 Holden Posts: 22
4/10/2018
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This Exceptional Story was quite charming, but also felt... mm... very, very brief, almost breezy. While every Exceptional Story doesn't have to have a ton of depth, high stakes, gripping story, exciting lore reveals, or cool rewards, I'm left feeling a bit high and dry that this ES didn't have -any- of those things. I met a couple of neat characters, made a few simple decisions, and came away with a bottle of Fourth City Airag, which puts me one incremental step closer to that Vial of M_st_r's Bl__d at least.
Hoping we get something really toothy to cap off the season.
-- Ophelia Caldecott is probably burgling something from your lodgings as you read this.
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+1
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 curtistruffle Posts: 139
4/12/2018
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Just finished a story, and feel quite amused with it. There were interesting choices and complicated characters within, and I encountered an interesting fragment of Neath lore (I had a theory before that Mr. Murgatroyd is a sentient business-blemmigan abomination like a rubbery enterpreneur at society party card).
[spoiler]Finked a moon-milk smuggler to constables, used Harriette's vial, gave away Tabitha to father, persuaded both to follow their aspirations. Got a couple Moves in Great Game and an Airag![/spoiler]
Especially loved a decent space for roleplay, even if most choices changed nothing.
-- Johnathan Priest(Nemesis), a Visionary Hunter of horrors both humane and eldritch. I am a Dangerous patron Jane Barlowe(Light Fingers), a Notorious Shenanigan and mediocre writer. Cardinalli Browning(Bag a Legend), a Joyful Adventuress and a fictional character, written by Jane Barlowe.
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 Shaerys Posts: 65
4/12/2018
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Optimatum wrote:
Here's two of the results for asking with the charisma tonic active. Did anyone ask about getting a job yourself? Yup, echoed here.
-- http://www.fallenlondon.com/Profile/Shaerys Courier's Footprint, pleased to offer introductory Correspondence instruction to Orphans, Urchins, Waifs, Scamps, and other Tatterdemalions.
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+2
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 Pnakotic Posts: 266
4/13/2018
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Writing was good, but the story mechanics weren't, and it's an overall experience I'd rather blot from my characters history than be stuck with. Mechanically this ranks down with Our Lady of Pyres, the (broken) Seven Day Reign, and the (also broken) Sinking Synod for stories that have most frustrated me with just getting unsatisfying grab-bag results out of what should have been very fun storylets given the interesting and engaging character writing and plot elements.
The "they will do the same/opposite of what you tell them" ending spoiler is also pretty crap, and it spoils any "roleplay" that could come out of the whole jumble by setting a very obvious way to game final results. In the end I played everything straight and now everyone can miserably scrape for a few more years hoping mushroom tycoon will remember their names again someday.
I should burn the whole damn place to the ground and sell Murgatroyd to the special constables to hang by his heels in New Newgate until lacre-day. Lord knows I have the resources... just no storylet options to anything but fumble in the dark like a blind pig.
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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+2
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 Catherine Raymond Posts: 2518
4/13/2018
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Pnakotic wrote:
Writing was good, but the story mechanics weren't, and it's an overall experience I'd rather blot from my characters history than be stuck with. Mechanically this ranks down with Our Lady of Pyres, the (broken) Seven Day Reign, and the (also broken) Sinking Synod for stories that have most frustrated me with just getting unsatisfying grab-bag results out of what should have been very fun storylets given the interesting and engaging character writing and plot elements.
The "they will do the same/opposite of what you tell them" ending spoiler is also pretty crap, and it spoils any "roleplay" that could come out of the whole jumble by setting a very obvious way to game final results. In the end I played everything straight and now everyone can miserably scrape for a few more years hoping mushroom tycoon will remember their names again someday.
I should burn the whole damn place to the ground and sell Murgatroyd to the special constables to hang by his heels in New Newgate until lacre-day. Lord knows I have the resources... just no storylet options to anything but fumble in the dark like a blind pig.
I suspect the "they will do the opposite of what you tell them"ending was implemented to avoid player complaints about not getting the result they expected from particular choices.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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+3
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 Skinnyman Posts: 2133
4/25/2018
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My usual reminder to unlock this story if you haven't already. ~26 hours left!
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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+1
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 dov Posts: 2580
5/9/2018
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Again, a bit late:
This was a lovely little story. No real high-stakes, but really well-defined and likable characters.
