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January’s Exceptional Story: Lamentation Lock Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

12/28/2017
Delicious friends, the Exceptional Story for January is here!




Pursue a smuggler to Lamentation Lock, built halfway between the Neath and the Surface. Trade in brutality, disquiet and estrangement with those who fled their sins.

Lamentation Lock is the second story in the Season of Silver, and was written by Gavin Inglis. This season, experience three stories that delve into debts, obligations, and contracts gone wrong. You can begin each from the Season of Silver card.

Editing and QA: Cash DeCuir, James Chew, Olivia Wood and Caolain Porter.

Art by Paul Arendt.


EXCEPTIONAL FRIENDSHIP

In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
  • Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
  • An expanded opportunity deck: of ten cards instead of six!
  • A second candle: Twice the actions! 40 at once!
Finishing all three stories in the Season of Silver will make you eligible for an additional opportunity, to follow.

If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the current Season’s card throughout London. This will save it for you to return to another time.

edited by Absintheuse on 12/28/2017
edited by Absintheuse on 12/28/2017
+9 link
MadDwarf
MadDwarf
Posts: 6

12/28/2017
I'm somewhat sad that it only accounts for you betraying everyone, redeeming everyone or redeeming just one person. I didn't care for the Pugilist's story, and I do like fighting strong entities in the Neath, so she went down.

Apparently that means that only one other person got to go out with me, even though the text before the choice acknowledged both Ascetic Housebreaker and the Hollow-eyed Turncoat being near the exit. Ultimately I chose the Housebreaker, but I imagine my character saying: "Sorry, even though I inspired you to leave, I can't take you with me because I clobbered someone in a different ward. Bye." to the Turncoat and just running off. Very cruel and unusual punishment.

--
http://fallenlondon.storynexus.com/Profile/Roddok~Hrismar
+8 link
 Saklad
Saklad
Posts: 528

12/30/2017
Reused NPC wrote:
So Lamentation Lock. I'm curious as to what all the texts are for the Airs of Avernus (have I heard that name somewhere before? Borges, perhaps?), as well as what happens when you fight, steal from, and betray the three... er, I've forgotten their names. The zailing was a bit of an unnecessary thing, especially given that we don't zail on the way back. To be honest, the one remaining thing I have about this is whether or not we can return to Lamentation Lock later. I suspect not; the warden doesn't seem like he'd allow it, or allow us to leave if we did re-arrive. It would be nice to be able to zail back like we could zail back to Tanah-Chook, even if it's not the most profitable.

I also very much appreciate the quality "Lamentation Clock" sheerly for its punniness. But that might just be me.

Avernus is a real-world lake inside the crater of an extinct Italian volcano. It was described by Virgil and other Roman writers as the entrance to the underworld, which makes it incredibly fitting that the Cumaean Canal exits into it. Cumae was actually an ancient town there, as a matter of fact.


  • I’m pretty sure the airs of Avernus would be toxic fumes, by the way. According to Wikipedia, it got its name because any birds flying over it choked on the gases coming out of the crater.

  • edited by Saklad5 on 12/30/2017

    --
    Saklad5, a man of many talents
  • +6 link
    Reused NPC
    Reused NPC
    Posts: 259

    12/29/2017
    So Lamentation Lock. I'm curious as to what all the texts are for the Airs of Avernus (have I heard that name somewhere before? Borges, perhaps?), as well as what happens when you fight, steal from, and betray the three... er, I've forgotten their names. The zailing was a bit of an unnecessary thing, especially given that we don't zail on the way back. To be honest, the one remaining thing I have about this is whether or not we can return to Lamentation Lock later. I suspect not; the warden doesn't seem like he'd allow it, or allow us to leave if we did re-arrive. It would be nice to be able to zail back like we could zail back to Tanah-Chook, even if it's not the most profitable.

    I also very much appreciate the quality "Lamentation Clock" sheerly for its punniness. But that might just be me.

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
    +6 link
    CatLady
    CatLady
    Posts: 53

    12/31/2017
    Ah, Lamentation Lock, what a nice and cozy place. Would love to visit it for a family vacations. Not. wink

    Anyway, I really enjoyed the story, and unlike some, I was *very* glad that we had actual opportunity to sail there with our own ship (was feeling like I am actually sailing to CC in Sunless Sea), and a little disappointed that returning to London wasn't in-mechanic sailing. World seems bigger without instant-teleports.

