018
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I am pretty danged happy with this story. I've been wanting to go to the rooftop for ages now!
I do kind of have one gripe, though.
[spoiler]
See, I'm playing a 200 Dangerous, Shattering Force, Licentiate-turned-Monster Hunter whose whole deal is violencing as much of the Neath flora and fauna as possible. And I was absolutely looking forward to gleefully murdering my way through as many Starved Men as humanly possible. Instead, I spend nearly all my time getting bodied by them again and again, not even able to hurt them a little when my whole thing is making grievous bloodshed. Don't get me wrong, I totally understand that carving a bloody-swath type path would have been a lot more work, however beautiful it would have been for me personally, and that's not my beef. But I do kind of wish I could have at least taken a few of them down when I tried, rather than just totally jobbing it and getting thrown in jail.
[/spoiler]
That's just a small thing, though. I'm still very pleased with this story, and it ranks among my favorites.
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 Lady Karnstein Posts: 278
7/4/2018
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I am not thrilled that the well deserved revenge gives Heartless. Ruthless, sure, but not Heartless. I don't even mind the Magnanimous hit (not that I am thrilled about it).
Still, good story overall. Enjoyed it beginning to end.
-- Lady Caroline Karnstein, The Moral Hedonist (Description) Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean. Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
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 Jolanda Swan Posts: 1783
7/4/2018
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I think the device of narrating stories to a journalist works very well to help you handwave your ability to do or not do something. Well framed.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Dudebro Pyro Posts: 755
7/20/2018
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Neither path lets you permanently harm yourself - there's a point where all options are to escape, the only choice is how (and whether you attempt to save a fellow prisoner in the process). You can also go down both paths (you tell the hungry guys that you changed your mind instead of escaping, IIRC, so you experience everything except the actual escape in one, and everything in the other). edited by Dudebro Pyro on 7/20/2018
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 CogDiss Posts: 12
6/30/2018
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I enjoyed this one quite a bit for reasons others have already mentioned--atmosphere, choices, investment, moral ambiguity. Just wanted to give props to Failbetter and the writer and say 'keep 'em coming.'
Two particular things I liked:
[spoiler]- That the Astrologer actually had plausible motivations that made sense underlying her villainy (she reminded me of Ozymandias from Watchmen), instead of doing things 'for the evils' (although since the player is on the receiving end of being an unwitting 'sacrifice' for her vision of a 'greater good' that diminishes one's ability to sympathize and agree with her from a subjective point of view).
- That choosing what to do with the Astrologer and what to do with her research were two separate and distinct options. I had to hold her accountable for her actions, but I was hoping not to waste her research, which was valuable and people had died for. I was delighted when I saw the choice in the epilogue; it's one of the many times I developed a 'headcanon' for what I would do that the writers ended up actually foreseeing as well and offering, which is always fantastic.
[/spoiler] edited by CogDiss on 6/30/2018
-- Joss Marr - Writer, investigator, scholar, cynic and idealist
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 Mr Sables Posts: 597
6/28/2018
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Excellent so far.
I'm glad my membership just lasted long enough to see this story; beautiful art, enjoyable mechanics, and a fascinating story (with a very three-dimensional character). I have very high praise for the story itself, and exceptional praise for the art itself.
Edit:
I'm extremely glad I was able to play this story; it's one I'd have gladly paid for, and - if future stories are of this quality - I may be tempted to renew my membership and explore what future works are on offer . . . it was simplistic, yes, but I think that worked to its advantage, as it enabled the player to fully immerse themselves in the plot and reflected well the concept of astrology/fate. I would happily play this one again, and I think it's perhaps one of the best I've played in a good year or two. I'm happy this was the story to end my EF on, as it was so enjoyable and great closure. edited by Robin Alexander on 6/28/2018
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 Akernis Posts: 255
6/28/2018
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I have yet to play the story, but just wanted to note that the artist(s) keep upping themselves. That picture is phenomenal!
