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FLR: The Cheery Man and The Last Constable Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

10/18/2017
Players may now continue the tragedy of the Cheery Man and the Last Constable!

Those up-to-date with the story may continue via the 'A Message from an Old Acquaintance' card, which will appear in your deck. Those wishing to start the tale can study secrets in Ladybones Road or visit the Medusa’s Head in Watchmaker’s Hill.

As these are exciting times with some well-loved characters, we'd like to give a friendly reminder to use the appropriate spoiler tags, thank you.
--------------------------------------------------------------
Update 19 October 2017

Hello, we've been taking on board the feedback from players and are expecting to make changes tomorrow, for both future players and those who've completed the story already.

For now, we've blocked off sections to halt anyone else from going through pieces of the story we'll be adjusting. Thank you for your feedback and for your patience.

edited by Absintheuse on 10/19/2017
edited by Absintheuse on 10/19/2017
+11 link
Flyte
Flyte
Administrator
Posts: 671

10/20/2017
Thank you for the feedback on this story. We've talked it over, and agree the way it's currently implemented is problematic. We'll be making several changes to it today, of which the two most important are as follows:
  1. If you don't devil the tankards, your preferred character will now have even odds of surviving. Previously they were quite a bit more likely to die than their opponent, which wasn't intended, and wasn't fair.
  2. If you do devil the tankards, your preferred character will be guaranteed to survive, rather than just having somewhat improved odds. (They will still not be pleased about it, though.)
If you've completed the story already and were adversely affected by the unequal odds of survival, we'd be happy to reset your progress to immediately before the Constable and Cheery Man go to the Medusa's Head. Just drop an email to support@failbettergames.com by next Friday (27th October), letting us know your character's name.

If you've completed the story already and lost a companion from the Feast of the Rose because of it, we'll return them and reset your progress automatically (unless we hear otherwise from you beforehand). As a general principle, we don't want players to have to place a companion they've spent Fate on in jeopardy in order to reach the resolution of a story.
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Passionario
Passionario
Posts: 777

10/20/2017
There should be a secret option to covertly replace the poison with Hesperidean Cider, if you have any.

"Now you have an eternity to resolve your feud. Good luck!"

--
Passionario: Profile, Story, Ending
Passion: Profile, Appearance
+15 link
Aberrant Eremite
Aberrant Eremite
Posts: 362

10/19/2017
Anchovies wrote:


Yeah, this really doesn't make sense from a story perspective.

1. The Last Constable is, well, a Constable. "The last honest Special Constable in London", even. By giving the Cheery Man a fair shot, she is very directly not doing her job. Shouldn't her supposed dedication to law and justice come first?

2. The Cheery Man is a crime boss who routinely has people killed for far less than what the Last Constable has done. He has shown no qualms about sending agents to kill her despite her status as his daughter and as a Special Constable. She's a fool to assume that he wouldn't just her cut down the moment she sets foot in the Medusa's Head.



I respectfully disagree with your interpretation of both characters. This isn't a story of good vs. evil. The Last Constable and the Cheery Man are very similar. Perhaps too similar for their own (or anyone's) good.

She calls herself "The last honest Special Constable in London" because she's the only Special Constable who's doing something other than the Masters' bidding. But the regular Constables do regular crime-fighting and law-enforcement all the time. Why hasn't she joined them?

Because law and justice aren't her first priorities. They're not the reason that she fights the Cheery man. Her reasons are personal. She's obsessed with a patricidal vendetta. She even considers going to the Devils for help. Since the Cheery Man is the only Criminal who opposes the Soul Trade (I think? That's what I gather from the FL lore, but it doesn't seem consistent with his behavior in SS), that would be a huge boost to the Soul Trade. She's willing to risk that, and the inevitable violence of succession wars, because she cares more about killing her father than about the good of the people of London.

That doesn't make her evil, exactly. It makes her a tragic hero.

The Cheery Man is the embodiment of honor among thieves. There's only so much honor a thief-prince can have, but to the extent that it's possible, he has it. He keeps his word. That's his reputation, his strength, what he lives and dies by. He'll have people killed readily, yes - but not in violation of his oath, or of the sacred principle of hospitality. His honor and loyalty and occasional sentimentality counterbalance his ruthlessness and rage to make him an interesting, balanced character.

It broke his heart to put his wife in that tomb. But he did it because he's a man who keeps his word.

That doesn't make him a good person. An anti-hero at best, more likely just a well-characterized villain.

They're damaged people who just can't deal with the loss of a family member and have chosen the worst possible coping strategy. You are just a minor character in their story.

I'm not sure I like it either. But that's how I understand it.

--
Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered.
Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep.
Telemachia Lee: Gentle lady by birth, brawling Docker by choice. Good company in the drunk tank.
+15 link
Absintheuse
Absintheuse
Posts: 348

10/19/2017
Hello, we've been taking on board the feedback from players and are expecting to make changes tomorrow, for both future players and those who've completed the story already.


For now, we've blocked off sections to halt anyone else from going through pieces of the story we'll be adjusting. Thank you for your feedback and for your patience.
+14 link
Shogo_Yahagi
Shogo_Yahagi
Posts: 27

10/23/2017
MidnightVoyager wrote:
It's not necessarily revenge, but the story to a point (on the Cheery Man's side) made me wonder why they were so keen on this. It REALLY seemed like he was just going to murder his kid because she came back to London to put flowers on her mom's grave.

I believe you misunderstood what happened in the story.

The Cheery Man had tried to avoid this ending, but their fates were sealed as soon as The Last Constable returned from exile. In doing so, she had spurned the opportunity to avoid a final confrontation and they were on a fatal collision course. Once she came back to London, he knew that she would not stop until one of them was dead. She hadn't just come back to put flowers on the grave, she had come back and immediately resumed their conflict. She had already left the flowers, but she stayed in London and had people in pursuit of the Cheery Man as soon as he left the Medusa's Head because she knew that he would also be going to lay flowers that day. You know this, because you helped him avoid her trap.

If the Cheery Man had wanted to murder her, she was as good as dead. He controls a sophisticated criminal network with deep resources, but he didn't use it. He had access to a very successful black ribbon duelist who was armed with Cantigaster venom and was able to stroll through the Constables' most secure locations with ease, but he didn't ask you to kill her. If he'd wanted to fix the game, the game would have been fixed. The game was being played in his own place with his own cups, but he didn't want you to alter the odds even without his knowledge.

Instead, he offered her an even chance, even if it meant that he would lose his own life if she survived. In the end, I believe they both agreed to leave it up to chance so the survivor would be spared the burden of having to kill the other.
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Diptych
Diptych
Administrator
Posts: 3493

10/24/2017
The facts remain the same; the interpretations change. The Constable says the Cheery Man let his wife die to save himself; the Cheery Man says he prioritised getting the Constable to safety. Each blames the other for breaking the tentative peace - the Constable by returning from exile; the Cheery Man by interrupting her paying respects to her mother's grave. The only practical difference, prior to the challenge being issued, is who has who tailed to the cemetery - and I wouldn't be surprised if they both sent tails after each other. Or, for that matter, if the "pursuer" in each case was actually just the other party, coincidentally going to the same place at the same time.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Passionario
Passionario
Posts: 777

10/22/2017
If the Marvelous ends up being a literal 1:7 luck check, I'll say "Told You So".
edited by Passionario on 10/22/2017

--
Passionario: Profile, Story, Ending
Passion: Profile, Appearance
+11 link
Reused NPC
Reused NPC
Posts: 259

10/18/2017
I've completed one of my life goals I never knew I had: Hug the Last Constable.

--
ReusedNPC, a d__ned lunatic.

Edmund Viric, a rather dreamy sort.

"I won't stay long, I shan't stay long! Tell me a secret."
--the Baldomerian
+10 link
Flyte
Flyte
Administrator
Posts: 671

10/20/2017
Wilhelm Klossner wrote:
I have one last question: will it be possible to mend the relationship with your favoured character if you devil the tankards? Or is it against your narrative intentions?
I'm going to give a somewhat indefinite answer to this, because I think a clearer one would distract from the ethical and human factors underlying the choice (and to some extent also because we don't usually know what we'll want to write a year or three years from now).

There are some actions you can't take back or make amends for, and the game will always remember that you did this. That doesn't mean, though, that it will colour all your subsequent interactions with them, or even foreclose any possibilities.


Sara Hysaro wrote:
what happens if you devil the tankards, and then choose Double-or-Nothing? Can you?
You cannot. It would be pretty funny, but we wanted to get this done in time for the weekend, and we think rather few players would deliberately choose to do that if given the option.
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Gul al-Ahlaam
Gul al-Ahlaam
Posts: 225

10/20/2017
An important part of telling stories in RPGs is reminding the player that they're not all-powerful, that their decisions are ultimately the decisions of a single person: no matter how powerful and important they are, they can't dictate other people's lives for them. This isn't the player's story, it's the family's, and the player is only along for the ride. No matter how much they want to help, to get what they feel is best, ultimately it isn't their decision. "What you do matters!" is a common mantra for choice based games, but in real life, it usually doesn't in the scheme of things. And that's an important part of life games should communicate as well.

  • edited by Gul al-Ahlaam on 10/20/2017

    --
    The Uncanny Hierophant.
    The Jewel-Eyed Prince.
  • +10 link
    Omega8520
    Omega8520
    Posts: 102

    10/20/2017
    I have to admit, I disagree with the reasoning behind the lack of resets. Yes, SFiG cannot be reset for Fate. Almost every other story can be, and the major gameplay downside to it can be reset via Fate. The Waltzing Duke and his daughter (another estranged father/daughter pair)? Easily rechooseable for Fate. Who you sided with in the Box? Fate. Hell, a loved one of yours has died, and your major reason to go to the Neath is to get revenge for them? Some Fate, and all of a sudden, a huge gem is your driving goal. Having a story who's best result is dependant on passing a luck check, and then removing the reset option, does seem a little disingenuous when you can pay Fate in order to get the best result of the Jack storyline. The lack of consistency in choices is the major problem for me here, I feel. The reset is gone so as to not "compromising their experience of the story", and yet paying Fate to get the best result of a story is a common practise?

    I apologise if this post has come across as a little confrontaional, because it is not meant to be. But I just sincerely do not understand why this choice is made in this situation, and not in others. Especially when the reset option existed, and has then been removed.


    --
    http://fallenlondon.storynexus.com/Profile/Omega8520
    A Correspondent of measure and restraint, not-withstanding a tendancy to rush into things.

    http://fallenlondon.storynexus.com/Profile/Menacing%20Seeker
    Northwards with Noman. At least they'll have company.
    +10 link
    John Moose
    John Moose
    Posts: 276

    10/21/2017
    I confessed my feelings for him: http://fallenlondon.storynexus.com/Profile/Leonine%20Veteran?fromEchoId=12708628

    I really enjoyed this story. I took some real life hours deciding whether or not to devil the things, and ended up going with what I always knew I'd do - letting people make their own decisions. And I hoped my friend would make it through. And he didn't.

    Of FL stories, this one felt to me quite a bit more "real" than many others - there wasn't any wild lore about the tentacle rabbits that dwell in the depths, just you and your friend dealing with what might be the last moments of said friend.

    I was slow enough with starting that I only got to the finish after it'd been fixed, and that surely helped me enjoy it. I can certainly see why some aren't happy with only now being told there'll be no reset, and not to pile on the extra work, but I think it'd be ok to put maybe a temporary reset possiblity for those who'd like for RP/Closest To reasons to have sided with one, but thought they'd first side with the other and are now stuck. For me, one of the exciting things about this story coming out was that I could finally fix the years of not being able to side with the faction I have the highest Renown with because of one decision made way back when the character started.

    But all in all, a really good story, and I personally would now not reset the story even if I could, even though this isn't what I wanted. Having had a real chance for a friend not to die, and them dying anyway, makes this feel like a very strong character-defining moment. A real loss.
    +10 link
    Barse
    Barse
    Posts: 706

    10/18/2017
    Wow... so my alt The Courier just finished this and uh... safe to say it has the potential to get quite heavy. FBG were not playing around with the endings here!

    It's great to see actions have proper in-game consequences, and it was a really well written bit of story, but now I'm saaad :P
    edited by Barse on 10/18/2017

    --
    The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
    +9 link
    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    10/19/2017
    I'm curious, has anyone who has the Stiff-Backed Young Lady companion won the luck challenge without cheating? If so, did you lose the Stiff-Backed Young Lady and/or gain the Last Constable's Cudgel? I'm assuming they'll be changing that portion up in the edit tomorrow, but I'm wondering how they built that up in the first place.

    On a related note, glad to see that Failbetter is taking feedback from players into account and are changing up the story accordingly. I'm not happy with how the ending turned out (if my posts haven't somehow made that clear already), but it's reassuring to see them open to criticism like usual. Now let's just hope the change tomorrow addresses a few of our concerns.

    Kukapetal wrote:
    Not sure if you'd get something different if he died when you were favoring that.....*controls herself with some effort*......other person.
    Kuka, I love you and Flesh-Stick but gods help me I will fight you and granddad kingpin both.
    edited by Sir Joseph Marlen on 10/19/2017

    --
    Sir Joseph Marlen - The Romantic Sophist
    Alexus Harven - The Defiant Fatalist
    Rose Reinhelm - The Respectful Revolutionary
    Cappuccino - The Perfidious Spycraft


    Available for any and all social actions.
    +9 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/19/2017
    Okay.

    [spoiler]having to put up with the snarky witch's comment at the end after I lost was TOO MUCH, writers! Why is there no option to kill her? Because she's NOTHING special, not powerful or clever or protected by anyone. If Flesh-Stick wanted to turn her into an ugly smear on the floorboards, and I assure you he DOES, there is absolutely NOTHING that she could do to stop him. So why am I not given the option?

    We play as one of the most bad*ss characters in the neath and we have to just sit there impotently while this twit rubs it in? I call BS! this is the biggest freaking middle finger this game has EVER given me, and its up against some REALLY stiff competition. You're not going to give me any say over whether my favorite character lives or dies, at least let me avenge him. There's literally nothing in-game stopping me from doing so.


    I also love how my character wasn't even invited to the funeral for some reason. Gotta love that extra bit of salt in the wound for the crime of failing a random luck check. Thanks. [/spoiler]
    +9 link
    The Stranger Man
    The Stranger Man
    Posts: 21

    10/21/2017
    I'd like to chime in and agree that while the story had really nice aspects (esp. the bit about the tomb of sunlight calling back to a ES), and I expected a sad story from the two characters, from a gameplay standpoint the ending felt botched.
    If you want to use RNG, make the endings more ambiguous and less "here's a good ending, a sad one and a bad one and they're all behind a dice roll" and if you want near-objectively better and worse endings then don't use RNG, but for Salt's sake don't mix the two because mechanically, that's more unsatisfying than going NORTH, only to see Mr Iron walk out of the gates at Avid Horizon, drop a Correspondence Plaque saying "his name was keith lol" and then slamming the doors in your face (/s, the ending wasn't that bad lol).
    edited by The Stranger Man on 10/21/2017
    edited by The Stranger Man on 10/22/2017

    --
    When the strange things come a-knocking, hire someone Stranger.
    +8 link
    PSGarak
    PSGarak
    Posts: 834

    10/22/2017
    I'm currently playing a lot of XCOM, so I am completely on-board with forming deep emotional attachments to a character and then having that character face perma-death at the whims of the RNG. I think the thing that reflects well on Fallen London is the fact that some choice make me honestly hesitate, even though the only stakes are fictional (although I wasn't staking a Feast companion). I had to stop and think deep and hard about both myself as a player and my character several times before proceeding, and I felt the story earned that.

    I think that, altogether, the issue that people are discussing comes down to expectations. A game sets certain expectations about how it operates, and when it violates those expectations that's when we feel upset. That's why people don't get upset about gambling and losing Fate-acquired items in Seeking, but they do in free content: Seeking set the expectation that that sort of thing.

    This story is pushing the boundaries compared to most content that has come before. In particular, the player is in the position where they are not the protagonist of this story and where the choice of ending is not something that everyone else is placing in their hands. And by its nature, any time that you're pushing a boundary some people are going to feel that you're crossing a line. In other words, that their expectations (explicit or not, elocutable or not) are being violated, and that feels like a betrayal of some form.

    Personally I thought this story was great. The characters were well-developed and I cared about them, and the tone and atmosphere were great, especially the mother's tomb.

    I think the current form where the player can choose to opt-in to the RNG or not is better than the original form. The player is making a moral choice, the same as many other stories, but in this case one of the choice of endings has an unknowable outcome (but it's clear before choosing that the outcome is unknowable). For me, this is truly the mechanics matching the writing: the writing is to not intervene, to not take matters into my own hand, to not decide what the outcome is, and the actual crunch of that choice is also actually letting the chips fall where they may. This is unique, and starkly different from other stories, but it makes sense that this is the story where that happens and I felt it was in-line with what Fallen London has offered me before.

    --
    http://fallenlondon.com/Profile/PSGarak
    +8 link
    Shinobu Nagumo
    Shinobu Nagumo
    Posts: 1

    10/26/2017
    As a player, I'm not too sad that my friend the Last Constable died.

    Even though I knew the odds were against her, I let her go ahead with the Russian Roulette because it's what she wanted. I stand by her.

    What made me sad or, at least, irritated was the ending of the entire thing.

    You don't get invited into the funeral and you don't get to make a last statement to all that happened.

    No option to say you will honor her memory by taking up her cause to defeat the Cheery Man, no option to say you attend her funeral despite the disapproval of others, no option to say you take advantage of her death by committing a crime spree or looting her corpse. Or just brooding over your loss and regrets. Literally, you do nothing and say nothing despite putting all that effort on her behalf. It just simply happens.

    I'm sure those who supported the Cheery Man are salty about it too.

    Alternatively, if you devil the tankards, you have no option to explain your action to them either.
    You can't say, 'because you're more entertaining to keep alive than the other. I need my diversion and you provide' if you're a hedonist or just jaded thrillseeker.
    Or you can't say, "Ah... but you live." Because you deviled the tankards unable to bear the thought of them dying.
    Or 'Actually, I was trying to kill you both' if you did a double or nothing but the only one of them died.

    In the Comtessa storyline, you got to express your reasoning behind your actions and suffered the consequences/quirks with each. They were each unique even if the reaction of the father was much like the other. It was more satisfying and helped flesh out the character you wanted to play.

    I can't help but feel the ending was a grand waste of potential
    edited by Shinobu Nagumo on 10/26/2017
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    Kukapetal
    Kukapetal
    Posts: 1449

    10/22/2017
    So they'd be mad if you rigged the game in their favor and also mad if you didn't? :P
    +7 link
    Aniline
    Aniline
    Posts: 144

    10/22/2017
    It's a geometric series. The average number of times a player who's dead-set on getting the golden ending would have to reset the story is a grand total of one. So, it'd be 20 Fate. USFiG was 39, 19 to start and 20 to make amends. A regular ES is 45 to play and 25 to redo, presumably armed with spoilers, and that if the story even has an outcome you like. The devils are 50 Fate each and they're 150 times worse than best in slot.

    Robin Alexander wrote:
    I do worry about all these negative responses towards the ending, simply as it's so refreshing to have true tragedy and a permanent outcome to a choice.

    Look, I do extreme sports IRL. Friends dying is not fun or "refreshing", it's in fact exactly like the story: they're not around anymore and that's it, the world is a little worse on average.

    Players who don't want to reroll their bad ending can just not reroll one. How is that even a problem.
    Also, most stories in the FL have permanent outcomes, they're simply not bad and no one's complaining.

    --
    Melantha Prescott, the Suspicious Statistician. "3% failure chances crop up nine times out of ten."
    Francesca Ayers-Kernighan, bat-hunter, cat-whisperer
    +7 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/20/2017
    Yeah, I think having the option to reset it with fate would be fine as long as things were made clear. If people choose to spend fate to gamble on the outcome, that's their choice and not something FBG is responsible for.

    That said, I too want to say thanks for the changes that were made. I am very very grateful, so thank you very much.

    (Fleshy will be grateful too, as the poor thing is absolutely insane with grief right now. He actually killed himself so he could try and strong-arm the Boatman into "taking him to Cheeryman." It didn't work :P)
    +7 link
    Flyte
    Flyte
    Administrator
    Posts: 671

    10/20/2017
    Just a quick update about resets – it's the end of the working day now in London, so we'll get to these on Monday (for people who lost companions, or who've emailed us by then). Thanks again for the feedback – we wish you a fine weekend, and fine weasels.
    edited by Flyte on 10/20/2017
    +7 link
    Rudiger
    Rudiger
    Posts: 49

    10/20/2017
    Omega8520 wrote:
    I have to admit, I disagree with the reasoning behind the lack of resets. Yes, SFiG cannot be reset for Fate. Almost every other story can be, and the major gameplay downside to it can be reset via Fate. The Waltzing Duke and his daughter (another estranged father/daughter pair)? Easily rechooseable for Fate. Who you sided with in the Box? Fate. Hell, a loved one of yours has died, and your major reason to go to the Neath is to get revenge for them? Some Fate, and all of a sudden, a huge gem is your driving goal. Having a story who's best result is dependant on passing a luck check, and then removing the reset option, does seem a little disingenuous when you can pay Fate in order to get the best result of the Jack storyline. The lack of consistency in choices is the major problem for me here, I feel. The reset is gone so as to not "compromising their experience of the story", and yet paying Fate to get the best result of a story is a common practise?

