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May’s Exceptional Story: The Rat-Catcher Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

4/26/2018
Delicious friends, the Exceptional Story for May is here!



Team up with a Department of Menace Eradicator to find her missing partner! Collect bounties, interrogate rodents, and venture into the Prickfinger Wastes. Keep your friends close, your enemies closer, and your pistol closest still.

The Rat-Catcher is the third and final story in the Season of Adorations, and was written by Chandler Groover. This season, experience three stories that delve into love of all kinds from friendship to worship. You can begin each from the Season of Adorations card.

Editing, design and QA: James Chew, Chris Gardiner and Mary Goodden.

Art by Tobias Cook.


EXCEPTIONAL FRIENDSHIP

In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
  • Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
  • An expanded opportunity deck: of ten cards instead of six!
  • A second candle: Twice the actions! 40 at once!
Finishing all three stories in the Season of Adorations will make you eligible for an additional opportunity, to follow.

If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the current Season’s card throughout London. This will save it for you to return to another time.

edited by Absintheuse on 4/26/2018
+3 link
Reused NPC
Reused NPC
Posts: 259

4/26/2018
I haven't started this ES yet, but...
Curious things find their way through the mail. The Department of Menace Eradication has been receiving packages at an unprecedented rate.

...Did rat-sending just get its own ES?

--
ReusedNPC, a d__ned lunatic.

Edmund Viric, a rather dreamy sort.

"I won't stay long, I shan't stay long! Tell me a secret."
--the Baldomerian
+9 link
Barse
Barse
Posts: 706

4/27/2018
genesis wrote:
The way the text was written I almost took it to mean that the living grotto *was* Prester or some sort of manifestation of Prester...

The thought did cross my mind, too, but everything we have from the Injurious Princess and other stuff pertaining to the College of Mortality indicates that the Prester is a real, living person (of mysterious age and even more mysterious death). It would be pretty sweet if the Prester had a squadron of semi-sentient mobile Mountain-daughters that they could drive around the Neath lookin' for food with, though.

If it was some manifestation of the Prester, then they are both worryingly hungry (and we all know how well that usually goes) and far, far more powerful than previously indicated. Feducci might have a tough one on his hands if he really is angling for the Presbyter-ship.
edited by Barse on 4/27/2018

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
+8 link
Optimatum
Optimatum
Posts: 3666

4/27/2018
To be fair, we don't actually know the mechanics of the Prester's immortality. For all we know, Stone's aura prevents them from dying but they could still grow old and, eventually, decrepit in a slower version of the same process that Tomb-Colonists face. Given something like that, there could certainly be some sort of process to undo the weight of years. We do know from Nidah that the immortal Presters are incredibly hard to kill, so causing partial death for a ritual is certainly plausible.

I do quite like the idea of killing the Prester to guarantee their immortality. Occam's Razor does apply though, as the facts we have do already provide a coherent explanation. However, stories are a central focus of Fallen London. As such I propose a new term, Bazaar's Razor: the correct explanation is the one that makes for a better narrative.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+8 link
Televangelist
Televangelist
Posts: 109

4/26/2018
Robin Alexander wrote:
I will admit that I hated this.

I might have been more inclined to give it a fairer chance, had it not been so filled with bugs and misleading statements, such as "this will increase x" (it didn't, as it has a low cap) and the fact that journal entries would NOT work on my browser (and with the retired app this is impossible to play on mobile). I also had no interest in rats or the department or any of the subject matter.

I honestly can't wait to just finish this thing, but I think I'll claim my free season reward (as this is apparently the last) and just quit "Fallen London" for a long while. I've not really been playing these past months anyway, and I have a lot of issues with the game that just aren't getting addressed, but to pay money for a game that's so bugged I can't recall entries and for many that's a major feature? Yeah, I'm not feeling it.

The writing was good. The mechanics look fun.

It's just not for me and I think I'm done.


Sounds like the game is the same game it's always been, but you're experiencing some serious burnout from playing too intensely. Not surprising considering you took a character all the way through Seeking and everything.
+7 link
earthbourn
earthbourn
Posts: 149

4/26/2018
An important note for Paramount Presences: flying deeper in comes with stat losses.

--
Tenterhook - A sun-seared creature learning to be human.
The Mechanist, L. - Found what she was looking for. Gone now.
+7 link
Joshua Humphries
Joshua Humphries
Posts: 12

4/29/2018
The Curious Watcher wrote:
After going deeper in the darkness myself, there seems to be a few revelations that are revealed if you're willing to give up your batling and a level from all of your stats:

[spoiler] The Wings-of-Thunderbat apparently does come from the Elder Continent, and not be posing as a certain Master. More remains to be seen.

"These aren't your eyes. These aren't your kin...This is where you belong. This is where you should rest....Your hands and tongue and nose and ears aren't yours." The text implies that the player is a Snuffer all along, having stolen one's face.

What is this place? It seems that there is a connection with the depths of the Prickfinger Wastes and the Elder Continent, maybe even the Garden itself. The bats, which are supposedly native to the Elder Continent, are here en masse, the people here clearly serve the Presbyterate, and know of the beast with ten-thousand teeth, whatever it is. I haven't played Flint so I don't understand things like the Seventh Butler or the specifics about not killing flying things, but it is definitely interesting. I do feel bad for my batling though/

http://fallenlondon.storynexus.com/Profile/Den%20Blackwell?fromEchoId=14000711

[/spoiler]
edited by The Curious Watcher on 4/26/2018
edited by The Curious Watcher on 4/26/2018


[spoiler]I doubt the player is a Snuffer, as Snuffers can't come back from a trip on the river, and yet the player can.[/spoiler]
edited by Joshopoke on 4/29/2018
edited by Joshopoke on 4/29/2018

--
Joshopoke, an inescapable, sagacious, irresistible and magnificent gentleman.

Current goal: 10,000/64,000 Mourning Candles - 13/06/19- (160,000 Echoes, one flask of Hesperidean Cider)
+6 link
0bsidian Fire
0bsidian Fire
Posts: 117

5/2/2018
Not being something that could have an ordinary life on the Surface causes some problems for the Ambition: Nemesis story-line. Particularly with the options given for who was murdered that caused you to come to the Neith in the first place (most of them are family members). Also, the Recalling the Surface/Surface Ties story doesn't make a whole lot of sense if you aren't from the Surface either.

I guess what I'm saying is that it seems like too many things in the early game of Fallen London assume you walked in the sunlight before you came to the Neith. Most of the suggestions that you aren't something human don't sound like they could survive that. It just feels like it would needlessly complicate things for the player to turn out to be not human the entire time.

As far as writing goes, this entire Season has been very well written. I'd be interested in knowing if this author has written other Exceptional Stories and if they have, putting those on the top of my FATE stories to buy. It would be great to read more of the stuff they come up with.