-- Vena's profile - http://fallenlondon.com/Profile/Akernis
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 Doc Webb Posts: 10
6/29/2018
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[spoiler]If you haven't angered the Starved Men, the first prisoner will be unscathed, and the second will be saved but injured. You can then return to the rest of the prisoners if you so choose and save them also.[/spoiler]
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 karykeion Posts: 6
6/29/2018
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[spoiler]I ended up letting her go not for the sake of science, but because the constables report to the Ministry of Public Decency. If her predictions are as accurate as her notes looked, turning her in might have given that predictive power to any number of unsavory authority figures up to and including the Masters. I do wish I'd known I could take her notes separately afterward; I'd probably have chosen to turn her in, but keep the notes secret.[/spoiler]
-- Professor Emmary Vale, Cs.D. | the Wakeful Semiotician
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 Jolanda Swan Posts: 1783
6/29/2018
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Wonderful story, wonderful location, felt like an actual adventure, atmospheric, and like the rat-catcher, especially Neathy. These two stories together really give you a sense of the wilderness that surrounds the city of London. Well done!
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Optimatum Posts: 3666
6/28/2018
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I didn't get any unique item from this story, unlike the last few. I let her go but talked to the astronomers; did anyone get something for different choices?
0bsidian Fire wrote:
[spoiler]Especially given what I learned from the Blind Astronomer I talked to at the end. Apparently, the Astronomers at the Observatory on Watchmaker's Hill have known about this phenomena for a very long time. In fact, it sounds like she stole research from the Observatory and was doing who knows what with it. The fact that the thing she left behind at the Observatory was Pulsating Amber given the other things involving amber in this story is very unnerving.[/spoiler]
I got the impression that her research was entirely original and the astronomers were lying so they could get their hands on it. edited by Optimatum on 6/28/2018
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Diptych Administrator Posts: 3493
6/30/2018
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[spoiler]Hey, now, to be fair, it's been made abundantly clear that social mobility in Fallen London is quite restrictive, much of the citizenry is trapped in inescapable poverty, and, y'know, circumstances are generally difficult for someone seeking a capital investment in a new system of... fortune-telling. Plus, she tried to get work in astronomy but was excluded on religious grounds.[/spoiler]
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Pnakotic Posts: 266
7/4/2018
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Purvis wrote:
I am pretty danged happy with this story. I've been wanting to go to the rooftop for ages now!
I do kind of have one gripe, though.
[spoiler]
See, I'm playing a 200 Dangerous, Shattering Force, Licentiate-turned-Monster Hunter whose whole deal is violencing as much of the Neath flora and fauna as possible. And I was absolutely looking forward to gleefully murdering my way through as many Starved Men as humanly possible. Instead, I spend nearly all my time getting bodied by them again and again, not even able to hurt them a little when my whole thing is making grievous bloodshed. Don't get me wrong, I totally understand that carving a bloody-swath type path would have been a lot more work, however beautiful it would have been for me personally, and that's not my beef. But I do kind of wish I could have at least taken a few of them down when I tried, rather than just totally jobbing it and getting thrown in jail.
[/spoiler]
That's just a small thing, though. I'm still very pleased with this story, and it ranks among my favorites. Exceptional stories are meant to be enjoyed by players of all stages of advancement, not just POSI. (Though I do commiserate, as someone whose main has enough Bringer of Death to give the Boatman fears for job security, about not being able to shiv my way out of a tight spot in some of the stories.)
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 Rhode Wardwado Posts: 27
7/3/2018
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Azothi wrote:
[spoiler] Finally, there is a problem where sufficiently advanced player characters absolutely have the connections and wealth to let the Astrologer pursue research without the human sacrifices, but this choice can't be available because of this story's nature as an Exceptional Story.
[/spoiler]
The Seasonal Hub where you unlock this story seems to be implying that you're actually re-telling this adventure to a reporter, rather than playing it out live. So I take it to mean that this story happened much earlier in the player-character's time in Fallen London, perhaps before they have the resources to be able to do that. edited by Rhode Wardwado on 7/3/2018
-- http://fallenlondon.com/Profile/Rhode%20Wardwado
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 Doc Webb Posts: 10
6/29/2018
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Sir Joseph Marlen wrote:
[spoiler]*SNIP* However, if I'm able to switch to the feeding platform and rescue the other prisoner as well, I'm going for that option instead. So, does anyone know if both prisoners can be rescued by visiting both options?[/spoiler]
You can.
edited by Doc Webb on 6/29/2018
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 Absintheuse Posts: 348
7/23/2018
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Friendly reminder to make sure you've started this story before 26th if you're planning on saving it for later
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 Nudraxon Posts: 22
7/26/2018
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[spoiler] D__n it Entomological Astrologer, if you had just asked me if I wanted to transform myself into a monstrosity or be fed alive to giant insects for science, I would have gladly agreed. But you had to go and betray me.
