 Diptych Administrator Posts: 3493
10/2/2017
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Hey lovely Neatheans! Here's this week's thread for quick questions! edited by Sir Frederick Tanah-Chook on 10/2/2017
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Vavakx Nonexus Posts: 892
10/2/2017
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Sam Stephens wrote:
Lore question here: What are the powers that a servant of the Fingerkings might have? You know, like a Mystic, Glassman, or magician with the Glass? I'm curious about "magic" in Fallen London. As was brought up before me, the Glass themselves use the ability to enter and exit Parabola to great effect.
Pleat seems to derive hypnotism from an alliance with the Ophidian Gentleman, whose reflection shows up in Pleat's pocket watch and performs the act. The victim completes whatever task they are told to do, and do not remember what they've done after the fact. This may, in fact, be a case of a Fingerking possessing the victim for a short time and controlling them.
Outside of that, Pleat also seems able to create rather believable illusions (turn his cane into a detailed and moving snake), and can induce a trance-like state under which victims also become more responsible to commands (thought not to the level of his hypnosis. The PC can fail at persuading a victim of Pleat's trance).
The Stone Ghost also mentions The Molting of Pleat's Eidolon, a performance that involves Pleat entering a mirror and emerging also immediately after having changed. The notable feature is speed: The Idealistic Magician, who has practiced for similar tricks and is able to change quite quickly indeed, cannot replicate Pleat's speed during the Molting.
LiR provides us with a ton of stuff! The Orts, one of the more dangerous Fingerkings, provides visions of a possible future (namely, the fall of the Sixth City) in exchange for your memories. As Fingerkings seem to treat time differently from us, I'm fairly willing to believe that they're providing actual prescience. The Genial Magician wrote:
"Time. I used to think it was a wheel. The Fingerkings say it's a flame. Coolest at its heart. But wildest at its edges." The Season of Ruins' turn-in reveals that
...they can fake [change], through an admittedly convoluted process of birth, gestation, consumption, and then re-integration. The snake eggs in the Orts' Nest hatch first into a weird scaled ostrich, then grow into black ravens with slit eyes, and the Labyrinth of Tigers contains unusually strong humans with slit eyes, who, by this logic, are also mutated Fingerkings that have escaped into the real world.
During one of the destinies, we get to see inside the Castle of Forests, where Fingerkings keep their prisoners. During Hallowmas, when the mirrors grow thin, one of them may be freed from Parabola and returned to the real world. You have (and have always had, and will always have) the position of their Huntsman, which might imply that getting things and beings permanently inside Parabola is easier than getting them out of there.
Also worth mentioning that, once you're in Parabola, the Fingerkings and you are, existentially, on equal footing. The Genial Magician had his arm bitten off by one of the 'Kings for not completing a task given to him, and suffers further wounds (specifically, bleeding from the eyes) when he returns from a successful fight with one.
One of the Fingerkings' prisoners in the Castle of Forests is the Red-Handed Queen, who is part of the Chess-dreams, and has, as far as we know, never existed. This implies that Is-Not can cross over to the Is in times and places where mirrors run thin, such as Hallowmas or Irem. As Is-Not can be pretty much anything you come up with, that's a very potent power to have on your side.
And I think that's about it when it comes to their powers, as far as I know! I might've missed bits and pieces, but this should cover all their major abilities for impacting the Is and its denizens. edited by Vavakx Nonexus on 10/2/2017
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Optimatum Posts: 3666
10/2/2017
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Ah yes, my favorite game, Fallen Lond.
Edward Frye wrote:
What is the best non-card based way to get expedition supplies (still trying to get that amber)? Docks favours are indeed the best source of supplies, though Whispered Hints are alright because of the chance for an extra supply. Spending money on supplies turns out to be profitable for Gallery of Serpents expeditions, but since that lowers the total actions it means spending Fate more often.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 a Nice Friend Posts: 127
10/5/2017
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Speaking of mysterious rubbery acquisitions, I've seen at least two or three players with this fascinating facial configuration:
 How did they obtain this? Or is this question illegal...
