 Absintheuse Posts: 348
6/5/2018
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Delicious friends, our beloved Fallen London has received a marvelous update! After receiving some lavish care from our tech team, Fallen London has a sleek new look!
Some changes you may notice:
- Fallen London is now responsive! It will convert to a mobile friendly version on mobile browsers and also when you reduce the browser size on your desktop. It’ll begin to go into responsive mode at 1199px wide and enter full 'mobile' mode at 767px.
- No more circular icons. We still want to distinguish between Status qualities and Thing qualities, so Status qualities now have rounded edges, and Thing qualities (items) have sharp corners.
- Myself and Possessions now have their own tabs
- We’ve added a Search Bar to the Bazaar, Myself and Possessions tabs
- There’s now a new Side Menu for the Bazaar, Myself and Possessions Tabs, with links to quickly jump to different categories/shops. In responsive mode this will change to a drop down list which will remain at the top of the page
- The Fallen London logo (at the top of the Account Settings and Help pages) is now the Return to World button
- Second chances are now included in the branch itself, rather than in the sidebar
We're staggering the launch somewhat, so you'll notice www.fallenlondon.com is now live, but that fallenlondon.storynexus.com still has the old site running. We'll update this thread as soon as they're both officially live.
Have further questions? Check out the FAQ.
Lesleyann has also begun a thread on the FBG forum to share our journey, what feedback we took onboard, and why some of these changes were made.
Known Issues and Bugs Work on the site isn’t yet fully complete, as our tech team will continue to make tweaks and fix bugs that you will undoubtedly help us uncover over the coming weeks. Please send any bugs (or general feedback) directly to fallenlondonredesign@failbettergames.com.
This is quite the momentous occasion in Fallen London’s timeline, and we hope all our changes make the Fallen London experience even more enjoyable! ----------------------------------------------------- UPDATE 6TH JUNE 2018
We're going to delay updating the fallenlondon.storynexus.com URL to the new site for the time being while we squash some extra high-priority bugs. Once we're confident that's sorted, we'll update that URL to the new site as well. Thank you kindly for your patience in advance, delicious friends ----------------------------------------------------- UPDATE 8 JUNE 2018
Hello delicious friends - it has been an exciting and boisterous week here at Failbetter after having launched the Fallen London website redesign! We’ve received a lot of feedback and joyous squeals from you over the past few days, and we can’t thank you enough for it.
In fact, the amount of people logging on to try out the new site has far exceeded our expectations! As such, we need to do some server work and bug fixes to cater for all the traffic. There are a couple of issues specifically to do with usage and load times that are plaguing quite a few players.
Therefore, this weekend (9-10 June) we’ve decided to point the www.fallenlondon.com URL back to the old site - as we’re not around to handle support over the weekends and we want to make sure all players have the best playing experience possible. If you’re feeling daring and still want to play on the new site, it’ll be available via beta.fallenlondon.com. This switch will take place around 15:30 Friday 8th June.
Rest assured these issues are at the top of the list and we’re focused on making sure the new site can go live across all the URLs as soon as we’ve squished bugs and straightened kinks. We’ll keep updating these threads as things change.
Also check out the Known Issue thread, which also lists how to report bugs.
Thank you in advance for your patience. edited by Absintheuse on 6/8/2018
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 Plynkes Posts: 631
6/5/2018
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Any chance of bringing "Who else is here?" back at some point? One of my favourite things is checking up on what random people are up to. Such a pity to lose that.
And a connected thing: The profile page. I love perusing other people's pages (usually people I just spotted in "Who else is here?"). Sorry to be a Negative Nancy again, but the new one is a shadow of its former self. Frankly, it is horrible. There's just no comparison with the old one. Another look at that some point down the line would be appreciated, as I can't see myself making much use of it in its current form.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 dov Posts: 2580
6/10/2018
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Absintheuse wrote:
Therefore, this weekend (9-10 June) we’ve decided to point the www.fallenlondon.com URL back to the old site
Redesign 2.0 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail)
Spend 1 x Sudden Insight, 1 x Hastily Scrawled Warning Note, 1 x Hard-Earned Lesson and 1 x Confident Smile to ensure a second chance...
(all is good - take your time :-) )
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 phryne Posts: 1351
6/5/2018
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Plynkes wrote:
Any chance of bringing "Who else is here?" back at some point? One of my favourite things is checking up on what random people are up to. Such a pity to lose that.
And a connected thing: The profile page. I love perusing other people's pages (usually people I just spotted in "Who else is here?"). Sorry to be a Negative Nancy again, but the new one is a shadow of its former self. Frankly, it is horrible. There's just no comparison with the old one. Another look at that some point down the line would be appreciated, as I can't see myself making much use of it in its current form. Adding my voice to this. While I LOVE the look of the new site in general, the profile pages are the exception here. The old ones were pretty, the new ones aren't. Not at all. They used to look like actual pages out of someone's journal, which was nice.
And yes, I look at Profiles a lot, mostly while reading up on paths I didn't take in Exceptional Stories.
And I liked "Who else is here?", too. The funny things people echo sometimes, and their often incredibly imaginative character names, often made me laugh out loud.