--
Kharagal Mierqid - Bohemian Correspondent who is obsessed with the Language of Stars...
+6 link
Greg M
Greg M
Posts: 197

4/28/2018
I've been playing FL since November (so haven't played some of the classic EF stories), but this is tied for my favorite story with "Steeped in Honey." The dramatic change in environment, the SECOND dramatic change in environment, the clear choices throughout, the fact that you have to really carefully manage one of your Menaces (doesn't happen all that often in the ESes)...all extremely well-executed.

This was my first time in Prickfinger Wastes and I loved it. Do people know what other stories have gone to the Wastes? (It looks like Ambition: Bag a Legend references it, but I couldn't tell from cursory glance if one goes there.)

--
Profile: GregM.
http://www.fallenlondon.com/Profile/GregM

Available for any non-harmful social interactions.
+5 link
phryne
phryne
Posts: 1347

4/28/2018
Storm's balls, this was awesome! Absolutely the best Exceptional Story in a long long long long time. Great writing. Totally in the spirit of the Neath, and Fallen London. Huge. Mind-blowing. Funny. Uncanny. Lore! Unique rewards. More lore.

Worth a year's subscription, this one.

--
Accounts: Bag a LegendLight FingersHeart's DesireNemesisno ambition
Exceptional Stories, sorted by Season and by writerFavours & Renown Guide
+5 link
Meradine Heidenreich
Meradine Heidenreich
Posts: 468

5/1/2018
Not finished this yet, but I'd like to call out the quality of the writing. It's really fresh and imaginative, with little details giving sidelights on some of the everyday horrors of the Neath. Great stuff, and can we have more from this writer, please.

--
https://www.fallenlondon.com/profile/Meradine%20Heidenreich

The Starveling kit
Gobbled up the bit
of cheese on my tray ..
"O Weh!"

No plant battles, please.
+5 link
Barse
Barse
Posts: 706

4/26/2018
My goodness this one swerves into some unexpected places - the ramifications of this one could be huge. I'm gonna need to go and grab my tinfoil hat.

[spoiler]My alt The Courier took the path best not taken, for all you curious people out there. It's A Lot.[/spoiler]
Big fan of this one, for the rewards, the absolutely wild story and that terrifying artwork. If I wasn't at work I'd wax lyrical about it, but I'll just say it's my favourite ES in a long while. A great way to round out the season!

Edit: I can't make urls work. Ah well.
edited by Barse on 4/26/2018

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
+5 link
Optimatum
Optimatum
Posts: 3666

4/27/2018
[spoiler]
Each Prester is immortal, but seemingly pretends to the citizens of the Elder Continent that they stick to the thousand-year lifespan rule. Conquering Nidah in SSea reveals that all the previous Presters live in the essentially-paradise College of Mortality and give advice to the current one. While there could be some elaborate ritual involving Hours, I don't think there's been any hint before of anything beyond generic immortality.

Presumably our toothy landscape predator is the Prester's Seventh Butler. I guess there's just random fanged hills around the Neath, sampling the local fauna for cooking?
[/spoiler]

Winthropx wrote:
I really enjoyed this story and I love the new companion you can get out of it. The amount of bats that the bishop owns is getting a little crazy though. I just have one question. I was unable to find any story tracking quality for this one. Is that the way its supposed to be? All the other ES I've played had something.



For some reason, Failbetter has been using hidden tracking qualities for a lot of the recent ESes. I'm not sure why, since it means that (among things) you can't check what ending you got later.
edited by Optimatum on 4/27/2018

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+5 link
PSGarak
PSGarak
Posts: 834

4/27/2018
Catherine Raymond wrote:
I enjoyed the story very much, myself. But there is one thing that puzzled and frustrated me:

[spoiler]
She ended up as the mostly-dissolved skeleton clutching the snuffbox that you pilfered inside the stomach of the creature that resembles a geographical feature.
[/spoiler]

--
http://fallenlondon.com/Profile/PSGarak
+5 link
0bsidian Fire
0bsidian Fire
Posts: 117

4/27/2018
Somebody (The Curious Watcher) posted the "bad ending" on the previous page. It's a dozy.
[spoiler]General Story stuff

I did not keep going into the darkness as my character isn't an expert on monsters and didn't think the Ten-Thousand Teeth monster was anything other then one of the crazy monsters in the Neith. That and she really wanted to see how the Wings-of-Thunder Batling would get along with her Bats With Attitude... Or as the story puts it "Sometimes, trapping people inside a stomach is the surest way to foster a friendship". And yes, I saved both the Dour Eradicator and the Patchwork Rat. Their interactions were fun to watch, especially that scene on the shore.

Loved the little details like the changes to the Trophy Room as the story progressed. The way Watchmaker's Hill ultimately rolled with it was great.

Speculations


The only Echo I can find that refers to "Thou Shalt Harm No Thing That Flies." before the Dour Eradicator mentions it when you free her is in this Echo: http://fallenlondon.storynexus.com/Profile/Kharagal%20Mierqid?fromEchoId=14002618 . Given what some of the Echos of the "Bad Ending" reveal it seems like these rocks might be the teeth of the Ten-Thousand Teeth monster and the gouges/words carved on it are part of the orders mention in "They recite every order carved into its ten-thousand teeth". The Dour Eradicator is most likely referring to bats (specifically the Wings-of-Thunder Bat) and if those carvings on rocks are anything to go by, it seems that the reason people aren't supposed to hunt bats is because whoever the Servants of the Ten-Thousand Teeth monster (His Seventh Butler?) are "supposed to" hunt them. It kinda makes me wonder how big a bat we're talking about here too (and how high up the Chain this goes). 'Cause if the Masters are "bat-like" enough to count, would the Ten-Thousand Teeth monster want to eat/hunt them?[/spoiler]
edited by 0bsidian Fire on 4/27/2018

--
Kharagal Mierqid - Bohemian Correspondent who is obsessed with the Language of Stars...
+5 link
Azothi
Azothi
Posts: 586

4/27/2018
0bsidian Fire wrote:

*snip*
Speculations

The only Echo I can find that refers to "Thou Shalt Harm No Thing That Flies." before the Dour Eradicator mentions it when you free her is in this Echo: http://fallenlondon.storynexus.com/Profile/Kharagal%20Mierqid?fromEchoId=14002618 . Given what some of the Echos of the "Bad Ending" reveal it seems like these rocks might be the teeth of the Ten-Thousand Teeth monster and the gouges/words carved on it are part of the orders mention in "They recite every order carved into its ten-thousand teeth". The Dour Eradicator is most likely referring to bats (specifically the Wings-of-Thunder Bat) and if those carvings on rocks are anything to go by, it seems that the reason people aren't supposed to hunt bats is because whoever the Servants of the Ten-Thousand Teeth monster (His Seventh Butler?) are "supposed to" hunt them. It kinda makes me wonder how big a bat we're talking about here too (and how high up the Chain this goes). 'Cause if the Masters are "bat-like" enough to count, would the Ten-Thousand Teeth monster want to eat/hunt them?
edited by 0bsidian Fire on 4/27/2018


"Thou shalt harm no thing that flies" is an ancient oath of the Presbyterate. I believe there was speculation that only those that could fly could enter and exit the Garden, hence their value in Presbyterate society, and the "bad ending" (though I see that as a misnomer; I was extremely satisfied by that ending, even if I had to sacrifice my adorable pet for the knowledge) hints at that.