    I apologise if this post has come across as a little confrontaional, because it is not meant to be. But I just sincerely do not understand why this choice is made in this situation, and not in others. Especially when the reset option existed, and has then been removed.



    This was my thinking as well. I would like to see the decision to remove the story being able to be reset reconsidered.
    +7 link
     Saklad
    Saklad
    Posts: 528

    10/20/2017
    There should be a very low chance of both of them passing out before either drinks the poison. Specifically, after the third round.

    Would this be as impactful? No. Would it be hilarious? Yes.

    --
    Saklad5, a man of many talents
    +7 link
    Flyte
    Flyte
    Administrator
    Posts: 671

    10/20/2017
    Wilhelm Klossner wrote:
    First of all, thank you for listening to the community. It seems, however, that in order to reach "the best" possible ending one still has to gamble real world currency. Personally, I find it unacceptable. if you are adamant about this issue, at the very least consider implementing a Fate-locked shortcut. I don't mind spending Fate once to reach the conclusion that I want. I do mind spending Fate repeatedly for a chance to succeed.
    So, we're not prepared to add a way to (a) guarantee the survival of your favoured character while also (b) avoiding any narrative repercussions, even at a cost in Fate. We think an option like that would undermine the integrity of this story and its characters.

    You're right that it's essentially possible for a determined player to achieve the same effect by repeatedly resetting the story, and I think you're also right that if this is the reason someone resets the story, the possibility that they still won't reach the ending they will make it a pretty bad experience. As a result, we've decided to remove the reset option altogether.

    1. Will it be possible to acquire a Family and Law companion from the Feast of the Rose after finishing the main story?
    It will, provided that the person you sided with survived.
    2. Is there a chance of seeing the Cheery Man and/or the Last Constable in the future? I hate the idea that these characters are going to be discarded because of the dramatic conclusion to their story.
    It's very possible they'll make appearances in future stories. The fact that one or other of them may be dead obviously complicates things a bit, but it's not prohibitive. What would be unlikely would be another extended story that had the Last Constable or the Cheery Man as its main character.
    +7 link
    Flyte
    Flyte
    Administrator
    Posts: 671

    10/20/2017
    Sir Frederick Tanah-Chook wrote:
    Apologies if this has already been mentioned, and I've missed it... does the Coffee with the Last Constable card return to the deck once she's returned to London/dealt with the Cheery Man?
    Not yet, but we expect to make that happen in the fairly near future (and possibly even today, depending on how long the other changes take).
    +7 link
    Delta67
    Delta67
    Posts: 25

    10/19/2017
    Probably some unpopular thoughts. I finished the story yesterday and unfortunately I failed the final check. Yeah I admit that when the result popped up to be the worst outcome I felt a great loss, as if that happened in real world. BUT I do feel this ending makes perfect sense, and is a suitable yet sad ending for this twisted relationship. It's a story between a father and a daughter after all, player by all measures doesn't seem quite fit into the scene. The player may have become Cheery man's right hand man, or the Constable's sympathizer, but all they did throughout the story were just asking you to help, but kept things at their own discretion. The player did what s/he can, chose a side, helped with preparation, and witnessed the whole process until the very last moment. They trust all to randomness, and accept their fate. Also I like the mechanism that the companion is replaced by a legacy item. The only difference is that this time the one who made a choice is not the player, but the parent/child.

    I know that not everyone thinks this way and since the reworking has already started it is unlikely nothing got changed. I just hope the current branches are still preserved and would yield the same outcome. I love this story from the bottom of my heart.

    --
    The reminiscence of a seeker. He was Delta67, He will not be again. Open for social activities, lethal sparring bouts preferred.

    And who's this? Freshly arrived at Neath? Also feel free to send social activities to my alt.
    +6 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/19/2017
    Reused NPC wrote:
    It evokes emotions that normally aren't often evoked in London - sadness, annoyance at that thing called the way things are, mild anger.



    Are we playing the same game? :P
    +6 link
    genesis
    genesis
    Posts: 924

    10/20/2017
    Says Flyte in his 666th post....

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +6 link
    argonlyzard
    argonlyzard
    Posts: 7

    10/21/2017
    I will be completly honest I think I see what they wanted to do with this story, a tragedy in wich the only way to ensure a result would completly damage your relation with the caracter you were the closest and if not you are just a bystander with no way to stop it but for me this story just left me with a sour taste after being done with it.

    The whole 50/50 just makes it feel unfullfiling at the end, not a case of one of them getting better over the other, it just feels like one of the characters just has a hearth attack and that is all.

    About the whole resseting with fate I think not allowing a reset doesn't feel in line with the rest of the game, I know that the paint one doesn't allow a reset but in this case I think a reset should be allowed, maybe put a warging before the reset or maybe just allow a single use of the reset for if someone decided that letting luck dictate the result wasn't worth it so they can go back and rig the game or vise-versa

    --
    http://fallenlondon.storynexus.com/Profile/argonlyzard
    +6 link
    Vex
    Vex
    Posts: 38

    10/21/2017
    I agree with the writers that the option to guarantee a golden ending weakens the narrative power of this story's tragedy. If they did that, then one's favoured party dying would cease to be "the tragic outcome of a tragic story" and instead become a "failure" on the part of the player. (Imagine: "What? You let the Last Constable die? You could've avoided that, like I did. Too bad for you.")

    The choice we make in this subplot is not "who lives and who dies", per se - it's whether or not we choose who lives/dies. If I want the characters whose feud this is to live by their decisions, then by definition I accept not having control over the final result. I didn't let her fail, I didn't let her die; I just let her gamble. The result mightn't be preferred, but it is fair. (And I know that a flaw made the odds less-than-even; that's why that's being fixed.)

    While I look forward to rolling the dice again when it's reset, I've no desire to contest the result I get from that.

    --
    http://fallenlondon.storynexus.com/Profile/Vex%20Lereunt
    +6 link
    Lady Karnstein
    Lady Karnstein
    Posts: 278

    10/18/2017
    So to make sure I am reading this right, I apologize if not:

    The result of the climax of a long running story is a luck roll, not what actions I took. I can re-try the luck roll, with no guarantee of success, for real money, and if I fail, I lose an item I payed more real money to get?

    I want to make sure this is the case and I am not overreacting.
    edited by Lady Karnstein on 10/18/2017

    --
    Lady Caroline Karnstein, The Moral Hedonist (Description)
    Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
    Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
    +6 link
    dov
    dov
    Posts: 2580

    10/19/2017
    I'll just add my voice to those disappointed by the story's conclusion. I haven't played it through to the end yet, but based on the info in this thread I might never will.

    Luck challenges are fine (they are a core mechanic in the game). Long lasting consequences are also often a good thing. But hanging the results of a major storyline on just luck, with such severe consequences is very poor game design.

    The biggest problem for me is the potential loss of a Companion I've payed real money to acquire. This story's continuation effectively asks me (the player - not the character) to gamble real-world money for the end result (the Stiff-Backed Young Lady is one of my favourite Feast companions and I had no hesitation to give FBG money for making her acquaintance).

    Others have already included some good suggestions for how this could have been done better.

    Here are a couple more:
    • How about utilizing the risk system already used in some Exceptional Stories? Just ask the player if they want the story to have the potential for severe and permanent consequences or to choose that "all shall be well". This way the player can choose the level of risk.
    • This story should not cost Fate-bought companions (unless the player explicitly chooses for things to potentially not "end well"). There are narrative gymnastics that can be done to allow this. e.g. The Stiff-Backed Young Lady is not really called "The Last Constable". So in case you're risking her life, how about the Last Constable introducing you to a new young woman who is following in her footsteps? That way, even if the Last Constable doesn't make it, you can roleplay that your "Stiff-Backed Young Lady" is now this new woman. (same for the "A Gentleman of Undisclosed Business" - could be a new Crime Boss that takes over some of the Cheery Man's affairs).


    In conclusion: A very disappointing conclusion (mechanics-wise, and money-wise) to the story of beloved characters. I'm not gambling real-world money on this. I'll just have to leave the story unfinished.

    ----
    edited by dov on 10/19/2017

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +6 link
    Melissa Tennison
    Melissa Tennison
    Posts: 4

    10/19/2017
    Apparently, our characters are walking magnets of doom: if we support the Last Constable the odds are in favour of the Cheery Man, if we support the Cheery Man, the odds are in favour of the Last Constable. Really? I would have much preferred a 50/50 chance, to be honest: apparently neither of them is cheating (otherwise the Cheery Man would have always the advantage...or vice versa if the Last Constable somehow managed to cheat), so it doesn't make sense for the odds to be stacked that way. Or maybe I'm just bitter because I'm an idiot and my character's mentor just died, ahah...ah.

    --
    Melissa Tennison, a midnight lady on a quest for justice (possibly), fame and riches (definitely)
    +6 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/18/2017
    Oh god I hope we can hug Cheeryman too!
    +6 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/22/2017
    Oh come on, you're misconstruing everything people have said. Nobody has been advocating sunshine and lollipops for everything, and absolutely nothing about tragedy needs to be pointless. The pointlessness of the tragedy in this removed the tragedy from it altogether for me.

    (minor old story spoilers here, I was vague but spoilering just in case)

    [spoiler]I mentioned the Presbyterate Adventuress. She had a pyrrhic triumph, and the Disgraced Bandit Chief can have one, too. The Cheesemonger and the Comtessa dealt with moral quandaries. Romeo and Juliet mended their family through their death. Hamlet and Macbeth deal with morals and philosophy. What does this story give us? A vague glimpse at their backstory before a meaningless death and a shrug. Nothing was gained, not as a character development or for me as a reader. The emotional impact you're talking about was just dead empty for me. I felt much more for my disgraced Rattus Faber bandit chief, the Cheesemonger, and the Adventuress. For me, it genuinely felt like "My daughter left flowers on my wife's grave, guess I gotta murder her in Russian Roulette. Now time to grind until the dice roll."[/spoiler]

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +6 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/22/2017
    I think I realized why, aside from some big speedbumps in the narrative that struck me as unconvincing and forced, this story just particularly rubbed me the wrong way. This is just me, but I prefer there to be literally any "sweet" with my bitterness. If I see a tragedy, I'd like it to be at least beautiful. This one's just utterly pointless. Nothing is learned by any surviving parties. Nothing is gained by anyone for having this experience. Someone will die. Everyone is hurt. That is that, and nothing more. I can't even really feel sad for it? It's just a dull, nihilistic inevitability.

    See: The Presbyterate Adventuress in Sunless Sea. Her storyline? I liked that. [spoiler]She dies in the end, yes. No, it doesn't kill the Vake. But she dies a goddamn hero to the nuns, having made a mark on the Vake.[/spoiler] I felt like I got something out of that. This just felt like "welp, life's crap and then we die. The End." Even for the "good" ending. And maybe I feel like that's true, especially after a year like this, but I'd rather my escapist media be SLIGHTLY more optimistic (or at least edifying) than a major depressive disorder.

    But most of all, I definitely think it was harmed greatly by the long wait building up expectations and making people imagine theories for how it will end. I think building up expectations can be especially rough for a downer ending where there is no light or hope.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +6 link
    Mr Sables
    Mr Sables
    Posts: 597

    10/22/2017
    I do worry about all these negative responses towards the ending, simply as it's so refreshing to have true tragedy and a permanent outcome to a choice. Tragedy IS pointless, hence why it's tragic, and by definition a tragedy requires someone to have a great fall of their own fault. Plus the permanent nature gives it weight and an emotional impact. It works amazing as a narrative.

    I'm just scared if too many people dislike it as it's not super happy or easy to get a happy ending . . . we'll be stuck with the same type of story over and over again, with never any weight or consequence and never any true horror or tragedy.
    +6 link
    Passionario
    Passionario
    Posts: 777

    10/22/2017
    Robin Alexander wrote:
    I do worry about all these negative responses towards the ending, simply as it's so refreshing to have true tragedy and a permanent outcome to a choice. Tragedy IS pointless, hence why it's tragic, and by definition a tragedy requires someone to have a great fall of their own fault. Plus the permanent nature gives it weight and an emotional impact. It works amazing as a narrative.


    That, if anything, is an argument for saddling the current 'happy' ending with negative repercussions. RNG should not be permitted to rob players of the chance to experience true tragedy and the emotional impact of a permanent outcome. Everyone should be able to revel in the loss, not just the randomly chosen 50%.

    --
    Passionario: Profile, Story, Ending
    Passion: Profile, Appearance
    +6 link
    SingingFlame
    SingingFlame
    Posts: 34

    10/25/2017
    I don't want to send this to support because I don't want to clutter things up, but I'd like to thank James Chew for resetting this for me. It still didn't go well, but Matilda got to tell the Constable goodbye this time, so it was worth it.

    I was upset at the way things went the first go-through (and still a bit at the second), but I'm not surprised that it ended that way, either. I don't see how an argument between two people as mule-headedly stubborn and ruthless as the Constable and the Cheery Man could go any other way other than one of them dying at the end. Changing the odds to 50/50 definitely improved the contest; the way it originally was seemed silly, like the player was some sort of bad luck charm for whomever they sided with. It's not a happy story, but I was satisfied with it. Not everything has to have a happy ending. I wouldn't want a fate-reset for the storyline myself, but there seems to be enough demand for one that I think it would be a good idea.

    --
    Matilda Ydmos, the Discerning Huntress (Nemesis)
    Anne Carnacki, the Audacious Canon (Heart's Desire)
    Eleanor Redrick, the Stalwart Well-Widow (Bag a Legend!)
    -Any social actions welcomed-
    +6 link
    Hotshot Blackburn
    Hotshot Blackburn
    Posts: 110

    10/23/2017
    Due to being spoilered into the endings (of my own volition, mind!) and all the ruckus surrounding this story, I've decided to sit the whole thing out. I've seen the mirrored tomb with the Last Constable, agreed to help her out...and there that gold-bordered story will stay, at the top of Ladybones Road, unfinished while I saunter off back to Court to write novels and stories and so forth. I'm not averse to tragedies, per say, but it seems there's a lot of confusion and mixup between the themes of the story, the mechanics of the story, and how those two relate to each other.

    And seeing as I haven't seen anyone else confess to it in this thread, I figure I might as well confess: part of the reason I support the ability to reset the story for Fate, as well as the choice to switch sides, is founded in sheer simple greed. I have the greedy need to run through this tragedy, finish the heartbreaking story whose first half I pretty much did...two years ago now, I think?, potentially lose my Stiff-Backed Young Lady in the process....and, if it happens, gain that sweet sweet Last Constable's Cudgel (or whatever the name is).

    ...and then do it again, with the Cheery Man. And again. And again. Because nothing says 'Treachery of Clocks' like collecting the weapons of two fallen friends (who are mutual enemies), somehow gaining those fallen friends back as companions, and in general hoarding companions and weapons like nobody's business. Terrible selfish reasons, I know. But there is still a hunger.
    edited by Hotshot Blackburn on 10/23/2017

    --
    Hotshot Blackburn: Messidor, Aspirant to the Calendar Council. Paramount Presence. Seeker of the Name. A firm believer in kindness, solidarity, and sufficient use of force and firepower.
    +6 link
    Daedalus_Falk
    Daedalus_Falk
    Posts: 234

    10/24/2017
    As long as we're all discussing the story, a thought from the perspective of someone who hasn't unlocked the continuation yet:

    When I first started out, I was given the usual note about how your decisions early in the game aren't irrevocable.

    I really think it should be made more obvious that there's opportunity-card-based content for the Constable that you will lock yourself out of by pursuing her story. Now, don't get me wrong: I think it makes sense that her card locks when she leaves. However, I ended up playing through the entire thing in one go because I thought that's what you were supposed to do: I never realized until a couple of months later that there was a LOT of content I'd missed by completing it so quickly. I was a little put out by that - particularly because I never ended up developing the emotional bond with the character a lot of the people in the thread seem to have. Heck, I was more interested in the Heiress you romance early in the Flourish plotline!

    Now, I get that that's the risk you take for blazing through, but the difficulty challenges are so low it's an easy mistake to make, and it happens really early in the game (where you're coming right off the note at the beginning that your initial choices can be changed later). The long & short of it is that I REALLY think it would be good to at least add a note to the "Saving the Last Constable" storylet that it'll lock you out of meeting her. I mean, most irrevocable decisions have that kind of warning note, right? I don't think it's a lot to ask, and I think it might help other players from making the same mistake and thereby missing a whole chunk of content.
    edited by Daedalus_Falk on 10/24/2017

    --
    https://www.fallenlondon.com/profile/Daedalus_Falk

    ----

    For I was hungry, and you gave me rats. I was thirsty, and you gave me rats. I was naked, and you gave me rats. The rodents were gathered together, the cats slept in the Sun’s blindness, and the rats rose like the Moon, in the light at the edge of the cheese.
    +5 link
    Prospero Rune
    Prospero Rune
    Posts: 68

    10/23/2017
    I don't profess to be even minutely as versed in FL lore as others who post here. Having reached a certain age, my brain no longer absorbs and stores information as well as it did in my youth. Frankly, I don't give a fig that I can't remember all the nuances of characters and events. The writing is lovely, and that's all I really care about.

    That being said, I am quite satisfied with the conclusion of this story. It was clear to me from the beginning that this story would not end happily. How could it? A father who raised a daughter to uphold and defend a code of honor, even when that code contradicted his own. He could not change her allegiance to upholding the law, any more than she could change his from flouting the law. How else should two family members who espouse two diametrically opposed viewpoints resolve their differences? I could not imagine a more apropos ending than the two facing each other in the manner that would be familiar, even honorable, to them both. Their tremulous relationship needed to be resolved - how else but through permanent death?

    So go the ravings of an old woman.

    --
    Prospero Rune.
    Alice Tintin-An Extraordinary Mind.
    Claude Frollo-A Shattering Force.
    Drake Maijstral-An Invisible Eminence.

    Aardent Lore (Gone North).

    Surface business will draw us away from FL for an undetermined period of time. Forgive us if we cannot respond to social requests in a timely manner.
    +5 link
    Elimyx
    Elimyx
    Posts: 6

    10/25/2017
    A Cheerier Man, as it happens.

    --
    "Take comfort--there are arrangements for every reckoning."

    http://fallenlondon.storynexus.com/Profile/eternull
    +5 link
    Aniline
    Aniline
    Posts: 144

    10/22/2017
    After my initial reaction, I gave myself time to think it over carefully...

    and I still think it's a terrible story, and terrible design in general.

    For starters, there isn't really a distinction between paid content and free content where paying players are concerned. We aren't paying for standalone artworks, we're paying for one-time upgrades to our individual player profiles, one profile at a time. If something hurts my profile, I do in fact suffer monetarily even though the problematic storylet might have been "free". If I buy a house and then someone builds a sawdust board factory next to it, it sucks. If I buy a house from you and then you build a sawdust board factory next to it, it's even worse.

    Now, it's pretty obvious that trying to ensure every paying player is happy every step of the way is counterproductive and actually achieving said goal is impossible. Luckily, we have a mechanic that patches the problem; it's called Fate. There's already plenty of precedent in the game for giving paying players better outcomes, retries, takebacksies and whatnot. Evere single Exceptional Story can be reset for Fate.

    I've seen people bring up other "tragedies", mostly the Comtessa, but also the Cheesemonger and USFiG.

    The Comtessa you don't even meet while she's alive, you don't develop a relationship with her. It's an effective story of body horror. The Comtessa herself was just a pretty face and an empty head, one of many in London, and you can even marry her exact likeness but improved in all other aspects.

    The Cheesemonger is a character whose death I'm actually sad about. However, the way the story is designed, if you like her and help her, it's over in about a day; there's no more content. And if you were stringing her along and betraying her for faction favors and making use of her cards, you must not have liked her very much.

    USFiG is lovely, but while it can't be reset, it does have a way to undo damage to your profile (with Fate, duh).

    The Last Constable and the Cheery Man are very different from the above.
    You form a relationship with one of them.
    Both have great cards with multiple things to do, Airs-dependent options, other characters to meet, etc. Especially in the case of the Constable, some players lost access to said card and were hoping to regain it.
    Finally, a golden ending does exist, it's just at least 50% of players won't get it, because hahaha serves you right b____rs, life is tough.
    Except it's not life, it's a game. It's a game where a song makes weasels explode and you can have a cat write a letters column (but he can't, 'cuz paws).

    I also find concerns about player dissatisfaction with having to spend Fate on resets strange to say the least, because the whole Fate system runs on the notion that you usually don't know and shouldn't know beforehand what you're buying. IIRC, the first Fate purchases I made in the game as a new player were the Intimate of Devils early unlock and the two devil companions. Was that a massive waste of money? Absolutely. Did I ask for a refund? No. There are also great deals that can be considered unethical due to how great they are -- the ship grinds come to mind. "Spend hundreds of dollars' worth of your lifetime, or spend $5, your choice."