    In any case, I was surprised that the three redeemed people actually traveled with us on our ship - I had impression, that they were aspects of our character, that would poof to nothing upon leaving Lamentation Lock.

    --
    http://fallenlondon.storynexus.com/profile/CatLady_
    +5 link
    Hattington
    Hattington
    Posts: 210

    12/28/2017
    My favorite ES of this particular series, by a long shot! It had everything I like about Fallen London: The grimdark side of Victorian London, subtle supernatural stirrings, intrigue, a rewarding feeling for completionists and a hefty dose of mystery.

    Well, except the sailing action sink on the way to the Lock itself. That was a bummer.

    As was finding out my new...friends? Apparently don't become companions. Hopefully they'll show up in the real conclusion to the Season of Silver. On that note, I never did understand what's so valuable about the coins, even back when they weren't the center of an ES. Sure they're very old and very rare, but I bet you couldn't buy the violin played by the Traitor Empress' consort for any number of Egyptian relics.



    IHNIWTR wrote:
    ok, I really really liked this story, but I've got a nit to pick:

    if the gate you embark at to enter the Lock is at water level, shouldnt the structure of the Lock also be at water level? and doesn't the water level shift in every lock to allow access to the locks next to it?

    so, how does the Lock have windows? they'd have to be cut into the gate itself, or into the stone structure attached to the gate, and thus would fill with water each time the water levels would balance up to allow ships to move to the Surface

    did I miss something here or am I just misunderstanding the engineering of fictional megastructures



  • The anthropomorphic personification of the dark abyss beneath the waves may or may not be a lonely woman who wants to abduct somebody to be her lover in an alternate, empty version of Fallen London. There are, however, definitely a number of temples dedicated to her built at depths temples should not be built at.

    So coupled with the line in contemplating in your room about whether it might be possible to ascend further in the Lock, I just put it down to Neathy water being eldritch.

    --
    The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
  • +5 link
    Mr Sables
    Mr Sables
    Posts: 597

    12/28/2017
    trajing wrote:
    Apart from that, though, I have to say that I'm liking this so far. Has anyone tried to leave early and what happened to them?



    Son of a bitch steals all currency you earned, then forces you back to regain it all.
    +4 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    12/29/2017
    Hollow-eyed Turncoat: J'accuse..!

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +4 link
    CatLady
    CatLady
    Posts: 53

    1/3/2018
    curtistruffle wrote:
    And did someone saved this amazing garland stalagmites on the back of the location?
    edited by curtistruffle on 1/2/2018


    Be my guest (of honour wink ):


    --
    http://fallenlondon.storynexus.com/profile/CatLady_
    +4 link
    Lamia Lawless
    Lamia Lawless
    Posts: 604

    1/15/2018
    I consider this story a refresher on what makes your character who they are. I thought a story built around your Quirks instead of just utilizing them for challenges was interesting.

    I was, as usual, somewhat annoyed to have the writing presume things about my character, mainly that she must have either been violent, larcenous, or duplicitous, but that in turn made me think about the overriding theme and tone of Fallen London. I thought of that memorable line that unlocks the Whisper-Locked Box in Sunless Sea. In light of that, it's fairly consistent.

    [spoiler]I found the Redemption options misleading. I'm sure the irony of redeeming criminals back to their old crimes was intentional, but I think the characterization of them as people who are set apart from others, as figures of legend who stand above the rest of the rabble because they've transcended petty crime- which is contrasted against the constant, almost mindless bustle and activity of fellow inmates who steal and gossip and lie and fight- was misleading in a way that didn't challenge my perceptions so much as show me one thing and then change it at the end. I did end up redeeming all three as a result of my misapprehension, which may be my fault for not reading between the lines, but it still managed to annoy me a little.

    I have some theories about this place so far. It seems distinctly Bazaarine in nature, for one, and I suspect that it's meant to catch people who are trying to escape the Stories and return to the Surface, including Great Game agents trying to give up spywork.

    --
    The Harmonic Hellfarer
    +4 link
    JimmyTMalice
    JimmyTMalice
    Posts: 237

    12/31/2017
    CatLady wrote:
    Anyway, I really enjoyed the story, and unlike some, I was *very* glad that we had actual opportunity to sail there with our own ship (was feeling like I am actually sailing to CC in Sunless Sea), and a little disappointed that returning to London wasn't in-mechanic sailing. World seems bigger without instant-teleports.