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
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 Dudebro Pyro Posts: 757
6/5/2018
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FailbetterFuzz wrote:
Please check out our dev blog. I've explained there why we've made the changes we have as well as explaining that we're going to try to find a happy medium with the space/scrolling issue over the coming weeks and months. I also mention that we are going to be reorganising the Fate page in the future too.
Maybe this should go into the dev blog thread, but since this is already being discussed here and it's still on-topic, I'd just like to mention that I don't see why a "happy medium" is really even necessary: you're sacrificing function for form, purely and simply. The older layout never did strike me as cramped or poor (even when I first discovered the game), so while I see what you're going for, you're doing it at the expense of all the players who are even mildly familiar with the game and wish, first and foremost, to get stuff done. That should never happen in design, unless what you're making is meant to be appreciated aesthetically and "function" isn't important. Which isn't the case here - FL is very much meant to be used for extended periods (over time), so making things be more tedious and take more effort strikes me as horrible UX design, and not something which needs to be adjusted into a "happy medium". Of course that's just my own opinion - I wouldn't be at all surprised if new player retention (through a flashy and "modern" look and feel) is more important from a business perspective than old player satisfaction (which are presumably not very likely to just up and leave, abandoning all their prior investment, just over a design change). And older players can adjust things client-side with userscripts/styles, which no new player is ever going to bother with - this is an important point, and what I feel is the saving grace of the update (which would probably have caused me to stop playing had this for some reason not been an option, but as it stands is worth it for the https alone). However, I think it's very much possible (though doubtlessly not easy) to make things both appealing from a design point of view, and optimised from a UX perspective. I'm not a graphic designer so I can't really offer concrete advice, but I can definitely say that "hey let's add more whitespace" isn't part of that. And that, really, is the essense of all my complaints about the update. edited by Dudebro Pyro on 6/5/2018
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Darkstrong Posts: 51
6/5/2018
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Plynkes wrote:
Please leave the old site there too. I really don't think I am going to get along with the new one. It's kind of horrible. I think I hate it. I feel you. I will give it a chance, but I still can't find anything positive besides the aesthetics (which I really like). I need to do more clicking, two to three times more scrolling... what the hell?
-- http://fallenlondon.storynexus.com/Profile/Darkstrong
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 Akernis Posts: 255
6/5/2018
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Though I do like the overall aesthetic, I really sad to see what it has done to the 'possession' slot. It feels cramped and overfilled compared to the more open elegance of the old one.
Is it on purpose or a mistake that all the pictures of the items and possessions have been cropped from their original size down to lose at least a third of every single picture? It breaks my heart to see all those beautiful and charming artworks cropped and crammed into small cramped squares
-- Vena's profile - http://fallenlondon.com/Profile/Akernis
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 Daedalus_Falk Posts: 234
6/6/2018
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I'd like to say that I also miss the "Who Else is Here" section - I met a lot of other players by seeing them there, and it makes the world feel a lot more populated.
-- https://www.fallenlondon.com/profile/Daedalus_Falk
----
For I was hungry, and you gave me rats. I was thirsty, and you gave me rats. I was naked, and you gave me rats. The rodents were gathered together, the cats slept in the Sun’s blindness, and the rats rose like the Moon, in the light at the edge of the cheese.
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 Absintheuse Posts: 348
6/6/2018
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UPDATE 6TH JUNE 2018
We're going to delay updating the fallenlondon.storynexus.com URL to the new site for the time being while we squash some extra high-priority bugs. Once we're confident that's sorted, we'll update that URL to the new site as well. Thank you kindly for your patience in advance, delicious friends
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 FailbetterFuzz Administrator Posts: 232
6/5/2018
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Daedalus_Falk wrote:
When you say that Second Chances are "On the Branch itself", what does that signify? I can't see them anywhere on the screen unless I go into my inventory and check the "Advantage" section.
EDIT: As long as I'm here, I'd like to repeat my request to make it possible to save the little sidebar snippets to your journal again. I kind of miss having that functionality.
Hey there,
By second chance info we mean this:

Obviously if you've got 100% chance of success then you don't see this.
And I can confirm we will reinstate the ability to add the sidebar snippets to your journal at some point in the future. We want to shake down any big functionality issues over the coming weeks first though.
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 genesis Posts: 924
6/5/2018
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If I am not mistaken, FailbetterFuzz mentioned that Randomizer qualities (suchs as the Airs of London) have been intentionally removed from the profile. Giving a last ditch shout out attempt to save the Airs but apparently chances aren't great.
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Aardvark Posts: 119
6/5/2018
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FailbetterFuzz wrote:
Aardvark wrote:
So, my question is how long the old (storynexus) interface will be kept in working order.
See, I have an old OS (iOS 6.something) on my mobile platform and the new website doesn't seem to work in my browser, at all. I can't get a different browser since they all require newer generations of OS, which I'm not updating on my oldish tablet for a number of reasons.
The redesign has gone live on fallenlondon.com today. Tomorrow fallenlondon.storynexus.com will also redirect to the redesign. Since iOS 6 support ended in 2016 it's hard for us to develop for it so we're not actively supporting it. We are making some tweaks in the future so the functionality is beta in iOS 9 and this may have a knock-on effect, but we can't guarantee it.
Tomorrow...
I admit I've hoped for a longer transition period to be able to say goodbye to my single most favorite game.