    TLDR this is a really, to put it lightly, inopportune moment to invoke "artistic integrity" or worry about potential buyer regret. Please let me spend my money. Kthx.
    edited by Aniline on 10/22/2017

    --
    Melantha Prescott, the Suspicious Statistician. "3% failure chances crop up nine times out of ten."
    Francesca Ayers-Kernighan, bat-hunter, cat-whisperer
    +5 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/22/2017
    Not being invited to one of my character's few friends' funeral has let me a little morose, and wondering if anyone would attend my character's funeral - or if there'd be anyone left, given their apparent aptitude for getting their loved ones killed.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +5 link
    Zinfandel Quid
    Zinfandel Quid
    Posts: 4

    10/22/2017
    What a gutpunch, my ending. My Constable also died after I let her play the game her way. I found the writing of the death very striking; once I realized how the game was going, I started to have surprisingly large feelings in my belly, and something in the description of the 'wreckage' of her corpse really got to me me. It's been awhile since the RNG gave me any truly permanent consequences. These days I can normally shift my gear around and get straightforward challenges. I will admit that it does not feel good but it does feel meaningful, and I like that.

    --
    http://fallenlondon.storynexus.com/Profile/Zinfandel~Quid
    +5 link
    Passionario
    Passionario
    Posts: 777

    10/22/2017
    Flyte wrote:
    So, we're not prepared to add a way to (a) guarantee the survival of your favoured character while also (b) avoiding any narrative repercussions, even at a cost in Fate. We think an option like that would undermine the integrity of this story and its characters.

    I agree - having a "golden ending" where your chosen ally survives and you remain good friends with no negative narrative repercussions attached cheapens the tragedy - particularly if that ending is available only to some players, but not the others. And locking it behind RNG instead of Fate does not help; if anything, it only makes the experience worse.

    To preserve the integrity of the story and its characters, there should be no golden ending. No "and then they lived happily ever after, catching up with each other via infrequent opportunity cards". Not for premium payers, not for those who won the RNG lottery. With that in mind, I beg you to add narrative repercussions to it. Whatever happens (maybe your ally avoids you because your face brings too much pain back, maybe they've realized that you stood by and were prepared to let them die, maybe they've taken up seeking the name), the outcome where your chosen ally wins without cheating should still feel like a clear loss.

    --
    Passionario: Profile, Story, Ending
    Passion: Profile, Appearance
    +5 link
    Arden Saint-Just
    Arden Saint-Just
    Posts: 15

    10/21/2017
    Robin Alexander wrote:

    I also think the ending works well narratively, but admit it's probably done for practical reasons. FBG are severely over-worked, especially right now, and I think somewhere else in this thread they admit they can't guarantee to touch upon this story again. They were doing us a favour by finishing off the unfinished stories, due to popular demand, as they could have just ignored our rightful complaints and said "tough luck". They wrapped it as best as they could, and endings like a compromise would have required a LOT more work, potentially more to the story, and even continuations. I was under the impression this had one writer working on it (along with the other unfinished works) while everyone else worked on Sunless Seas, Sunless Skies, promotions, holiday events, EF stories, etc. etc. - credit where it's due, they did great for such a heavy workload and small time-frame!


    I have to take issue with this logic. The idea that we're being done a favor by content creators when they... create content... strikes me as wrongheaded. Fallen London isn't a non-profit fan-work. Yes, it's free to play, but it DOES take in money from players. Even if one isn't an exceptional friend or guzzling Fate by the cartload, there's probably still some monetary incentive for traffic? I don't know about that though, there aren't really ads, maybe that's not a valid point. But still, playing Fallen London is on some level a product which players can opt to purchase. Don't get me wrong, I have very very few gripes with the Failbetter team, this isn't me lashing out due to pent up bitterness. It's more of a complaint with consumerism at large. And as I type this I realize I'm taking a disgustingly capitalistic/free-market stance on this which is inexcusable but -and I say this with bile rising in my throat- we aren't being done a favor by having half-finished narratives completed. That really ought to be the bare minimum for a narrative-based game. If the company is stretching itself thin by maintaining and producing the Sunless games, that's a choice they've made and it has consequences. I'm happy we have those two games, but Fallen London's quality shouldn't be subject to reductions to make that happen. I've personally spent... wildly more on Fallen London than the sorta-companion games, so I'm biased. That being said I feel it is a poor choice to place the burden of keeping Fallen London up to snuff on a handful of overworked shoulders while resources are poured into potentially premature (by which I mean it's premature to make spinoff games if resources are that scarce) franchising efforts.

    If that's what's actually happening, of course; I'm basing that critique on your assessment. I dunno. My point is that it's rarely productive to respond to criticism of a product by suggesting we should be grateful to have anything at all. Fallen London is amazing, it's unparalleled in its blending of genres, playstyles, et cetera, and at the core of that exceptionalism is the way narratives of consistently superior quality resonate with a dedicated player base. Feedback is and has always been a major part of the process.

    If anything, this story is an example of Failbetter's success at integrating player feedback promptly. It was out for barely any time before it got quarantined and adjusted to reflect common concerns. That's good, very good, it doesn't give me the impression of a strained staff at the end of its rope. Just had to express distaste at the "doing us a favour" idea.

    Robin Alexander wrote:

    I think the RNG works here, because it is essentially a game of Russian Roulette, and you DO have the choice to rig the game to your chosen side if you wish (which also gives you the option of personal agency and choice, if you rather do that) . . . I rigged the game, which was my choice, while others chose to use the RNG, which was their choice.

    Here we're in agreement. For people put off by the possibility of leaving the fate of characters entirely to chance, there's an explicit option to take that chance out of the equation. It wouldn't be all that sensible within this particular narrative to give the player the option to make the outcome certain and also avoid stepping on any toes. By deciding the outcome in advance in a way that the characters don't appear to want, you are going over their heads, you are disregarding their agency and imposing yours. You may have reasons for this and they may be very good reasons, but they are your reasons. Other characters aren't obliged to immediately accept you as a savior. You don't get to have your cake and eat it too. It just... is what it is, yeah.

    --
    Deacon and Decretist of Lebbaeus, Moondrunk and Plutonic
    North and back again.
    +5 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/22/2017
    Hells. Just finished the story. The Last Constable died. She was my friend. Gutted.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +5 link
    Hubris Glamore
    Hubris Glamore
    Posts: 49

    10/22/2017
    Oh damn it all, the option to reset the story with fate was removed with the adjustments? When I first joined the game ages back and wasn't especially invested yet I joined the Cheery Man but had been hoping for a way to restart the story and side with the Constable as she seemed interesting.

    Then when the conclusion was released I found out that you could reset the story after it wrapped up, so I figured, okay, I'll see out the conclusion with the Cheery Man first as if I'm going to reset it anyway, I might as well finish it from his perspective first before I get my teeth sunk into the Last Constable's side of things and now that option has been pulled out from under me?

    I was fine with the uncertainty of the finale and I was fine with potential lost companions being replaced by a lasting memento if they perished. Hell, I'd planned to hopefully aim long term for getting a memento of the Cheery Man and obtaining the Last Constable as a companion. But to be unable to use fate to reset the story and play it through again at all, after initially being presented with it as an option? I'm a bit upset.

    --
    Hubris Glamore is an ambitious gentleman with entirely more schemes than is healthy.

    Happy to entertain all manner of interactions and has a fondness for roleplaying.

    http://fallenlondon.storynexus.com/Profile/Hubris%20Glamore
    +5 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1789

    5/30/2018
    Oh I think we can agree that leaving the ending up to the RNG was not a good idea at all.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +5 link
    Màiread
    Màiread
    Posts: 385

    10/18/2017
    Reused NPC wrote:
    I've completed one of my life goals I never knew I had: Hug the Last Constable.



  • I'm adding that to my personal list of 'Fallen London Goals'. She always looked like she needed a snuggle.

  • edited by Màiread on 10/18/2017

  • edited by Màiread on 10/18/2017

    --
    Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

    Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

    Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

    I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
  • +5 link
    Wilhelm Klossner
    Wilhelm Klossner
    Posts: 35

    10/18/2017
    menaulon wrote:
    Well, the tragedy part wasn't a joke. I don't think I like that the luck mechanic is used to choose the end result. Makes the ending ring a bit hollow to me, although that might be part of the point.

    Wait a second. The end result depends on luck? And if you don't like it you have to pay Fate in order to reset the story? Is that correct? That's pretty shameless, I have to admit.

    And it seems that none of these characters will be expanded upon in the future, considering the random nature of the outcome.

    I've been waiting for so long... What a bitter disappointment.

    --
    Big Scary Mouse — Gone NORTH

    Wilhelm Klossner
    +5 link
    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    10/18/2017
    Interesting continuation to the story, and I would have enjoyed it more if not for the ending. I'll admit, I'm not entirely against the idea of a luck-based end, though how it's handled makes a world of difference. The Last Constable is a diehard Lawful Good who would sooner single-handedly take on the world out of ideal justice than play part in anything wrong or corrupt. I think that's what the writers were shooting for, and were the options to either aid her ride-or-die philosophy in a 50/50 odds battle against her father and everything she opposes or assure her winning to save her and her impractical yet just beliefs at the cost of her friendship and respect, I could accept it. I'd be miffed at having to pin a story's ending on luck alone, but I'd get it from a thematic and narrative standpoint, and I'd hesitate to call it bad gameplay. Instead, we're given a 20%-30% shot at winning what appears to be an even game of chance if we play it legit and only slightly better odds even if we rig it from the start. You're not facing a choice of following the Constable's morals by chancing honest odds to fight fairly or cheating to do the right thing, you're choosing a suicidal option for an already tragic character or cheating without the secure win the practical option should provide.

    However, for what it's worth, the rest of the continuation was beautiful. I was really touched by the Constable breaking down her official persona in favor of a warm hug between friends, and her safe passage and arrival to her destination felt like the adventurous rouge cop story I was looking forward to. The writing for the location was beautiful, and even the build up for the ending was on point with its progressively darker tones and methodical setup for a final showdown between two forces.

    Like I said, I could accept the implantation of luck if it were done right, but I don't think it was. I'll probably end up using Fate to reset the story so she can win on equal ground, though, because I love the characters involved and the story up to this point was just that good. If I had to recommend any changes, it'd be that the fair duel should be based on equal 50-50 odds between the Last Constable and the Cheery Man and pretty good if not guaranteed odds for the less honest option. Overall, it was a great continuation to a popular storyline, but disappointing in its conclusion.

    EDIT: I just finished the story (I lost the luck chance, btw), and I'm not too happy about losing the Stiff-Backed Young Lady. I get the logic behind why but, well, it took time and money to get them. It's all the more upsetting since I was planning to pay money to retry my luck with the story in a reset. It'd probably make no sense for her to still be around after her end, but it wouldn't be the first time FL logic has been flexible, and having the cost of a luck-based option being the loss of a purchased item makes it all the more worse.
    edited by Sir Joseph Marlen on 10/18/2017

    --
    Sir Joseph Marlen - The Romantic Sophist
    Alexus Harven - The Defiant Fatalist
    Rose Reinhelm - The Respectful Revolutionary
    Cappuccino - The Perfidious Spycraft


    Available for any and all social actions.
    +5 link
    Reused NPC
    Reused NPC
    Posts: 259

    10/19/2017
    To be honest, a day later, I really liked this story because it puts events out of your control. It evokes emotions that normally aren't often evoked in London - sadness, annoyance at that thing called the way things are, mild anger. And to be honest I think that's fine, in retrospect anyways.

    On the subject of the odds, if they wanted to preserve that sort of feeling, they would want to keep it rigged against you. Story-wise, though, it would make sense for it to be 50/50, compared to maybe 70/30 if you rig it. Really it's just a matter of justifying why the odds are so stacked either way.

    And--
    MidnightVoyager wrote:
    And it lets me swap it over for 10 fate here.

    ...Ten fate.
    ...Ten fate.
    ...A Searing Enigma is under NO circumstances worth 10 fate. (Well maybe some but quiet, you.)
    ...I would have preferred to just ride the journal train, in that case.
    Basically, if you want to have a story of bad feels, don't make it so costly! It's alright if you want to put us through the wringer, but those 10 fate could have been better used to go towards a Fate-locked story or something. And, knowing what I do now, I'm 300% having my second run stop early because this sort of stuff is precisely what you don't want to expect going into it, and knowing it's coming sorta really takes away from the, well, despair of it.

    Edit: ...I don't suppose anybody has a journal entry of doubling down and both of them dying? Or, rather, a journal entry of the funeral afterwards, I'm not interested in the grisly details of the actual death.
    edited by ReusedNPC on 10/19/2017

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
    +5 link
    Wilhelm Klossner
    Wilhelm Klossner
    Posts: 35

    10/19/2017
    Kukapetal wrote:

    Are we playing the same game? :P

    Well, the current endings do evoke anger and sadness — but probably not in a way that was intended. I am genuinely upset and disappointed. For the first time in years my confidence in Failbetter Games has been shaken.

    --
    Big Scary Mouse — Gone NORTH

    Wilhelm Klossner
    +5 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1789

    10/19/2017
    I rigged the game in favor of the Last Constable, and got lucky. The result is she will not talk to me. So the actual chance to get a "good" (read: not depressive) ending, was 25%.
    This would have been better if the poison game made any sense for the Constable, which it did not. Why should someone like her risk it all in a game of chance?
    All in all, since nothing was left behind after these actions were played out, I felt it would have been preferable to let her lie in the Elder Continent, and leave it there. This story subtracted from the experience instead of adding. The story of the Comtessa was also bound to end in tragedy... but in that case. the writing gave it meaning.
    edited by Jolanda Swan on 10/19/2017

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +5 link
    Kaigen
    Kaigen
    Posts: 530

    10/19/2017
    Personally, I like that the end result is largely out of the player's hands (For the record, I tried to rig the game and got the bad end anyway). More than a few Exceptional Stories feature characters who suddenly develop severe bouts of indecisiveness right at the climax of the story, solely for the purpose of letting the player decide the outcome. It has a tendency to cheapen the characters involved and the transparent nature of the move weakens the story. It would have made absolutely no sense for two strong-willed people, locked in an extended family feud and determined to see the other gone, to suddenly let the player talk them into giving up. They were always going to see it to the bitter end, and they were going to do it their way.

    Also, has anyone actually found a way to reset the story after playing it all the way through to the end? I looked around in the places I would expect to find such an option (Lodgings, under the Local Gossip, Ladybones and Watchmaker's) and didn't come across anything. It may be that the option of throwing money at the story until you get the outcome you desire isn't even on the table.

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
    +5 link
    Anchovies
    Anchovies
    Posts: 421

    10/19/2017
    Jolanda Swan wrote:
    I rigged the game in favor of the Last Constable, and got lucky. The result is she will not talk to me. So the actual chance to get a "good" (read: not depressive) ending, was 25%.
    This would have been better if the poison game made any sense for the Constable, which it did not. Why should someone like her risk it all in a game of chance?
    Yeah, this really doesn't make sense from a story perspective.

    1. The Last Constable is, well, a Constable. "The last honest Special Constable in London", even. By giving the Cheery Man a fair shot, she is very directly not doing her job. Shouldn't her supposed dedication to law and justice come first?

    2. The Cheery Man is a crime boss who routinely has people killed for far less than what the Last Constable has done. He has shown no qualms about sending agents to kill her despite her status as his daughter and as a Special Constable. She's a fool to assume that he wouldn't just her cut down the moment she sets foot in the Medusa's Head.

    All in all, since nothing was left behind after these actions were played out, I felt it would have been preferable to let her lie in the Elder Continent, and leave it there. This story subtracted from the experience instead of adding. The story of the Comtessa was also bound to end in tragedy... but in that case. the writing gave it meaning.
    What makes the Comtessa's story work so well is that there is no "good" ending. Destroying her could be a mercy, or a cruelty. Leaving her could be her doom, or her salvation. Either way, the Comtessa is never seen again.

    Here, though, there is a "good" ending. It is only possible to reach by random chance, and its presence makes the other endings feel like undesirable punishments. Two changes come to mind which could improve the end of this story.

    1. Rigging the game should ensure that the Cheery Man dies and the Constable survives.

    2. If the game is fair and the Last Constable dies, the player should have the option to kill the Cheery Man or to just walk away.

    This produces four endings, all of which have some good about them.

    1. Fair game, Constable lives. Player honors the Constable's wishes, and a criminal threat to London is removed. Still sort of the "best" ending, but only happens in 50% of fair games.
    2. Rigged game, Constable lives. Player ensures that a criminal threat to London was removed, but they disregard the Constable's wishes and lose her friendship.
    3. Fair game, Constable dies, player kills Cheery Man. Player respected the Constable's wishes up until her death and ensured that a criminal threat to London was removed, but they have blood on their hands and they allowed the Constable to needlessly throw her life away.
    4. Fair game, Constable dies, Cheery Man lives. Player honors the Constable's wishes even after her death, keeps their own hands clean, and earns some respect from the Cheery Man, but a criminal threat to London is allowed to persist.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +5 link
    Mr Sables
    Mr Sables
    Posts: 597

    10/20/2017
    I have to say that I absolutely loved this story.

    A little repetitive at the start, but strong throughout and great tension toward the end. I did feel the end was a little abrupt, though? It resolved everything, tied up all loose ends, and was very well written, but I felt it was a bit sudden and could have done with some pacing between "dead" and "funeral". I was pleased with the rewards, too, and appreciated the renown increase. Edit: I'm also not sure I gained Criminal connection, as I'd have expected a constable increase, if anything? Not that I'm complaining! That one is a pain for me to increase, so I was happy.

    What would have happened had I picked "love", though? Would I have gained the Constable as a Spouse or Companion?
    edited by Robin Alexander on 10/20/2017
    +5 link
    Vexpont
    Vexpont
    Posts: 137

    10/20/2017
    Ixc wrote:
    The ending gave me a rather unpleasant realization about the Last Constable.

    [spoiler]

    She refuses to send you an invitation to the Cheery Man's funeral if you rig the match in her favor.

    This is due to the Cheery Man dying, which she knows is a potential consequence of the game. She's angry due to the fact you stole the element of chance.

    In the end, the whole point of the vendetta is that the Constable is corrupt- not due to money, but due to her emotions. Her conflict is not about justice, as she is perfectly alright with leaving no one to oppose the Cheery Man and his brutality, but about vengeance.

    [/spoiler]

    I feel that this ended pretty badly.

    I don’t think that she’s corrupt; IMO she’s straight as a die. But she’s stuck in a loop. There ain’t no justice in FL, and she signed up with an organisation that turned out to protect the nebulous and complex machinations of the Masters (though I don’t think all of the Special Constables are individually corrupt, either). No wonder she rounded on her father, who’s straightforwardly bad – but in a very human way. But no wonder she also turns on you, if you decide to arrange for his death, and I don't think the Cheery Man would be any keener on someone who pulled the same dodge in his favour.

    ‘Family and Law’ always came across as a slow-building tragedy that it’s impossible for either party to avoid, even if one of them honestly tries to (in the early half, the Cheery Man can have his own daughter shangaied – with the player’s help), or a stranger intervenes (if you instead favour the Constable in the early half, then it’s you who persuades her to flee London).

    On the Constable’s side of the later story, she gets as far as Caution on the Elder Continent – a hotbed of prophecy, and rather too close for comfort to someone else’s problem child – then mysteriously learns she must return. Tragedies need inevitability, and a sense that it’s gods, not devils, who kill us for their sport.

    Which leaves the player somewhat at a loss, like Hamlet’s Horatio, advising and abetting either the Cheery Man or the Constable as they hurtle towards a terminal reckoning. In the first half of the story, you could switch loyalties between the Constable and the Cheery Man repeatedly. It’s IMO not a bad plotting decision that in the second half, your loyalties don’t make a scrap of difference to who wins – though I’m glad FB removed the odd feeling of being Hexed Horatio, an active jinx to whoever you chose to support.

    But if you can reset the story, and therefore have the power to scorn fate (rather than Fate), then you’re not Horatio at all. So I somehow can’t quite bring myself to reset it, even though I know I currently could. I know other people feel differently, and they're not wrong either. But every so often a game has to have the potential to slap the player in the face, with fair warning and no takebacks.

    --
    Dangerous to my enemies; loyal to my friends. Not too handy at telling the difference.

    http://fallenlondon.storynexus.com/Profile/Vexpont
    +5 link
    Mr. Secrets
    Mr. Secrets
    Posts: 101

    10/21/2017
    I am...unhappy.

    Now, this could be from a long day of work or whatever else but the ending left quite a sour taste within my mouth. Really, I help the only honest character in London engage in a game of chance to kill her own father?

    Ok, so lets assume that even makes any sense, why can I not resolve this peacefully? Fallen London is so very rarely black and white, that it feels downright odd to have an ending in which the game has set a straight succeed/failure condition? Not only that but its LUCK BASED?