    I agree that travel time makes the world feel bigger, but another zee journey would just have felt like filler after all the currency-grinding and time-cycling you have to go through to get to that point.

    --
    Gideon Stormstrider, the Esoteric Gadgeteer
    Jimmy T. Malice, gone.

    A Tale of Two Suns - Meeting Your Maker - A Squid in the Polls
    +3 link
    Raihan
    Raihan
    Posts: 41

    1/1/2018
    I liked that the story itself asked the questions I had running through my head at the very end. I am hoping that they will be answered by the end of the Season.

    Any theories as to what the black shadow is, and who the Warden is? I got the impression that he was a prisoner as well, in so far as I understood how the Lock works.
    +2 link
    curtistruffle
    curtistruffle
    Posts: 139

    1/2/2018
    Great story. I loved a new location stuffed with sticky atmosphere, complicated carousels in different branches and various outcomes of relations with ring leaders. At first, I was irritated by space limitation, tying me to the Lock and cutting me off Opportunity Deck and my routine activities in London, but that was a nice experience touching my own feelings and not just my character's. That's what's I often find so fantastic about Fallen London. I loved a seafaring too just for a sake of roleplay and sense of steady travel from Sunless Sea.

    A story left a bunch of nice questions to speculate. What is a purpose of a place? Why Warden surrendered a coin to me and let me out, while I'll use it in unpredictable and possible egoistic way? What was a shadow I encountered in the beginning? And a guide to Cumaean Channel principles of work was a great discovery, I even drawn a couple of schemes trying to come in terms with physic possibility of that. And did someone saved this amazing garland stalagmites on the back of the location?
    edited by curtistruffle on 1/2/2018

    --
    Johnathan Priest(Nemesis), a Visionary Hunter of horrors both humane and eldritch.
    I am a Dangerous patron
    Jane Barlowe(Light Fingers), a Notorious Shenanigan and mediocre writer.
    Cardinalli Browning(Bag a Legend), a Joyful Adventuress and a fictional character, written by Jane Barlowe.
    +2 link
    Absintheuse
    Absintheuse
    Posts: 348

    1/24/2018
    Lamentation Lock definitely must be unlocked by players ahead of 25th January if anyone wants to save that Exceptional Story for a later date. On the 25th our February Exceptional Story: Factory of Favours will go live. Apologies for any confusion, delicious friends
    +2 link
    annalibertas
    annalibertas
    Posts: 161

    2/5/2018
    Meradine Heidenreich wrote:
    There is a flaw here, I believe. I opted to fight and defeat the Pugilist, which gave the message: [spoiler]You have defeated the leader of Violent Ward. This will not help you leave Lamentation Lock unless you also defeat the leaders of Thieves' Ward and Traitors' Ward.[/spoiler]

    At that point, I was disappointed, because the information came too late to be helpful and would have changed my decision if it had been available.

    I understood it to mean I no longer had the option to redeem either of the other characters. However, that did not prove to be the case, and I redeemed both.

    Now that I find myself on the point of leaving, the above warning proves to be inaccurate in another way. I certainly can leave without defeating the other two, though I no longer have the option to either take all three or leave alone.
    edited by Meradine Heidenreich on 2/4/2018

    Defeating The Pugilist wont help you leave unless you defeat all three, the message is perfectly accurate. The assumption you made that it would hinder you leaving wasn't stated anywhere in the message

    It perhaps could have been worded better, but it's not actually wrong

    --
    https://www.fallenlondon.com/profile/Anna%20Libertas
    Accepting all social actions & boxed cats

    https://www.fallenlondon.com/profile/Julliah%20Randolph
    Alt, will accept all social actions whenever I log on
    +2 link
    Dudebro Pyro
    Dudebro Pyro
    Posts: 755

    5/7/2018
    rahv7 wrote:
    Some clarification:

    You can betray or redeem each of the ringleaders. Betraying them means you won't be able to take them with you when you leave. If you redeem them, all options remain open.



    That's not entirely true; you can't leave alone if you've redeemed anyone. (Which is what I was planning to do, but the darn thief wouldn't be gotten rid of after having been inspired).

