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How to build things with StoryNexus

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Passionario
Passionario
Posts: 777

1/24/2018


SpecificAbility does not appear to be among the quality categories that can be chosen. (Yet?)

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Passionario: Profile, Story, Ending
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Passionario
Passionario
Posts: 777

7/11/2018
So I've played around yesterday with equippable Things (thank you again for fixing the bug!), and discovered some neat stuff with highly unwise uses.
Passionario wrote:


Remember this restriction? Well, it turns out that it only gets checked when you assign the bonus/penalty.


However, once it's in place, you can go ahead and change the enhanced quality to any other type!
Including a Thing.
Including a Thing that is also an item slot.
Including a Thing that is also an item slot where the enhancing Thing is equipped.
Including a Thing that is also an item slot where the enhancing Thing that provides a penalty is equipped.


("Mad Science", unknown artist, 2018.)


So what happens when we put a slot-eating item into a corresponding edible slot?

  • The item slot vanishes.
  • The item goes back to your regular inventory.
  • The item continues to provide any other bonuses/penalties it may have.
  • The item can no longer be unequipped.

From the top of my head, I can think of a few edge cases where that may be useful. Perhaps you liked the idea of Your Own Severed Head from Fallen London, or perhaps you want to have a Totalitarian Tyrant that destroys Our Elected Leader slot.

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Passionario: Profile, Story, Ending
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Skinnyman
Skinnyman
Posts: 2133

7/11/2018
This is interesting, but I want to congratulate you for constantly deleting your posts (for few months already) to stay at 777! smile

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ESs items and quality requirements sheet. Please check if there are errors or if something is missing
Achievement list if you're feeling bored!
I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
No suppers, no second chances gain and no need to cure my menaces!
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