For the discussion of our Sunless Skies, released January 2019.
Feedback Focus: Fog and Light
 FailbetterFuzz Administrator Posts: 232
2/14/2018
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Sky-Captains, I need your opinions.
Have you had time to play our latest build yet? If so I'd like to gather your thoughts on the fog and lighting we introduced.
We added the fog to address the atmosphere in the game which we felt was a bit lacking. While I won't give away any spoilers, I'm sure most of you have already guessed we also intend to use it in the future to have dreadful things sneak up on you and scare your socks off.
As I mentioned in the patch notes, adding the fog made it even harder to see what you could bump into which is one of the primary reasons we added the headlight.
- How do feel these two thing have changed the atmosphere in the game?
- Have you had any spooky encounters?
- Have you played with the debris of a wreck yet to watch all the dancing shadows?
- Is it the headlight helping you to not crash into stuff?
- Have you used the headlight to help you aim your weapons during combat, or even to dodge out of an enemies line of fire?
edited by FailbetterFuzz on 2/14/2018
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 Nanako Posts: 536
2/15/2018
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i think the fog feels a bit odd, because there's always this clear spot in the middle of it. I guess the new fog is some sort of vignette overlay? I can see why that would be useful for hiding monsters
But also, i'm kind of of the opinion that we had enough fog already. i do see lots of complaints about too many clouds. Having everything shrouded in fog constantly causes colors to be a bit washed out
The light doesn't feel like it does much to me. I'd like to see it cut through the fog better. Maybe have it decrease the opacity of fog (especially background layers) under the beam, so that things you shine the light on are more vivid and clearer?
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 John Moose Posts: 276
2/26/2018
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- How do feel these two thing have changed the atmosphere in the game?
- Have you had any spooky encounters?
- Have you played with the debris of a wreck yet to watch all the dancing shadows?
- Is it the headlight helping you to not crash into stuff?
- Have you used the headlight to help you aim your weapons during combat, or even to dodge out of an enemies line of fire?
The fog is a good addition, but I feel like we could do with less of it. Now the atmosphere feels to me less like "trains in space" and more like "trains in a gigantic cloud". I think Varying the amount of fog, like AllenY said, could be a very good solution - for example, factory areas and dark, unexplored corners having heavy fog, while others being even fog-free. I feel like this could be good for creating a contrast of shady places dangerous because of things hiding from you, and well-lit places dangerous because you have nowhere to run or hide! AAAAHHH!
Had a spooky encounter tracking down a spinster, seeing it flicker at the edge of the screen and make its scurrying sound. When I engaged it, and was soon at 1/3 health, two hostile locomotives showed up... ...And attacked it instead of me, everyone killing each other bar the final coup de grace I could deliver after watching the fight with a bag of popcorn. 10/10, would bite off more than I can chew again. The shadow play is quite gorgeous. Like has been said, the headlight is my primary means of aiming and navigating. I think it's been a great addition, and I also love the visual effect.
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