    --
    Dudebro Pyro, eccentric scholar

    Spare Starveling Kitties always welcome. I collect them.
    For that matter, send me your unwanted cat boxes too.
    +2 link
    James Sinclair
    James Sinclair
    Posts: 253

    12/31/2017
    Just finished this ES today and am now safely ensconced and warm back in London. This one was fantastic, and I enjoyed it a great deal. It had one of my very favourite ES things: a new area to explore at my leisure, filled with interesting characters. I particularly liked the various descriptions for the 'Airs of Avernus', and how we could learn more about the three ringleaders before confronting or redeeming them. It made them more fleshed-out as characters. In the end I chose to redeem all three; after all, it is the Christmas season.

    Thanks to Gavin and the others for all of their hard work on Lamentation Lock!

    --
    James Sinclair

    Curator of the Sanguine Ribbon Society 🗡

    A fully-fledged rêveur of The Night Circus.

    Wines is red
    Spices is yellow
    But old Jack-of-Smiles
    Is a murderous fellow
    +2 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1783

    1/15/2018
    Wonderful theory.
    As for the writing assuming such things about our characters... more or less we have to be violent, larcenous and duplicitous to get through the initial stories, even if we make the most moral choices further down the line in places like the University or the Velocipede squad. I chose to see the story as an explanation of this paradox: Jolanda did a lot of unsavoury things at the beginning (who hasn't done a heist?) and this story was her chance to redeem herself and be the moral person she strives to be now.
    edited by Jolanda Swan on 1/15/2018

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +2 link
    maleclypse
    maleclypse
    Posts: 259

    1/17/2018
    I loved the artwork and would love to see the Cumaen Canal as a great game oriented area that can be reached by Zee. Like Apis Meet.

    --
    Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.

    http://fallenlondon.storynexus.com/Profile/Maleclypse
    +2 link
    Tystefy
    Tystefy
    Posts: 450

    12/29/2017
    The fact that I had monstrously-high stats compelled me to 'beat' all three of the leader characters. At that time, I felt like redeeming all of them was 'the easy way out'.

    Then, as I was walking out the door... alone... I remembered all the amazing rumors I heard about each of them.

    Oof. What a folly of mine.

    I miss them already.

    --
    Will sometimes return to post absurdity.
    +2 link
    Blaine Davidson
    Blaine Davidson
    Posts: 388

    12/29/2017
    I rather enjoyed this story, but if there's one thing I really want it's to convert my excess research to a weapon.

    If a madman in a jail cell is allowed to turn notes into a bludgeon, so should I.

    --
    Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
    +2 link
    Mr Sables
    Mr Sables
    Posts: 597

    12/28/2017
    Absolutely amazing art. I can't praise it enough.

    The artificial action sink of forced zailing annoyed me no end.

    I can't really comment too much on the story, just as I'm mainly skimming just as I didn't want to waste the last few days of my EF, but - that being said - the writing seems good and I think I'd very much enjoy it were I still invested in the game. The premise is unique and seems like it could bring some new lore or at least explore some new interesting aspects of the game.

    Liking the mechanics so far, too; the currency to unlock the gate is quirky and fun, while being different enough to separate it from the other stories so far.

    Good story, but got to admit it's not grabbing my attention, but that also may just be unrelated to the story itself and more my having moved away from the game.

    Edit: Okay, the mechanics are really irking me now . . . seems like I have to play a full 'night' to make real progress, while earning currency during that 'day' to play the night option, but with three wards and seemingly two options per 'day' -? This could take forever and seems forced. If the 'redeem' or 'challenge' isn't necessary to get back to London and end the story, maybe three 'nights', but still seems extremely repetitive.

    Second Edit: Apparently the game resets your day when you leave the area, now knowing this - which the game currently doesn't make clear or warn you about - I was able to progress at an appropriate speed. I can say that - were this more properly labelled - the mechanics remain absolutely fantastic and it's great fun . . . just a bloody shame that I had to spend a day running in circles achieving nothing first.



    edited by Robin Alexander on 12/29/2017
    +2 link
    MadDwarf
    MadDwarf
    Posts: 6

    12/29/2017
    Purvis wrote:
    MadDwarf wrote:
    Purvis wrote:
    Does someone have a record of what happens when you challenge and beat the pugilist? FL lagged out while trying to load the results, and when I refreshed I was booted back to the violence ward page and missed it entirely.

    http://fallenlondon.storynexus.com/Profile/Roddok%20Hrismar?fromEchoId=13293568

    Thank you so much! Do you get anything interesting for it?


    I don't believe so. At least nothing so interesting that it would make me remember it. Definitely no unique or expensive items. The Pugilist quality just gets updated to 10. Although the combat description is very nice.