-- Definitely a nice friend - http://fallenlondon.storynexus.com/Profile/a%20nice%20friend
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 Optimatum Posts: 3666
10/4/2017
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In theory anyone can have a relationship with the Fingerkings, as long as they can dream. I don't know what sort of system you're using, but I'd suggest that non-Mystic players be able to communicate with the Fingerkings as well, but with much more difficulty and worse results.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 PSGarak Posts: 834
10/2/2017
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Sam Stephens wrote:
Lore question here: What are the powers that a servant of the Fingerkings might have? You know, like a Mystic, Glassman, or magician with the Glass? I'm curious about "magic" in Fallen London. We actually found out a little about that in this month's Exceptional Story!
Combining information from that and other sources: Parabola's ability to influence what lies on our side of the mirrors is very limited. Most of what someone would be able to do with their help involves travelling into/out of mirrors, and conversing with those on the other side. That conversing is probably where most of the "power" would come from: The fingerkings have been around for a long time, and are privy to quite a lot of secrets (and are not so strictly bound by time's arrow). That may be a somewhat disappointing answer, but remember, knowledge is its own power in Fallen London.
Parabola seems to have some ability to change things that spend time there, in an unspecified scope and manner?
One might also expect some ability to observe and/or influence the dreams and memories of others. The fingerkings can certainly do this themselves, so one could probably broker a deal with them to arrange this. If I'm remember right from Sunless Sea, a human can also do this under the fingerking's guidance, also as part of a deal.
Expect lots of deals. Expect those deals will take more from you than it first appears.
-- http://fallenlondon.com/Profile/PSGarak
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 Anchovies Posts: 421
10/2/2017
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Sam Stephens wrote:
Lore question here: What are the powers that a servant of the Fingerkings might have? You know, like a Mystic, Glassman, or magician with the Glass? I'm curious about "magic" in Fallen London. Siding with the Glass in the wars of illusion gives some very direct answers to this question. Here's all of the relevant Glass/Shroud content on one page.
You may also be interested in this encounter with Mr Pleat, from the gallery of serpents expedition. Pleat's allegiances are not entirely clear but he seems to be playing both sides as a double agent for the Glass. edited by Anchovies on 10/2/2017
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 Sam Stephens Posts: 73
10/2/2017
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Lore question here: What are the powers that a servant of the Fingerkings might have? You know, like a Mystic, Glassman, or magician with the Glass? I'm curious about "magic" in Fallen London.
-- Hello, delicious friends! I can be found here: http://fallenlondon.storynexus.com/Profile/Sam%20Stephens
I'm open to all non-menacing social actions. I particularly enjoy a good mystery. I'm also a Corespondent who can teach at your Orphanage.
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 Lemondrop Posts: 9
10/2/2017
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Ooh! Hallowmas is coming up soon, right? Is it usually the Thursday prior to the 31st?
-- http://fallenlondon.storynexus.com/Profile/Lemondrop
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 Pumpkinhead Posts: 516
10/3/2017
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Jermaine Vendredi wrote:
Can anyone help with a good source of moon pearls? (Working as a footpad in Watchmaker's Hill at the moment, but pickings are slim.)
Do you have access to mahogany hall? "Be daring" under "box office burglary" gives you 107 per action, which I think is the best source
-- McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!) Amanda Albright is a *spoiler* now, like she always wanted.
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 Sam Stephens Posts: 73
10/4/2017
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Vavakx Nonexus wrote:
Sam Stephens wrote:
Lore question here: What are the powers that a servant of the Fingerkings might have? You know, like a Mystic, Glassman, or magician with the Glass? I'm curious about "magic" in Fallen London. As was brought up before me, the Glass themselves use the ability to enter and exit Parabola to great effect.