It is somewhat heartbreaking every time when something that works fine for owners of old devices gets modernized so that you either need to buy a new appliance or are left along the sidelines. I was hoping this could be compatible with more than just the most up-to-date browsers, especially in a game that is arguably most attractive for lovers of all things old, but I guess there's no stopping progress.
Pardon my salt. I am simply and genuinely sad something I loved had gone away and been replaced with a thing some people can't participate in...
-- Sir Reginald Monteroy, Paramount Glassman, Courier's Footprint, Poet-Laureate and Cider owner.
http://fallenlondon.com/Profile/Sir Reginald Monteroy
If you desire a sip of Hesperidean Cider, PM me in the game.
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 Catherine Raymond Posts: 2518
6/5/2018
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Overhauling and redesigning a site like Fallen London while it's in use is a daunting task. I salute the FBG developers for doing as well as they have been doing, and being courteous and respectful of the users meanwhile. I also appreciate Lesleyanne's description of how and why the major reversions to certain features closer to the current version of FL were adopted.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Dudebro Pyro Posts: 757
6/5/2018
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Jason5237 wrote:
Dudebro Pyro - aesthetics aside, I was playing the beta test site recently in lieu of the legacy site and it has been responsive. This is a major redesign and it's always an adjustment for both the developers and the players. The redesign will improve on all facets over the next few weeks as additional bugs are identified and resolved.
I don't see what "being responsive" has to do with what I said. While I have no doubt that bugs will be fixed, that too isn't what my problem with the website is (which is the core design decision of making things "less crowded" - some people have also mentioned extra clicks for some aspects, which if true is equally poor, but I haven't used the beta design nearly long enough to stumble on anything like that).
I certainly agree that people will adapt to change, and I'm not considering quitting the game over this or anything. However, I would question the entire mindset that seems to be going on here of "newer is better". Some improvements are absolutely objective (https, mobile responsiveness) and I'm very happy to see them, some have little argument behind them besides "it's old" - the prime example being FB stating several times that they wanted a redesign "because the current look is 8 years old". I didn't, and still don't, get the reasoning behind that - it's not like it was designed with a Windows 95 UI style and desperately needed a visual refresher; it had its own look and style, which had aged very well inhavedeed in my opinion, and visually didn't look in any way outdated to me at least. So going back to the initial sentence, people can certainly adapt to change, but why should they have to? Don't fix what ain't broke, principle of least surprise (in a way), and all that. Not that I'm expecting this paragraph to change any minds or anything, I'm just laying out my reasoning. edited by Dudebro Pyro on 6/5/2018
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 genesis Posts: 924
6/7/2018
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To make it explicit the “www” at the beginning of the url makes a difference
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 NinjaComedian Posts: 202
6/7/2018
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I'm starting to see behaviour that makes the new site really, really hard to use. Clicking on a card to use it can take 4 or 5 attempts before the storylets attached to the card actually display for me instead of just an empty story tab like this:

And when the storylets did finally appear, clicking on one of them showed the spinning hat for a moment before dumping me back to the storylets for my location and my hand of cards again with the card still in my hand, still unused!
This is getting really frustrating as this is happening to me repeatedly. I hope this gets fixed before the election!
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 Gul al-Ahlaam Posts: 225
6/7/2018
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I've got to say, the crushed up little item and quality icons are kind of upsetting. The art for them is so beautiful and it's sad to see it all cropped and pixilated.
-- The Uncanny Hierophant. The Jewel-Eyed Prince.
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 Rysiek Posts: 693
6/10/2018
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I know I repeat myself from the feedback.... at least.... I am grateful for the old site and a brief return to the old layout. At least, it gives me a chance to attempt to say goodbye to the layout. Even if I consider it better looking, easier to navigate, perfectly fine working and less headache inducing than the new version, I begin to understand why it had to be done. At least for the newer mobile devices. I may even grow used to it, given the appropriate time. I would still like, were the old version up in some capacity, or if you released it like an add-on for the community to work on... like some of the older add-ons you incorporated, like the one allowing it to set outfits but... time to move on with the times, I guess, even if I personally dislike it. Plus, it may be nostalgia talking. After all, I have been using this layout for... three years or so.
-- The silesian Detective http://fallenlondon.storynexus.com/Profile/Rysiek The incredible Warsovian. She certainly didn't steal your diamond necklace. That idea is RIDICULOUS... http://fallenlondon.storynexus.com/Profile/Maria~Konstantynopolska The silesian vengeance seeker http://fallenlondon.storynexus.com/Profile/Agata~Grym
I apologize for any and all anachronisms. I am too lazy to check some facts if I am sure they are from the 1890s or sometimes think they are.
Oh, and by the way, I am not polish, I am GERMAN to clarify for heavens sake... tylko po polsku mowie. Um Himmelswillen...
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 ancusohm Posts: 77
6/8/2018
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I believe second chances work differently on the new site. I tried using a second chance with the 'All fear the Overgoat!' card's 'Use the Goat's... unique talents' option. I failed the initial attempt (which took 8 actions) and then the card asked for 8 more actions to use my second chance.
On the old site, I'm pretty sure that a second chance only costs you actions once (so, in my case, I would spend 8 actions on the first attempt and get the second attempt for zero actions).
