For the discussion of our Sunless Skies, released January 2019.
Rattlings in the Cranium
 Tystefy Posts: 450
6/12/2018
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There are a couple snippets of lore, revealed in-game, that really stuck with me weeks later.
What are some memorable things, either read of achieved, that you experienced?
- Meeting The Guests for the first time.
- Carillon. It has tons of thinly-veiled descriptive word choices regarding the origins of the Devils... (Not gonna use the spoiler tag because I keep messing it up. If you are in-the-know, you'll know.) Speaking of where devils came from, wasn't the confirmation about that removed from Fallen London?
- Going fishing on the outer perimeter of Worlebury-juxta-Mare.
- Seeing a Snuffer in action.
- The other side of the gate of Avid Horizon.
-- Will sometimes return to post absurdity.
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 Nanako Posts: 536
6/13/2018
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I've been waiting for a thread like this. Some breathtaking moments for me:
First entering albion, and seeing the visual depth of brabazon blew me away. It was both awe inspiring and depressing to see such dystopian squalor, as tons of floors spiralled down into the mist. I was disappointed that london itself is less dense than that
Finding the area around the clockwork sun, the glass is amazingly rendered, applause for whatever artist painted all these floating glassbergs
Finding a well for the first time. I loved the size of it, how it doesnt even fit on a single screen
Encountering the god-fluke in the mists of worlebury (I wish there was some way to not get terror from it though)
The statue of the unknown rat. I love rodents
The inadviseably large dog and the rat brigade, two crewmembers that made me squeal
Traitor's wood. All of it. The breathtaking vastness and clarity of the forest spread out below, going on for miles in every direction
The sunless sea around avid horizon. I was completely caught off guard and bamboozled by that. edited by Nanako on 6/13/2018
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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