    Not only is it luck based but you cannot reset it upon the conclusion? Unlike say, the ability to resurrect your rat which you might lose to the snuffer during the white rat? Or the ability to turn back time on Jack of Smiles? Ok, so lets say this is one of those events where you just have to live with the consequences. Fine. Ok.

    Then why on earth is there not a compromise? The Cherry Man is a criminal, the Last Constable is...well the Last Constable. Why not unite them against their true enemy, the special constables?

    Criminal and Constable fighting corruption, that would have been an ending. Instead I am left in the dark for trying to achieve compromise, kicked entirely out for trying to make them stop. So I sit here, worrying about my friend within London as I wait for a card to pop up.

    So I am upset with the results, it goes against what I've been taught by the game and brought to expect. Even after the clarifications and fixes in this thread; I am still left upset by the result. This needed ALL SHALL BE WELL and ALL SHALL NOT BE WELL tags. Hell it needed those before you even began the final stage of the story.

    So I want to know where the hell those were, and why they weren't included.
    edited by ShroudedInLight on 10/21/2017

    --
    Mr. Secrets - We Are In Our Ascendance. There Will Be Ten And Then All Shall Be Well And All Shall Be Well And All Manner of Things Shall Be Well.

    The Straveling Solider - The Straveling Soldier, The Straveling Soldier hates and hates the beings Solar.
    +5 link
    suinicide
    suinicide
    Posts: 2409

    10/20/2017
    The reworks are live! Sadly, my constable still died. But my stiff backed young lady has been replaced by "A melancholic Remembrance of a Stiff-Backed young lady", in addition to the cudgel previously mentioned.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +5 link
    Corran
    Corran
    Posts: 401

    10/19/2017
    As always how the story effects you depends a lot on how you view the characters involved and that's going to be different for everyone so I don't think there's anything to add there.

    But the mechanics is another story...

    I was really surprised when I saw that the odds were against the Last Constable when it came to the final contest. Personally I can't see her going into this with anything but even odds; I think the majority of players will have been very surprised at the odds.

    All this could have been fixed with some kind of acknowledgement of why the odds are why they are. A muttered aside by the character you support, some kind of description of a trick by either party (though then players would rightfully want a way to warn their friend before the contest starts) or even just some bolded metatext. Anything to explain why the odds weren't even; this one really had me scratching my head and made me quite hesitant to click the button.

    Finally; the Fate bought companions being taken away and replaced with weapons. Like others have said; I think Failbetter really gaffed here. Taking something paid for with real money and replacing it with something else without warning is bound to make a lot of people angry.

    In this particular case I would have preferred keeping my companion over receiving a new weapon; I was quite disappointed when I read what happened. Of course, in another case I might prefer the new over the old; the problem is that the player wasn't warned and given a choice to keep whatever they had.

    Sure, you might need to jump through some hoops to have it make sense story-wise but it's certainly possible to still have a Stiff-Backed Young Lady even with the Last Constable dying (one solution was already suggested in this thread).

    --
    My Fallen London profile
    +4 link
    Flyte
    Flyte
    Administrator
    Posts: 671

    10/20/2017
    ExceptionallyDelicious wrote:
    Wait, what? Sorry, I mean I see where you all are coming from, but no matter the ending I received I was planning on resetting the story. I was really looking forward to playing through the Cheery Man's side of things and seeing his perspective on the whole affair. You all have made your intentions perfectly clear; I don't think anyone who's read your responses in this thread thinks you all were aiming for a cash grab. Is there any chance you all might possibly consider adding the reset back in? Maybe not now, while this is still fresh in everyone's minds, but perhaps a little later?
    For me, the possibility people would think we built this story in bad faith wasn't the main reason to remove the reset option. I'm more concerned that players who were attached to one of the characters might spend money on it (perhaps repeatedly) in order to change their fate, or be sorely tempted to – in either case, compromising their experience of the story. On consideration, it also seemed that as with Secrets Framed in Gold, this story was stronger for being non-repeatable.

    I appreciate there will be players who'd like to reset the story for other reasons, and that this development isn't great if you're in that category. For what it's worth, getting to see the Cheery Man's perspective would be an innocuous use of an alt account that we wouldn't take issue with.
    +4 link
    Kaijyuu
    Kaijyuu
    Posts: 1047

    10/19/2017
    The ending is a luck check? Damn. May leave this unfinished.

    --
    Be of good cheer. Our contacts have assured us that your sins are forgiven.
    +4 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/19/2017
    ^^^For some reason, quotes don't work for me: [spoiler]You lose them and get a weapon instead.[/spoiler]

    I feel like this is a "be careful what you ask for" for everyone who wanted stories with dangling threads to be closed off. I was already annoyed at the random nature of the ending and the amount of effort that needs to be expended just to end up in a coin flip, but I suppose I could have lived with that. (with more irritation than a sense of loss, so I wouldn't call it a good tragedy) A random loss of an item I paid for? Nope, I'm never finishing this. Except I'm locked from some criminal-related things without swapping over... and I wanted to swap so I could get the Cheery Man next year, but I can't do that without possibly killing the Constable.

    Either having them as fate-locked companions for the Feast in the first place or the mechanics of this story are poorly thought out. "Warning everyone I know not to finish the story" isn't the kind of tragedy I think Failbetter was aiming for.

    There's a big difference between "lose a thing you paid money for" and "final, lasting story consequences" as far as narrative satisfaction goes. One interferes with the narration.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +4 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/19/2017
    Reused NPC wrote:
    To be honest, a day later, I really liked this story because it puts events out of your control.


    I like that it emphasises that, ultimately, this is between the two of them - we're outsiders, and their fate is outside of our control.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +4 link
    Pnakotic
    Pnakotic
    Posts: 266

    10/19/2017
    Even winning is depressing. http://fallenlondon.storynexus.com/Profile/J.%20Ward%20Dunn?fromEchoId=12695518

    The best approach might be to just break up the match, tbh, though I haven't seen the results of that to say for sure.

    Family and Law was always a dark and somewhat depressing story. Poignant, but not happy. I can't be surprised that the ending is a little bleak.

    That said, with whinging I saw about some of the recent ES not being grimdark enough... This was never going to have a happy ending. It was a family squabble between very dangerous people with diametrically opposed view and stubborn personalities (and hard-earned reputations) which effectively eliminated the chance of reconciliation and forgiveness of past wrongs.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +4 link
    Slyblue
    Slyblue
    Posts: 224

    10/18/2017
    I...Well, I'm glad the ones we had the Feast companion got -something-, but...My heart, man. It hurts.

    -Gross sobbing-
    edited by Slyblue on 10/18/2017

    --
    The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

    "For hearts of truest mettle, absence doth join and Time doth settle."
    +4 link
    Lady Karnstein
    Lady Karnstein
    Posts: 278

    10/18/2017
    Slyblue wrote:

    You get another item if/when you lose your Companion, and you can alter the odds (slightly) in your favor. But yes, the very last sequence ends with a luck roll. (Check Maxwell's mantelpiece if you don't mind spoilers. He lost the Gentleman of Undisclosed Business.)


    Thank you for the answer.

    Yes I am pretty upset about this. (Not at you, to be clear!) I would not have paid fate for an item like that.

    ETA: For the record, it is less I am opposed to it possibly ending badly; I have acted in character in ways I knew would not end well or would be less profitable before but I accepted it because decisions in theory have consequences and all that, and I want to play my character. It's the fate thing plus random climax. At least give us an out like we got in Seven Day Reign, or at worst pay some small bit of fate or something. I actually could enjoy SDR because I was not anxious about my companion thus could enjoy the story and the writing.
    edited by Lady Karnstein on 10/18/2017

    --
    Lady Caroline Karnstein, The Moral Hedonist (Description)
    Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
    Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
    +4 link
    Brin
    Brin
    Posts: 53

    10/18/2017
    I'm so depressed now, and haven't spotted where you can reset the story yet. I saw there was a way to doctor the odds, but I didn't want to upset her and wanted to do things honestly...but it's hard to accept what happened. I would have been willing to grind for weeks to make sure there would be a good outcome (not unlike weddings), ensuring both she thought there was no foul play afoot, and that the game went in her favor. I didn't even fully understand what was about to happen until we were there, and I realized the odds were severely against her. Not even increasingly, just bad from the start.

    It's oddly comforting to know I'm not the only one mildly stressed about this.

    --
    It's odd, the turns fate takes. I chased my spouses' killer to the Neath, and in the process I found my spouse again. It's peculiar, avenging the death of a loved one, when you have tea with them every afternoon.
    +4 link
    Wilhelm Klossner
    Wilhelm Klossner
    Posts: 35

    10/21/2017
    Robin Alexander wrote:
    I have a theory that if you pick "love", don't tamper with the game, and have her survive . . . you could get her as a companion or a potential future spouse?

    I had a question for Flyte regarding the consequences of tampering with the game. Fortunately, he answered it, so here you go, take a look (in case you missed it):
    Flyte wrote:
    I'm going to give a somewhat indefinite answer to this, because I think a clearer one would distract from the ethical and human factors underlying the choice (and to some extent also because we don't usually know what we'll want to write a year or three years from now).

    There are some actions you can't take back or make amends for, and the game will always remember that you did this. That doesn't mean, though, that it will colour all your subsequent interactions with them, or even foreclose any possibilities.


    Robin Alexander wrote:
    If this is the writer I think it may be, I will admit I do have some issues with some of their other work, but I think it's important to judge each individual story on its own merit, and this one seemed exceptionally good to me.

    The team responsible for the project is mentioned in the original announcement thread, I think.

    http://community.failbettergames.com/topic24245-fallen-london-reworks.aspx

    Robin Alexander wrote:
    I also think the ending works well narratively, but admit it's probably done for practical reasons.

    It seems you are genuinely trying to have a proper discussion, so let me share some of my experiences with the story.

    My original character — Big Scary Mouse — went North last August. It was a truly unforgettable journey, but I became exhausted by the end of it. I made a new character and played for a while before losing my enthusiasm completely. A short break was in order.

    When I heard the news about a special Fallen London project aiming to finish some of the older content (including, most importantly, "Family and Law"), I was sold immediately. The Last Constable was one of my favourite characters from the very beginning. I will be the first to admit that there isn't much to her from a more serious, literary point of view, but nonetheless I like the Constable quite a bit. Needless to say, I had high hopes for the continuation.

    It finally arrived.

    I still haven't completed the story. The final choice is absolutely unappealing to me. I want to roll the dice and let the Constable settle her feud in an honest way, but I know that I will be furious if I lose. I am irrationally invested in the character, I won't simply 'let it go'. My reaction is immature and unreasonable — I am aware of that as well. Still, there is nothing I can do about it. I know for a fact that if the RNG doesn't go my way, I will be bitter for months. This one choice will influence all of my subsequent interactions with Fallen London for a significant amount of time. Yes, there is a narrative point in such an ending, and perhaps it reflects some unpleasant aspects of our real lives. It may be a tragedy, but it also puts my enjoyment of the game itself in jeopardy.
    edited by Wilhelm Klossner on 10/21/2017

    --
    Big Scary Mouse — Gone NORTH

    Wilhelm Klossner
    +4 link
    Seon
    Seon
    Posts: 29

    10/22/2017
    My Last Constable died too--I shouldn't have taken chances, but I figured I should respect her wishes for fairness.

    It was a rare moment in which a storylet really devastated me. Well done.
    +4 link
    The Stranger Man
    The Stranger Man
    Posts: 21

    10/22/2017
    It doesn't have to end with them necessarily being angry - The Last Constable could caused a bloodbath of a gang war to erupt after the Cheery Man's death and exile herself in shame, and if the Cheery Man won he could have ended up invoking the wrath of the Special Constables his daughter used to work with. There are plenty of ways the story could have ended without having a golden ending that's hidden behind RNG.
    edited by The Stranger Man on 10/22/2017

    --
    When the strange things come a-knocking, hire someone Stranger.
    +4 link
    dov
    dov
    Posts: 2580

    10/22/2017
    Anne Auclair wrote:
    Aniline wrote:
    It's a geometric series. The average number of times a player who's dead-set on getting the golden ending would have to reset the story is a grand total of one.

    Come again?


    Consider all players that are willing to reset the story until they get the desired ending:

    50% will get it the first time.

    50% of the rest (i.e. 25%) will succeed after one reset.

    50% of the rest (i.e. 12.5%) will succeed after a second reset.

    Etc.

    The average number of resets needed will be 1 (though obviously some will need to try many times).

    ----
    edited by dov on 10/23/2017

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +4 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/22/2017
    ^^^aaaaaaaaaaa math

    (sorry, quoting doesn't work for me anymore on the forums for some reason) @Christophe: There's no light or hope or closure in what is merely an ending. The end of a story is no more catharsis than a period in a sentence, especially not if the rest of the story doesn't satisfy or convince.

    They both want closure, but does this REALLY give it to either of them in any way other than "the other person is no longer here"? It doesn't feel like it does. The Last Constable still has her crusade. The Cheery Man still has his work. They both still have lost the mother/wife. Now they've both just lost more. At best, their bitterness towards each other can just turn inward now that they've killed its former target, but we're unlikely to see much fallout since one or both could be dead.

    And I don't really feel like I'm being a good friend if I support them either. Generally speaking, when my friends want to do terrible things for terrible reasons, I try a bit harder to talk them out of it. It's one thing to respect your friend's choices. It's another to just let them load a gun and aim it at their head.

    I'll admit, the ending is the hardest part of the story in a way, and I'd say a tragic ending is particularly difficult to nail. But I've loved many tragedies. This just wasn't one of those. And I reiterate, the long wait really hurt it. But I (and others) did have what I feel like are legitimate problems with the unsatisfying nature of the story that I'd like them to at least consider the next time they go for a tragedy, specifically ways that other tragedies felt better than this one.

    I'll even add another tragedy that was kinda similar to this one that also felt better, from Dragon Age 2 of all the bloody things:

    [spoiler]If you're rivals with Fenris and help him kill his former master, he finds out how hollow revenge is. It solved nothing. It did nothing to stop him from hurting. He has to find out how to move on.[/spoiler]

    I would have liked something like that much more, honestly, but it wouldn't allow for the whole random death thing. It would also make more sense for a character piece like this story was, where you make a friend and stick it out to help them.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +4 link
    Chrisotoph
    Chrisotoph
    Posts: 18

    10/22/2017
    MidnightVoyager wrote:
    I think I realized why, aside from some big speedbumps in the narrative that struck me as unconvincing and forced, this story just particularly rubbed me the wrong way. This is just me, but I prefer there to be literally any "sweet" with my bitterness. If I see a tragedy, I'd like it to be at least beautiful. This one's just utterly pointless. Nothing is learned by any surviving parties. Nothing is gained by anyone for having this experience. Someone will die. Everyone is hurt. That is that, and nothing more. I can't even really feel sad for it? It's just a dull, nihilistic inevitability.

    See: The Presbyterate Adventuress in Sunless Sea. Her storyline? I liked that. [spoiler]She dies in the end, yes. No, it doesn't kill the Vake. But she dies a goddamn hero to the nuns, having made a mark on the Vake.[/spoiler] I felt like I got something out of that. This just felt like "welp, life's crap and then we die. The End." Even for the "good" ending. And maybe I feel like that's true, especially after a year like this, but I'd rather my escapist media be SLIGHTLY more optimistic (or at least edifying) than a major depressive disorder.

    But most of all, I definitely think it was harmed greatly by the long wait building up expectations and making people imagine theories for how it will end. I think building up expectations can be especially rough for a downer ending where there is no light or hope.



    But is there no light or hope in closure? The constable and the cheery man were already locked into their danse macabre when she returns to London: and at her mother's tomb she seems to indicate that there is great importance in remembering and respecting the memory of those who, for better or worse, shaped us along our way. Seeing her through all the way to the end and letting her play the game (no matter the outcome) was I think my way of paying my respect to her friendship and trust, and to the part of my character that her story shaped. She may finally rest at the end, one way or another: in the place of tension and conflict, both of love and of principles peace is restored. And this, at least to me, did offer catharsis, perhaps even more from having refused to affect the outcome. This was her road to the end of her conflict, and the most I could do as a friend was to help her along the way. I don't think there is any nihilism about watching, and not tipping the scales in her favour: to me it seems perhaps the most meaningful way you can help her earning the closure both she and her father has long desired.

    --
    Yours, Correspondent Chrisotoph
    +4 link
    applesintime
    applesintime
    Posts: 2

    10/22/2017
    I wanted to buy the Stiff Backed Young Lady next FOTR, and maybe marry her. This is a sad day.
    +4 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    10/22/2017
    I think there are some ethical issues with a Reset that have gone unmentioned. When you reset an Exceptional Story with Fate, the most you can do is make different decisions. You might want a different outcome, or you might simply might want to experience the story again and try out different things. No problem.

    Here, you'd be paying 20 Fate to do another roll of the dice. And presumably, if the dice go against you, another roll, and another roll, and another roll... That would be a very cheap, emotionally manipulative way of milking players and I'm glad they aren't doing it. It's decisions to refrain from such behavior that make FB a nice company.
    .
    edited by Anne Auclair on 10/22/2017

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +4 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/23/2017
    You're probably right, but I don't feel like it was conveyed well mechanically. I honestly already forgot the pursuit on the way to the grave because it was just filler with a faceless foe (ha, alliteration!) that punctuated a conversation. She didn't even show up once we got to the place she was apparently 100% sure he was going! I doubt she'd kill him there, but why not show up and talk? Let's have a Highlander-in-a-church moment.

    Really, I feel like I was just completely disconnected from the Constable on the Cheery Man's side even though she was the antagonist. Judging by whoever said the Cheery Man didn't seem to care about his wife, I'd say the opposite side sounds much the same. Swapping over is honestly the only way I know much at all about both of them, and I didn't play far enough on the Constable's side to hear her side of things. That kinda goes along with how disconnected I felt from the story in general and how I felt like just a bystander instead of a character who was involved with these other characters emotionally. And I'd be more okay with just being a bystander if I wasn't just a bystander to bleakness.

    Like, the most convincing emotional stuff in this story? It isn't in the story for me, it's stuff people are writing about the story. I want to hear the story you guys are describing, not the words that I got from the story ingame. Which is good on you guys, but it's deeply disappointing in how it played out.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +4 link
    Televangelist
    Televangelist
    Posts: 109

    10/23/2017
    The whole idea of Fallen London is that if you really must, time and outcomes can be bent with Fate, and it's up to you, the player, to decide what relationship you want with the material -- empowered or ultimately powerless to change what happens.

    The option to replay the story for fate should return.
    +4 link
    John Moose
    John Moose
    Posts: 276

    10/23/2017
    It's not possible, but if you read the posts above, you'll note there's quite some ruckus over whether this should be possible, and changes were already made last friday, so stay tuned I guess.
    +3 link
    Indigo Clardmond
    Indigo Clardmond
    Posts: 60

    10/23/2017
    I would just like to say that I felt truly uplifted and satisfied and warmed by completing the story properly just now. I originally finished it almost as soon as it was first introduced, and as such, the odds of the final luck challenges did not reflect the narrative. While I certainly appreciated the emotional impact of my ally going through all that only to die abruptly and horribly, part of me lamented the fact that it was not completely fair and even as they wished and how I honoured them.

    So when I was allowed to reset just the once to get the proper odds, I stuck by the same choice. Because this was what they truly wanted. My first surprise was that they actually spoke to me before the match, allowing for a tender moment of connection between us and our motives. My second was that, instead of an instant death after the first round, the pair instead went all three rounds, the writing and tension building so beautifully and hauntingly. And my final surprise was, this time, my ally survived. It was sad to see the other go of course, but the fact they survived and reached this ending satisfied me to no end. It was a sense of peacefulness and finality. An ending to a long, tragic tale, but a satisfying one.

    Would I have been less happy had they died once again? Possibly. But I think that peace and satisfaction would have still been there, both because of the fairness of the challenge, the added length and emotional weight of the challenge between them, and just that little extra moment with them beforehand, providing the kind of closure needed to our relationship. I thank you all at Failbetter for listening and giving us all the chance to experience the narrative end to the Cheery Man and the Last Constable properly.

    --
    Indigo Clardmond - A kind-hearted Notary that is also a member of the C.V.R. And good friend to the Rubberies. And close to the Urchins. A gentleman of many talents. He is most definitely not secretly an imp of an existential nature. That would just be silly.

    Vazio Solus - A broken, bitter Correspondent with a sick relationship to the Truth. Defiant to all, even in the end, as the Gate was opened.

    The Luminous Orphan - A dazzling young Doctor of legendary charisma, weaving powerful Celestial imagery while she studies the form...'a star' would certainly be an appropriate way to describe her.
    +3 link
    Cthonius
    Cthonius
    Posts: 362

    10/23/2017
    Just finished it, with proper odds. She still died, still on the second round, but it was fair as she wanted. I'm not necessarily happy with the ending, but I'm content. The text for the melancholic remembrance of her from the feast companion is funny, I'll admit.