Eventually, I did decide to let her go because, as a Seeker, my character is very much in the camp of "knowledge at any cost", and anyone who proposes taking on the Masters is a friend in my books. However, if I could be certain that cutting the tether would mean that she ended up being caught by the Stared Men, I would have picked that, as I just love the poetic justice of her becoming the subject of her own experiments. Who knows, maybe I could have observed the results and continued her research. But, given the possibility of Mr Fires catching her, I decided against it. (Does it tell you what happens to her if you cut her loose, or is it left ambiguous?)
Also, for the love of Salt, don't dangle the possibility of undergoing unholy rituals to permanently mutate myself into a monster, if it isn't actually a possibility! And especially don't taunt me by letting me watch someone else undergo the exquisite transformation if I can't do the same. [/spoiler] edited by Nudraxon on 8/13/2018
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 PSGarak Posts: 834
7/16/2018
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This was indeed a good story. It was also structurally a good interactive story--I really feel like I had agency, and that I wasn't just deciding what order to do things, but deciding what actually happened.
I am a completionist. I normally really really want to See All The Things. I completely missed one piece of content (the moon-miser) because I thought it was a strict exclusionary choice, and I made several other choices that definitely resulted in getting different response text. This normally grates me because it means there is some Thing that I'm not Seeing All Of, but in this case instead of missing out, I felt like I was getting an experience that was tailored towards my choices. I had a priority of seeing The Arts, and I did, and I'm fine with what I had to give up to do that.
However there is a plot hole, pending the conclusion of Light Fingers: [spoiler] There is an option unlocked with the quality Knowledge of the Arts, which is obtained from the Castles in the Skies portion of Light Fingers. It's uh... well, gives about 30 cp of Nightmares.
For those unaware, Light Fingers at this point literally says "after this point, you do not return and everything you do in London from now on is actually a flashback." Returning to London is actually sitting down in your captain's deck and reminiscing about London. Everything your character does in London is in The Past, and canonically occurs before everything you do in the Castles.
If that's true... then HOW DID I BRING BACK my Knowledge of the Arts? I did not witness that until after I left London. Which is after I talked to the Astrologer, in London.
What gives? [/spoiler]
-- http://fallenlondon.com/Profile/PSGarak
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 Azothi Posts: 586
7/28/2018
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Alyndah wrote:
Thanks guys. No I don't have a subscription, as I'd had a break from Fallen London for a while due to time restraints and only came back the other day and thought I had until the end of the month to decide so looks like I missed out by a day (Went to buy it yesterday.) Not so sure on the next story so might leave buying a subscription for another month (In the past I've tended to buy them month by month if I really like the look of the stories.) edited by Alyndah on 7/28/2018 edited by Alyndah on 7/28/2018 If you're particularly frugal and patient and have no need for the extra candle or larger opportunity card deck that comes with Exceptional Friendship, some months you can time your subscriptions to buy up to three stories with one subscription because of the way the timing works. For instance, if you buy Exceptional Friendship on August 29 (the last Wednesday of the month), your subscription should run to September 29, a Saturday. That means you can unlock the August ES the day you buy the subscription, then unlock the September ES anytime within the next month, and unlock the October ES just a few days before your subscription expires.
-- Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges) Away to where the Chain cannot bind us.
Hesperidean.
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 Skinnyman Posts: 2133
7/26/2018
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Tic, toc, tic, toc, tic, toc! Few more hours before this story becomes unavailable!
