 Passionario Posts: 777
1/24/2018
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SpecificAbility does not appear to be among the quality categories that can be chosen. (Yet?)
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 cyberpunkdreams Posts: 527
1/24/2018
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I usually ignore anything new in the back end, simply because it's unlikely to be implemented on SN's front end.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 Passionario Posts: 777
3/22/2018
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On a related note, since when did it become possible to have multiple rare success and rare default results for the same branch?
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 cyberpunkdreams Posts: 527
3/22/2018
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Unless it's changed very recently, it isn't. An interface bug lets you create more than one, but I don't think they get saved.
Passionario wrote:
On a related note, since when did it become possible to have multiple rare success and rare default results for the same branch?
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 Passionario Posts: 777
7/11/2018
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So I've played around yesterday with equippable Things (thank you again for fixing the bug!), and discovered some neat stuff with highly unwise uses. Passionario wrote:

Remember this restriction? Well, it turns out that it only gets checked when you assign the bonus/penalty.
However, once it's in place, you can go ahead and change the enhanced quality to any other type! Including a Thing. Including a Thing that is also an item slot. Including a Thing that is also an item slot where the enhancing Thing is equipped. Including a Thing that is also an item slot where the enhancing Thing that provides a penalty is equipped.
 ("Mad Science", unknown artist, 2018.)
So what happens when we put a slot-eating item into a corresponding edible slot?
- The item slot vanishes.
- The item goes back to your regular inventory.
- The item continues to provide any other bonuses/penalties it may have.
- The item can no longer be unequipped.
From the top of my head, I can think of a few edge cases where that may be useful. Perhaps you liked the idea of Your Own Severed Head from Fallen London, or perhaps you want to have a Totalitarian Tyrant that destroys Our Elected Leader slot.
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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+7
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 Skinnyman Posts: 2133
7/11/2018
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This is interesting, but I want to congratulate you for constantly deleting your posts (for few months already) to stay at 777!
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 telyni Posts: 25
7/29/2018
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Haha. That's hilarious. I've got to find a way to use that in my WIP. That's like the very definition of a classically cursed item!
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 cyberpunkdreams Posts: 527
7/29/2018
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I noticed yesterday that the long-broken deleting of branch results has been fixed. I wonder if any other bugs have been secretly bashed?
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 cyberpunkdreams Posts: 527
8/1/2018
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I've also just discovered that objectives no longer display properly. There appears to be a new way of working with them, but it doesn't work on the SN front end.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 telyni Posts: 25
8/9/2018
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I was wondering...nobody's responded to the questions I posted in a separate thread, but one of them was about objectives. I guess that's why I couldn't figure it out, if something's actually broken.
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