    Even before this morning's replay of it I'd time to let it sit on my mind and I really like this ending, and similarly would've liked it had she won. It's not the player's story and it does a good job of presenting that while staying engaging. It didn't cover any deep lore, not really, it was just the tragic conflict of a family that could only end in one dead. With the mechanics change to properly be an even chance it felt fair, felt tense and dramatic (whereas the old odds just felt like manufactured drama and off putting), and the loss leaves one with a melancholy that feels inherent to FL. I'd put it above the Comtessa story in that, as hers is really short and doesn't give you time to connect with the characters.

    I wish we still had snippets of the other side's view. From here the Cheery Man comes off as just a dickbag, defined by not giving a damn about his wife dying or his daughter honoring her memory. The last moment with him and her dead body kinda did that I guess

    Also since ppl mentioned marrying their feast companions, I doubt these two will ever be options as there's the chance they're dead, probably unmarryable due to that, and giving the playerbase marriage options that some are permanently locked out of would go badly. I actually wonder how they'll deal with these feast companions if they're already dead. Like yeah if we've them beforehand we get the Melancholy Remembrance but will they give you a chance to have an encounter at the feast with this remembrance?

    --
    Cthonius, gone North. Gone.

    Oneiropompus, a Scarlet Saint, eager to help make your dreams realities. Accepting all social requests for now.
    +3 link
    crazyroosterman
    crazyroosterman
    Posts: 187

    11/9/2017
    i started this story when i was new to the game and it feels so strange.
    you see in the first part of the story zorgan sided with the constable but then almost at the last minuet stabbed her in the back in exchange for the cheery mans favour
    and if that zorgan had been the one doing this he would have rigged the game happily
    but the zorgan that helped the cheery man finish his feud didn't do that he even professed his love him.
    in a way it reflects the way my attitude has changed towards him from a generic underworld boss to an individual i adored and respected
    he of course then promptly died in the first round and broke my heart.
    +3 link
    xavicr
    xavicr
    Posts: 5

    10/25/2017
    I really wish there was a way to reset the entire Family and Law story. I clicked through it back when I first started Fallen London and now I'm having so many regrets because I sided with the Last Constable and it doesn't suit my character. So now I'm puttering around with the Cantigaster Venom card following me around and trying to pretend like I sided with the Cheery Man and that nobody is going to die.

    --
    The Silvertongued Sergeant, an individual of mysterious and indistinct gender. Comes and goes.
    +3 link
    hwoosh
    hwoosh
    Posts: 104

    1/29/2018
    I'd like to add my voice to those who worked through the early-game Last Constable content in a single chunk without seeing the "Coffee with the LC" card once--on two separate alts! All that content down the toilet.

    I've been playing this game for four years, and I didn't even know that card existed until recently. It's very poorly telegraphed.

    --
    Persona: hwoosh
    R Fellow Oswho. Don't ask what the "R." stands for. The poor fellow is sensitive about it. And violent.
    Most social requests gladly and promptly answered.
    +3 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    10/22/2017
    Passionario wrote:
    Robin Alexander wrote:
    I do worry about all these negative responses towards the ending, simply as it's so refreshing to have true tragedy and a permanent outcome to a choice. Tragedy IS pointless, hence why it's tragic, and by definition a tragedy requires someone to have a great fall of their own fault. Plus the permanent nature gives it weight and an emotional impact. It works amazing as a narrative.


    That, if anything, is an argument for saddling the current 'happy' ending with negative repercussions. RNG should not be permitted to rob players of the chance to experience true tragedy and the emotional impact of a permanent outcome. Everyone should be able to revel in the loss, not just the randomly chosen 50%.

    If I can't have it, nobody shall!

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +3 link
    Elimyx
    Elimyx
    Posts: 6

    10/22/2017
    Out of curiosity - is the "reward" (for lack of a better word - an Enigma is plenty reward at times, but using the word reward for someone you like dying feels... incorrect, to me) for your chosen partner dying *if you don't have the Feast companion* still just an Enigma, as someone mentioned earlier? That's the main thing holding me back from diving head-first (or... eyes-first, I suppose, as the player doesn't drink themselves) into the confrontation.
    edited by Elimyx on 10/22/2017

    --
    "Take comfort--there are arrangements for every reckoning."

    http://fallenlondon.storynexus.com/Profile/eternull
    +3 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/21/2017
    Really, the last bit of the story I did before stopping was just odd. [spoiler] My daughter returned to the city and brought flowers to her mom's grave on our anniversary, SHE MUST DIE.[/spoiler] uh, ok? I didn't feel like this was the inevitable end of their story, I felt like someone went "how do we force a conclusion?" And considering how fatal the end is, it feels even weirder.

    The choice of competition in the end feels weird. Everyone's motives and emotions feel muddled and weird. I can see what it was going for, I'm just really not feeling it.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +3 link
    argonlyzard
    argonlyzard
    Posts: 7

    10/21/2017
    Thinking about this a bit more another reason why it left a bad taste in comparason with the secrets framed in gold with relation of how the story goes its that in that one like with seeking the north its completly your fault for the things that happen and you are warned multiple times of the risk of your curiosity, meanwhile in this story leaving and staying makes no difference so the only real choice in the whole affair is the decicion to cheat or to not.

    Honestly if they are going to keep the whole you can't redo this chance they should warn you when its the time to decide to cheat or not, considering that in nearly all other option there is the option to restart a warning that there are no second chances if you decide not to cheat would help at least a little.

    --
    http://fallenlondon.storynexus.com/Profile/argonlyzard
    +3 link
    Anniken
    Anniken
    Posts: 22

    3/25/2018
    I finished this quest a few days ago. At first I was a tad unhappy with the luck check (might I suggest removing the little "you were unlucky, better luck next time" thingy, just this once? It REALLY rubs it in). Now… I'm just very affected and mourning my friend the Last Constable. She and her father aren't so different, y'know? Nicely done.

    --
    an irresistible, breathtaking, midnight and sinister lady
    +3 link
    Nero Keller
    Nero Keller
    Posts: 45

    4/14/2018
    I confess to having an odd time of it.

    [spoiler]I originally played it on the app when it was released, and my ally, the Last Constable, somehow survived the luck check gauntlet in-game. However, IRL luck checks were less friendly, and the app refused to sync. Round 2 had her be the one killed. Then Failbetter redid the conclusion and offered a reset, so on Round 3, the Last Constable won again and is now still alive.

    I wasn't aware that the Last Constable and the Cheery Man were fighting a lethal sparring bout, but I'm glad she's the one who won two rounds.[/spoiler]

    --
    https://www.fallenlondon.com/profile/Archbishop%20Nero%20Keller - Nero Keller, Monster Hunter of a notoriously small stature and absurdly high Dangerous. Paramount Presence, Archbishop, highly Renowned, incredibly ascetic.
    +3 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/18/2017
    Man, I'm not generally EVER a fan of anything where you have to expend a lot of effort and still the result is based on luck. People are talking about having to go around carousels. That's a lot of stuff to do for a coin flip in the end.

    I WAS considering resetting because so many criminal-related things seem to check for friendship with the Cheery Man, but if the end result is luck? Maybe I'll just deal with it.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +3 link
    Lady Karnstein
    Lady Karnstein
    Posts: 278

    10/18/2017
    I haven't played it yet, but I really, really don't like the sound of the end of this story being a pure luck check at all. It renders my decisions pretty meaningless, and that seems poor for the game. And I don't like the idea of having to pay real money for a second shot. It's one thing if my actions did not have the anticipated result needing to repay, but pure rng seems crappy. I am not one to complain, I try to stay positive on content, and I confess I haven't seen it yet but this really makes me question if I even want to play it, which seems a bad thing.
    edited by Lady Karnstein on 10/18/2017

    --
    Lady Caroline Karnstein, The Moral Hedonist (Description)
    Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
    Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
    +3 link
    Kaigen
    Kaigen
    Posts: 530

    10/18/2017
    Considering this is "the tragedy of the Cheery Man and the Last Constable," I wonder: Would the conclusion be less frustrating if the "bad" outcome were guaranteed and no luck check were involved?

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
    +3 link
    Absintheuse
    Absintheuse
    Posts: 348

    10/18/2017
    Sir Frederick Tanah-Chook wrote:
    Damnation. I misclicked and chose an option I didn't want to. Is it possible to pay Fate to reset this story after completing it?


    Yes, it can be reset
    +3 link
    Slyblue
    Slyblue
    Posts: 224

    10/19/2017
    I'm so glad FBG is listening to our feedback, even if my only contribution was "I just want to cry" and "I want my daddy criminal back"
    An option to punch the Constable's face in would be appreciated...

    Sir Joseph Marlen wrote:
    I'm curious, has anyone who has the Stiff-Backed Young Lady companion won the luck challenge without cheating? If so, did you lose the Stiff-Backed Young Lady and/or gain the Last Constable's Cudgel?

    This is just my guess, but I think it's the same result as having the Gentleman companion and winning the luck challenge without cheating: Nobody dies, and they just keep drinking.
    edited by Slyblue on 10/19/2017

    --
    The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

    "For hearts of truest mettle, absence doth join and Time doth settle."
    +3 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/19/2017
    Sir Joseph Marlen wrote:
    Kuka, I love you and Flesh-Stick but gods help me I will fight you and granddad kingpin both.
    edited by Sir Joseph Marlen on 10/19/2017



    Come at me, bro!

    (though I do support the option for Last Constable supporters to murder Cheeryman if he snarks at you when she dies as well. Fair's fair :P )
    +3 link
    Vexpont
    Vexpont
    Posts: 137

    10/19/2017
    Sara Hysaro wrote:
    I completed the story without either of the Fate-locked Companions and my reward was a Searing Enigma.

    Same here (I favoured the Constable, and lost in the end). I will never reset the story, it's too important.

    I think the bones of this storyline have been sketched out in roughly their current form for a long while. I also think it was originally intended to play out faster – like the story of the Missing Contessa, which is renowned for leaving the player full of regret, whatever they chose (I wonder if the Contessa story wasn’t a dry run for this).

    FL is a fantastic dystopia running on a ticking clock. It’s not a world in which good usually triumphs, or is meant to. Most players I’ve known assume that sooner or later, the Sixth City will drop, whatever we Londoners do – some assume their characters will survive this event, and others don’t.

    On to the story. Forewarned with the knowledge that the odds are stacked against the Last Constable, I still chose ‘Double or Nothing’ in the end since it’s somewhat in-character as a chronic gambler, and also, I did not trust the idea of the poisoned tankards being conveniently marked on the bottom on the orders of the Cheery Man...and I wanted to see what would happen. Here's what I got, on my Journal. And here are my gripes.

    [spoiler]
    Gripe 1: Annoyingly, I don’t think that ‘Double or Nothing’ removes the advantage from the Cheery Man, despite the fact that logically, it should, since both players are then blindfolded (unless the marks are engraved and he reads them by touch, but in this case, I think the unfairness should be made explicit, and part of the plot - what will he do if he picks up a poisoned chalice, and knows it?). I have yet to read of any player who manages the feat of killing off both the Cheery Man and the Constable at once, though I presume that this is possible since there are now even more poisoned tankards, and in theory they could both drink one simultaneously. Though they could even from the start, it seems, since the Cheery Man's barman speaks of 'tankards'.

    Sheesh, even Russian Roulette is better organised than this. Surely, no-one wants a score draw?

    Gripe 2: The Last Constable is presented as fearless...but gormless. Assuming she’s really the Cheery Man’s child – where is her raw cunning? If these two are going to go mano a mano, I want a complex battle of wits, not something that is relatively simple compared to the Byzantine process of inviting someone for dinner.

    Gripe 3: Who was the Constable’s briefly-mentioned mother, Agatha? The woman whose name simply means not just ‘good’ in Greek, but ‘intrinsically good, good in nature, good whether it be seen to be so or not’ (since this is hopefully in spoilers, you'll need to right-click and open in another window to follow the link)? That name is no coincidence. How come Agatha and the Cheery Man got together in the first place? I can accept they did. I just want to know how.

    What with the sunlight-filled interment and all (Cantigaster venom is one of the most lethal things in all the Neath, you don’t need to put the end result in a Mirrorcatch coffin to ensure the job is done), I have a niggling feeling that this is a tie-in to Sunless Skies, and that that this formal sunlight double-burial - no matter of whom - will have consequences. It’s a bit of a shame if this is so, because The Last Constable’s story deserved to be pulled together more fully within FL itself.[/spoiler]

    This is long and I'll just finish by saying I favour stories with serious and permanent fallout, and I appreciate that they require sustained carry-though, which is hard work.

    --
    Dangerous to my enemies; loyal to my friends. Not too handy at telling the difference.

    http://fallenlondon.storynexus.com/Profile/Vexpont
    +3 link
    The Curious Watcher
    The Curious Watcher
    Posts: 263

    10/20/2017
    I'm actually curious about what happens with the various endings. I did the Double or Nothing option without tipping the odds in my favor, and because the RNG hates me, somehow both of them ended up dying, giving me renown with both criminals and constables and a searing enigma.

    If you pick the Double or Nothing option, is it always guaranteed to kill both people upon failure, or is there a chance for the opponent to survive? Also, what happens when you intervene or spike the odds in your favor? I'm okay with how mine ended, but I'm still curious about what would happen if the others survived.

    --
    The Thirteenth Master of the Bazaar:
    https://www.fallenlondon.com/profile/The%20Thirteenth%20Master%20of%20the%20Bazaar
    The Silent Vake Hunter: GONE NORTH
    The Ravenous Wanderer:
    https://www.fallenlondon.com/profile/The%20Ravenous%20Wanderer
    The Melancholic End-Bringer:
    https://www.fallenlondon.com/profile/The%20Melancholic%20End-Bringer
    The Lethal Nightmare:
    https://www.fallenlondon.com/profile/The%20Lethal%20Nightmare
    +3 link
    Optimatum
    Optimatum
    Posts: 3666

    10/20/2017
    I too would like to be able to reset the story. And only partially so I could try to get both companions :P

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +3 link
    Koenig
    Koenig
    Posts: 466

    10/21/2017
    Still, I can't help but feel that their could have been a better conclusion to the story. It simply ends, with little payoff or conclusion; you are not even allowed to attend the funeral even if you allow the RNG to have its way.

    I don't need a happy ending to this story, but I do need a satisfying one.

    --

    Koenig: Extraordinary. Invisible. Shattering. Legendary.

    +3 link
    dov
    dov
    Posts: 2580

    10/21/2017
    Reused NPC wrote:
    the story's a tragedy. Happy endings are not to be expected.

    The thing is, there is a "good ending" here, even if tragic. It's just luck based.

    Consider the Comtesa's story - also a tragedy, no matter what the player chooses. But what if, when choosing to smash her statue, there was a 50% chance for her to emerge from it alive and well?

    The players getting the unlucky result would be understandable upset.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
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    +3 link
    Koenig
    Koenig
    Posts: 466

    10/21/2017
    I took a gamble and lost, and now my Constable is dead. I do find it odd though, that I was not allowed to attend the funeral even despite my rank in the force.

    --

    Koenig: Extraordinary. Invisible. Shattering. Legendary.

    +3 link
    Larsaan
    Larsaan
    Posts: 1

    10/21/2017
    Making my first forum post here. Wanted to add my voice to the ones dissatisfied with how the climax of the story functions. I understand the emotions it's intended to evoke, but when it's all decided on a dice roll, those emotions don't fire for me. I don't feel sad at the story, because I know there is a better ending. All I feel is annoyance at Failbetter, and it's not the good kind of annoyance. I don't feel pranked, I feel spat on.
    +3 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/19/2017
    Aberrant Eremite wrote:
    Since the Cheery Man is the only Criminal who opposes the Soul Trade (I think? That's what I gather from the FL lore, but it doesn't seem consistent with his behavior in SS)


    This apparent discrepancy is addressed in the Exceptional Story "Cut with Moonlight".

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +3 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    10/19/2017
    Anchovies wrote:
    Jolanda Swan wrote:
    I rigged the game in favor of the Last Constable, and got lucky. The result is she will not talk to me. So the actual chance to get a "good" (read: not depressive) ending, was 25%.
    This would have been better if the poison game made any sense for the Constable, which it did not. Why should someone like her risk it all in a game of chance?
    Yeah, this really doesn't make sense from a story perspective.

    1. The Last Constable is, well, a Constable. "The last honest Special Constable in London", even. By giving the Cheery Man a fair shot, she is very directly not doing her job. Shouldn't her supposed dedication to law and justice come first? <snip>



    This is a good point, Anchovies, but I think I know the answer. I think she believed that the Cheery Man needed to be removed from the world. Since it's pretty clear from prior story events that she couldn't manage that in an ordinary fight, she could well have figured that going for a "Russian Roulette" type of challenge was her best chance of getting the result *she* wanted.

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +3 link
    Shogo_Yahagi
    Shogo_Yahagi
    Posts: 27

    10/20/2017
    This sounds like a good solution. I particularly didn't like that the odds were stacked against me no matter what I chose with no narrative explanation. I'm glad that was unintended, because with the Fate-locked reset it sounded very much like a cash grab.

    When it's unlocked, I'll be sticking to my original plan, which is to act as the Cheery Man's faithful second in their duel and hope for the best. They're both in pain and it is not my place to choose their method of resolving their differences or to choose the victor. The least I can do is allow them the integrity of their decision. He wants to give his daughter an even chance of winning even at the cost of his own life; I'm not going to cheat him of that by murdering her. They haven't chosen this path to make any of us happy, least of all me.
    edited by Shogo_Yahagi on 10/20/2017
    +3 link
    ExceptionallyDelicious
    ExceptionallyDelicious
    Posts: 188

    10/20/2017
    Flyte wrote:
    As a result, we've decided to remove the reset option altogether.


    Wait, what? Sorry, I mean I see where you all are coming from, but no matter the ending I received I was planning on resetting the story. I was really looking forward to playing through the Cheery Man's side of things and seeing his perspective on the whole affair. You all have made your intentions perfectly clear; I don't think anyone who's read your responses in this thread thinks you all were aiming for a cash grab. Is there any chance you all might possibly consider adding the reset back in? Maybe not now, while this is still fresh in everyone's minds, but perhaps a little later?

    --
    Any and all social actions are appreciated, and most will be reciprocated.

    DavidJ, a self reflection (main): http://fallenlondon.com/Profile/DavidJ

    Damien Erebus, a broken man and aspiring spymaster: http://fallenlondon.com/Profile/Damien%20Erebus
    +3 link
    Vexpont
    Vexpont
    Posts: 137

    10/20/2017
    Passionario wrote:
    There should be a secret option to covertly replace the poison with Hesperidean Cider, if you have any.

    "Now you have an eternity to resolve your feud. Good luck!"

    I don't know what the penalty is for infecting the Neath with Highlanders, but I hope it's excruciating.

    Edit: Yeah, Feducci has his disingenuous little club. But that's more of an extreme-sports thing, and he may grow out of it eventually. I suspect the Constable would just want to kill the Cheery Man more and more as time went by.
    edited by Vexpont on 10/20/2017

    --
    Dangerous to my enemies; loyal to my friends. Not too handy at telling the difference.

    http://fallenlondon.storynexus.com/Profile/Vexpont
    +2 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/20/2017
    Apologies if this has already been mentioned, and I've missed it... does the Coffee with the Last Constable card return to the deck once she's returned to London/dealt with the Cheery Man?

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +2 link
    Reused NPC
    Reused NPC
    Posts: 259

    10/20/2017
    I just have two further requests:

    -Could we somehow change who we make our Toasts to? I respect ya,Topsy, but my mind's been sorta... changed.

    -Can we make a play about this in the Empress's Court? I feel like London should hear the full story. It'd be a bit... callous to invite the actual Last Constable or Cheery Man to act, but I think a suitable, accurate play could definitely be created.

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
    +2 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    10/19/2017
    Delta67 wrote:
    Probably some unpopular thoughts. I finished the story yesterday and unfortunately I failed the final check. Yeah I admit that when the result popped up to be the worst outcome I felt a great loss, as if that happened in real world. BUT I do feel this ending makes perfect sense, and is a suitable yet sad ending for this twisted relationship. It's a story between a father and a daughter after all, player by all measures doesn't seem quite fit into the scene. The player may have become Cheery man's right hand man, or the Constable's sympathizer, but all they did throughout the story were just asking you to help, but kept things at their own discretion. The player did what s/he can, chose a side, helped with preparation, and witnessed the whole process until the very last moment. They trust all to randomness, and accept their fate. Also I like the mechanism that the companion is replaced by a legacy item. The only difference is that this time the one who made a choice is not the player, but the parent/child.

    I know that not everyone thinks this way and since the reworking has already started it is unlikely nothing got changed. I just hope the current branches are still preserved and would yield the same outcome. I love this story from the bottom of my heart.


    I agree, Delta, that the ending as I experienced it is dramatically appropriate, though sad. Personally, my only reservation is that I didn't have a greater opportunity to try to intervene in the outcome.