I don't recall it being in Fallen London before, but I believe it's established by the Presbyterate Adventuress towards the end of her journey in Sunless Sea when she
[spoiler]challenges the Vake.[/spoiler]


The potential connection between the Presbyterate and the Department of Menace Eradication was definitely one of my favorite parts
edited by Azothi on 4/27/2018

--
Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges)
Away to where the Chain cannot bind us.
Hesperidean.
+5 link
Barse
Barse
Posts: 706

4/27/2018
The Department of Menace Eradication has always forbidden the killing of flying things (even from very early content - there is a result when claiming bounty for dead rats that speaks of someone breaking the taboo and hunting moths), for whatever reason - if someone can illuminate the Department's connection to the Presbyterate then I'd be very grateful! It could simply be their proximity in Watchmakers Hill to the game of Knife & Candle and the distinctly Presbyterate Order Vespertine, who hold the same taboo.

In the Presbyterate, no one is allowed to harm anything that flies (because they carry with them "the airs of the Garden"), apart from the Prester and their agents. The Prester actually eats winged creatures, and a lot of them. Which begs the question, why are agents of the Prester (and a bloody odd hungry not-grotto) roaming this far from the Continent, hunting animals that are not native to the Wastes?

(Edit: or, if they are native to the Wastes, why would the Bishop need to trek all the way down South to get his hands on a Wings-of-Thunder Bat [if he actually did]?)
edited by Barse on 4/27/2018

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
+5 link
genesis
genesis
Posts: 924

4/27/2018
The way the text was written I almost took it to mean that the living grotto *was* Prester or some sort of manifestation of Prester...

--
http://fallenlondon.com/Profile/mikey_thinkin

Keeping track of incomplete content and loose ends in Fallen London
+4 link
PSGarak
PSGarak
Posts: 834

4/27/2018
So, there's an Echo that I suspect some players missed, because it requires backtracking and there's no indication it would give different text the second time you try it.

http://fallenlondon.storynexus.com/Profile/PSGarak?fromEchoId=14005018

I haven't been following Sunless Skies very closely, but this looks relevant. Does this contain information or inferences that we didn't already have?

Context for echo:
[spoiler]When you are in a higher chamber of the stomach, there is an option to listen to faint echoes from elsewhere. Initially, you overhear the rat and the Eradicator bickering. After freeing them, if you return, now that it's more quiet you can hear this. I assume it's Prester in some way.

The connection I'm making to Sunless Skies is based on the prominence of Hours to the setting. Did the Empress obtain the secret of Immortality from the Prester?[/spoiler]
edited by PSGarak on 4/27/2018

--
http://fallenlondon.com/Profile/PSGarak
+4 link
Barse
Barse
Posts: 706

4/27/2018
The snippet that I was operating from re. my post about the Prester dying and being reinvigorated, or whatever it is, was this from inviting the Presbyterate Diplomat to speak at your salon.

The Presbyterate Diplomat wrote:
"He entertains your other guests with stories of the Presbyterate. Adam's Way, the river that only living ships may sail. The College of Mortality, which elects and dismisses the Presbyter in a manner which on the Surface would be very final."

Which does suggest some degree of killing going on. Obviously this could all be a ~cunning ruse~, and the Presbyters' living forever in the College might be a secret even to those who live on the Continent, in which case the Diplomat could be either lying or misinformed. Use the Bazaar's Razor to make of that what you will...

EDIT: We're on the verge, if not accelerating into the abyss, of going off-topic - I'd be quite happy to continue this elsewhere in a "Presbyter: What the Heck??" thread if this is spinning out for too long!
edited by Barse on 4/27/2018

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
+4 link
Reused NPC
Reused NPC
Posts: 259

4/27/2018
I really enjoyed this one! There was quite a lot of choice, and it really felt like I had control over how the story went. And the story spiraled into something really deep and interesting from what was supposed to be a simple contract.
[spoiler]I take it that the rat always appears on the last contract? My curiosity burns for the whole of the "go deeper into the darkness" route though, rewards and effects included.
[/spoiler]
And yeah, the Dour Eradicator never actually took her share of the bounties.
It seems to me that this should be one of the ones with long-term consequences, like All Things Must End or Hojotoho. Just a little option available in the Department of Menace Eradication. Seriously, I wanna hunt with these guys.

--
ReusedNPC, a d__ned lunatic.

Edmund Viric, a rather dreamy sort.

"I won't stay long, I shan't stay long! Tell me a secret."
--the Baldomerian
+4 link
Akernis
Akernis
Posts: 255

4/26/2018
An excellent follow-up from last month's story.
[spoiler]

I admit that I wasn't much a fan of the initial premise, and didn't care much for the Dour Eradicator. And the first half of the story wasn't really that gripping for me personally, but that really changed when I met the Patchwork Rat. I was rather fond of that little guy, and everything that followed within the Prickfinger Wastes was great. Especially getting a wings-of-thunder batling apparently large enough to ride on. I'm kind of sad it didn't count as a transport XD. I am also intrigued about just what the ten-thousand teeth beast was.
I was also pleasantly surprised at how long the story felt. Something that I am always a fan of.
[/spoiler]

--
Vena's profile - http://fallenlondon.com/Profile/Akernis
+4 link
The Curious Watcher
The Curious Watcher
Posts: 263

4/26/2018
After going deeper in the darkness myself, there seems to be a few revelations that are revealed if you're willing to give up your batling and a level from all of your stats:

[spoiler] The Wings-of-Thunderbat apparently does come from the Elder Continent, and not be posing as a certain Master. More remains to be seen.

"These aren't your eyes. These aren't your kin...This is where you belong. This is where you should rest....Your hands and tongue and nose and ears aren't yours." The text implies that the player is a Snuffer all along, having stolen one's face.