Is that an intentional change? Or was it always supposed to work like this?
-- http://fallenlondon.storynexus.com/Profile/ancusohm
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 Absintheuse Posts: 348
6/8/2018
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UPDATE 8 JUNE 2018
Hello delicious friends - it has been an exciting and boisterous week here at Failbetter after having launched the Fallen London website redesign! We’ve received a lot of feedback and joyous squeals from you over the past few days, and we can’t thank you enough for it.
In fact, the amount of people logging on to try out the new site has far exceeded our expectations! As such, we need to do some server work and bug fixes to cater for all the traffic. There are a couple of issues specifically to do with usage and load times that are plaguing quite a few players.
Therefore, this weekend (9-10 June) we’ve decided to point the www.fallenlondon.com URL back to the old site - as we’re not around to handle support over the weekends and we want to make sure all players have the best playing experience possible. If you’re feeling daring and still want to play on the new site, it’ll be available via beta.fallenlondon.com. This switch will take place around 15:30 Friday 8th June.
Rest assured these issues are at the top of the list and we’re focused on making sure the new site can go live across all the URLs as soon as we’ve squished bugs and straightened kinks. We’ll keep updating these threads as things change.
Also check out the Known Issue thread, which also lists how to report bugs.
Thank you in advance for your patience. edited by Absintheuse on 6/8/2018
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 Μαρσ Posts: 49
6/19/2018
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Daedalus_Falk wrote:
I'd like to say that I also miss the "Who Else is Here" section - I met a lot of other players by seeing them there, and it makes the world feel a lot more populated.
I've just noticed that also the 'suggest a contact' button at the 'send a calling card' is gone. It may have been less popular than 'who else is here', but now both options for meeting a random, active player are gone. I want at least one of the options back.
For the rest of the design I think they are doing a good job at Failbetter Games. I have participated in the 2nd closed beta wave and seeing the improvements from that point makes me confident that they have read and considered all feedback up to now. For playing on my small smartphone the site is already an improvement to Storynexus. If those d___ed performance issues are solved, I would be content with making the switch on my laptop too.
-- Μαρσ, A Londoner, Zubmariner, Chef, a Doctor, and an Invisible Eminence. All social actions are welcomed.
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 Jason5237 Posts: 298
6/5/2018
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Dudebro Pyro wrote:
I don't see what "being responsive" has to do with what I said. While I have no doubt that bugs will be fixed, that too isn't what my problem with the website is (which is the core design decision of making things "less crowded" - some people have also mentioned extra clicks for some aspects, which if true is equally poor, but I haven't used the beta design nearly long enough to stumble on anything like that). I certainly agree that people will adapt to change, and I'm not considering quitting the game over this or anything. However, I would question the entire mindset that seems to be going on here of "newer is better". Some improvements are absolutely objective (https, mobile responsiveness) and I'm very happy to see them, some have little argument behind them besides "it's old" - the prime example being FB stating several times that they wanted a redesign "because the current look is 8 years old". I didn't, and still don't, get the reasoning behind that - it's not like it was designed with a Windows 95 UI style and desperately needed a visual refresher; it had its own look and style, which had aged very well inhavedeed in my opinion, and visually didn't look in any way outdated to me at least. So going back to the initial sentence, people can certainly adapt to change, but why should they have to? Don't fix what ain't broke, principle of least surprise (in a way), and all that. Not that I'm expecting this paragraph to change any minds or anything, I'm just laying out my reasoning. edited by Dudebro Pyro on 6/5/2018
You’re comparing function vs. design, right? Perhaps I could have used another word besides responsiveness…or added the words function and efficacy. But the overall gist is that the new site is organized better and functions just as fast (if not faster than the old). I’m basing this not as of the site this morning, but as of the beta site prior to today’s launch. It will improve over the coming weeks.
I’m repeatedly seeing FB relay that the redesign was necessary in both form and function; meaning both foundational code and gift wrapping. Unless the majority of members here were involved in the various closed betas, I feel like I’m seeing a lot of clamoring without much time spent in the new site. Again, change takes time, and I’ll bet that the more that members play around in the new site, the better they’ll adapt to the redesign. To be fair, some players have been playing in the legacy site over many years.
I will say that FB is great about listening to and acknowledging feedback. Those who had participated in the closed betas have seen that in spades. Some changes will make more sense than others, some will be better embraced than others, but we have to remember that this is a very small team churning out a lot of great content. The new site is far better than the legacy site in terms of how and where a player can find the info. he/she needs to navigate the world in the most efficient manner. Some changes may be directly related to the current code and/or future planned changes. We’ll not be privy to everything.
Of course, these are all opinions, but I really think that all of us need to spend some legitimate time in the new site before we start marching the castle in favor of no changes, a legacy portal, etc. There’s just no way that the FL site can survive without evolving in some ways.
J-
-- H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
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 Jason5237 Posts: 298
6/5/2018
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Dudebro Pyro - aesthetics aside, I was playing the beta test site recently in lieu of the legacy site and it has been responsive. This is a major redesign and it's always an adjustment for both the developers and the players. The redesign will improve on all facets over the next few weeks as additional bugs are identified and resolved.
I see that there are a lot of folks clamoring for no change, but I'm sure that after some time on the new site, most will eventually enjoy it just as much as the legacy site (if not more). Adjusting to change can often take time…and I include myself in that.
