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For the discussion of our Sunless Skies, released January 2019.

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aegisaglow
aegisaglow
Posts: 202

4/5/2018
Hi, just offering my opinions after playing a few hours for a stream yesterday (and playing a bit more today).

1. The scout requires supplies and is very inconsistent. I would recommend changing one of those factors; either have it always reveal something (if there's a port within range, prioritizing that; if not, some other feature such as a scavenging opportunity or a spectacle), or remove the supply requirement. Alternatively, just have nearby ports "passively" revealed, or an occasional automatic scan like in Zubmariner.

2. After a certain point, enemies following you should be "leashed" and return to their point of origin.

3. Rather than automatically dying at 0 fuel, add the options from Sunless Sea: if you're near a major port, have someone haul you back. Or the chance to sacrifice supplies, or more exotic means (whatever the High Wilderness equivalent of a hydrogen scoop is, maybe). I assume this is already on the menu to be added.

4. Mark uncovered assaying/mining/etc opportunities on the map, so people can return to them when they've acquired the relevant tool.

Will probably have more later. Overall really enjoying the experience now!
edited by aegisaglow on 4/5/2018
edited by aegisaglow on 4/6/2018

--
Mx. Aglow. Glazier, hedonist, devil-teaser, Paramount Presence. Pursuing their Heart's Desire.

Ms. Lilian Leith. A lady of proper standing, which seems like an increasingly ludicrous thing to give a rat's ___ about. Known (to some) for her Light Fingers.
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Vivek Das Mohapatra
Vivek Das Mohapatra
Posts: 19

4/5/2018
I believe assaying/mining opportunities are transient so you can't return to them once you've left their sector or docked or whenever it is they reset.
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 232

4/6/2018
Hola,


Just a quick one. Thanks for the suggestions, you'll be happy to know that pretty much every single one of these are things we already have planned and some are being worked on right at this moment.


There will be a range of scouts in game eventually, some are much more adept at finding things than others, some will bring back more than one piece of information for example, some will search a wider radius - all coming soon. This ties into your fourth point. Other things will eventually be found by scouts and marked on the chart including discoveries and spectacles, not just ports. But again, it will vary with how competent the scout is. Can't give details at the moment but they are very exciting, the content around how you acquire them is ace.


Enemies. We're not done with their AI yet. One of our devs has been focusing on this aspect in the last couple of sprints actually. Eventually leashes will be applied to beasties.


I'm not sure the exact plans for your 3rd point at the moment, but it's something that we'll be looking at.
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