What is this place? It seems that there is a connection with the depths of the Prickfinger Wastes and the Elder Continent, maybe even the Garden itself. The bats, which are supposedly native to the Elder Continent, are here en masse, the people here clearly serve the Presbyterate, and know of the beast with ten-thousand teeth, whatever it is. I haven't played Flint so I don't understand things like the Seventh Butler or the specifics about not killing flying things, but it is definitely interesting. I do feel bad for my batling though/

http://fallenlondon.storynexus.com/Profile/Den%20Blackwell?fromEchoId=14000711

[/spoiler]
edited by The Curious Watcher on 4/26/2018
edited by The Curious Watcher on 4/26/2018

--
The Thirteenth Master of the Bazaar:
https://www.fallenlondon.com/profile/The%20Thirteenth%20Master%20of%20the%20Bazaar
The Silent Vake Hunter: GONE NORTH
The Ravenous Wanderer:
https://www.fallenlondon.com/profile/The%20Ravenous%20Wanderer
The Melancholic End-Bringer:
https://www.fallenlondon.com/profile/The%20Melancholic%20End-Bringer
The Lethal Nightmare:
https://www.fallenlondon.com/profile/The%20Lethal%20Nightmare
+4 link
phryne
phryne
Posts: 1347

5/2/2018
0bsidian, Meradine: Here is a perfectly up-to-date list of ES writers! smile
edited by phryne on 5/2/2018

--
Accounts: Bag a LegendLight FingersHeart's DesireNemesisno ambition
Exceptional Stories, sorted by Season and by writerFavours & Renown Guide
+4 link
 Saklad
Saklad
Posts: 528

5/2/2018
I hated a lot of the Eradication Officers, but in a good way. Seriously, they ate a Drownie! What is wrong with them? They deserved to be sick.

I mean, at least other cannibals are polite about it. Paying undertakers, not eating contract kills.

As for the story itself, I really enjoyed this. It didn’t quite suck me in as much as other stories have, but I definitely love being able to resolve things peacefully, and not having to side with a would-be murderer like the Dour Eradicator became. Rattus faber are people, not vermin. Indiscriminate rat-catching should be limited to the less intelligent specimens.

I also love getting truly unique items, rather than just something moderately valuable that could be acquired through grinding. Especially something as awesome as a Wings-of-Thunder bat. Maybe someday I’ll be able to “breed” independent of the church, if I ever care to. The best unique items unlock new content, like the Cat’s Chiefest Claw does. Not everything has to, of course, but it is an option for future content.

  • edited by Saklad5 on 5/2/2018

    --
    Saklad5, a man of many talents
  • +4 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    5/6/2018
    I love my flappy, enormous son and my new friend duo at the Department. A+

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +4 link
    Six Handed Merchant
    Six Handed Merchant
    Posts: 141

    4/28/2018
    Greg M wrote:
    This was my first time in Prickfinger Wastes and I loved it. Do people know what other stories have gone to the Wastes? (It looks like Ambition: Bag a Legend references it, but I couldn't tell from cursory glance if one goes there.)



  • You can have a picnic with a Deviless there (in the safe part of the Intimate of Devils Storyline).

    Loved this Exceptional Story! Right from the first choice with the option to help create a "special" snuff, I knew this ES was going to stand out, and it exceeded all my expectations! Great job!

    --
    The Six Handed Merchant: If it's the truth you seek, The Six Handed Merchant is the gentlemen-, er, lady-, er, detective you need! Just pay no heed to that Eradication Officer tailing Six: that poor fellow is simply out of his mind!

    Six's Mantlepiece (I am available for roleplaying and SAs. My schedule is pretty full, so please PM me first to work out the details.)
  • +4 link
    Grimsby
    Grimsby
    Posts: 5

    5/1/2018
    Joshopoke wrote:
    The Curious Watcher wrote:
    After going deeper in the darkness myself, there seems to be a few revelations that are revealed if you're willing to give up your batling and a level from all of your stats:

    -snip!-

    edited by The Curious Watcher on 4/26/2018
    edited by The Curious Watcher on 4/26/2018


    I doubt the player is a Snuffer, as Snuffers can't come back from a trip on the river, and yet the player can.
    edited by Joshopoke on 4/29/2018
    edited by Joshopoke on 4/29/2018


    I've read most of the echoes from this choice, and it reminded me of a fan theory I heard a long while back (spoilers for both this ES and possibly Flint):

    [spoiler]The player character is themselves The Thief-of-Faces. Being a creation of the Flukes rather than a Snuffer themselves, this would make it possible (or at the very least, not explicitly impossible) for them to come back from the River. It would also explain quite a bit about this particular storyline, with the fixation on specific body parts belonging or not belonging to you, as well as them being forcibly ejected from the Garden. It's not a perfect theory by any stretch of the imagination, but it's interesting, and it explains a lot of other segments of the game as well.

    (It also makes inter-player contact in the game even more postmodern than it already was at times!)[/spoiler]

    --
    The Melancholy Journalist. Editor in chief of the ever-struggling Foxfire Chronicle. Social actions of all kinds welcome; RP encouraged, but not required.

    Crime Grandma. A horrible old woman who hurts people for fun. Interact with her, and she will hurt you as badly as she can.
    +4 link
    Meradine Heidenreich
    Meradine Heidenreich
    Posts: 468

    5/2/2018
    There is a thread, sadly no longer updated, that lists stories by various qualities, including writer. See here:

    http://community.failbettergames.com/topic21646-fallen-london-stories--the-responsible-miscreants.aspx

    The name seemed new to me, but maybe someone else knows better?

    --
    https://www.fallenlondon.com/profile/Meradine%20Heidenreich

    The Starveling kit
    Gobbled up the bit
    of cheese on my tray ..
    "O Weh!"

    No plant battles, please.
    +3 link
    Kowth
    Kowth
    Posts: 64

    4/28/2018
    Optimatum wrote:
    To be fair, we don't actually know the mechanics of the Prester's immortality. For all we know, Stone's aura prevents them from dying but they could still grow old and, eventually, decrepit in a slower version of the same process that Tomb-Colonists face. Given something like that, there could certainly be some sort of process to undo the weight of years. We do know from Nidah that the immortal Presters are incredibly hard to kill, so causing partial death for a ritual is certainly plausible.

    I do quite like the idea of killing the Prester to guarantee their immortality. Occam's Razor does apply though, as the facts we have do already provide a coherent explanation. However, stories are a central focus of Fallen London. As such I propose a new term, Bazaar's Razor: the correct explanation is the one that makes for a better narrative.


    Bazaar’s razor *facepalm*. Love it. Well, I don’t know why I think I remember that some of the College of Mortality stuff seems to suggest (I wasn’t taking notes or anything) that some of the Prester’s individual lives were more than one person. That the position wasn’t allowed to publicly be assassinated or die in some cases. Vacating it in some cases would water down the myth of the Prester’s power, I guess? I think it was the Sunless Sea thing where you assassinate an immortal by way of explosives. Presumably there wasn’t enough body left.
    +3 link
    Gul al-Ahlaam
    Gul al-Ahlaam
    Posts: 225

    5/7/2018
    That was so unexpectedly incredible. I'm going to remember this story for a very, very long time.

