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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

10/26/2017
Hello Sky-Captains,


I'm just wondering if any of you have had time to check out the Character Creation feature since we updated yesterday? If so what do you think so far?

I appreciate that it's not complete, there are more Origins to come further down the line, and more Ambitions too (there's only one at the moment). And of course we'll be adding additional options to the profile editor, but with that in mind what do you think of what is in place so far? Does it make sense to you? How user friendly did you find it? Is there enough information? Is there too much information?


And importantly, what other options would you like to see in the avatar creator? More varied hats? A more distinct range of noses? Are there any characteristics you feel are underrepresented?

Looking forward to hearing your thoughts.
edited by FailbetterFuzz on 11/7/2017
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MidnightVoyager
MidnightVoyager
Posts: 822

10/31/2017
I've got to say, to be very specific, all of the noses strike me as large except the last one. Most of them protrude QUITE a bit. Consider my portrait here. The face is from one of the game cameos, just a scar added on. All the noses in the game are much bigger than mine. The romanysml.png portrait is another example of a nose that's smaller than yours. Also nothing like a Roman nose exists. They're all very far forward, none of them just vertically long. That seems to be the problem I'm seeing, they're all very far forward.

Dainty-features silhouettes are difficult to impossible, mostly centered around the nose.

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

11/7/2017
Excellent, excellent, thank you all.

Nicole Charade wrote:

I really like being able to choose my background, then refine it further, but was wondering if you'd consider adding Ringbreaker to the Urchin background or Mycologene School to the poet?



I can make no promises, but you do have my word that I will pass this onto our writing team. It's likely our Narrative Director has got his plans set for the Origins/Histories, but I shall most definitely mention this to him.
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Estelle Knoht
Estelle Knoht
Posts: 1751

11/12/2017
John Moose wrote:

Bigger: it's very cumbersome to have to select the portrait choices from the list by scrolling and clicking. Left and right arrows for scrolling through the options would be much faster, especially since character creation is a thing I'll easily spend ages on fiddling with the smallest detail.


Màiread wrote:
This may be too much work, but I think it would also be easier to remember which face part is which (& quite flavourful!) if the various options had names rather than numbers. There's something charming about the idea of choosing 'The Charleston' or 'The Winsome Derringer' rather than 'Nose 7.'


Mostly agreeing with these, although I'd prefer horizontal rows of thumbnails for the character options - something like this, perhaps?


--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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Màiread
Màiread
Posts: 385

10/26/2017
I've been waiting for this update to start playing!

So far the character creation process seems fairly intuitive - the UI is pretty good, clean and logical, although I do agree that clickable arrows & using the arrow keys would be less fiddly. This may be too much work, but I think it would also be easier to remember which face part is which (& quite flavourful!) if the various options had names rather than numbers. There's something charming about the idea of choosing 'The Charleston' or 'The Winsome Derringer' rather than 'Nose 7.'

--
Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
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John Moose
John Moose
Posts: 276

10/26/2017
It seems really cool so far, and straightforward enough. I'm very happy with the portrait options, it'll take me a while before I'll run out of new ideas to try.

Two things that bothered me, one bigger and one minor:

Bigger: it's very cumbersome to have to select the portrait choices from the list by scrolling and clicking. Left and right arrows for scrolling through the options would be much faster, especially since character creation is a thing I'll easily spend ages on fiddling with the smallest detail.

Smaller thing: clicking on random name also changes the title, which while not really a problem, feels a bit unnecessary.
edited by John Moose on 10/26/2017
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Jimmius
Jimmius
Posts: 31

10/27/2017
I like it, but I'd rather the options had clearer names. Clicking through 10+ "chin" options is a bit long, if they were named something clearer like "short beard 1", "double chin" etc. that would make the process a lot easier.

Also, and this might seem like a no brainer: MORE OPTIONS XD. I usually spend an inordinate amount of time in character creators trying to get the "perfect" one, and it doesn't really feel like there's a large enough range at the moment.

Still enough for me to create Quentin Valentine, Veteran Tackity Scout with terrible fashion sense and bad facial hair looking to make their fortune and avoid being shot at for once.