J-
-- H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
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 Dudebro Pyro Posts: 757
6/5/2018
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genesis wrote:
If I am not mistaken, FailbetterFuzz mentioned that Randomizer qualities (suchs as the Airs of London) have been intentionally removed from the profile. Giving a last ditch shout out attempt to save the Airs but apparently chances aren't great. Wait what, why would they possibly do this?
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Omega8520 Posts: 102
6/5/2018
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The search bar is amazing. Obviously, the rest of it is good as well, but the search bar is, far and away, my favourite thing. Thank you.
-- http://fallenlondon.storynexus.com/Profile/Omega8520 A Correspondent of measure and restraint, not-withstanding a tendancy to rush into things.
http://fallenlondon.storynexus.com/Profile/Menacing%20Seeker Northwards with Noman. At least they'll have company.
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 Plynkes Posts: 631
6/5/2018
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Please leave the old site there too. I really don't think I am going to get along with the new one. It's kind of horrible. I think I hate it.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 FailbetterFuzz Administrator Posts: 232
6/5/2018
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Aardvark wrote:
So, my question is how long the old (storynexus) interface will be kept in working order.
See, I have an old OS (iOS 6.something) on my mobile platform and the new website doesn't seem to work in my browser, at all. I can't get a different browser since they all require newer generations of OS, which I'm not updating on my oldish tablet for a number of reasons.
The redesign has gone live on fallenlondon.com today. Tomorrow fallenlondon.storynexus.com will also redirect to the redesign. Since iOS 6 support ended in 2016 it's hard for us to develop for it so we're not actively supporting it. We are making some tweaks in the future so the functionality is beta in iOS 9 and this may have a knock-on effect, but we can't guarantee it.
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 Sara Hysaro Moderator Posts: 4514
6/5/2018
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The Ambivalent Dynamo wrote:
I heard the news but for some reason I still have the old layout despite deleting fallen london's old cookies on my laptop. Either I'm doing something wrong or I can't access the new version of the site.
The old site is still live at fallenlondon.storynexus.com currently. The new one is located on fallenlondon.com, and it should make its way to the previous address tomorrow.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Dudebro Pyro Posts: 757
6/5/2018
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Jason5237 wrote:
-snip- Fair points, all of them. Jason5237 wrote:
There’s just no way that the FL site can survive without evolving in some ways. Except this one. Why ever not? From a purely visual/design standpoint of course - I'm sure everyone can agree adding some mobile-friendly layout responsiveness and https was a good thing.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Jason5237 Posts: 298
6/6/2018
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So I have a question for the FB Team...
I don’t see the reordering of inventory items on the planned/upcoming changes list. There has been the ask by many to see if we could eventually get inventory items back to an order of upgradability and rarity.
Is this something that can be considered?
J-
-- H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
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 Matthew Cline Posts: 64
6/8/2018
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I've made a user style which make the lists of storylets and branches more compact. It can be applied with the Stylish browser extension.
-- My game profile is at http://fallenlondon.storynexus.com/Profile/Matthew~Cline
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 Kharsirr Lynx Posts: 318
6/8/2018
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What annoys me more than anything is timeline unreliability. In the previous design, while actions sometimes (much rarer than now) happen to fail, at least I was sure the action was performed when it was. Now I can get a result from storylet/card branch, click 'try again/onwards', and find that no action had been played at all. I could switch outfit in my possessions, move to story tab, and... you know, no change of outfit for me. The time is broken now, and this is disturbing and frustrating experience, as there is many cases of luck challenges and/or 'do not move back or you'll lose this card' cases.
Also, auto-refresh each 10 minutes (per new card/action) could rob you of valuable text per same reasons. edited by Kharsirr Lynx on 6/8/2018
-- https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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 Tay1or Posts: 163
6/7/2018
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I'll tell you one thing I hate--the 0 next to items in the bazaar! I really liked knowing what I had at a glance in any shop because there'd be a 1 next to what I had and NOTHING next to what I didn't! I don't like 0 added when I don't have something! Why make that change?
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 Absintheuse Posts: 348
6/7/2018
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Ishmael Finkenstein wrote:
Gul al-Ahlaam wrote:
Weird question: I have no idea how to even access the new site? fallenlondon.com is just a redirect to fallenlondon.storynexus.com, isn't it? That's how I've experienced it, at least.
Not a weird question. I have the same issue. I logged out. Closed the tab. Closed the browser. Deleted the relevant cookies. Deleted saved website data. On two different systems (one mobile, one desktop). I tried fallenlondon.com and fallenlondon.storynexus.com. Whatever I do, I always get the old version. This is really unfortunate, since I *like* the new look, from what I've seen around. But I can't access it at all.
Hello! Try www.fallenlondon.com and if you still have any trouble feel free to email in to us at fallenlondonredesign@failbettergames.com
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 Jolanda Swan Posts: 1789
6/8/2018
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Same problems here. Spinning hat and back to a single bar. Some actions simply get stuck. For the time being I am playing on the old site. Perhaps postpone the elections for a week? The frustration will be too much.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Saklad Posts: 528
6/5/2018
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Dudebro Pyro wrote:
Saklad wrote:
In theory, Fallen London should be quite responsive: the images don’t change much, and can be cached, and text can be delivered with GZip compression.