I liked the various options there (betray or keep each sister's trust both with each other and with their father). It was a nice touch that at the end you can use reverse psychology with the sister who *doesn't* trust you by advising her the "wrong" thing, knowing she'd do the opposite.
The one thing which I disliked was that when choosing what to do with the Moon-Milk the options were to "destroy" or "keep", but in fact choosing "keep" really means "bring it to Tabitha as she's requested, which was *not* my intention.
I also could have used a bit more text when turning in the Moon-Milk dealer to the constables.
Personal ranking of all Exceptional Stories: [spoiler] Excellent:
- Lost in Reflections
- Cut with Moonlight
- Hojotoho!
- The Frequently Deceased
- The Waltz that Moved the World
- Steeped in Honey
- Flint
- All Things Must End
- The Century Exhibition
- The Twelve-Fifteen From Moloch Street
- The Persona Engine
- Where You and I Must Go
- The Sinking Synod
- The Attendants
Good:
- The Murgatroyd Formula
- Lamentation Lock
- The Web of the Motherlings
- The Pentecost Predicament
- The Calendar Code
- The Art of Murder
- The Chimney Pot Wars
- The Final Curtain
- The Heart, the Devil and the Zee
- Our Lady of Pyres
- The Clay Man's Arm
- Five Minutes to Midday
- Discernment
- The Haunting at the Marsh House
- The Pursuit of Moths
- Factory of Favours
Meh:
- Trial and Error
- The Last Dog Society
- The Seven-Day Reign
- The Court of Cats
Terrible: [/spoiler]
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Dudebro Pyro Posts: 757
5/15/2018
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Out of curiosity, what happens if you mix the formulae? I really want to do it but everyone (including the game) keeps saying it's bad.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 suinicide Posts: 2409
5/15/2018
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Nothing will happen, but you will later call Mr Murgytroyd bald.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Dudebro Pyro Posts: 757
5/15/2018
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Oh, awesome!
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Aardvark Posts: 119
6/4/2018
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I realize my question comes a little late, but do any of you fine people know what options you have if you don't betray the sisters to one another by taking the ruthless options? Will you still be able to motivate Tabitha into leaving and Harriet to approach her father with her revelation? They seem like such nice ladies that I wouldn't want to endanger their relationship and abuse their trust...
-- Sir Reginald Monteroy, Paramount Glassman, Courier's Footprint, Poet-Laureate and Cider owner.
http://fallenlondon.com/Profile/Sir Reginald Monteroy
If you desire a sip of Hesperidean Cider, PM me in the game.
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 Dudebro Pyro Posts: 757
6/5/2018
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I'm pretty sure I kept all their secrets safe (and mixed the formulae, favouring neither) and still had the full complement of choices for both of them at the end. My memory isn't 100% crisp on this, but I'd be surprised if it was otherwise.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Plynkes Posts: 631
9/29/2019
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Sorry to drag up such an old story, but I am slowly working my way through something like a two-year backlog of exceptional stories caused by a spell in hospital and rather long period of ill-health when using the computer was difficult and very taxing for me.
Anyway, I seem to have hit an impasse in this story. I've reached a point where to proceed it seems I need to make choices that are labelled as either Austere or Ruthless. Does this mean that if I make one of these choices that I will lose points in the opposite quirk? My Hedonist and Magnanimous are very high, at levels that it was quite difficult to reach, if memory serves. No disrespect to the writer, but I have not enjoyed this story very much. I'd say I have found it boring and unengaging, and honestly I don't care about these people or what happens to them, certainly not enough to risk my hard-won quirks. Is there a way out of this story that won't affect my quirks?
As there doesn't seem to be a way to simply abandon a story so as to get rid of it I fear I am going to be stuck with it on my page, but better that than the alternative. Any advice?
I realise I am probably being a little foolish about this, but I guess this game can do that to you. All I am really asking is will these choices alter my quirks? I'd like to at least know that before deciding what to do. I will totally understand if no one can remember, this is a pretty old story.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 xKiv Posts: 846
9/29/2019
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My experience with exceptional stories is that they will murder your quirks brutally, sometimes without warning, and often it's mandatory "choice" in a place where you cannot even leave without making the choice. My notes say that one ruthless choice massacres austere, , another magnanimous, another steadfast. Austere brutalizes heartless aaand ... I didn't take the other austere choices.
-- https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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