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 annalibertas Posts: 161
7/24/2018
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PSGarak wrote:
However there is a plot hole, pending the conclusion of Light Fingers: <snip>
[spoiler] Yeah at the beginning I was kinda amused that they didn't make any reference to the fact that I'd been up to the roof before during my ascent, before remembering that this was technically a flashback, and therefore Light Fingers would've actually been my second dealing with the starved men. But then I found that option to start talking about light fingers! Though technically, the framing for this seasons stories is ALSO a flashback, so the continuity's pretty thoroughly muddied [/spoiler]
-- https://www.fallenlondon.com/profile/Anna%20Libertas Accepting all social actions & boxed cats
https://www.fallenlondon.com/profile/Julliah%20Randolph Alt, will accept all social actions whenever I log on
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 Xorph Posts: 7
6/30/2018
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[spoiler]Cut her loose then gave her research to the observatory, what happens if you decide to keep it?
Found it quite funny when she said she had no other choice because she had no money/connections. She obv wasn't the type to realize you can put some hard work into -earning- those two things on the up-and-up instead of taking the easy way out and committing murder-for-profit.
In my head I was RPing the moment as "You were so lazy that you sent innocent people to certain doom because it helped you skip out on putting in actual effort to earn some expedition funds? Funny, -I'm- too lazy to go get the Constables!"
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 James Sinclair Posts: 253
7/20/2018
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Another excellent story, which I enjoyed a lot. I was thrilled to find out more about the Starved Men and visit one of their fortresses, since this is a topic that I've been interested in for quite some time. Here are my thoughts, with spoilers:
PROS:
- The Entomologist was a fantastic character (and her portrait is great, too). She was sympathetic, but there are early hints that something about her is a little...off.
- Learning about and gaining a false-star sign was fun. Did it actually have any bearing on the story once you reach the Citadel?
- The frantic escape from the citadel was superb and actually had my heart racing! I liked being able to rescue the prisoners, too.
- The choices offered at the end of the story were more nuanced than some other stories, which was a nice touch.
CONS:
- The instant KO after arriving at the Citadel felt cheap, especially with a high-Dangerous character. To preserve a sense of player agency without branching the story, an alternative way of doing this sort of thing, I suggest, could be with a single difficult Dangerous challenge. On a failure, the character is KO'd and dragged off, just like in the story. On success, there could be a description of the fight, about how you take down a group of attackers until they call for reinforcements and eventually drag you down through sheer numbers, etc. Perhaps you get a minor reward for succeeding (a Tale of Terror, or a Hard-Earned Lesson, etc). Pass or fail, the ultimate result is the same: you're knocked out and dragged off to a cell, but it feels less "cheap" than your Shattering Force, etc., character feeling useless in a fight. This is similar to the complaints players raised about the luck-based challenges in the chase sequence near the end of The Seven-Day Reign.
All in all a great story. Props to the writer, editor, and artist. Hopefully we'll see more of the creepy Starved Men in the future!
-- James Sinclair
Curator of the Sanguine Ribbon Society 🗡
A fully-fledged rêveur of The Night Circus.
Wines is red Spices is yellow But old Jack-of-Smiles Is a murderous fellow ☠
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 eaglewiz Posts: 12
7/5/2018
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It was fun and well written, but the part where you were inside the Starved Men's fortress felt a little short
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 Saklad Posts: 528
7/7/2018
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This is one of the greatest stories ever. I’ve been saying that a lot recently, and I love it.
I especially liked that the game never sprung any unfair surprises on you: consequences that were the result of game mechanics were flagged in advance, so I didn’t have to panic about misinterpretation.
[spoiler] Meanwhile, the story was spectacular. I never thought about how astrology in the Fallen London universe (we need a better name for this) has some truth to it, what with the Judgements. And I love exploring esoteric corners of the lore, like the Starved Men. It also showed the variety of interwoven factions, politics, and motives I adore from these games, like Mr. Fire’s regulations, the Observatory (which was obviously already looking at the moon-misers, since there isn’t exactly much else they could be observing at Mr. Stone’s behest), the random opportunistic merchant-captain (or so I presume), and of course the Starved Men themselves.
This is possibly the first Exceptional Story where I deliberately broke with the plan and antagonized someone, too. My character is a technical pacifist, resorting to violence only when necessary and as little as possible. I initially planned to get led to the moon-misers, then escape. Possibly by sneaking or running away, convincing a sympathetic Starved Man, or by going through the moon-misers (it isn’t a particularly big moral dilemma to hurt eusocial non-sentient drones in my book, and even if they were intelligent like sorrow-spiders, this would be easily justified as self-defense). All that went out the window once I realized that would mean letting another person die first, so I made took my opportunity to save them.
