 Kylestien Posts: 749
2/9/2018
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Been wanting to get it that high for ages. Who needs Austerity?
Also, now I'm scared of accidentally bringing it down somehow. edited by Kylestien on 2/9/2018
-- I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien
Persuasive patron. You want a lesson, send me a message asking for one.
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+9
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 Skinnyman Posts: 2133
2/9/2018
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Lovely, congratulations! If you have a certain green friend you won't have any problems, but fun! But you will lose some of it! Noman and Clay Sedan's option are the ones that you may overlook. Not sure why treating clay men properly makes you less hedonist. edited by Skinnyman on 2/9/2018
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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+4
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 Kylestien Posts: 749
2/9/2018
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Skinnyman wrote:
Lovely, congratulations! If you have a certain green friend you won't have any problems, but fun! But you will lose some of it! Noman and Clay Sedan's option are the ones that you may overlook. Not sure why treating clay men properly makes you less hedonist. edited by Skinnyman on 2/9/2018
What do you mean by a green friend and some fun? I'm curious and I don't mind losing a little bit as long as I can keep it above 12 so it's not a pain to get back/I can use Typewriter. If it's a fatelocked thing though PM me. edited by Kylestien on 2/9/2018
-- I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien
Persuasive patron. You want a lesson, send me a message asking for one.
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 Skinnyman Posts: 2133
2/9/2018
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Kylestien wrote:
What do you mean by a green friend and some fun? I'm curious and I don't mind losing a little bit as long as I can keep it above 12 so it's not a pain to get back/I can use Typewriter. If it's a fatelocked thing though PM me. edited by Kylestien on 2/9/2018 I prefer this option!
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 Chrona Posts: 63
2/9/2018
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I'm surprised and impressed: I thought 10 was the highest for the quirk qualities.
-- Chrona Trigger: An academic adventurer, who is rather a large fan of masks, and is desperately curious about the many secrets of the neath. Except the one that isn't spoken of.
Arsene, Pillager of Twilight, The masked, magnanimous, and charming master thief, who will give and take as pleases him. Surprisingly steadfast for such a fickle fellow.
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 Kylestien Posts: 749
2/9/2018
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Chrona wrote:
I'm surprised and impressed: I thought 10 was the highest for the quirk qualities.
A lot of the connected items have a option between 12 and 14 to raise it. The PROBLEM is as you say barring some circumstances you can only get to 10. So you have to find a way to get to 12 before you can use them to get to 15, and if you go below 12 you got to put in all that effort again. edited by Kylestien on 2/9/2018
-- I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien
Persuasive patron. You want a lesson, send me a message asking for one.
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 PSGarak Posts: 834
2/9/2018
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Chrona wrote:
I'm surprised and impressed: I thought 10 was the highest for the quirk qualities. Nowadays, the "cap" is 15, although some old characters might have higher values from legacy content. However, raising Quirks to higher values becomes increasingly more difficult and less accessible. The major "breakpoints" are 4, 8, 10, 12, and 15. Values of 4 and 8 are common from regular play. 10 for most quirks is generally accessible to POSI characters, although you may have to be particular about which opportunity cards you play.
The ways to raise Quirks up to 12 are so few and so treasured, that many high-level players can probably recite most of them from memory. The most accessible methods can be found on the Faction items that let you raise Renown, but without exception those raise one Quirk at the cost of another. Obtaining (and maintaining) values of 15 are considered end-game achievements.
-- http://fallenlondon.com/Profile/PSGarak
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 Siankan Posts: 1048
2/9/2018
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Kylestien wrote:
A lot of the connected items have a option between 12 and 14 to raise it. The PROBLEM is as you say barring some circumstances you can only get to 10. So you have to find a way to get to 12 before you can use them to get to 15, and if you go below 12 you got to put in all that effort again. Depending on the quirk, anyway. Working on even medium-level Renown for any given faction will max out the associated quirk almost before you realize it. This can make for complicated juggling if you're trying to keep up opposed quirks for kicks, but if you're only interested in the quirks that make sense RP-wise (and your character isn't mildly schizophrenic), then it's simplicity itself. I've got 15 in three quirks, 14 in one I don't even want, and 13 in one that will be 15 once I do some work on my relatively abysmal Shadowy.
However, let me be quick to state that this does not apply to all quirks--and that, if I remember correctly, that includes Hedonist. So, getting to 15 Hedonist is a considerably more notable achievement than, say, 15 Subtle (one for which, Kylestein, you have my congratulations).
-- Prof. Sian Kan, at your service.