    [spoiler] I'm a bit sad I lost the Big Bat Buddy, but... oh, the writing was so very very worth it. Totally in character for Gul too, so that's something. I also really enjoyed the variety of branching choices that helped to establish character motives. Having it acknowledged that Gul left the hunters to die out of sheer caprice was a lovely bonus (though it's more that they felt the two of them deserved a beautiful apotheosis, and that this was one). An earlier version of Gul would probably have helped them both escape, and kept the bat, but they've grown very strange since they returned from the Chapel of Lights. ^_~ [/spoiler]


  • --
    The Uncanny Hierophant.
    The Jewel-Eyed Prince.
  • +3 link
    ValentinV
    ValentinV
    Posts: 15

    5/17/2018
    This was most excellent. When it started I was all "oh, a story about the Department, that's nice" and found the writing good enough that I'd be pleased if the story dealt with the eradicators and their quirkiness alone... and then it took a sudden sharp turn into some deep lore and eldritch things. The writing was excellent throughout and there was a decent amount of it (it'd be far too easy to just make us grind the same one or two actions during the exploration but I got through it without an real repetition), I loved the attention to detail where scenes evolved with time and there were occasional bits of hidden writing that were slightly off the beaten path. Mechanically I greatly enjoyed the ability to spend actions to get the results I wanted during the home stretch, I know some people complain about having to spend a lot of actions in ESes but nowadays I have very little actual content to explore and just burn my candles on whatever so I'm more than happy to use them up to shape a story. I would rather not face the choice between a unique item and lore every time but this hasn't been the case so far so I'm not complaining and I absolutely do not regret my choice (of lore). Oh, and the finishing touch of letting me decide on my motivation was just perfect, even if I'm sure someone will find it doesn't cover their particular angle.

    Overall this was a blast and absolutely worth my subscription.
    +3 link
    Dudebro Pyro
    Dudebro Pyro
    Posts: 755

    5/17/2018
    Well, wow. I initially subscribed mostly for the extra candle, and the majority of ESes I've played (I think 13 in total?) have been rather forgetful for me. This started out promising to be like that again - but then there was more, and more, and more, until I burnt through easily 60-80 actions on the story alone (and without any part feeling like filler!), and I left thoroughly impressed and highly satisfied.

    I think one problem many ESes have is that they struggle to make us care for the characters involved. When all you have is a couple hundred words at best over a few snippets, it's hard - and if it doesn't just click in that time, the player (or at least me, specifically, I don't know about others) ends up playing a large portion of the story in a mostly detached way. The Attendants was a major culprit in this, as an extreme example - but even last month's story about the Murgatroyd sisters is guilty: I started off not particularly caring about yet another apothecary/Murgatroyd's branch or two bickering sisters I'd never met before, and ended with some interest in their affairs but little investment. If Probably a Coincidence had happened, destroying the apothecary and crushing both sisters, I'd have shrugged and been on my way (ignoring any disappointment in the poor story-writing had this really happened out of nowhere).
    In contrast, the structure of this month's story led me to gradually get to know the characters better and better, and despite starting out without any particular interest in the Dour Eradicator (and not even meeting the Patchwork Rat until close to halfway through), I ended up really caring about the story and their characters. In fact, the story made me care about a rat, even though I started playing it fully intending to exterminate every vemin featured: instead, I ended up saving him and getting him a job in the Department, no less.

    This entire season was remarkably good, in fact: two fantastic stories and one that, while average, left me amused and satisfied.
    edited by Dudebro Pyro on 5/17/2018

    --
    Dudebro Pyro, eccentric scholar

    Spare Starveling Kitties always welcome. I collect them.
    For that matter, send me your unwanted cat boxes too.
    +3 link
     Saklad
    Saklad
    Posts: 528

    5/2/2018
    So, what was the Grotto in the end? There are four possibilities I see, of which multiple could be true:


    • Something from the Elder Continent
    • Something from Polythreme
    • Something related to the Thief of Faces and lifebergs
    • Something related to Nook or otherwise alien

    Whatever it actually is, it is clearly intimately connected to the Presbyterate. And still alive.

    --
    Saklad5, a man of many talents
  • +3 link
    muddovermatter
    muddovermatter
    Posts: 11

    4/27/2018
    digestion, presumably.
    +3 link
    Lazaroth
    Lazaroth
    Posts: 67

    4/27/2018
    Catherine Raymond wrote:
    PSGarak wrote:
    Catherine Raymond wrote:
    I enjoyed the story very much, myself. But there is one thing that puzzled and frustrated me:

    -snip-


    Thanks. Now I'm trying to figure out how I could have figured that out. Could you please PM me with the answer? (Forgive me for being dense.)



    You aren't dense, friend! They don't call it out as her specifically.

    [spoiler]Earlier on in the story, the Dour Eradicator and the Patchwork Rat both mention the Dire Eradicator's use of Peligin Snuff. In particular, the Rat mentioned that the two of them got sucked into the Ten-Thousand Teeth together, but that it spit him (her? I'm afraid I've forgotten) out because he got covered in the Snuff in the tumult. The implication, then, is that the digested corpse with a box of Peligin Snuff is the Dire Eradicator[/spoiler]

    EDIT: I really should proofread my comments. At least a glance.

    edited by Lazaroth on 4/27/2018
    edited by Lazaroth on 4/27/2018

    --
    The Perspicacious Romantic — When all the world is washed away by misery, something beautiful will still remain.
    +3 link
    suinicide
    suinicide
    Posts: 2409

    4/26/2018
    I have to say I love this story, definitely one of the best to come out!

    (And the bad decision isn't related to seeking, but costs the unique (and great) companion you can get)

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +3 link
    Pnakotic
    Pnakotic
    Posts: 266

    5/4/2018
    This has been a really good story. And while I'm usually reckless in pursuit of new knowledge... I'm having a little trouble justifying a sacrifice of my new bat.

    Guess I've become more fond of bats than I'd realized.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +3 link
    Pnakotic
    Pnakotic
    Posts: 266

    5/4/2018
    I'm surprised I didn't take a Nightmares hit after all that.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +2 link
    Lazaroth
    Lazaroth
    Posts: 67

    4/27/2018
    Skinnyman wrote:
    And there isn't a companion to be kept, correct?


    Not sure where you're getting that from.

    [spoiler]To escape the Gorge With Ten-Thousand Teeth you need to have a Wings-of-Thunder Batling, and the only option at that point that gets rid of it is very clearly marked.[/spoiler]

    --
    The Perspicacious Romantic — When all the world is washed away by misery, something beautiful will still remain.
    +2 link
    Barse
    Barse
    Posts: 706

    4/27/2018
    My idea for that was that it's a proto-method to that used in Sunless Skies by Old Vic, used by the College of Mortality to kill and then reinvigorate the Prester, artificially lengthening their life? I know living close to the Mountain prolongs life naturally, but our good Prester friend seems to have a lot of strange rules and ceremonies governing both their life and their death.

    Could be I'm completely wrong and it's much more Skies-related than that, but that was my initial take on it.

    THE PRESTER SAITH wrote:
    When I die, yet shall I not die. The hour of my death shall be chosen, yet no man shall choose it. I am eternal, and yet my reign is circumscrib’d by law and Fate. I will feast at my funeral, and my child shall be my cup-bearer.