    EDIT: I'm not even terribly bent out of shape that I lost the Stiff-Backed Young Lady (even though I *think* I spent Fate to get her). The story would have become absurd if the Constable had died AND I hadn't lost the Young Lady.
    edited by cathyr19355 on 10/19/2017

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +2 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/19/2017
    It's an excellent story, so I recommend you play it to have the chance to find out!

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +2 link
    dov
    dov
    Posts: 2580

    10/19/2017
    Kukapetal wrote:
    I got Criminals Renown when he died, but I favored him all along. Not sure if you'd get something different if he died when you were favoring that.....*controls herself with some effort*......other person.

    If you get Renown based on who you supported (and not necessarily who died) that both makes sense and is consistent with all other Renown being exclusively positive fame (and never negative infamy, as originally conceptualized).

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +2 link
    Reused NPC
    Reused NPC
    Posts: 259

    10/20/2017
    ...
    ...HAAAAAAAAAAAANG on a second.
    [spoiler]So we were going on about the odds being stacked against you regardless of who you're allied with. That being because the challenge is "The odds are against you here" or what have you each time. However there's also an outcome where the two drink, look at each other for a moment, see and feel a lack of immediate death, and take another tankard. Does that count as a success or failure? Because if it's a failure, it might be an even 3-way split of win, lose, try again. (Of course if it's counted as a success, then f*** these odds.[/spoiler]

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
    +2 link
    Mr. Secrets
    Mr. Secrets
    Posts: 101

    10/21/2017
    And so it turns out my Constable died. Go go RNG, go go.

    This is honestly the worst FL story I've gone through and this is from someone who has go through all of the monthly released stories. I'm disappointed in this content. These stories have been on hold for years and this is the ending, the mechanics, and the consequences?

    Maybe I'm just a bitter old man these days, but it makes me hope the rest of the stories that have been put on hiatus stay on hiatus. Better to never see them complete than see them mangled.
    edited by ShroudedInLight on 10/21/2017

    --
    Mr. Secrets - We Are In Our Ascendance. There Will Be Ten And Then All Shall Be Well And All Shall Be Well And All Manner of Things Shall Be Well.

    The Straveling Solider - The Straveling Soldier, The Straveling Soldier hates and hates the beings Solar.
    +2 link
    Mr Sables
    Mr Sables
    Posts: 597

    10/21/2017
    Slyblue wrote:


    Out of curiosity, does anyone have the text for choosing the "love" option when Cheery asks for your reasons? I never saw the option to ask him in the first place, and I can't help but feel like Max missed out on finally getting that out of his chest.



    I'm ridiculously curious about that myself.

    It's also an option for the Constable on her side of the story.

    I have a theory that if you pick "love", don't tamper with the game, and have her survive . . . you could get her as a companion or a potential future spouse? Of course, if she (or the Cheery Man) become potential spouses before the Firebrand, I'll have a few choice words for FBG wink Still, it's so frustratingly easy to lock yourself out of all non-fated spouse options, and there isn't that many options anyway, and these are two majorly popular characters . . . it would be amazing if they became unlockable as spouses.
    +2 link
    Chronos
    Chronos
    Posts: 135

    10/21/2017
    I'll be honest, all I wanted from the continuation of this story was have the friendly Last Constable back and her card. So I'm disappointed about this story.

    Can you still get the card if you haven't finished it yet?

    --
    Please don't send me harmful social actions
    main: https://www.fallenlondon.com/profile/Chronos78

    alt: https://www.fallenlondon.com/profile/Chronos2
    +2 link
    Anchovies
    Anchovies
    Posts: 421

    10/21/2017
    I very much liked the bits about a tomb of sunlight, because the concept ties into certain parts of the exceptional story All Things Must End. That sort of moment, where one story briefly touches a part of the world which is central to a different story, go a long way to cementing the stories as part of a larger, living world. They're often very small things, like the electric lights in Web of the Motherlings, but they add a great deal to Fallen London as an experience.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +2 link
    Koenig
    Koenig
    Posts: 466

    10/21/2017
    It would be nice I think, if a new or modified opportunity card made a reference to this story based on how it ended for you. Anything for some closure.

    --

    Koenig: Extraordinary. Invisible. Shattering. Legendary.

    +2 link
    Shogo_Yahagi
    Shogo_Yahagi
    Posts: 27

    10/20/2017
    I'm not sure I understand why I gained Renown with the Constables instead of the Criminals through my actions.
    +2 link
    Mr. Secrets
    Mr. Secrets
    Posts: 101

    10/21/2017
    I disagree, NPC. No where else in London are we side-lined as lacking player agency. In other locations, our choices matter. Here the course is set and there is nothing we can do to alter the outcome. As this is a game that prides itself on player agency, I am annoyed at not being given that agency. If the outcome doesn't matter, why am I using my actions to interact with it?

    I know our decisions alter things during the story, but the point of "You are just along for the ride" is exactly what pisses me off.

    --
    Mr. Secrets - We Are In Our Ascendance. There Will Be Ten And Then All Shall Be Well And All Shall Be Well And All Manner of Things Shall Be Well.

    The Straveling Solider - The Straveling Soldier, The Straveling Soldier hates and hates the beings Solar.
    +2 link
    Anchovies
    Anchovies
    Posts: 421

    10/21/2017
    Slyblue wrote:
    Under what circumstances, exactly, do you get invited to the funeral? I didn't rig the match, didn't choose Double Or Nothing, didn't intervene--Just did everything they asked.
    I completed the preparations, such that "Inform the Last Constable" was pinned as the top storylet everywhere in London. I then went to Ladybones Road and told the Last Constable that I wanted no part in the Princess Bride LARP. Shortly thereafter I was invited to the Cheery Man's funeral.

    Mr. Secrets wrote:
    I disagree, NPC. No where else in London are we side-lined as lacking player agency. In other locations, our choices matter. Here the course is set and there is nothing we can do to alter the outcome.
    Except for, y'know, rigging the game to ensure a specific outcome of your choice.

    The notion that the player is only an observer in the story is a bit off the mark. Rather, the story is about whether the player chooses to be an observer. There is nothing you can do to alter the outcome if and only if you allow the game to be fair. The possibility of losing an ally is the price you pay for allowing a fair game, or compromising the integrity of the game is the price you pay for ensuring your ally will survive. Neither choice is ideal. Such is tragedy.

    dov wrote:
    The players getting the unlucky result would be understandable upset.
    When the Comtessa is found, the player cannot know which choice is in the Comtessa's best interest. In Family and Law, the player knows that rigging the game is in the best interest of their ally, even if their ally does not wish for the game to be rigged. Taking the chance for a "best" ending means accepting the risk of a "worst" ending.
    edited by Anchovies on 10/21/2017

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +2 link
    Slyblue
    Slyblue
    Posts: 224

    10/21/2017
    Anchovies wrote:
    Slyblue wrote:
    Under what circumstances, exactly, do you get invited to the funeral? I didn't rig the match, didn't choose Double Or Nothing, didn't intervene--Just did everything they asked.
    I completed the preparations, such that "Inform the Last Constable" was pinned as the top storylet everywhere in London. I then went to Ladybones Road and told the Last Constable that I wanted no part in the Princess Bride LARP. Shortly thereafter I was invited to the Cheery Man's funeral.

    Thank you. Judging from your and other's posts, it seems the key to being invited is walking out of this insanity. And while it does seem strange (Why, exactly, are you punished for seeing things through the end?), I guess there's no going back now.

    Out of curiosity, does anyone have the text for choosing the "love" option when Cheery asks for your reasons? I never saw the option to ask him in the first place, and I can't help but feel like Max missed out on finally getting that out of his chest.

    --
    The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

    "For hearts of truest mettle, absence doth join and Time doth settle."
    +2 link
    Reused NPC
    Reused NPC
    Posts: 259

    10/21/2017
    Well, one, the Last Constable IS a Special Constable.
    Two, the story's a tragedy. Happy endings are not to be expected.
    Three, it's the will of both the Cheery Man and the Last Constable to play their game of Neathy Roulette. They respect each other, they have the modesty to not value themselves over the other, therefore they put it to chance. It's really quite honorable of both of them.
    Four, the whole thing's not really the player character's choice anyhow -- it's between the Last Constable and the Cheery Man, and nobody else. Player characters are just along for the ride.
    Four and a half, the Last Constable and Cheery Man have their wishes, and you can't really expect them to be happy if you decide to go against said wishes.

    ...But honestly, yeah, unhappiness is a natural thing to have for a tragedy. It's just a matter of how much you can chuckle grudgingly while shaking your fist at the writers.

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
    +2 link
    Pnakotic
    Pnakotic
    Posts: 266

    10/21/2017
    Pnakotic wrote:
    dov wrote:
    Kukapetal wrote:
    I got Criminals Renown when he died, but I favored him all along. Not sure if you'd get something different if he died when you were favoring that.....*controls herself with some effort*......other person.

    If you get Renown based on who you supported (and not necessarily who died) that both makes sense and is consistent with all other Renown being exclusively positive fame (and never negative infamy, as originally conceptualized).

    I favored the Last Constable, the Cheery Man died, and I got renown Criminals...

    Though I also didn't get invited to the funeral... and haven't had any word from the Last Constable since. Despite winning fair.

    Of course, I did have my account bug for about 12 hours, so maybe something went screwy...

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +2 link
    Pumpkinhead
    Pumpkinhead
    Posts: 516

    10/20/2017
    I'm surprisingly angry that my last constable died.
    It is truly a unique ending to a fallen London story, which I appreciate, but still... Ach. That's life.

    --
    McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!)
    Amanda Albright is a *spoiler* now, like she always wanted.
    +2 link
    Mr Sables
    Mr Sables
    Posts: 597

    10/20/2017
    Bit of gameplay/storyline segregation:

    [spoiler] Psst, if the Cheery Man is dead, why is it that I can still see the option to chat with him in the Medussa's Head? Also, should there not be something in the Medussa's Head to signal a change of hands? Maybe just there being a new landlord and the option changing to a vague 'landlord'? Or - you know - hiding the option entirely? Just a bit strange a dead man is working the pub still, even by Neath standards.[/spoiler]
    +2 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/19/2017
    Really, this storyline has always been a LITTLE bit of a sore spot for me because I went with the Last Constable, had no way to change it, and then a bunch of Criminals-related stuff wanted me to have gone with the Cheery Man. I cannot overstate how irritating that was. The Cheery Man seemed to be the only one with a card that didn't vanish, so I felt kinda double-annoyed. And now finishing the story might lose one of my companions? I collect those! I don't collect sticks.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +2 link
    Slyblue
    Slyblue
    Posts: 224

    10/19/2017
    Sir Joseph Marlen wrote:

    So the memento at the end of the storyline was resultant of having the Stiff-Backed Young Lady and not a general reward for finishing the story? If that's the case, then I'm glad you aren't punished for a luck option by losing a unique Fate-locked item, but that doesn't make it much better. You still lose the item of your choice that cost money and in turn receive an item you didn't ask for, not to mention that reacquiring your companion after a reset is all the more tricky since you're not guaranteed to keep them if you've yet to finish the repeated storyline. I payed for one thing, so you can imagine why it'd be disheartening to have that taken without warning and replaced with another thing I hadn't known existed until just now. I'd rather have kept my companion afterwards regardless of my ending (which isn't unusual for FL Fate items/qualities, since you can have multiple statues of yourself if you repeat the Jack-of-Smiles storyline and can take the Silent Soul from the Tartar Priest then repeat the expedition to receive the alternate ending and keep your prior reward) and receive a memento based on the outcome of the storyline that wasn't based on Fate.

    Though, just to make sure I understood you right, you are saying that the Last Constable's Cudgel came from having the Stiff-Backed Young Lady and not from finishing the storyline in general? Because, depending on if I understood right or not, what I just wrote may have been nonsense :P.

    Haha, don't worry about it! Yes, that's exactly what I meant. I'm pretty sure you only get that option (To check the body for the memento) if you have the corresponding Feast companion. Otherwise, you just get an option to leave Medusa's (I remember the option had "You got this by not having X" requirement, X being, again, the companion).

    Can anyone without a companion confirm if they got something out of this sad, sad tale? EDIT: Guess someone just did. I got a Searing Enigma too, along with the memento.

    As for everything else...Well, the Gentleman was given to me as a gift from a friend, so I can't complain. I did what my character would've done, and now, I weep. Bitterly.

    EDIT 2: I didn't rig the game, and I passed the luck check. Nothing happened. They just kept drinking.
    edited by Slyblue on 10/19/2017
    edited by Slyblue on 10/19/2017

    --
    The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

    "For hearts of truest mettle, absence doth join and Time doth settle."
    +2 link
    Lady Karnstein
    Lady Karnstein
    Posts: 278

    10/19/2017
    MidnightVoyager wrote:


    I feel like this is a "be careful what you ask for" for everyone who wanted stories with dangling threads to be closed off. I was already annoyed at the random nature of the ending and the amount of effort that needs to be expended just to end up in a coin flip, but I suppose I could have lived with that. (with more irritation than a sense of loss, so I wouldn't call it a good tragedy) A random loss of an item I paid for? Nope, I'm never finishing this. Except I'm locked from some criminal-related things without swapping over... and I wanted to swap so I could get the Cheery Man next year, but I can't do that without possibly killing the Constable.

    Either having them as fate-locked companions for the Feast in the first place or the mechanics of this story are poorly thought out. "Warning everyone I know not to finish the story" isn't the kind of tragedy I think Failbetter was aiming for.

    There's a big difference between "lose a thing you paid money for" and "final, lasting story consequences" as far as narrative satisfaction goes. One interferes with the narration.


    Pretty much, yeah. I've had to warn people too. That's where I am...just not finishing it. (though I had not planned to swap personally)

    --
    Lady Caroline Karnstein, The Moral Hedonist (Description)
    Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
    Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
    +2 link
    Aberrant Eremite
    Aberrant Eremite
    Posts: 362

    10/19/2017
    earthbourn wrote:
    I chose a certain option at the very end, and now I seem to be stuck. My "story" tab says "(No Storylets have been unlocked yet in this location.)" and there's nothing I can click.

    I'm guessing it's a bug, since I can't travel or do anything.
    edited by earthbourn on 10/19/2017


    The same thing happened to me. I have filed a bug report, but now I'm just waiting, outside the universe, unable to do anything.

    --
    Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered.
    Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep.
    Telemachia Lee: Gentle lady by birth, brawling Docker by choice. Good company in the drunk tank.
    +2 link
    Anchovies
    Anchovies
    Posts: 421

    10/19/2017
    If you're working on the preparations, or if you've finished them and the "Inform the Last Constable" storylet is following you around London, you can still go to Ladybones Road and tell the Last Constable that you want no part in her plan. The story concludes with a polite goodbye. I'm happier with this ending than with anything which could've come out of a final meeting at the Medusa's Head. I'll have none of that Princess Bride nonsense, thank you very much!

    I don't have either of the FotER companions, but at least as far as the story's concerned both the Cheery Man and the Last Constable are alive and well.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +2 link
    Pnakotic
    Pnakotic
    Posts: 266

    10/19/2017
    11 hours later, they still weren't sure what to do.

    https://flic.kr/p/ZbmTL9

    Never before had the many hardened criminals and pugnacious drunks been so affected as by the Cheery Man's passing. The entire Medusa's Head couldn't even.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +2 link
    PSGarak
    PSGarak
    Posts: 834

    10/18/2017
    Aha, finally I may encounter my old nemesis, the Cheery Man!

    ...

    But first, I must overcome my old nemesis, the RNG. Well, I've waited months already, I can wait a few more hours/days/weeks to draw this card.

    --
    http://fallenlondon.com/Profile/PSGarak
    +2 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/18/2017
    Absintheuse wrote:
    Yes, it can be reset


    Whew! Thank you! I'm guessing it's from a card - I shall keep an eye out.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +2 link
    Plynkes
    Plynkes
    Posts: 631

    10/18/2017
    It's so long ago I can't remember what the devil all this was even about. The game seems have the idea that I know who these people are, so I guess I'll take its word for it.

    I get that a lot with Fallen London. smile

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +2 link
    menaulon
    menaulon
    Posts: 112

    10/18/2017
    Well, the tragedy part wasn't a joke. I don't think I like that the luck mechanic is used to choose the end result. Makes the ending ring a bit hollow to me, although that might be part of the point.

    --
    Menaulon
    Open to social actions, but would prefer to be betrayed in the search for Photographer.
    +2 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/18/2017
    hey, so...theoretically...could you restart the story and side with the other person and then get them as a companion the next Feast and have both?

    EDIT: I mean if you restart it right away when you draw the card since it says you won't lose your companion if you switch sides.
    edited by Kukapetal on 10/18/2017
    +2 link
    Barse
    Barse
    Posts: 706

    10/18/2017
    [spoiler]I have not found a way to reset after the conclusion of the story - whether that means it doesn't/won't exist, I'm not sure. I can't confirm or deny if you lose Feast companions (this character not having had either of them) but the storylets I saw seemed to me to *suggest* that they were lost, so it would be good to get some confirmation either way.

    EDIT: I have had it confirmed from a number of people on the irc that it *is* in fact possible to lose the Feast companions as a result of the endings, so bear this in mind!

    DOUBLE-EDIT: The reset is here, in Write Letters! It costs 20 Fate.[/spoiler]


    Spoiler tags because I don't want to give away any endings just in case. Mechanical information contained therein!
    edited by Barse on 10/18/2017

    --
    The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
    +2 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/18/2017
    Yikes, sounds like I may have to reset this over and over based on the results of the luck check. Good thing I have a bunch of fate squirreled away.
    edited by Kukapetal on 10/18/2017


    Actually nevermind. I ain't paying money for the privilege of being spat on by the writers multiple times This was just too much.
    edited by Kukapetal on 10/19/2017
    +2 link
    Spitfire Youngster
    Spitfire Youngster
    Posts: 32

    10/18/2017
    While I understand it was a story of a father and his daughter, with you only as an observer, I still wish there was an option for some desperate intervention, or even rather unsportsmanlike retaliation if the dice didn't favour you, but you still wanted to see the other side dead.

    --
    http://fallenlondon.storynexus.com/Profile/Spitfire%20Youngster
    Professional troublemaker, not a single regret since [REDACTED]
    +2 link
    CogDiss
    CogDiss
    Posts: 12

    6/2/2018
    I didn't see this thread until now and I'm surprised and disappointed that this story received such a negative reaction. I just wanted to chime in to say that I found it to be one of the highlights of my Fallen London experience thus far.

    [spoiler]I told the Last Constable I loved her, in the hopes of being able to marry her, and received her rejection.

    Then I rigged the "game" ensure the Cheery Man died and she lived, and she was furious with me and stormed off, never wanting to see me again.[/spoiler]

    Contrary to finding fault with the RNG mechanics, I actually thought that was a great element because it compelled me to do what was necessary to save The Last Constable even though I knew (because the game warned me in advance) that this would upset her. It was an actually difficult and emotionally resonant choice precisely because I had to choose between a bad option and a potentially much worse one. It was one of the rare moments in Fallen London where I felt anything but heroic but still felt that I made the "right" decision and did what I had to do. It would have been so much more dull if I could have just chosen a guaranteed happy ending.

    I loved this and I hope that writers don't shy away from potentially upsetting resolutions as a result of the reaction here.

    --
    Joss Marr - Writer, investigator, scholar, cynic and idealist
    +2 link
    Jason5237
    Jason5237
    Posts: 298

    6/4/2018
    @ PSGarak & Sir Joseph Marlen,

    Thank you! In between then and now, I’ve actually read through this entire thread from start to finish. I saw later on that they did indeed remove the option to restart. I don’t understand why the option to restart this story isolated from the litany of other stories we can restart, but that is FB’s prerogative.

    I will say that this is one of the more divisive threads I’ve read. I understand that many were emotionally invested in one of these characters; I certainly was. But I do not understand the ardent complaints about the ending and mechanic. All FL stories come to an end, all have varying types of mechanics, and all have varied levels of investment and impact by the player. Each player may attribute their own subtext to the story, just like a good book. And Fallen London is certainly like a grand, voluminous, and rich piece of literature, packaged in a choose-your-own adventure framework.

    J

    --
    H.G.R.: Adventuer, Explorer, Paramount Londoner https://www.fallenlondon.com/profile/User766505
    +2 link
    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    10/21/2017
    I'm overall satisfied with the ending's writing and the story up to that point, save for the inability to reset the story. I'm grateful that Failbetter has shown the concern up to this point to change their story at the requests of players and have taken the well-being of players into account, but like others have mentioned, I don't think the restriction of the reset is necessary for the story in its current version. Were it still a choice between rigging the story for a moderate success rate or low chances for an honest route, I could see where they're coming from. Now that we have the option to rig the game for a surefire success or risk the odds 50/50, the use of Fate feels more like a potential option rather than a requirement for success. We can now guarantee our success regardless, so I'm unsure why allowing players to take another shot at the fair method or simply to change the alignments of their character is a concern at this point. It doesn't help that, considering Fallen London as a whole, this sort of Fate option isn't the irregularity. Many stories allow players a second chance through their respective storyline, and gambling the odds for material in-game reward isn't unheard of. Here's to hoping that they consider reopening the option for anyone who wants to try something else with the story.

