For the discussion of our Sunless Skies, released January 2019.
A Headlamp To Cut Through The Fog
 A Parliament of Hounds Posts: 37
1/9/2018
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Just wanted to say that while this may seem like a small thing to some, the inclusion of both fog and headlamp as revealed in the latest cast are absolutely glorious. While I do think it's a pity they won't currently be tied to stealth mechanics (or indeed any mechanics other than sight), it's still a massive step in the right direction as far as visuals and tone, as far as I'm concerned. I'm definitely looking forward to the next build update.
P.S. As a slight aside, it would be nice to be able to turn it on and off.
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 FailbetterFuzz Administrator Posts: 232
1/9/2018
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Glad to hear you're pleased with this A Parliament of Hounds it does add a lot of atmosphere doesn't it? I've only just returned from my Christmas holidays and I've not had time to watch the podcast myself yet (blush) so I'm not sure if it was mentioned but we don't currently intend to turn the light on and off. As always though we do listen to feedback and we'd like to know what everyone thinks about the light and fog in general once it's out the door.
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+1
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 Ludovide Posts: 33
1/17/2018
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Also, if only for roleplaying purposes, I'd like to be able to turn off the lamp. As far as in game mechanics, if anything, I think it should affect heat rather than terror. Heat is a new mechanic and you all should play with it as much as possible.
-- Check out my character, they're open to most social actions and I'm really into roleplaying: http://fallenlondon.storynexus.com/Profile/Ludovide
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+1
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