I absolutely love that I had the option to either go back for the others or just go, as well. It’s a shame I couldn’t save everyone, but that’s just how it is sometimes.
And to top it all off, I even got to report the Entomological Astrologist to the Constables like a sane person, rather than having to choose between either killing them in cold blood or allowing them to continue sending magnanimous adventurers to their death. Her defense for her actions was rather unconvincing: the ends never justify the means, for the distinction between the two is both subjective and arbitrary.
Finally, I told the Observatory about the research. I’ve never seen any indication they are doing anything particularly evil, after all, and there is no sense letting the work go to waste.
I like how the stories so far have all been centered on revolutionaries that are not aligned with the Calendar Council. I especially liked the Waterhouse Society, right up until my only option to help them consisted of giving the map to the Calendar Council. They’d probably use it to blow up lacre pipes or something. Maybe the next story will have noble-minded revolutionaries who I can help without hurting innocents. Actually, I suppose you could argue that the 1896 Election qualified… [/spoiler]
-- Saklad5, a man of many talents
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 Jaina Posts: 239
6/29/2018
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Yeah, the astronomers were almost certainly lying. Which is weird, because they definitely seem to study the false stars?
@Hattington: her point was surprisingly valid, if you ask me. And there is some validity to the whole thing, given that she clearly was a sort of revolutionary. Maybe she was hoping that the player was of a similar mindset.
-- Cair-Var, a power-hungry lover of Devils and Rubberies Hungry Ego, A morally upstanding citizen
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 Sir Joseph Marlen Posts: 575
6/29/2018
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[spoiler]I've arrived to the Amber Chamber and just rescued the trembling man from becoming a Starved Man. Having read the echoes from people who've taken both options, I know that there are two prisoners that are in immediate peril. What I didn't know was that you have a quality that measures the ammount of help you offer your fellow prisoners, and that you have the option to choose to be eaten as a last-minute change from the plan of becoming one of your captors. Now, I REALLY want to see what happens when you pick the Light Fingers option by trying to argue you're already one of them. However, if I'm able to switch to the feeding platform and rescue the other prisoner as well, I'm going for that option instead. So, does anyone know if both prisoners can be rescued by visiting both options?[/spoiler]
-- Sir Joseph Marlen - The Romantic Sophist Alexus Harven - The Defiant Fatalist Rose Reinhelm - The Respectful Revolutionary Cappuccino - The Perfidious Spycraft
Available for any and all social actions.
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 Wilhelm Leibniz III Posts: 63
6/29/2018
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[spoiler]I CUT her loose.[/spoiler]
Sheesh that was to karykeion. Apparently quoting you killed the spoiler tag. edited by Wilhelm Leibniz III on 6/29/2018
-- Wilhelm Leibniz III, Glassman, Hearts Desire
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 Wilhelm Leibniz III Posts: 63
6/29/2018
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Robin Alexander wrote:
Now a few people have played, I did have two questions:
[spoiler] And what was the purpose of the paperweight, if you chose to pick it up, and can it be found in the "Myself", as I can't seem to spot it?[/spoiler] I already forgot but wasn't it a Knob of Scintillak? It should be under Goods. edited by Wilhelm Leibniz III on 6/29/2018
-- Wilhelm Leibniz III, Glassman, Hearts Desire
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 Monara Posts: 162
6/28/2018
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I don't usually comment on these, but this time the story was exceptionally good! I really enjoyed this one. Definitely hoping to see more like this in the future.
-- https://www.fallenlondon.com/profile/Miranah
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 Jaina Posts: 239
6/28/2018
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This was awesome! I can't wait to run it and let my main be transformed.
Offering: [spoiler]you have to escape from the ceremony (cause an ES shouldn't be able to permanently kill you)[/spoiler]
-- Cair-Var, a power-hungry lover of Devils and Rubberies Hungry Ego, A morally upstanding citizen
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 Blaine Davidson Posts: 388
6/28/2018
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My choices were pretty much identical to Obsidian Fire, but I rather enjoyed this story.
I wish I had the option to more adequately fight the Starved Men though. Take the battle to them on the roof.
-- Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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