    --
    http://fallenlondon.storynexus.com/Profile/Roddok~Hrismar
    +2 link
    suinicide
    suinicide
    Posts: 2409

    12/29/2017
    Yes, it has the same picture as a venom ruby.
    edited by suinicide on 12/29/2017

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +2 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    12/29/2017
    The Curious Watcher wrote:
    Jolanda Swan wrote:
    Love it so far, though the sailing action sink in the beginning was way too much; it broke the immersion and added nothing. Once I reached the Lock, I was hooked though, the writing was beautiful and atmospheric. I am now in the final decision, and I have to ask: did anyone reach progress 10 in everyone, so they would leave alone? It looks like something that would take a week.

    http://fallenlondon.storynexus.com/Profile/Den%20Blackwell?fromEchoId=13295011


    It's been a wild ride visiting the Lamentation Lock, to see a den of criminals somewhere besides London and New Newgate. The ringleaders of each ward were definitely something to behold given that each seem to voluntarily turn themselves in despite the success they have in their various trades. I originally thought that the task would be a competition for the coin, but it is just...given to you. I would have appreciated a Persuasive ward and a little bit more insight into the Warden, but it is still an interesting ride.


    On the same subject, I am also curious about the other endings, in which you actually decide to befriend these individuals instead of defeating them, since it seems to be the more moral option (I couldn't myself from challenging them to various match-ups).


    You can read the entries in my journal (cathyr1935) for that is what I chose; to redeem all of them and bring them back home to the Neath with me.

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +2 link
    Hubris Glamore
    Hubris Glamore
    Posts: 49

    12/29/2017
    Amusingly given the premise, I am waiting on support to allow me to continue as a hiccup on the app rendered me to a no stories available page within the building. I am now quite literally unable to leave.

    --
    Hubris Glamore is an ambitious gentleman with entirely more schemes than is healthy.

    Happy to entertain all manner of interactions and has a fondness for roleplaying.

    http://fallenlondon.storynexus.com/Profile/Hubris%20Glamore
    +1 link
    Omega8520
    Omega8520
    Posts: 102

    12/28/2017
    I liked this ES. I felt the actual ending was a little weak, and I think it could have done with a Persuasive Wing, but the overall story was really fun. Does leave me with more questions than answers, though.

    --
    http://fallenlondon.storynexus.com/Profile/Omega8520
    A Correspondent of measure and restraint, not-withstanding a tendancy to rush into things.

    http://fallenlondon.storynexus.com/Profile/Menacing%20Seeker
    Northwards with Noman. At least they'll have company.
    +1 link
    Jules Asimov
    Jules Asimov
    Posts: 95

    12/28/2017
    So, at the end you get the coin. (This isn't a spoiler. It's what the current season is about, and you go off looking for it in the first place.)
    I don't recall getting a coin for November though. Or was that just me?

    --
    https://www.fallenlondon.com/profile/Jules%20Asimov
    +1 link
    suinicide
    suinicide
    Posts: 2409

    12/28/2017
    I don't think we got a coin last month. We got a locket instead.
    edited by suinicide on 12/28/2017

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Pnakotic
    Pnakotic
    Posts: 266

    12/29/2017
    Mmmm stalactite background...

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    12/29/2017
    There's a second storylet in "the season of silver".

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    IgnatuStone
    IgnatuStone
    Posts: 208

    12/29/2017
    So I saved one, and betrayed another to see both texts only to find myself locked out of both completionist endings. Either some way to put in work and undo your choices or a clear warning of this would have been nice.

    --
    http://fallenlondon.storynexus.com/Profile/Ignatus~Stone
    +1 link
     Saklad
    Saklad
    Posts: 528

    12/30/2017
    Jolanda Swan wrote:
    Thanks for the answer! I guess beating/challenging them sets the quality to ten then. I went for the 'redeem them all' option, which was a very Fallen London thing to do - it seemed compassionate, but does London really need three more crooks running around? It was a twisted feeling, showcasing how morality is different in the Neath without shoving me into a ham-fisted dilemma.

    They want to become a spy, Constable, or Revolutionary. I’m not exactly thrilled about that last career path, but they’re certainly not going to be common criminals.


  • --
    Saklad5, a man of many talents
  • +1 link
    Shadowcthuhlu
    Shadowcthuhlu
    Posts: 1557

    12/31/2017
    I redeemed all three, which I was glad about. The line about "murder, betrayal, and theft" are all aspects of what you do was too fitting for my "foreign office clerk."