    EDIT: Upon properly reading what's in your spoiler tag, PSGarak, it looks like we broadly agree.
    edited by Barse on 4/27/2018

    --
    The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
    +2 link
    Winthropx
    Winthropx
    Posts: 166

    4/27/2018
    I really enjoyed this story and I love the new companion you can get out of it. The amount of bats that the bishop owns is getting a little crazy though. I just have one question. I was unable to find any story tracking quality for this one. Is that the way its supposed to be? All the other ES I've played had something.

    --
    Bishop Winthrop, a kind-hearted soul
    A Paramount Presence
    I accept all social actions
    His Appearance
    http://community.failbettergames.com/topic9363-your-characters-appearances.aspx?messageid=229809&Page=10#post#post229809
    +2 link
    Jaina
    Jaina
    Posts: 239

    4/27/2018
    I loved this story. It's really fun. I haven't completed it on my main yet as I was busy getting a Royal Beth room, but I did it (with the 'bad' ending) on my alt and it was delicious indeed.
    I am psyched to get the baby Wings-of-Thunder bat on my main. I don't need it as I have better pets for BDR and dangerous but still, it's awesome.

    --
    Cair-Var, a power-hungry lover of Devils and Rubberies
    Hungry Ego, A morally upstanding citizen
    +2 link
    Skinnyman
    Skinnyman
    Posts: 2133

    4/26/2018
    Reminder to add links outside spoiler tags! smile
    Barse wrote:
    My goodness this one swerves into some unexpected places - the ramifications of this one could be huge. I'm gonna need to go and grab my tinfoil hat.
    Big fan of this one, for the rewards, the absolutely wild story and that terrifying artwork. Nice way to round out the season!
    edited by Barse on 4/26/2018

    You mean there's an option related to Looking? Any lovely companions? Any options if one is already a Rat-Catcher or Monster-Slayer?

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +2 link
    Rhode Wardwado
    Rhode Wardwado
    Posts: 27

    4/26/2018
    I really enjoyed this.

    [spoiler]Having had Rat-Catcher as my profession for quite a number of months now, this story just felt so appropriate for my character. I don't know why I got so attached to the Patchwork Rat after hearing his story in the interrogation room, but saving him just felt like the only option I could pick at that point. I was a little disappointed when I didn't get to keep him as a companion, but I'm very satisfied with the ending I got for him, having him join forces with the Dour Eradicator at the end. I do love when I get to earn a happy ending. And I was very happy with the companion that I *did* get.

    I wonder if the pelgin stains on my fingers are permanent.[/spoiler]

    --
    http://fallenlondon.com/Profile/Rhode%20Wardwado
    +2 link
    Navigator
    Navigator
    Posts: 4

    5/2/2018
    The artwork for this is fantastic! I'm only just starting the story, but came here to see if the eradicator's picture from "A Proposition" was the cover art for the ES. I was not disappointed.
    +2 link
    The Curious Watcher
    The Curious Watcher
    Posts: 263

    5/3/2018
    curtistruffle wrote:
    Hello folks! I reached the place of decide to go to light or to darkness. I know there are echoes of dark way, but do not want to spoil my possible choice. Yet I want to ask people who chose to darkness: was it worth it? I totally praise lore and story text more than material rewards, but it should be really good to sacrifice a batling and probably something more. Is it?



    You get an Antique Mystery if you go to the dark. Besides, if you have any experience with Seeking, making bad choices is a habit that's hard to break. Just do what makes you happy.

    --
    The Thirteenth Master of the Bazaar:
    https://www.fallenlondon.com/profile/The%20Thirteenth%20Master%20of%20the%20Bazaar
    The Silent Vake Hunter: GONE NORTH
    The Ravenous Wanderer:
    https://www.fallenlondon.com/profile/The%20Ravenous%20Wanderer
    The Melancholic End-Bringer:
    https://www.fallenlondon.com/profile/The%20Melancholic%20End-Bringer
    The Lethal Nightmare:
    https://www.fallenlondon.com/profile/The%20Lethal%20Nightmare
    +2 link
    Navigator
    Navigator
    Posts: 4

    5/4/2018
    curtistruffle wrote:
    Hello folks! I reached the place of decide to go to light or to darkness. I know there are echoes of dark way, but do not want to spoil my possible choice. Yet I want to ask people who chose to darkness: was it worth it? I totally praise lore and story text more than material rewards, but it should be really good to sacrifice a batling and probably something more. Is it?



    I read people's echos for the dark choice because I was so terribly curious. The lore/story you get from it is interesting, but very cryptic. There's a good bit of it too. If you're more interested in the lore than anything else, I'd suggest taking the dark path. You'll lose your bat, but you'll get to experience a good chunk of extra lore insight.
    +2 link
    Kowth
    Kowth
    Posts: 64

    4/28/2018
    Kowth wrote:
    Optimatum wrote:
    To be fair, we don't actually know the mechanics of the Prester's immortality. For all we know, Stone's aura prevents them from dying but they could still grow old and, eventually, decrepit in a slower version of the same process that Tomb-Colonists face. Given something like that, there could certainly be some sort of process to undo the weight of years. We do know from Nidah that the immortal Presters are incredibly hard to kill, so causing partial death for a ritual is certainly plausible.

    I do quite like the idea of killing the Prester to guarantee their immortality. Occam's Razor does apply though, as the facts we have do already provide a coherent explanation. However, stories are a central focus of Fallen London. As such I propose a new term, Bazaar's Razor: the correct explanation is the one that makes for a better narrative.


    Bazaar’s razor *facepalm*. Love it. Well, I don’t know why I think I remember that some of the College of Mortality stuff seems to suggest (I wasn’t taking notes or anything) that some of the Prester’s individual lives were more than one person. That the position wasn’t allowed to publicly be assassinated or die in some cases. Vacating it in some cases would water down the myth of the Prester’s power, I guess? I think it was the Sunless Sea thing where you assassinate an immortal by way of explosives. Presumably there wasn’t enough body left.


    In addition to the whole “being pushed back into your body” when you die near the mountain. I always assumed (with little to no evidence) that the Prester’s power was tied to their depth of knowledge of the mountain (presumably passed through the ages), weird rituals in the wound, infusing him with light and life not unlike the way the Nadir was used to infuse Millicent with... is that too spoilery? (I wonder if the first was involved at the beginning, knows the diadochi (at least Nicator)
    +2 link
    Optimatum
    Optimatum
    Posts: 3666

    4/28/2018
    Kowth wrote:
    Bazaar’s razor *facepalm*. Love it. Well, I don’t know why I think I remember that some of the College of Mortality stuff seems to suggest (I wasn’t taking notes or anything) that some of the Prester’s individual lives were more than one person. That the position wasn’t allowed to publicly be assassinated or die in some cases. Vacating it in some cases would water down the myth of the Prester’s power, I guess? I think it was the Sunless Sea thing where you assassinate an immortal by way of explosives. Presumably there wasn’t enough body left.