In practice, it uses a lot of JavaScript timers. Any substantial speed increases will probably come from eliminating as much unnecessary JavaScript processing as possible.
What exactly is being done when the player opens a storylet branch or Opportunity Card, for instance? It feels like most of the waiting happens there, and you might be able to load that ahead of time. My basic intuition is that it's just a server latency issue (which therefore won't change either way with the new frontend): I have never observed a difference moving between devices with vastly different processing power (and thus vastly different javascript performance). I haven't actually ever taken a look at how long the network requests take, though, so I don't have any actual evidence/data.
The funny thing about JavaScript is that it often introduces lag that is independent of your processing power (unless you have an unrealistically slow system). A process might wait for 10 ms, for instance, before checking if everything is loaded. The minimum loading time would then be increased by 10 ms. Checking more often could waste resources and energy, but each timer you add stacks up. That’s the sort of thing that makes a webpage on a lightning-fast Internet connection and a bleeding-edge computer take time to load.
-- Saklad5, a man of many talents
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 FailbetterFuzz Administrator Posts: 232
6/6/2018
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Jason5237 wrote:
And finally for the evening, I think that FB needs to review all inventory items to ensure that the stat and quality bonuses are being applied correctly. I’ve seen many flags raised about various items and I just noticed that my BDR quality is nearly half of what it should be. So there are many different items being impacted.
Just an update. We are aware of the issue with the stat/quality bonuses. This is not an issue with the redesign but with Fallen London/StoryNexus on the whole (and is related to a few issues we've seen recently with branches behaving strangely in recent weeks - some of you will have experienced this recently). We're working to resolve this right now.
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 Jolanda Swan Posts: 1789
6/8/2018
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Another small frustration: when I go to sell things, it used to be that the cursor appeared directly into the small square and I could type quantity. Now I have to click first. Tiny but noticeable, especially on mobile.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Catherine Raymond Posts: 2518
6/12/2018
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I have a different problem. I can't log on to *either* the new site or the old one. When I try, I get bounced back to the login screen. What gives?
Still can't log into the old site--the game hangs on a white screen. I have succeeded in logging into the beta, but when I try to do an Opportunity card (it happens to be the "Parliament of Bats" card) the game bounces me back to the beginning without resolving my card storylet. edited by cathyr19355 on 6/12/2018
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 millea Posts: 45
6/17/2018
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I really wish the new site had slightly bigger text for the regular paragraphs, it's pretty hard to read. And using the browser zoom doesn't help much since it makes the titles etc look positively giant.
--
Elvira Blake, the Pariah's Doctor. ༺⚜️༻ Anne Meredith, the Disfigured Captain.
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 silurica Posts: 210
6/17/2018
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Yeah, really wish the the main body text in the new website was bigger, especially compared to the big title text and gigantic banner, this new font is really tiny on desktop. I have, ah, less than spectacular vision and the last thing I want is even thicker glasses.
--
Meika Osborne, the Reckless Researcher
Leonard West, the Scarlet Informant
Chizuru Nishiooji, the Rueful Ex-Diplomat
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 FailbetterFuzz Administrator Posts: 232
6/5/2018
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Jason5237 wrote:
On the redesign known issue thread, it states the following:
"If you’ve found a bug and it's not on the Known Issues list below then please check you are on the most up to date version of the game. The version number can be found at the bottom of the Fallen London site. Try refreshing the page a few times to ensure you're on the current version and then try again."
What is the version number we should be seeing?
J-
Currently v7587. I'd love to keep the current version up to date on the Known Issues thread but we're pushing updates out all the time so keeping up with it is not practical. I know it's not ideal but the best thing to do when you come to log in is press F5 a few times. When you see the number stop updating you know you're up to date.
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 Dudebro Pyro Posts: 757
6/5/2018
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Saklad wrote:
In theory, Fallen London should be quite responsive: the images don’t change much, and can be cached, and text can be delivered with GZip compression.
In practice, it uses a lot of JavaScript timers. Any substantial speed increases will probably come from eliminating as much unnecessary JavaScript processing as possible.
What exactly is being done when the player opens a storylet branch or Opportunity Card, for instance? It feels like most of the waiting happens there, and you might be able to load that ahead of time. My basic intuition is that it's just a server latency issue (which therefore won't change either way with the new frontend): I have never observed a difference moving between devices with vastly different processing power (and thus vastly different javascript performance). I haven't actually ever taken a look at how long the network requests take, though, so I don't have any actual evidence/data.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Plynkes Posts: 631
6/5/2018
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For me it is much more sluggish than the old site was. All the scrolling that is needed now also feels like a massive step backwards in design, too. Can't fathom why it was felt that was a good idea. Just compare the old Fate page to the new one, for example. I don't see how anyone could say that is an improvement.
After a refresh I seem to be on the newest version now and the favours are working again, so that's a plus. Also I really like the map and the bigger (and different) location pics, so it isn't all moaning from me. I shall miss the old ones, though. I'd better screencap them before they are gone forever.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 FailbetterFuzz Administrator Posts: 232
6/5/2018
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Darkstrong wrote:
I feel you. I will give it a chance, but I still can't find anything positive besides the aesthetics (which I really like). I need to do more clicking, two to three times more scrolling... what the hell?
