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Seven Treacheries Messages in this topic - RSS

Aro Saren
Aro Saren
Posts: 123

10/22/2017
We are told, that there are 7 Treacheries in the Neath, which are another name for the weirdness that's going on down here. But do we know, what are these Treacheries and how do they manifest?

I can only remember Treachery of Clocks - time in the Neath is uncertain and can sometimes betray you, which makes keeping track of stories interrelation very hard and can sometimes cause one event to occur several times. It's also associated with irrigo - seems like Neath itself often forgets timeline, which jumbles individual events.

What else do we know?

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https://www.fallenlondon.com/profile/Andre%20Alexin
Will accept only something interesting.
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phryne
phryne
Posts: 1351

10/22/2017
"Clocks, Maps, Breath, Glass – and the three beyond. This is what protects the Courier and its toadies."

http://fallenlondon.storynexus.com/Profile/Sir%20Joseph%20Marlen?fromEchoId=11578381


I think Alexis once mentioned the Treacheries of Sand somewhere, but that might be unrelated (or it could be a metaphor for both Clocks and Glass).
edited by phryne on 10/22/2017

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Exceptional Stories, sorted by Season and by writerFavours & Renown Guide
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TheFungalOne
TheFungalOne
Posts: 18

10/22/2017
Based on my limited understanding of the FL world, I'd guess:

The Treachery of Maps is why islands and things shift around (as seen in Sunless Sea) and why the layout of London shifted when it came to the Neath.

The Treachery of Breath is something to do with the restricted ability to die in the Neath? That must be one of the Treacheries, right?

The Treachery of Glass must have something to do with dreams and the proximity of the Neath to Parabola.

Am I on the right lines?

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The Fungal One
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Reused NPC
Reused NPC
Posts: 259

10/22/2017
It seems to me that the Treacheries are generally inconsistencies with the laws of reality (and the Sun), soo...

Could one of them perhaps be related to the rather talkative nature of animals? Such as rats, cats, bats, and such?

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ReusedNPC, a d__ned lunatic.

Edmund Viric, a rather dreamy sort.

"I won't stay long, I shan't stay long! Tell me a secret."
--the Baldomerian
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