    --
    https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
    +1 link
     Saklad
    Saklad
    Posts: 528

    12/30/2017
    I’m surprised this ended up being a literal coin, rather than a metaphorical one.

    --
    Saklad5, a man of many talents
    +1 link
    Scienceandponies
    Scienceandponies
    Posts: 247

    12/30/2017
    Redeemed everyone and am ready to attempt to leave, but should I cash out my various currencies first? Is there something to spend them on on the way out the door, or do they all just get zeroed?
    +1 link
    suinicide
    suinicide
    Posts: 2409

    12/30/2017
    They all get zeroed.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    genesis
    genesis
    Posts: 924

    1/23/2018
    Unless I missed something, this is the first time you can obtain tragedy proceedings without actually getting an excerpt from said proceedings. Somewhat disappointed by that - all the previous sources of tragedy proceedings have been sources of some awesome lore

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +1 link
    curtistruffle
    curtistruffle
    Posts: 139

    1/3/2018
    CatLady wrote:
    curtistruffle wrote:
    And did someone saved this amazing garland stalagmites on the back of the location?
    edited by curtistruffle on 1/2/2018


    Be my guest (of honour wink ):



    Cheers!

    --
    Johnathan Priest(Nemesis), a Visionary Hunter of horrors both humane and eldritch.
    I am a Dangerous patron
    Jane Barlowe(Light Fingers), a Notorious Shenanigan and mediocre writer.
    Cardinalli Browning(Bag a Legend), a Joyful Adventuress and a fictional character, written by Jane Barlowe.
    +1 link
    colinsapherson
    colinsapherson
    Posts: 191

    1/4/2018
    Sir Frederick wrote:
    Hollow-eyed Turncoat: J'accuse..!


    Ah, thank goodness I wasn't the only one to recognise the reference to the Dreyfuss Affair!

    --
    http://fallenlondon.storynexus.com/Profile/Colin%20Sapherson%2c%20Lord%20President%20of%20the%20Council
    Available for Knife & Candle Moon League matches, Tournaments of lilies and other social actions (including boxed cats and photographers).
    http://fallenlondon.storynexus.com/Profile/Strangewheys~Wandering
    http://fallenlondon.storynexus.com/Profile/RUSKIN~WARE
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1783

    1/11/2018
    You can also play the Marriage of Feducci, and allow the marriage to happen, for a very steady source of romantic notions.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    Dudebro Pyro
    Dudebro Pyro
    Posts: 755

    5/8/2018
    Nope, redeeming each sets that wing's quality to 3, while betraying them sets it to 10. You need exactly 3 to leave with one (and 3 on all three to leave with everyone, naturally), but 10 on all three to leave alone.
    I'm slightly disappointed - the text at the end suggests there isn't any particular obstacle to leaving once you've "found yourself" or something, so in theory anyone you've redeemed should have no trouble leaving by themselves if you ditch them.

    --
    Dudebro Pyro, eccentric scholar

    Spare Starveling Kitties always welcome. I collect them.
    For that matter, send me your unwanted cat boxes too.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    5/7/2018
    ...I'm not sure if that's a graphical glitch, or some sort of code, or what, but I'll PM them to you.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    5/7/2018
    PM sent.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Meradine Heidenreich
    Meradine Heidenreich
    Posts: 468

    2/4/2018
    There is a flaw here, I believe. I opted to fight and defeat the Pugilist, which gave the message: [spoiler]You have defeated the leader of Violent Ward. This will not help you leave Lamentation Lock unless you also defeat the leaders of Thieves' Ward and Traitors' Ward.[/spoiler]

    At that point, I was disappointed, because the information came too late to be helpful and would have changed my decision if it had been available.

    I understood it to mean I no longer had the option to redeem either of the other characters. However, that did not prove to be the case, and I redeemed both.

    Now that I find myself on the point of leaving, the above warning proves to be inaccurate in another way. I certainly can leave without defeating the other two, though I no longer have the option to either take all three or leave alone.
    edited by Meradine Heidenreich on 2/4/2018

    --
    https://www.fallenlondon.com/profile/Meradine%20Heidenreich

    The Starveling kit
    Gobbled up the bit
    of cheese on my tray ..
    "O Weh!"

    No plant battles, please.
    +1 link




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