    --
    Sir Joseph Marlen - The Romantic Sophist
    Alexus Harven - The Defiant Fatalist
    Rose Reinhelm - The Respectful Revolutionary
    Cappuccino - The Perfidious Spycraft


    Available for any and all social actions.
    +2 link
    Passionario
    Passionario
    Posts: 777

    10/22/2017
    Anne Auclair wrote:
    Here, you'd be paying 20 Fate to do another roll of the dice.

    Locking the best outcome behind the roll of the dice is the problem. Without a reset, it arbitrarily divides the playerbase into "haves" and "have-nots", creating unnecessary resentment. With the reset, it turns a legitimate instrument into a problematic gambling machine.

    I know that it's an unpopular sentiment in the current Mayoral climate, but the RNG needs to go.

    (If the RNG remains, the Fate-reset can still be implemented alongside with a slightly more expensive option that straight up lets you pick an ending of your choice. I know at least four people who would gladly pay 50+ Fate to get the rare failure outcome where the pair gets buried together)
    edited by Passionario on 10/22/2017

    --
    Passionario: Profile, Story, Ending
    Passion: Profile, Appearance
    +2 link
    Skinnyman
    Skinnyman
    Posts: 2133

    1/30/2018
    hwoosh wrote:
    I'd like to add my voice to those who worked through the early-game Last Constable content in a single chunk without seeing the "Coffee with the LC" card once--on two separate alts! All that content down the toilet.

    I've been playing this game for four years, and I didn't even know that card existed until recently. It's very poorly telegraphed.

    I understand that a player may miss some content due to fast advancement, but the card you are talking about locks itself very fast and has a low frequency. I know about that card only from Wiki and, with this info, I saw it on my alt two times only; advanced the story and was a bit shocked to see that it locks before the previously last steps.

    No wonder few people know about it!

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +2 link
    Hubris Glamore
    Hubris Glamore
    Posts: 49

    12/15/2017
    Incidentally, has there been any word on Coffee With The Last Constable/A Drink With The Cheery Man returning post completion? Granted, LC is considering leaving town afterwards, but she's clearly inclined to pass through London given the Feast of the Rose and in any case, pursuing a crime in the south or not, she's the type to go where a case leads her.

    On the other side of the coin, CM isn't likely to be absent at all.

    Just kind of wondering because it was always nice to catch up with either of them for a chat, alone or otherwise and I'd love to see the card return with potentially a new option to reflect on the finale as a dialogue choice, see how they feel once they've had time to process it if they survived and you didn't meddle.

    --
    Hubris Glamore is an ambitious gentleman with entirely more schemes than is healthy.

    Happy to entertain all manner of interactions and has a fondness for roleplaying.

    http://fallenlondon.storynexus.com/Profile/Hubris%20Glamore
    +2 link
    Kalamari
    Kalamari
    Posts: 17

    11/19/2017
    I'm having the exact same problem, Daedalus. I'm refusing to do this story until it's able to be reset, now it's polluting my hand forever.

    --
    http://fallenlondon.storynexus.com/Profile/Kalis%20Amar Main account, zailor and monster hunter extraordinaire! Open to all actions except Seeking and other negative ones.

    http://fallenlondon.storynexus.com/Profile/Rebecca%20Bhatt Alt account, poet and thief, tries to stay out of danger. Open to peaceful actions.

    http://fallenlondon.storynexus.com/Profile/Herbert%20Phillips%20West Second alt, seeker in the making. Will take any punishment.
    +2 link
    Kloxe
    Kloxe
    Posts: 48

    10/25/2017
    SingingFlame wrote:
    I don't want to send this to support because I don't want to clutter things up, but I'd like to thank James Chew for resetting this for me. It still didn't go well, but Matilda got to tell the Constable goodbye this time, so it was worth it.


    I just stopped by to do the same! I didn't want to make more work for the Failbetter team by re-opening my support request to say thank you, but I am very grateful that I was able to experience the story again after the changes. The chance to say goodbye to the Constable really made the story for me, even if the outcome was ultimately the same.

    I didn't devil with the tankards because, ultimately, it's her life and her decision. But that last conversation before the drinks gave me some closure to the story, whereas the first time through I was left a little bewildered by the ending, which felt very sudden. Not being invited to the funeral still stings, but less so because I got a chance to say my goodbyes beforehand. So thanks, Failbetter, for a wonderful but heartbreaking conclusion to one of my favorite stories!

    --
    http://fallenlondon.storynexus.com/Profile/Kloxe
    +2 link
    Tystefy
    Tystefy
    Posts: 450

    11/4/2017
    There can be only one happy ending.

    ... Double or nothin'.

    --
    Will sometimes return to post absurdity.
    +2 link
    applesintime
    applesintime
    Posts: 2

    10/22/2017
    Well damn. Both of them died.
    +2 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/23/2017
    I think maybe a limit to one reset would be fine? I mean, some people might be like me and decided they wanted to swap sides at some point before the expansion even came out.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +2 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/23/2017
    *gives you a hug*

    A lot of us were equally devastated. You're in good company here smile
    +2 link
    Al Marteigh
    Al Marteigh
    Posts: 4

    10/23/2017
    Ah, I am a fool. I deeply regret my decision to devil with the tankards...however, I saw the story through to the end and now see no way to reset this. I have never spent any Fate for this game yet, but this is a story I would pay to fix my foolish mistake for. Can anyone tell me if it's even possible to undo this once the story is over and done with? I'd sided with the constable and that will remain my decision-all I wish to do is not meddle with the final game. Being an unlucky person I didn't want to leave that game to chance...my misfortune was in securing certainty, as it were.
    +2 link
    dov
    dov
    Posts: 2580

    10/24/2017
    MidnightVoyager wrote:
    and I didn't play far enough on the Constable's side to hear her side of things.

    From her side, it's completely reversed: she returns just to pay respect to get mother, but the Cherry Man send people after her (you help her escape the chase). So she concluded she had no choice but to face him in a lethal game once and for all, as he won't let her live in peace.

    So, basically, it's not one story independent of you, that you just chose whose side to follow. It's a different narrative based on your choice of ally. Your ally is always the one meaning well, and the other party the aggressor.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +2 link
    dov
    dov
    Posts: 2580

    10/23/2017
    Anne Auclair wrote:

    There will still be a number of people who reset multiple times. So it would still be an exploitative system.

    Agreed (on the number of times, not necessarily about it being exploitative).

    I just wanted to explain why the expected average number of reset attempts would be 1.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +1 link
    DT
    DT
    Posts: 15

    10/23/2017
    So this is the my first visit to the forum in a long time, and I finally started the finale to this story yesterday, and finished it just now, and I'm currently a sobbing wreck.

    My Ali is a thief, and sided with the Cheery Man, and she's had a Thing for him since her first days in London, and RNG was not kind to me. The writing was amazing and it's turned me into a goddamn emotional wreck, but at the same time I desperately, desperately want the option to reset. The tragedy of the whole thing is wonderful from a writing perspective, and I get the arguments to let things stay as is, but just... God, I'm also a little mad that the whole outcome was RNG dependent. I know a happy ending wasn't possible, but damnit, I'm still really upset RNG was against me on this.

    I'm sorry, this is very emotionally driven right now, the tears are still streaming down my face, but god I would pay any amount of fate to give my character what she wants. upset

    --
    Aliénor Derosiers, the Lightfooted Larcenist
    +1 link
    maxh
    maxh
    Posts: 7

    10/25/2017
    Anne Auclair wrote:
    Should he die, does the Cheery Man get replaced with a different Cheery Man?

    Apparently. I got his confession after his death.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    10/25/2017
    http://fallenlondon.storynexus.com/Profile/Drake%20Dynamo?fromEchoId=12706759 Has that result.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    xKiv
    xKiv
    Posts: 846

    10/24/2017
    Sir Frederick Tanah-Chook wrote:
    The facts remain the same; the interpretations change.



    There are two sides to every story...
    This is how it REALLY happpened.
    -- Risky Boots

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +1 link
    Aniline
    Aniline
    Posts: 144

    10/24/2017
    For anyone keeping track at home, the chance to not get your preferred outcome armed with 165 Fate would have been less than 0.0002.

    Please bring back the Fate option.

    --
    Melantha Prescott, the Suspicious Statistician. "3% failure chances crop up nine times out of ten."
    Francesca Ayers-Kernighan, bat-hunter, cat-whisperer
    +1 link
    ValentinV
    ValentinV
    Posts: 15

    11/30/2017
    A bit late but for the sake of feedback. I've finally decided to deal with the storylet and I'm one of those people who really enjoyed it. I think it's fine if we have these tales where the PC is not central for a good reason. Here we are at most a secondary characters in the tragedy of these two.

    In character it was nice to do this as a favour to the Cheery Man, whom I met in my early days in Fallen London and with whom I always kept a courteous relationship. I've seen it through without meddling, interfering or trying to discourage, because that is what the two of them wanted, or at least felt they needed to do. I got the result that I desired but I believe I wouldn't reset it regardless if given the option, I'm generally in for the stories and not for the mechanics and to me the story was that the two decided on the old Lady Luck to give their feud and ending, it would feel disrespectful to the characters to reroll it just to get the result that I liked more.

    Writingwise I really liked the feel of the storyline. If I had a criticism perhaps the initial pursuit feels a bit too actiony for the rather melancholy tone that permeates the rest of the narrative (at least the way I dealt with it) but I understand the need to establish some tension and it is done with very early on so it didn't break the pacing for me once the stakes were established.
    edited by ValentinV on 11/30/2017
    +1 link
    PSGarak
    PSGarak
    Posts: 834

    11/10/2017
    Some sneaking around the wiki indicates that it's an option inside the "Study the Secrets of Fallen London" storylet in Ladybones Road. I'm half-surprised it's not an Opportunity Card.

    http://fallenlondon.wikia.com/wiki/Study_the_secrets_of_Fallen_London.

    --
    http://fallenlondon.com/Profile/PSGarak
    +1 link
    Plynkes
    Plynkes
    Posts: 631

    2/15/2018
    Well, finally did it. I remember everyone at the time getting upset because their chosen ally died. Well I'm upset because mine didn't!

    I wanted to get their weapon at the feast! Grr...I think somehow the game knows what you want and always manages to work things so you don't get it. Want the Amanuensis? He's out of town all week. But when you have no use for him he's all over you like a rash. Same with the Lady in Lilac.

    The game just knows.

    I thoroughly enjoyed it, though. It would have been more poignant if my guy had died, but I have no gripes. None. smile

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +1 link
    Plynkes
    Plynkes
    Posts: 631

    10/22/2017
    I'm perfectly happy for either or both of them to die. The only reason I'm not going to go through with it is because I want to keep the Cheery fella's card.

    I'll play it on an alt instead, and she can laugh at the stupidity of whichever one dies.

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    10/22/2017
    Passionario wrote:
    If the Marvelous ends up being a literal 1:7 luck check, I'll say "Told You So".

    The Marvelous is literally a game of chance :P I'll be happy as long as I can get my soul back in the usual way.

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    10/22/2017
    dov wrote:
    Anne Auclair wrote:
    Aniline wrote:
    It's a geometric series. The average number of times a player who's dead-set on getting the golden ending would have to reset the story is a grand total of one.

    Come again?


    Consider all players that are willing to reset the story until they get the desired ending:

    50% will get it the first time.

    50% of the rest (i.e. 25%) will succeed after one reset.

    50% of the rest (i.e. 12.5%) will succeed after a second reset.

    Etc.

    The average number of resets needed will be 1 (though obviously something will need to try many times).

    There will still be a number of people who reset multiple times. So it would still be an exploitative system.

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Chrisotoph
    Chrisotoph
    Posts: 18

    10/22/2017
    @MidnightVoyager: But I don't think - and this may really be an imression gained from personal interpretation than from content - that this is simply about revenge. This is a family torn apart, but still secretly a family, bound by among other things, as you said, loss of a loved one, and yet they have struggled against each other without hope of reconciliation for years. My point is not that they wouldn't blame themselves for their lives after the other's death, but that they probably already have been bittered of their actions (against somebody whom they probably feel they should love) to the point that the game is the least painful course of action. The game, which, I must add, is not a duel. They both submit willingly to it to end their conflict: in a way they both accept death over whatever future they may have together. To me this signified that they both admit to having been dead now for a while, since what they have now, the conflict, in which every step must tear at their heart a bit, is not life. They resign this life for an end to their war: and maybe they will have to live with their memories, but both of them have shown a great capacity of doing so.

    I have unfortunately never completed dragon age: but you have mentioned Romeo and Juliet, Hamlet and Macbeth, and all of these plays reflect extensively on the audience's role as a medium which remembers and learns from the way their heroes choose to end their struggles. Thinking about this I was also reminded a bit of the death of Sirius Black in Harry Potter: when a friend of mine first read it, she was very upset with the novel and the author in general for killing Sirius: and my argument then, as now, was that he at that point has already been dead, most of all, to himself.

    --
    Yours, Correspondent Chrisotoph
    +1 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/22/2017
    I mean, all that you've said kinda sounds like you agree with me but like it instead? You use words that make it sound pretty, but it's just utterly dire and devoid of anything other than depression.

    It's not necessarily revenge, but the story to a point (on the Cheery Man's side) made me wonder why they were so keen on this. It REALLY seemed like he was just going to murder his kid because she came back to London to put flowers on her mom's grave. Maybe the Constable's side made more sense!

    I don't feel for a second like one or the other dying will help even if they are dead inside already. Especially then. You might as well go for the double death in that case. Being complicit in the death of their loved one, even if they're bitter toward each other, can only make things worse, even if they didn't do it directly. Their war is ended, but the reason for that war is still alive in their heads.

    What have I learned from it? Nothing, so I don't really matter as a medium. I got absolutely nothing out of this story except for a vague sense of irritation, depression, and wasted everything.

    (also sorry, I've never read or seen Harry Potter, so your example is going over my head)

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    10/21/2017
    Wait, is the "Confess your feelings" a new addition to the story? I don't remember that option last time, or I definitely would have taken it.

    (Fleshy did confess his feelings anyway but I had to pretend the Cheeryman didn't hear him :P )
    +1 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/22/2017
    Teaspoon wrote:
    I'm quite happy to take pot luck.

    I am, however, somewhat put out that I can't figure out how to move on with the story *without* fixing the tankards. Game's already eaten 9 Sworn Statements in this attempt.


    Return to the Constable or the Cheery Man and let them know preparations are complete. That's what made me misclick the first time - the "devil the tankards" option appeared immediately after arranging the room, so I assumed it was what I had to click on next to proceed with the story.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +1 link
    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    10/22/2017
    @Hubris - You could send an email to support about it in the hopes that they'll sort you out; I'm waiting to hear from them about a similar situation on my own part, and it's possible they'll help us too.

    --
    edited by Sara Hysaro on 10/22/2017

    --
    http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
    Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

    Are you a Scarlet Saint? Send a message my way to be added to the list.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    6/6/2018
    It actually wouldn't let players collect the items from every ending--the conclusion only gives the unique items if the player had the relevant companion. The Feast companion options already require that the player doesn't have the other companion, and it would be simple enough for it to lock it with the ghost versions.

    While it makes sense to prevent the player from obtaining the memory version of their foe, I do hope Failbetter lets us obtain their weapon at next year's Feast. There's plenty of ways it could make sense narratively. For example, my character would love to have the Cheery Man's cane as a trophy recognizing a worthy opponent.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    6/3/2018
    Jason5237 wrote:
    So I saw mentioned within this thread that the option to reset is under Write Letters in your Lodgings, for 20 Fate. I’m not seeing it there under the open beta site.

    I believe it was discussed somewhere in the backlog of thread pages, but essentially, the option was removed. The odds were far less favorable than they are now when engaging in an honest duel between the two or doubling the dosage of poison, much to everyone's annoyance. If I recall correctly, you weren't even guaranteed a success if you cheated. Many players felt that the odds were unfair and placed you automatically on the losing side regardless of your decisions, and Failbetter seemed to more or less agree with this sentiment. From what I understand, they didn't want to make players feel that they were setting up players for financial abuse or to devalue the ending, so they made the cheating option a guaranteed success and the honest challenge a more evenly split chance of success or failure. Unfortunately, in an effort to further ensure no players were being taken advantage of, they removed the reset option altogether. The idea was that previous players who completed the story would receive a second chance to decide a course of action, and from this point, players could decide to either give your side the fair shot they wanted at risk of their life or guarantee their success at the cost of their disapproval, this time with understanding that choices would be permanent and any potential future content involving them wouldn't be solely tainted by cheating tactics.

    To be honest, it still wasn't received well by many, and I agree. Like others have said, leaving it up to RNG wasn't the best choice, and the fact that people couldn't reset the story wasn't taken well. I don't like how Failbetter went about it, but I'll give them this: if I'm gonna be upset with a company's business practices, the best I can ask for is that it be done out of concern for the well being of their player base. Quality of content aside, I can only be so upset at a company wanting to make their purchase options as clear cut and fair as possible, especially when compared to other less reputable devs. But yeah, no reset option now. Sorry, friend.

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    Dudebro Pyro
    Dudebro Pyro
    Posts: 757

    5/30/2018
    I'm more arguing in favour of a reset* (as well as just venting, since I was really looking forward to developing my character through this and was left with nothing of singificance happening).

    *Or against RNG mechanics - obviously removing them from this story will never happen, since it would probably require a complete rework of the ending, but by pointing out the problems maybe at least FB will take this feedback to heart and be more careful with RNG endings in the future. And who knows, maybe they will revisit this story at some point in the distant future.
    edited by Dudebro Pyro on 5/30/2018

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    Dudebro Pyro
    Dudebro Pyro
    Posts: 757

    10/18/2017
    I wonder whether the Last Constable got a buff now. Does anyone know yet? Because if not, it would actually be in-character for me to side with the Cheery Man instead purely for the mechanical benefits. I've always regretted my initial choice, but now that there's new content I have no way of knowing if this imbalance is still present.

    --
    Dudebro Pyro, eccentric scholar

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    Kukapetal
    Kukapetal
    Posts: 1449

    10/18/2017
    If you have either of them as Companions, do you lose them if things don't go your way?
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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    10/19/2017
    As far as I understand the mechanics, you could get both companions and mementos.

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    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    10/19/2017
    Slyblue wrote:
    Lady Karnstein wrote:
    So to make sure I am reading this right, I apologize if not:

    The result of the climax of a long running story is a luck roll, not what actions I took. I can re-try the luck roll, with no guarantee of success, for real money, and if I fail, I lose an item I payed more real money to get?

    I want to make sure this is the case and I am not overreacting.
    edited by Lady Karnstein on 10/18/2017

    You get another item if/when you lose your Companion, and you can alter the odds (slightly) in your favor. But yes, the very last sequence ends with a luck roll. (Check Maxwell's mantelpiece if you don't mind spoilers. He lost the Gentleman of Undisclosed Business.)

    So the memento at the end of the storyline was resultant of having the Stiff-Backed Young Lady and not a general reward for finishing the story? If that's the case, then I'm glad you aren't punished for a luck option by losing a unique Fate-locked item, but that doesn't make it much better. You still lose the item of your choice that cost money and in turn receive an item you didn't ask for, not to mention that reacquiring your companion after a reset is all the more tricky since you're not guaranteed to keep them if you've yet to finish the repeated storyline. I payed for one thing, so you can imagine why it'd be disheartening to have that taken without warning and replaced with another thing I hadn't known existed until just now. I'd rather have kept my companion afterwards regardless of my ending (which isn't unusual for FL Fate items/qualities, since you can have multiple statues of yourself if you repeat the Jack-of-Smiles storyline and can take the Silent Soul from the Tartar Priest then repeat the expedition to receive the alternate ending and keep your prior reward) and receive a memento based on the outcome of the storyline that wasn't based on Fate.

    Though, just to make sure I understood you right, you are saying that the Last Constable's Cudgel came from having the Stiff-Backed Young Lady and not from finishing the storyline in general? Because, depending on if I understood right or not, what I just wrote may have been nonsense :P.

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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    10/19/2017
    I completed the story without either of the Fate-locked Companions and my reward was a Searing Enigma.

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    Dudebro Pyro
    Dudebro Pyro
    Posts: 757

    10/18/2017
    Aberrant Eremite wrote:
    I'm pretty sure that I've read that you won't lose your Feast companion, but I can't remember where. Sorry!



    The initial card that re-starts the story mentions that.

    --
    Dudebro Pyro, eccentric scholar

    Spare Starveling Kitties always welcome. I collect them.
    For that matter, send me your unwanted cat boxes too.
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    Kukapetal
    Kukapetal
    Posts: 1449

    10/18/2017
    Wait so is the outcome based on pure luck or can you influence it at all?
    +1 link
    Kaigen
    Kaigen
    Posts: 530

    10/18/2017
    There is a stage where you can rig things to benefit your side, but the game warns you this is likely to upset your partner. I haven't decided whether I want to take that option yet.