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 Amalgamate Posts: 435
2/10/2018
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Getting Renown: Hell also gets you Hedonist.
-- http://www.fallenlondon.com/Profile/amalgamate
Social invitations of all kinds welcome, especially games of chess and deadly sparring!
Also happy to help with nightmares, send sips of Cider, and plant battle.
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 Siankan Posts: 1048
2/10/2018
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Amalgamate wrote:
Getting Renown: Hell also gets you Hedonist. I stand corrected.
-- Prof. Sian Kan, at your service.
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 Sara Hysaro Moderator Posts: 4514
2/10/2018
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You can also sell your Momento of Passion and repeat the Empress' Court threesome as many times as you please to increase your Hedonist up to 15.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 James Sinclair Posts: 253
2/10/2018
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Sara Hysaro wrote:
You can also sell your Momento of Passion and repeat the Empress' Court threesome as many times as you please to increase your Hedonist up to 15.
Can you do this even after being Restored the Empress' Court? Uh...asking for a friend...
-- James Sinclair
Curator of the Sanguine Ribbon Society 🗡
A fully-fledged rêveur of The Night Circus.
Wines is red Spices is yellow But old Jack-of-Smiles Is a murderous fellow ☠
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 Sara Hysaro Moderator Posts: 4514
2/10/2018
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Yep!
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Manu Traveler Posts: 29
2/10/2018
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I had never paid too much attention to this, but it turns out one of my characters (A Morel) has Hedonist at 15 and Heartless at 14 (I probably should use a Bright Brass Skull to make that 15 too). Not all that surprising, considering that he is very consistent in being a self-serving b*****d.
And another of my characters (my main, Manu Traveler) has Subtle at 15 and Steadfast at 12. Not bad.
-- Manu Traveler, the inquisitive professor Red Christine, the conflicted revolutionary Tyler Glen, God's mad disciple - GONE NORTH A Morel, the unrepentant heartbreaker Omphale the Magnificent, the titanic crossdresser
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 Plynkes Posts: 631
2/10/2018
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It's odd considering how difficult it is supposed to be, but I have got four quirks to 15 without evening trying to. It just happened naturally through play. The one that I'm actually trying to get to 15 (Hedonist) is still at 13. My chosen method is kissing heads of John the Baptist. I have a cupboard full of the things keeping me awake at night with their incessant muttering. The main reason I haven't made it to 15 yet is that I have been too busy with other stuff to make all those trips to the tomb-colonies after word gets out about what I've been doing.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 Kaijyuu Posts: 1047
2/10/2018
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I got my hedonist to 15 a while back and it's now roughly 14 and a half, since a few actions have accidentally lowered it and it's a pain to get back up.
I figure 12+ is "good enough" for high end quirks since there are repeatable methods to get them back up which aren't available at 11 or less.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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 Siankan Posts: 1048
2/10/2018
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Plynkes wrote:
It's odd considering how difficult it is supposed to be, but I have got four quirks to 15 without evening trying to. It just happened naturally through play. I don't know that it is supposed to be difficult, honestly. It's a sign of a mature character, yes, and if you're aiming for eccentricity (borrowing Gonen's word), then it is indeed difficult to be Austere and Hedonist and Subtle and Forceful and Ruthless and Magnanimous all at once. However, if you are simply playing your character, then your choices will eventually be reflected in your quirks, including bringing some up to 15. Example: Prof. Kan is at 15 Subtle, 15 Steadfast, and 15 Magnanimous. This fits the character well, and he's maintained it despite Society and Tomb Colony renown lowering Subtle and Magnanimous and boosting their opposites. Why? Because other renown sources were boosting them, while my regular gameplay choices were continually tearing down Heartless and Forceful. Where I don't have regular choices tearing them down, even opposed quirks (such as his 13 Daring and 14 Melancholy) can get very high. Happening naturally through play is exactly the way I think the writers envisioned level 15 quirks occurring for most people.
-- Prof. Sian Kan, at your service.
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 Plynkes Posts: 631
2/10/2018
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Sorry, when I said it was supposed to be difficult I was using the phrase more colloquially, in the sense of "everyone says it is difficult." I wasn't commenting on Failbetter's design intentions.
I figured they wouldn't get that high accidentally, as it were, if I wasn't aiming for them; because I'd be constantly doing things that knocked them back down again. But I guess it simply turns out that my character really is very, very daring, magnanimous, steadfast and melancholy.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 Kaijyuu Posts: 1047
2/10/2018
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The favor to renown turnins give people a lot of quirks past 10. Apparently a lot of people in fallen london are hella steadfast.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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