It's worth checking out our dev blog and keeping your eye on the Known Issues thread which has an Upcoming Changes section. The redesign is live but there's still a lot to do to get it to where we want it. Space and the amount of scrolling is one of the things we will be looking at in the future.
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 Aardvark Posts: 119
6/5/2018
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So, my question is how long the old (storynexus) interface will be kept in working order.
See, I have an old OS (iOS 6.something) on my mobile platform and the new website doesn't seem to work in my browser, at all. I can't get a different browser since they all require newer generations of OS, which I'm not updating on my oldish tablet for a number of reasons.
That unfortunately probably means that once you disable the old website, I'll be stuck with only playing from desktop computer. Which is rather inconvenient, especially with the election coming 
Any others having this kind of issue? Or is there any chance of the revamped site working for older OS-running devices under some circumstances?
-- Sir Reginald Monteroy, Paramount Glassman, Courier's Footprint, Poet-Laureate and Cider owner.
http://fallenlondon.com/Profile/Sir Reginald Monteroy
If you desire a sip of Hesperidean Cider, PM me in the game.
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 Daedalus_Falk Posts: 234
6/5/2018
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When you say that Second Chances are "On the Branch itself", what does that signify? I can't see them anywhere on the screen unless I go into my inventory and check the "Advantage" section.
EDIT: As long as I'm here, I'd like to repeat my request to make it possible to save the little sidebar snippets to your journal again. I kind of miss having that functionality. edited by Daedalus_Falk on 6/5/2018
-- https://www.fallenlondon.com/profile/Daedalus_Falk
----
For I was hungry, and you gave me rats. I was thirsty, and you gave me rats. I was naked, and you gave me rats. The rodents were gathered together, the cats slept in the Sun’s blindness, and the rats rose like the Moon, in the light at the edge of the cheese.
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 Catherine Raymond Posts: 2518
6/5/2018
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My husband has wanted a search bar for inventory for years now; he is pleased that that functionality has finally been implemented. So am I; thank you.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Saklad Posts: 528
6/5/2018
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It looks great so far. I especially like the HTTPS support.
It’s quite slow, but not particularly more than before. I suspect this has a lot to do with the fact that the new version has not been fully cached on my device yet.
-- Saklad5, a man of many talents
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 Saklad Posts: 528
6/5/2018
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In theory, Fallen London should be quite responsive: the images don’t change much, and can be cached, and text can be delivered with GZip compression.
In practice, it uses a lot of JavaScript timers. Any substantial speed increases will probably come from eliminating as much unnecessary JavaScript processing as possible.
What exactly is being done when the player opens a storylet branch or Opportunity Card, for instance? It feels like most of the waiting happens there, and you might be able to load that ahead of time.
-- Saklad5, a man of many talents
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 FailbetterFuzz Administrator Posts: 232
6/5/2018
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Saklad wrote:
It looks great so far. I especially like the HTTPS support.
It’s quite slow, but not particularly more than before. I suspect this has a lot to do with the fact that the new version has not been fully cached on my device yet.
Definitely that in part. We're also still working on some optimisation.
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 FailbetterFuzz Administrator Posts: 232
6/5/2018
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Plynkes wrote:
For me it is much more sluggish than the old site was. All the scrolling that is needed now also feels like a massive step backwards in design, too. Can't fathom why it was felt that was a good idea. Just compare the old Fate page to the new one, for example. I don't see how anyone could say that is an improvement.
Please check out our dev blog. I've explained there why we've made the changes we have as well as explaining that we're going to try to find a happy medium with the space/scrolling issue over the coming weeks and months. I also mention that we are going to be reorganising the Fate page in the future too.
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 Optimatum Posts: 3666
6/5/2018
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One thing I've noticed about the new site is that results stay open until the player explicitly uses the onwards button. This neatly solves the issue of losing results, which was a big issue for anyone with connection issues. However, this change means that the results screen now prevents players from using items; instead we have to hit onwards and wait for the main story tab to load first. Since opening the inventory means the player saw the action result, is there any way to prevent results blocking item use?
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Jason5237 Posts: 298
6/6/2018
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Also, is there a way to add an item/quality to my scrapbook and mantle? I’m not currently seeing how to do that.
-- H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
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 Dudebro Pyro Posts: 757
6/19/2018
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Check the resources your browser loads, the map is one of them IIRC with the locations all being their own separate icons.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 elderfleur Posts: 77
6/19/2018
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Aestrith wrote:
Im not sure if it is the right place to ask, but. I really like the new design, and i'd like to download all the headers and the map. the latter is done, but is there the map without icons of locations? looked through the HTML-code, nothing is there. Help? Here's a rather large version, which is conveniently wallpaper-ish sized.
-- —Elderfleur
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 Jolanda Swan Posts: 1789
10/5/2018
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I just played A Polite Invitation on my smartphone and... I am not doing that again. I did not mind the separation between Always and Sometimes before, but in cases like that, when you have both options and cards, it was awful.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Kharsirr Lynx Posts: 318
6/17/2018
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Login to the beta version seems to be broken for me. It accepts login/password, but drops me to the login screen with empty fields. as if I never logged at all.