    Kowth wrote:
    In addition to the whole “being pushed back into your body” when you die near the mountain. I always assumed (with little to no evidence) that the Prester’s power was tied to their depth of knowledge of the mountain (presumably passed through the ages), weird rituals in the wound, infusing him with light and life not unlike the way the Nadir was used to infuse Millicent with... is that too spoilery? (I wonder if the first was involved at the beginning, knows the diadochi (at least Nicator)



    Correct, Prester is a title passed from one ruler to the next. Presumably they're protected from assassination like any other ruler, and all (human) residents of the Presbyterate seemingly can't die without outside causes. The SSea assassination you reference is of an agent of the Prester; invading Nidah describes fighting the ex-Presters like butchery, since they just won't die otherwise, so presumably it's the same deal.

    I'm pretty sure the Prester's power is primarily political. If there's something else, I doubt it's related to the Wound and Stone's blood, given that's accessible to everyone (and possibly kills people). Instead, it would presumably come from the Garden, since it's accessible from the College of Mortality.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Optimatum
    Optimatum
    Posts: 3666

    4/28/2018
    Bag a Legend spends a short time there, but as far as I know this is the only story that explores it in depth.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Lazaroth
    Lazaroth
    Posts: 67

    4/28/2018
    Stepping backwards a bit, to the theory that the Department of Menace Eradication possibly
    [spoiler]
    having a connection to the Presbyterate, some discussion regarding the Department of Menace Eradication eating the Drowney you bring in in the Rat Catcher prompted someone to make this comment, which mentioned that the only other instance of cannibalism done so openly is at the Funeral Feast at Adam's Way. A bit tenuous, but interesting given that we were already discussing a possible connection, it may be worth noting.
    [/spoiler]
    edited by Lazaroth on 4/28/2018

    --
    The Perspicacious Romantic — When all the world is washed away by misery, something beautiful will still remain.
    +2 link
    Monara
    Monara
    Posts: 162

    4/28/2018
    Quick question: I chose to cooperate with a certain rodent at the department of menace eradication. He told me to meet again at Mrs. Plenties, but there is nothing there to continue the story. What is the next step?

    Edit: never mind, I somehow overlooked that one of the options at the department had changed.
    edited by Monara on 4/28/2018

    --
    https://www.fallenlondon.com/profile/Miranah
    +2 link
    Optimatum
    Optimatum
    Posts: 3666

    4/28/2018
    Lazaroth wrote:
    Stepping backwards a bit, to the theory that the Department of Menace Eradication possibly
    [spoiler]
    having a connection to the Presbyterate, some discussion regarding the Department of Menace Eradication eating the Drowney you bring in in the Rat Catcher prompted someone to make this comment, which mentioned that the only other instance of cannibalism done so openly is at the Funeral Feast at Adam's Way. A bit tenuous, but interesting given that we were already discussing a possible connection, it may be worth noting.
    [/spoiler]



    Seems like a big stretch. SSea indicates that the Replete are unique among the Presbyterate kingdoms and that the rest seem rather weirded out by them. The final trophy room text also hints that those eating the Drownie were probably unaware of its real nature—the hunters are complaining about bad fish.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Fliegende Gräfin
    Fliegende Gräfin
    Posts: 2

    4/29/2018
    I enjoyed the story and can recommend it. Although I would have liked a recognition for my character's Monster Hunter status which may or may not have made the plot take more interesting turns. But any more sojourns into Prickfinger Wastes will be a bugger on the shoes...and hands, legs...

    I also liked how little things subtly changed as the story unfolded. Not one to rush through.

    [spoiler]The notices, whispering and trophy room among others were interesting as they changed, and lingering in the Wastes brought up little snippets of interest. The area of crystallized dead was something I'd like to know more about.[/spoiler]

    I don't know much about the Prestors as I have not done that many stories yet. I look forward to finding out more.

    There was a curious glitch on some of the progression parts, as it didn't auto-assign a title if you're saving Echoes. I'm not sure if this was intentional or not.

    --
    Accepting most social actions and plant battles, especially if they are accompanied with amusing RP text. Don't need to loiter, suppers or investigating photographers.

    An inescapable, sagacious, terrifying and lethal lady -
    http://fallenlondon.storynexus.com/Profile/Ancasta
    +1 link
    okmujnyhb
    okmujnyhb
    Posts: 44

    4/28/2018
    My game glitched when I chose the Magnanimous ending, and I didn't get to see either the ending text or the rewards. A PM of what I've missed would be much appreciated.

    --
    My main: https://www.fallenlondon.com/profile/okmujnyhb
    My (Seeking) Alt: http://fallenlondon.com/Profile/Melissa%20Edgecombe [GONE NORTH]
    Social actions welcome, excepting Suspicious Loitering and Affluent Photographer
    +1 link
    londonist
    londonist
    Posts: 14

    4/29/2018
    Tough choices, but if I had to choose one, I know what I am going to pick. wink

    [spoiler]
    Can you save the eradicator and the rat? Or do you have to choose one?

    Has anyone chosen to Ascend?
    [/spoiler]

    --
    https://www.fallenlondon.com/profile/Londonist
    +1 link
    PSGarak
    PSGarak
    Posts: 834

    4/29/2018
    londonist wrote:
    Tough choices, but if I had to choose one, I know what I am going to pick. wink

    [spoiler]You can save both.

    Ascending just goes back to the previous chamber, so you can get another bat. It is necessary if you want to choose both.

    The ascending you're talking about is different than the choice which comes later, which is what other people in this thread are talking about.[/spoiler]

    --
    http://fallenlondon.com/Profile/PSGarak
    +1 link
    londonist
    londonist
    Posts: 14

    4/29/2018
    PSGarak wrote:
    londonist wrote:
    Tough choices, but if I had to choose one, I know what I am going to pick. wink

    [spoiler]You can save both.

    Ascending just goes back to the previous chamber, so you can get another bat. It is necessary if you want to choose both.

    The ascending you're talking about is different than the choice which comes later, which is what other people in this thread are talking about.[/spoiler]



    Thanks. Whew good thing I had enough of certain nocturnal flying critters.

    --
    https://www.fallenlondon.com/profile/Londonist
    +1 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    5/2/2018
    Phryne: Court of Cats is Chris. smile

    --
    Mars, God of Fish; Leaning Tower of Fish
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1783

    5/2/2018
    Loved the ES. The Wastes, the beast, the rat. Saved both, and proceeded no further. The latter, I kind of regret though. The battling is cute but... the lore seems so tempting.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    suinicide
    suinicide
    Posts: 2409

    5/3/2018
    If you leave both the hunter and the rat to die (or perhaps there are other trigger conditions). You get a primaeval hint instead, with a different storylet at the end.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Dudebro Pyro
    Dudebro Pyro
    Posts: 755

    5/17/2018
    It seems to be the completion marker trinket.