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
    +1 link
    menaulon
    menaulon
    Posts: 112

    10/18/2017
    Sallow wrote:
    Please give me a quick, short answer. I'm about to start Preparing for a Lethal Gambit. Just tell me if the storylets i'm presented with cancel each other out, or if they all need to be played through.

    They all need to be completed.


  • --
    Menaulon
    Open to social actions, but would prefer to be betrayed in the search for Photographer.
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    Kukapetal
    Kukapetal
    Posts: 1449

    10/18/2017
    Yes please, I'm stuck at work and I can't freaking take this! :P
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    Pnakotic
    Pnakotic
    Posts: 266

    10/18/2017
    I've been super excited playing this, but I seem to have hit a new content boundary of sorts:

    https://flic.kr/p/Csmx3f

    In the aftermath, no one seems sure of what to do. Not even the storylet seems to know.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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    Optimatum
    Optimatum
    Posts: 3666

    10/18/2017
    I wonder if this story will let us get both the Last Constable and Cheery Man feast companions...

    --
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    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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    Reused NPC
    Reused NPC
    Posts: 259

    10/18/2017
    OH HELLO!

    I almost wish I'd drawn the card before reading this post, it'd be that much more of a surprise.

    Time to draw cards like nobody's business! Which is to say, to draw cards as usual.

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
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    Diptych
    Diptych
    Administrator
    Posts: 3493

    10/18/2017
    Damnation. I misclicked and chose an option I didn't want to. Is it possible to pay Fate to reset this story after completing it?

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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    Xue
    Xue
    Posts: 14

    10/18/2017
    Well I'm depressed now... upset
    +1 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    10/19/2017
    Reused NPC wrote:
    <snip>

    Edit: I did what I could. And despite my tampering (so sue me), the Last Constable's gone. May she rest in peace.
    Another edit: What would having one of the fate-locked companions done, anyhow?
    edited by ReusedNPC on 10/19/2017


    [spoiler]I had the Stiff-Backed Young Lady and when she died, I lost her. :-( [/spoiler]

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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    Slyblue
    Slyblue
    Posts: 224

    10/19/2017
    Catherine Raymond wrote:
    I'm still trying to find out how it was that I didn't even get to watch the "contest". That was the one thing I wanted to do, but apparently I made a wrong choice and was left with the one storylet to click--refusing to take part.

    I think that happens when you don't complete all tasks. If you complete them and return to Medusa's, you'll have only one storylet (IIRC), and it'll be the one to start the game. Did you get everything beforehand? (Venom, inviting the other one involved and renting the room?)

    --
    The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

    "For hearts of truest mettle, absence doth join and Time doth settle."
    +1 link
    Slyblue
    Slyblue
    Posts: 224

    10/18/2017
    Lady Karnstein wrote:
    So to make sure I am reading this right, I apologize if not:

    The result of the climax of a long running story is a luck roll, not what actions I took. I can re-try the luck roll, with no guarantee of success, for real money, and if I fail, I lose an item I payed more real money to get?

    I want to make sure this is the case and I am not overreacting.
    edited by Lady Karnstein on 10/18/2017

    You get another item if/when you lose your Companion, and you can alter the odds (slightly) in your favor. But yes, the very last sequence ends with a luck roll. (Check Maxwell's mantelpiece if you don't mind spoilers. He lost the Gentleman of Undisclosed Business.)

    --
    The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

    "For hearts of truest mettle, absence doth join and Time doth settle."
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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    10/19/2017
    It's under Write Letters in your Lodgings, for 20 Fate.

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    VioletBandit
    VioletBandit
    Posts: 100

    10/19/2017
    Glad to hear there will be changes. I stopped playing the story yesterday after seeing people comment on the ending. Even without the Fate companion, I did not want to risk the life of one of my favorite NPCs on a luck roll, or at least not when the narrative around it is so unsatisfying. I might be happy with a haunting, wonderfully written tragic ending like the Comtessa's, or with a non-memorable narrative that led to a happy ending. Having just the negative aspects of each option, though, is a no go, and was very unfair on people who paid for either companion. Looking forward to seeing how the story will go after the changes!

    --
    Violet Bandit, my main account. Extraordinary Mind and player of the Marvellous.

    Dauntless Damsel, my alt. Shattering Force and Vake hunter.
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    Cthonius
    Cthonius
    Posts: 362

    10/19/2017
    I'm looking forward to how the edit works with we who've completed it

    I guess the only real problem was mention we wouldn't lose Feast companions despite, y'know, losing them. The luck check was way too skewed but it otherwise worked to have it a luck check, and the Constable's death was sad.acne unsatisfying but only in the way death tends to be.

    I would be completely ready to pay fate and replay if I could guarantee the good ending (at least, without cheating in her favor), but that wouldn't bring back her as a previously gained feast companion

    --
    Cthonius, gone North. Gone.

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    Brin
    Brin
    Posts: 53

    10/19/2017
    It makes me so happy that they are making changes, and that even those of us who played and failed get another chance. That helps a -lot-.

    --
    It's odd, the turns fate takes. I chased my spouses' killer to the Neath, and in the process I found my spouse again. It's peculiar, avenging the death of a loved one, when you have tea with them every afternoon.
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    dov
    dov
    Posts: 2580

    10/19/2017
    Vexpont wrote:
    The form the showdown takes is a bit ‘huh?’, but the Constable is so powerless against her dad that you have to allow a bit of narrative wiggle room.
    Given the personalities involved, I'd have expected an actual battle of wits between them, and not in the Princess Bride style. Seems out of character for both.


    Vexpont wrote:
    ReusedNPC wrote:
    Edit: ...I don't suppose anybody has a journal entry of doubling down and both of them dying? Or, rather, a journal entry of the funeral afterwards, I'm not interested in the grisly details of the actual death.

    Like yourself, I risked the double-tragedy outcome of 'Double or Nothing', but it didn't happen for me either. I do wonder if it just increases the chance of a poisoned tankard being picked by someone, but doesn’t change the chances of who turns out to have picked it – ie, the contest will simply last for fewer rounds.
    The game instructions explicitly state that "double or nothing" makes it possible for both to die. If that is indeed the case mechanically (and not just nerratively) is yet unknown.

    --
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    Kukapetal
    Kukapetal
    Posts: 1449

    10/19/2017
    Wilhelm Klossner wrote:

    Well, the current endings do evoke anger and sadness — but probably not in a way that was intended. I am genuinely upset and disappointed. For the first time in years my confidence in Failbetter Games has been shaken.


    I just meant that this is my experience 90% of the time...even if the most recent slap to the face is by far the worst.
    +1 link
    Reused NPC
    Reused NPC
    Posts: 259

    10/19/2017
    On another note, this may be the first true incident where Renown is gained based on a faction not liking you. If the Last Constable dies, you get some Constable renown; if the Cheery Man dies, I'm assuming you get Criminals renown?

    ...although it's only like a point's worth or so.

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
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    earthbourn
    earthbourn
    Posts: 149

    10/19/2017
    This is mainly my fault for not thinking it through, but I didn't realize that choosing the other option at the end, rather than taking the gamble, would end the story in the same way as just walking away earlier. I didn't expect an easy way out, but I thought there would be something different by trying to stop it at the very end. Instead I just got kicked out with no resolution to the story.

    --
    Tenterhook - A sun-seared creature learning to be human.
    The Mechanist, L. - Found what she was looking for. Gone now.
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    Pnakotic
    Pnakotic
    Posts: 266

    10/19/2017
    Skinnyman wrote:
    Anne Auclair wrote:
    I've yet to play this story, even part way. I would appreciate a link to the scene where you have coffee with the Last Constable ^_^

    It's a very infrequent card which can be locked as you progress the story. Bit unfair, but I guess this is what asymmetrical design is.


    Well... shoot. Never drew that one. Though I think I progressed to Family and Law 4 pretty quickly.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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    Lallinka
    Lallinka
    Posts: 138

    10/19/2017
    ...meanwhile I'm still waiting for the darn card to turn up...

    --
    Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.

    Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.

    Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
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    lolahighwind
    lolahighwind
    Posts: 27

    10/21/2017
    I also wasn't invited to the funeral. I wonder what the specific requirements are/are supposed to be to get invited?

    --
    Aquila Highwind, the Adamant Monster-Hunter
    Dionysus Highwind, the Lost Wastrel (Gone NORTH)
    Ruby Valdez, the Opulent Operative
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    lolahighwind
    lolahighwind
    Posts: 27

    10/21/2017
    folklore364 wrote:
    So can we kill the Cheery Man if the last constable loses?

    I didn't think of that... What a genius idea!
    (I doubt that's an option in the game, but I don't know because I was lucky.)
    Though if there was a choice between getting revenge for your friend's death or accepting their death and mourning them... Hate or grieve?
    edited by lolahighwind on 10/21/2017

    --
    Aquila Highwind, the Adamant Monster-Hunter
    Dionysus Highwind, the Lost Wastrel (Gone NORTH)
    Ruby Valdez, the Opulent Operative
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    Ixc
    Ixc
    Posts: 365

    10/20/2017
    The ending gave me a rather unpleasant realization about the Last Constable.

    [spoiler]

    She refuses to send you an invitation to the Cheery Man's funeral if you rig the match in her favor.

    This is due to the Cheery Man dying, which she knows is a potential consequence of the game. She's angry due to the fact you stole the element of chance.

    In the end, the whole point of the vendetta is that the Constable is corrupt- not due to money, but due to her emotions. Her conflict is not about justice, as she is perfectly alright with leaving no one to oppose the Cheery Man and his brutality, but about vengeance.

    [/spoiler]

    I feel that this ended pretty badly.

    --
    Pleased to meet you. Ixc, spy and detective. Inventor of the Correspondence Cannon.
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    Out of the night that covers me,
    Black as the pit from pole to pole,
    I thank whatever gods may be
    For my unconquerable soul.
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    Slyblue
    Slyblue
    Posts: 224

    10/20/2017
    I'm...a bit confused, to be honest.

    [spoiler]

    Under what circumstances, exactly, do you get invited to the funeral? I didn't rig the match, didn't choose Double Or Nothing, didn't intervene--Just did everything they asked.

    [/spoiler]

    I'm glad everyone else is getting a second chance, should they want it. Regardless of my personal opinion about the pacing, structure, etc, I think I'll stick with the result I got. Max wouldn't have done anything differently, and having Cheery saved by the RNG feels...cheap.

    /SpenttheentirenightmourningCriminalDaddywithEvanescenceblaringinthebackground
    edited by Slyblue on 10/20/2017

    --
    The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

    "For hearts of truest mettle, absence doth join and Time doth settle."
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    folklore364
    folklore364
    Posts: 136

    10/21/2017
    lolahighwind wrote:
    folklore364 wrote:
    So can we kill the Cheery Man if the last constable loses?

    I didn't think of that... What a genius idea!
    (I doubt that's an option in the game, but I don't know because I was lucky.)
    Though if there was a choice between getting revenge for your friend's death or accepting their death and mourning them... Hate or grieve?
    edited by lolahighwind on 10/21/2017

    Its not entirely a matter of revenge for me. Its more I've been wanting to kill him for a long time, and the only thing stopping it was respect for the last constable's wishes. As I haven't so far received a request to spare him if he wins, i'd kill him to throw the organized crime rings into disarray. Probably go after the remaining higher ups of his circle as well in order to finish the job.

    That being said, if the last constable does die when I go through there would be bit of revenge mixed with the choice.

    --
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    http://fallenlondon.storynexus.com/Profile/folklore364
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    ThreeCardJack
    ThreeCardJack
    Posts: 4

    10/21/2017
    So, folks have been talking about being able to reset the story in Write Letters, but I see no such option there. Am I missing something, or do certain outcomes just not let you reset? (I rigged the competition)
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    10/21/2017
    Mr. Secrets wrote:
    And so it turns out my Constable died. Go go RNG, go go.

    This is honestly the worst FL story I've gone through and this is from someone who has go through all of the monthly released stories. I'm disappointed in this content. These stories have been on hold for years and this is the ending, the mechanics, and the consequences?

    Maybe I'm just a bitter old man these days, but it makes me hope the rest of the stories that have been put on hiatus stay on hiatus. Better to never see them complete than see them mangled.
    edited by ShroudedInLight on 10/21/2017



    Isn't that a bit harsh?

    I will admit the story had some flaws, but all stories have some flaws.

    I think they only become an issue though should they overwhelm the positives to a story. If this is the writer I think it may be, I will admit I do have some issues with some of their other work, but I think it's important to judge each individual story on its own merit, and this one seemed exceptionally good to me. That being said, it's been years since I last played the start to this one, so I have nothing really to compare it to (the start had completely evaded my memory and left me actually confused initially, as I forgot who I even sided with).

    What is it in particular that makes you think it was so bad?

    In my case, my one major gripe was just the chase scene at the start (very repetitive, especially when you eventually end up playing the same text over-and-over), but that was easy to overlook when you had very strong characters, with very rich back-stories, and a very solid atmosphere. I particularly like your final choices have such weight, as they do remind me of Comtessa, which I also adored with a passion.

    I mean, even if you hated this story, who's to say the others will be the same quality? Like, some of the stories I absolutely loathe and despise and feel like I totally wasted my money, are the same stories that often rank high with other players and are lauded as the best FBG has to offer, so this is a little subjective, and even between the same writers there can be massive deviation in subject, tone, and quality. If you hate this one, it could be that you absolutely love and adore the next, so don't let this experience sour you! At the very least, you now have closure, right?

    Edit: I just read your other posts. I think the RNG works here, because it is essentially a game of Russian Roulette, and you DO have the choice to rig the game to your chosen side if you wish (which also gives you the option of personal agency and choice, if you rather do that) . . . I rigged the game, which was my choice, while others chose to use the RNG, which was their choice. I think FBG catered to both sets of players well. I'll also have to find examples later, but other stories do also have the player more of a side-character and have some that also rely on RNG to varying degrees, and so this isn't a precedent set solely by this story, but something recurring through various EF stories and I think some free ones.


    I also think the ending works well narratively, but admit it's probably done for practical reasons. FBG are severely over-worked, especially right now, and I think somewhere else in this thread they admit they can't guarantee to touch upon this story again. They were doing us a favour by finishing off the unfinished stories, due to popular demand, as they could have just ignored our rightful complaints and said "tough luck". They wrapped it as best as they could, and endings like a compromise would have required a LOT more work, potentially more to the story, and even continuations. I was under the impression this had one writer working on it (along with the other unfinished works) while everyone else worked on Sunless Seas, Sunless Skies, promotions, holiday events, EF stories, etc. etc. - credit where it's due, they did great for such a heavy workload and small time-frame!
    edited by Robin Alexander on 10/21/2017
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    Kukapetal
    Kukapetal
    Posts: 1449

    10/19/2017
    *sniffles* I don't want a fake Cheeryman.........

    (I realize I'm probably in the minority here though :P )
    +1 link
    Ixc
    Ixc
    Posts: 365

    10/19/2017
    I've been flipping cards all day and I've been unable to draw the card. Here's to praying that FB makes it a story let.

    --
    Pleased to meet you. Ixc, spy and detective. Inventor of the Correspondence Cannon.
    Are you a Paramount Presence? Record your name here. For posterity, of course.

    Out of the night that covers me,
    Black as the pit from pole to pole,
    I thank whatever gods may be
    For my unconquerable soul.
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    MidnightVoyager
    MidnightVoyager
    Posts: 858

    10/19/2017
    Without spoiling anything, @Delta67, I think you might be satisfied with the explanation in Cut with Moonlight.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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    Aberrant Eremite
    Aberrant Eremite
    Posts: 362

    10/19/2017
    Plynkes wrote:
    So I take it Special Constables in FL are something different to their real-life versions? Here they seem to be some sort of elite, an idea that would have left actual Victorians rolling around on the ground in laughter, I can't help but feel, given their reputation in those days. Well, and nowadays too, to some extent.



    The Velocipede Squad and the Constables renown tasks fill in a little of the details of the relationship between the Constables and the Special Constables. They're rivals, and the Specials may think of themselves as an elite, but the other Constables disagree. I think the real difference is that the Special Constables aren't in law enforcement per se; they serve the Masters. They're the ones who confiscate Proscribed Materials for Mr. Pages, threaten those who interfere in the Masters' business, and remove dangerous graffiti, as we see in in the "Orthographic Infection" City Vices card.

    --
    Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered.
    Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep.
    Telemachia Lee: Gentle lady by birth, brawling Docker by choice. Good company in the drunk tank.
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    Kaijyuu
    Kaijyuu
    Posts: 1047

    10/19/2017
    TBH all they need to change is add a fate option to get the ending you want.

    --
    Be of good cheer. Our contacts have assured us that your sins are forgiven.
    +1 link
    Waterpls
    Waterpls
    Posts: 326

    10/19/2017
    >>>Can that really be true? The Constable’s side of the text warns you – at the ‘Meddling’ stage, I think – that the odds are against you (OK, her). Does the Cheery Man’s side really do so as well?

    Yes. Odds are always against you no matter your side.
    edited by Waterpls on 10/19/2017

    --
    Long grinds: Heptagoat 100/180; Cider Done; Correspondence 21/21; Paramount 4/4.
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    Mr Sables
    Mr Sables
    Posts: 597

    10/20/2017
    I look forward to read through this thread once I finish the story. I'm vastly enjoying it so far, but the chase with the Constable feels extremely repetitive? It often took two moves to get to the dialogue options; so by the second go-around, I'd seen all action options, and by the fourth go-around, I'd seen all dialogue options, so it became a bit of a pointless grind. The writing is excellent, though, and I can't fault that in the least. It's immense fun, and - so far - feels a well-worth wait for the continuation of the story from so long ago. The characters are fleshed out and well-developed, and it paints a strong mental image throughout. I look forward to more of this story once my actions refresh.
    +1 link
    Wilhelm Klossner
    Wilhelm Klossner
    Posts: 35

    10/20/2017
    Flyte wrote:
    If you've completed the story already and lost a companion from the Feast of the Rose because of it, we'll return them and reset your progress automatically (unless we hear otherwise from you beforehand). As a general principle, we don't want players to have to place a companion they've spent Fate on in jeopardy in order to reach the resolution of a story.

    First of all, thank you for listening to the community. It seems, however, that in order to reach "the best" possible ending one still has to gamble real world currency. Personally, I find it unacceptable. if you are adamant about this issue, at the very least consider implementing a Fate-locked shortcut. I don't mind spending Fate once to reach the conclusion that I want. I do mind spending Fate repeatedly for a chance to succeed.

    I also have a couple of additional questions. I would be very grateful if you answered them.

    1. Will it be possible to acquire a Family and Law companion from the Feast of the Rose after finishing the main story?

    2. Is there a chance of seeing the Cheery Man and/or the Last Constable in the future? I hate the idea that these characters are going to be discarded because of the dramatic conclusion to their story.

    --
    Big Scary Mouse — Gone NORTH

    Wilhelm Klossner
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    Kharsirr Lynx
    Kharsirr Lynx
    Posts: 318

    10/20/2017
    Wilhelm Klossner wrote:
    if you are adamant about this issue, at the very least consider implementing a Fate-locked shortcut. I don't mind spending Fate once to reach the conclusion that I want. I do mind spending Fate repeatedly for a chance to succeed.



    Exactly this. Please.

    --
    https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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    earthbourn
    earthbourn
    Posts: 149

    10/20/2017
    Flyte wrote:
    If you've completed the story already and were adversely affected by the unequal odds of survival, we'd be happy to reset your progress to immediately before the Constable and Cheery Man go to the Medusa's Head. Just drop an email to support@failbettergames.com by next Friday (27th October), letting us know your character's name.

    For those of us who chose the "Intervene" option at the very end, will we be able to ask for a reset as well? (In my case, I didn't realize that it would end the story with the same effect as walking away at the beginning, and I have yet to see a conclusion to the story.) Ultimately, it was the unequal odds that made me think I shouldn't take the chance.

    --
    Tenterhook - A sun-seared creature learning to be human.
    The Mechanist, L. - Found what she was looking for. Gone now.
    +1 link
    Flyte
    Flyte
    Administrator
    Posts: 671

    10/20/2017
    earthbourn wrote:
    For those of us who chose the "Intervene" option at the very end, will we be able to ask for a reset as well? (In my case, I didn't realize that it would end the story with the same effect as walking away at the beginning, and I have yet to see a conclusion to the story.) Ultimately, it was the unequal odds that made me think I shouldn't take the chance.
    Since you chose it in response to the uneven odds, you were indeed affected by it. If you explain those circumstances briefly in your email, all shall be well.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    10/20/2017
    If coffee with the last constable comes back for people who had her survive, will there be a card like "Visit the grave of the last constable" for those who were not so lucky? I feel like giving long term benefits based on rng is rather rude. (This is of course, an if, since I don't know if the card has actually been readded)
    edited by suinicide on 10/20/2017

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
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