UPDATE: Quentin Valentine just got murdered by a weird space wizard.
edited by Jimmius on 10/28/2017
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DemiserofD
DemiserofD
Posts: 5

10/30/2017
My only critique is that it's quite difficult to make a feminine character. For example, the options you have for chins are either really strong, masculine chins(not feminine), jowly(not particularly feminine), or bearded(well, not necessarily unfeminine, but...). I think there's maybe one chin that could actually qualify, but it's more androgynous than anything.

It would be nice to have a few obviously feminine traits to play with. It's not impossible to make a female character right now, but making a male character is far easier.

I rather like the special options, on the flipside. The clay man is especially nice.
edited by DemiserofD on 10/30/2017
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illuminati swag (Benthic)
illuminati swag (Benthic)
Posts: 137

11/5/2017
Most of my thoughts on this were the points others stated above, but one thing that nobody else seems to have mentioned: can we get a Rubbery option? We can be clay as it is, so I would love to have an option to be rubber as well. (I am assuming that an option to make your captain a fluke is entirely off the table. If that assumption is correct, it is an understandable if disappointing design decision; if not, then, well.)
+3 link
Diptych
Diptych
Administrator
Posts: 3416

10/31/2017
DemiserofD wrote:
It would be nice to have a few obviously feminine traits to play with. It's not impossible to make a female character right now, but making a male character is far easier.


I had a crack at making different kind of feminine physiognomies... here's the first three I formulated.



This is the Lady Lutèce. She enjoys romance novels and winter sports - particularly the ones involving rifles.



This is Lieutenant Sanders, Gunnery-Conductor of the locomotive Applebaum.



This is Clever Susan. She always got away before the police arrived.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

10/31/2017
Sir Frederick, you've absolutely made my day ❤️
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Diptych
Diptych
Administrator
Posts: 3416

10/31/2017
The special costumes are options in one of the categories - Outfits, from memory, but I don't have the game in front of me to check. They're at the bottom of the list. As you noticed, they override all other customisation options. It's a little odd, but not uncommon in character creation systems to have options that fill multiple slots, so to speak - like putting on a floor-length gown overriding your choices of shirtwaists, skirts and walking-coats.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

12/14/2017
Thanks for the continued feedback on character creation everyone. We've noted the lot and will get to work on more attributes in a future sprint. as well as making the UI more user friendly.
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MidnightVoyager
MidnightVoyager
Posts: 822

11/5/2017
illuminati swag (Benthic) wrote:
Most of my thoughts on this were the points others stated above, but one thing that nobody else seems to have mentioned: can we get a Rubbery option? We can be clay as it is, so I would love to have an option to be rubber as well. (I am assuming that an option to make your captain a fluke is entirely off the table. If that assumption is correct, it is an understandable if disappointing design decision; if not, then, well.)


Oh, no, I like this idea! Or how about at least rubbery bits? Like the bits you can pick up in Flute Street.

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
+2 link
illuminati swag (Benthic)
illuminati swag (Benthic)
Posts: 137

11/5/2017
MidnightVoyager wrote:
illuminati swag (Benthic) wrote:
Most of my thoughts on this were the points others stated above, but one thing that nobody else seems to have mentioned: can we get a Rubbery option? We can be clay as it is, so I would love to have an option to be rubber as well. (I am assuming that an option to make your captain a fluke is entirely off the table. If that assumption is correct, it is an understandable if disappointing design decision; if not, then, well.)


Oh, no, I like this idea! Or how about at least rubbery bits? Like the bits you can pick up in Flute Street.

I was thinking of this as being one of the Outfits that takes up the whole character, but a peculiar personal enhancement as an option compatible with wearing some semblance of normal clothes is also a good idea!
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

10/27/2017
Excellent! Keep it coming folks.
+2 link
FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

10/26/2017
Both excellent point, thank you John Moose!
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Waterpls
Waterpls
Posts: 256

10/26/2017
1. It would be nice to know exactly how much stats backgrounds give.
2. There is no way to quit Character Creation Screen, other than to proceed to the end. It would be nice if "Back" button on the first stage returns you to Main Menu.

--
Long grinds: Heptagoat 1/7; Cider Done; Correspondence 21/21; Paramount 4/4.
+1 link
FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

10/30/2017
Jimmius, I'm sorry to hear about the demise of Quentin Valentine. Still,dying to a weird space wizard sounds like a good way to go.


We'll definitely be adding more options to the avatar creator so if there are particular things you'd like to see, please let us know everyone.