    --
    Dudebro Pyro, eccentric scholar

    Spare Starveling Kitties always welcome. I collect them.
    For that matter, send me your unwanted cat boxes too.
    +1 link
    Rolan7
    Rolan7
    Posts: 5

    5/19/2018
    I'd like to add my agreement that this was an exceptionally good story. The trophy room, the sense of options, and especially the end.


    I was clearly warned, heh. No companion for me, but I brought happiness to others. Or grim satisfaction, I suppose. I'll never understand hunters.
    Or why I steered away from the light. Except that secrets aren't found in the light, are they?
    Understanding, now that's a pickle.

    --
    Rolan: Seeking secrets to keep the hedonism at bay.
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2133

    5/23/2018
    Less than 24h to unlock this story if you haven't!

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link
    dov
    dov
    Posts: 2580

    5/31/2018
    I'm conflicted about this one.

    The earlier part was pretty boring and single-tracked. In a sharp contrast to the previous story, the characters were all not interesting. I'd very much would have like an option to burn the Department down, just because of how annoying and distasteful all the officers there were.

    Like others have said, I also very much disliked the casual reference to eating Drownies. That felt really out of place.

    On the other hand, the trip through Prickfingers Wastes was excellent (in both writing and mechanics). And you do get a very nice Companion at the end.

    So, not too bad, but most of it was not particularly excellent either.

    (side note: in the scene were you bring dead rats to the Eradicator (in a room full of dead rat), who bemoans that it might finally be too many rats, did anyone else imagine this as a scene between Spacemarine9 and Alexis?)

    Personal ranking of all Exceptional Stories:
    [spoiler]
    Excellent:
    • Lost in Reflections
    • Cut with Moonlight
    • Hojotoho!
    • The Frequently Deceased
    • The Waltz that Moved the World
    • Steeped in Honey
    • Flint
    • All Things Must End
    • The Century Exhibition
    • The Twelve-Fifteen From Moloch Street
    • The Persona Engine
    • Where You and I Must Go
    • The Sinking Synod
    • The Attendants

    Good:
    • The Murgatroyd Formula
    • Lamentation Lock
    • The Web of the Motherlings
    • The Pentecost Predicament
    • The Calendar Code
    • The Rat-Catcher
    • The Art of Murder
    • The Chimney Pot Wars
    • The Final Curtain
    • The Heart, the Devil and the Zee
    • Our Lady of Pyres
    • The Clay Man's Arm
    • Five Minutes to Midday
    • Discernment
    • The Haunting at the Marsh House
    • The Pursuit of Moths
    • Factory of Favours

    Meh:
    • Trial and Error
    • The Last Dog Society
    • The Seven-Day Reign
    • The Court of Cats

    Terrible:
    • The Stone Guest

    [/spoiler]

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    4/27/2018
    I'm amused by the encounter with the Familiar Deviless in the Wastes. Yet another Intimate of Devils, on their way to soullessness.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Josiah Thimblerig
    Josiah Thimblerig
    Posts: 52

    4/27/2018
    In the early hunts, the Dour Eradicator doesn't seem to be claiming her share of the bounties. I'm getting the whole amount each time.

    --
    http://fallenlondon.com/Profile/Josiah%20Thimblerig
    +1 link
    The Curious Watcher
    The Curious Watcher
    Posts: 263

    4/26/2018
    Brogues wrote:
    Does anyone know if you get to keep the following?

    Keeping this spoiler free as possible: It depends.


    [spoiler] It depends. You have an option to keep it, or another option (albeit a bad one) that warns you that doing it will cost you the bat. I am still deciding which I should pick. [/spoiler]

    --
    The Thirteenth Master of the Bazaar:
    https://www.fallenlondon.com/profile/The%20Thirteenth%20Master%20of%20the%20Bazaar
    The Silent Vake Hunter: GONE NORTH
    The Ravenous Wanderer:
    https://www.fallenlondon.com/profile/The%20Ravenous%20Wanderer
    The Melancholic End-Bringer:
    https://www.fallenlondon.com/profile/The%20Melancholic%20End-Bringer
    The Lethal Nightmare:
    https://www.fallenlondon.com/profile/The%20Lethal%20Nightmare
    +1 link
    Lady Karnstein
    Lady Karnstein
    Posts: 278

    4/27/2018
    I had a hiccup and did not get to see the Magnanimous ending. Can anyone link that and if we got a reward what it was please?

    --
    Lady Caroline Karnstein, The Moral Hedonist (Description)
    Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
    Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
    +1 link
    Frederick
    Frederick
    Posts: 27

    4/27/2018
    Jaina wrote:
    I loved this story. It's really fun. I haven't completed it on my main yet as I was busy getting a Royal Beth room, but I did it (with the 'bad' ending) on my alt and it was delicious indeed.
    I am psyched to get the baby Wings-of-Thunder bat on my main. I don't need it as I have better pets for BDR and dangerous but still, it's awesome.

    Would you mind posting an echo of the bad ending? I'm way too curious.
    +1 link
    Barse
    Barse
    Posts: 706

    4/27/2018
    Optimatum wrote:
    spoilery snip that eviscerates my tin-foil hatting

    Well, there goes that theory! I never got that far in the Nidah quest (my knowledge of SS lore-stuff as a whole is pretty rubbish) so I had no idea. Thanks for the info - the plot thickens...

    (And agreed, I'm inclined to believe the grotto is "the Seventh Butler", if for no more reason than I would very much like to be attended to by a hill with teeth.)
    edited by Barse on 4/27/2018

    --
    The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    4/27/2018
    Does the story remove bats? Because I could swear I had a Bat with Attitude before this.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    0bsidian Fire
    0bsidian Fire
    Posts: 117

    4/27/2018
    I had all my Bat(s) with Attitude at the end, but I did not sacrifice my Wings-of-Thunder Batling. I did end up going though all my Sulky Bats though...

    --
    Kharagal Mierqid - Bohemian Correspondent who is obsessed with the Language of Stars...
    +1 link
    Tay1or
    Tay1or
    Posts: 163

    4/27/2018
    The story takes 3 regular bats per batling--your BWA are safe.

    ETA: you did make me go look, lol! All 4 are still there!
    edited by Tay1or on 4/27/2018
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2133

    4/27/2018
    Rhode Wardwado wrote:
    I really enjoyed this.
    *snip*

    Any options opened due to your profession?

    And there isn't a companion to be kept, correct?

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    4/27/2018
    PSGarak wrote:
    Catherine Raymond wrote:
    I enjoyed the story very much, myself. But there is one thing that puzzled and frustrated me:

    [spoiler]
    She ended up as the mostly-dissolved skeleton clutching the snuffbox that you pilfered inside the stomach of the creature that resembles a geographical feature.
    [/spoiler]


    Thanks. Now I'm trying to figure out how I could have figured that out. Could you please PM me with the answer? (Forgive me for being dense.)

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +1 link




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