Same for two devices and handful of browsers.
-- https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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 Kharsirr Lynx Posts: 318
6/8/2018
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Oh. This was beyond cruel. I had 2 opporunity cards undrawn, got the Docks faction card (By the River's Side: the Docks), for which I have some use... clicked on it, and it just disappeared entirely, as if no card were drawn, and I once again got two cards left undrawn yet.
Obviously the next card was pointless.
-- https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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 NinjaComedian Posts: 202
6/7/2018
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On the new site, I am getting cases where I try an action and after 30 seconds of the hat spinning, I get dumped back to the main list of storylets with the action not having happened at all.
This seems to happen for me somewhat intermittently but when it does happen it seems to be only after the page has been open for a few minutes - they first few minutes of using the site generally run very smoothly.
On the plus side, the site was running very very slowly for me yesterday but now seems faster than the older site when I'm not having other issues.
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 stebuu Posts: 6
6/6/2018
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Is anyone having issues with the new site? I have been having a lot of issues where clicking an action will halfway navigate me (story frame goes black, with the spinning hat) but I never get there. I'm having issues with both Win10/Chrome and my iPad Air (v11.3.1/Safari). I don't think it is a data problem on my side (I live in Massachusetts, US and I'm on a very reliable fiber connection at home)
-- Slowly Seeking Seeking
https://fallenlondon.com/profile/stebuu
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 Passionario Posts: 777
6/6/2018
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My character just completely lost all of her qualities. Ticket sent.
UPDATE: Apparently her data got corrupted. It's a good thing Failbetter kept backups.There are still some issues (sent another ticket), but at least I can play again. Thank you! edited by Passionario on 6/7/2018
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 Saklad Posts: 528
6/6/2018
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Huh. I just chose the Counting the Days option on the Constables card, for the results screen, then got dumped backed to the card. Clicking it again causes the same thing, as if the first time didn’t happen. In other words, I’m getting the results despite not actually doing the storylet.
Maybe we should treat the new site like an open beta for now. That’s a fairly serious issue, after all.
I’d send a more detailed report to the email hotline, but I am not in a position to review the error logs and such right now. edited by Saklad5 on 6/6/2018 edited by Saklad5 on 6/6/2018
-- Saklad5, a man of many talents
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 Aberrant Eremite Posts: 362
6/6/2018
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Daedalus_Falk wrote:
I'd like to say that I also miss the "Who Else is Here" section - I met a lot of other players by seeing them there, and it makes the world feel a lot more populated.
Me too! Whenever I see a cleverly titled journal entry, I like to send a Calling Card; likewise, I've been approached by people who liked my journal entry titles.
-- Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered. Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep. Telemachia Lee: Gentle lady by birth, brawling Docker by choice. Good company in the drunk tank.
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 Gul al-Ahlaam Posts: 225
6/7/2018
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Weird question: I have no idea how to even access the new site? fallenlondon.com is just a redirect to fallenlondon.storynexus.com, isn't it? That's how I've experienced it, at least.
-- The Uncanny Hierophant. The Jewel-Eyed Prince.
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 genesis Posts: 924
6/7/2018
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Tay1or wrote:
I'll tell you one thing I hate--the 0 next to items in the bazaar! I really liked knowing what I had at a glance in any shop because there'd be a 1 next to what I had and NOTHING next to what I didn't! I don't like 0 added when I don't have something! Why make that change?
I imagine, because, when clicking quickly, you ended up buying weird amounts of items like 11 (initial 1 + 10)
ETA: Oh I see, I had misunderstood what you meant. I *guess* it's a default in the new code and noone flagged it as something that bothered them until now. edited by genesis on 6/7/2018
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Ishmael Finkenstein Posts: 10
6/7/2018
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genesis wrote:
To make it explicit the “www” at the beginning of the url makes a difference
Ha, genius! I never even thought of that. I just assumed that these days, all websites would offered the same content whether you typed the www. or not. I guess I was wrong. Well, thank you, much appreciated!
Yours, I.F.
-- Ishmael Finkenstein, Invisible Eminence, collector of curiosities, Seeker of mysterious and indistinct gender.
Social actions (other than Affluent Photographer) welcome.
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 Catherine Raymond Posts: 2518
6/7/2018
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NinjaComedian wrote:
I'm starting to see behaviour that makes the new site really, really hard to use. Clicking on a card to use it can take 4 or 5 attempts before the storylets attached to the card actually display for me instead of just an empty story tab like this:

And when the storylets did finally appear, clicking on one of them showed the spinning hat for a moment before dumping me back to the storylets for my location and my hand of cards again with the card still in my hand, still unused!
This is getting really frustrating as this is happening to me repeatedly. I hope this gets fixed before the election!
I have been having similar problems to NinjaComedian's with the new site.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Ivica Posts: 67
6/7/2018
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It's so bugged for me. I have issues mentioned in almost all previous posts of this thread.
-- http://fallenlondon.com/Profile/Sincityster
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 Jermaine Vendredi Posts: 588
6/8/2018
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Any chance someone could murder that spinning hat?
And TeslaWalker, definitely get in touch with support. I petitioned them about a couple of issues, and they've sorted them out.
-- No plant battles, please. https://www.fallenlondon.com/profile/Jermion
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