For the discussion of our Sunless Skies, released January 2019.
Albion Feedback Thread
 Nanako Posts: 536
4/4/2018
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A thread for many and various sorts of feedback about the new albion content. Locations, characters, music, mechanics, visuals, whatever. Ill use this thread to deposit various thoughts, hopefully others will too.
The current thing that comes to mind, is that we currently have a notable lack of portraits. There seems to be very few pictures of characters - and their faces most notably, leaving a lot to the imagination. The Mellifluous President of the Royal Society is somewhat less relateable than the Amenable Host of Magdalenes, simply due to the lack of any picture of him. Seeing what people look like is rather important i'd say.
Many more posts to come, ill be spamming this thread with my thoughts. I'm thinking it'd be better to contain it to one thread than to spill out and flood the whole forum
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Nanako Posts: 536
4/5/2018
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The new Altani Outrider is a nice ship. It's statistically superior to the pellinore/parsival/bedivere, and it is as i envisioned, a new tier of ships. This is a great design decision and i approve. However i do take one aesthetic issue with it:
Size Altani

Pellinore

The altani is a little longer, but it's of a notably slimmer build, and a significant part of its bulk is just external plating mounted on standoffs. The overall volume of this train is considerably less than the pellinore, which has a clear cargo bay mounted on the front.
And yet, the Altani has a higher base cargo capacity. This does not make sense.
I'm not asking for any redesigns, both of them are pretty fine. All i'd like is for the altani to be scaled up a bit. Increase the scale of it by 10-20%, so that it ends up with more volume than the pellinore and justifies its increased stats. For example, like the Bedivere
 The bedivere is a clearly larger engine - than either of them infact. So you guys are clearly no stranger to having ships of different sizes. Please reconsider the relation of size to stats, and scale up the altani at the least
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Nanako Posts: 536
4/8/2018
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Recieving obscure items from discoveries without any accompanying text is rather jarring. Some writing for every discovery would be nice, but i can understand not needing it when i get fuel from a floating crate. The crate contained fuel, i get it.
It's a bit wierder when i investigate an abandoned dwelling and recieve a condemned experiment. No explanation, what horrors did i witness in there? Or when i examine a floating statue and get a vision of heaven. What's so great about it, does it remind me of a fallen city? Today i found one of those statues and recieved a sky story. What story? Am i one day going to sit down infront of the fire with my grandchildren and recount
"Did i ever tell you about the time when grandma steered her ship up to a floating rock and pressed R?"
If its not fuel or supplies or gold, it needs some explanation text. and even for those text would be nice edited by Nanako on 4/8/2018
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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