@DemiserofD, thanks for that, it's very helpful and the feedback will be passed onto our art team so they have guidance when they come to create additional assets in the future.


Does anyone else have thoughts on the kinds of options they'd like to see on the avatar creator?


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Jimmius
Jimmius
Posts: 31

10/30/2017
I rather like the Merciless Modiste's hat from Sunless Sea. It seems like the least practical hat for a Space Train Captain to wear, and therefore would be perfect for Sunless Skies.
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

10/31/2017
👍
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Nicole Charade
Nicole Charade
Posts: 29

11/7/2017
I'd also like some more feminine options.

I really like being able to choose my background, then refine it further, but was wondering if you'd consider adding Ringbreaker to the Urchin background or Mycologene School to the poet?

--
http://fallenlondon.storynexus.com/Profile/NicoleSPACESYMBOLCharade
Professor Nicole Charde, at your service. Correspondent, lady of adventure and professional solver of problems. Always happy to exchange research, give lectures on the correspondence and help with reducing Suspicion
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MightyPirate
MightyPirate
Posts: 3

11/7/2017
I will echo everything else that's been said so far. Being able to click left and right (or use arrow keys) to cycle options would be swell. More options in general would also be peachy, including more feminine options.

In particular, I'd like to see a few more hats. The ones that are there are excellent, but I'm missing a grand be-feathered spectacle like Barbossa's hat from Pirates of the Caribbean. And perhaps something like an aviator's cap, with goggles up or down?
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Jonquil
Jonquil
Posts: 36

1/18/2018
I'm very frustrated by having to pick "option 1" without knowing what it looks like. By the time I've opened "option 5" I have completely forgotten what nose shape was associated with the label "option 1".

Most games allow me to scroll through a list of visible changes, and quickly apply each to see a preview. This works much better as a way of letting the user understand what they're getting. Even a quick icon next to "option 1" showing the rough shape of the nose or whatever would help. Another solution would be to say "snub nose", "majestic nose", "eagle nose". Please, anything more informative than "option 1"!

--
http://fallenlondon.storynexus.com/Profile/JonquilS
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Jonquil
Jonquil
Posts: 36

1/20/2018
I talked to my son about my character complaint, and he said that my complaint is because often I play doll games and simulation games. In The Sims or Stardew Valley, you're always given thumbnails. In shooters, you may not be.
edited by Jonquil on 1/20/2018

--
http://fallenlondon.storynexus.com/Profile/JonquilS
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 230

1/24/2018
Thanks to everyone who has contributed to this. I'm going to unstick this thread now as I think on the whole it's clear everyone is happy with character creation, you just want to see loads more profile options, more origins/histories (and the choices have more impact in game, which they will), more clarity on the complete overrides and a more user friendly UI. Oh and hats! Everyone loves hats!


I think we'll be working on these aspects of character creation much closer to launch but there will definitely be more origins and profile options, including more feminine features and I'm pleased to confirm, turbans, to represent members of our Sikh community too.
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bringroflight
bringroflight
Posts: 1

11/12/2017
I like the different options available both in terms of the story and also the stat boosts. More options (for the character backgrounds) in general seems like a nice idea but it could get too cumbersome. In terms of the portrait/names, i agree with others that there should be a way to click through rather than scroll. I didnt even realize there were more than 6 options at first.

BTW the hat with all the tentacles is my favorite. I dont think I'm going to ever choose a different one over it.
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Fenrir
Fenrir
Posts: 1

11/27/2017
I love the artwork and the swapping silhouette idea for your portrait. But triggering the dropdown, then selecting and item, to view a haircut or chin, then doing it again when it isn't the one you remembered will get tedious. If you could just tab though the facial features/clothes, then use the left/right keys to cycle through the different options it would be much smoother.
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John Moose
John Moose
Posts: 276

10/31/2017
I'll join my voice to the chorus asking for more feminine options for features - I'm finding it currently rather hard to create a face that isn't either blatantly masculine, or at best ambiguous. Some very small noses and chins maybe to add some variation? Although it might be that a lot of the apparent femininity of some FL portraits comes from things like size of head relative to shoulders and such, so I might just have a skewed measuring stick for this.

edit:// Well now isn't this a nice big foot in my mouth. Still, my request remains.


edited by John Moose on 10/31/2017
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