Pleat seems to derive hypnotism from an alliance with the Ophidian Gentleman, whose reflection shows up in Pleat's pocket watch and performs the act. The victim completes whatever task they are told to do, and do not remember what they've done after the fact. This may, in fact, be a case of a Fingerking possessing the victim for a short time and controlling them.
Outside of that, Pleat also seems able to create rather believable illusions (turn his cane into a detailed and moving snake), and can induce a trance-like state under which victims also become more responsible to commands (thought not to the level of his hypnosis. The PC can fail at persuading a victim of Pleat's trance).
The Stone Ghost also mentions The Molting of Pleat's Eidolon, a performance that involves Pleat entering a mirror and emerging also immediately after having changed. The notable feature is speed: The Idealistic Magician, who has practiced for similar tricks and is able to change quite quickly indeed, cannot replicate Pleat's speed during the Molting.
LiR provides us with a ton of stuff! The Orts, one of the more dangerous Fingerkings, provides visions of a possible future (namely, the fall of the Sixth City) in exchange for your memories. As Fingerkings seem to treat time differently from us, I'm fairly willing to believe that they're providing actual prescience. The Genial Magician wrote:
"Time. I used to think it was a wheel. The Fingerkings say it's a flame. Coolest at its heart. But wildest at its edges." The Season of Ruins' turn-in reveals that
...they can fake [change], through an admittedly convoluted process of birth, gestation, consumption, and then re-integration. The snake eggs in the Orts' Nest hatch first into a weird scaled ostrich, then grow into black ravens with slit eyes, and the Labyrinth of Tigers contains unusually strong humans with slit eyes, who, by this logic, are also mutated Fingerkings that have escaped into the real world.
During one of the destinies, we get to see inside the Castle of Forests, where Fingerkings keep their prisoners. During Hallowmas, when the mirrors grow thin, one of them may be freed from Parabola and returned to the real world. You have (and have always had, and will always have) the position of their Huntsman, which might imply that getting things and beings permanently inside Parabola is easier than getting them out of there.
Also worth mentioning that, once you're in Parabola, the Fingerkings and you are, existentially, on equal footing. The Genial Magician had his arm bitten off by one of the 'Kings for not completing a task given to him, and suffers further wounds (specifically, bleeding from the eyes) when he returns from a successful fight with one.
One of the Fingerkings' prisoners in the Castle of Forests is the Red-Handed Queen, who is part of the Chess-dreams, and has, as far as we know, never existed. This implies that Is-Not can cross over to the Is in times and places where mirrors run thin, such as Hallowmas or Irem. As Is-Not can be pretty much anything you come up with, that's a very potent power to have on your side.
And I think that's about it when it comes to their powers, as far as I know! I might've missed bits and pieces, but this should cover all their major abilities for impacting the Is and its denizens. edited by Vavakx Nonexus on 10/2/2017
That's quite a lot! Thank you very much!
-- Hello, delicious friends! I can be found here: http://fallenlondon.storynexus.com/Profile/Sam%20Stephens
I'm open to all non-menacing social actions. I particularly enjoy a good mystery. I'm also a Corespondent who can teach at your Orphanage.
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 Sam Stephens Posts: 73
10/4/2017
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PSGarak wrote:
Sam Stephens wrote:
Lore question here: What are the powers that a servant of the Fingerkings might have? You know, like a Mystic, Glassman, or magician with the Glass? I'm curious about "magic" in Fallen London. We actually found out a little about that in this month's Exceptional Story!
Combining information from that and other sources: Parabola's ability to influence what lies on our side of the mirrors is very limited. Most of what someone would be able to do with their help involves travelling into/out of mirrors, and conversing with those on the other side. That conversing is probably where most of the "power" would come from: The fingerkings have been around for a long time, and are privy to quite a lot of secrets (and are not so strictly bound by time's arrow). That may be a somewhat disappointing answer, but remember, knowledge is its own power in Fallen London.
Parabola seems to have some ability to change things that spend time there, in an unspecified scope and manner?
One might also expect some ability to observe and/or influence the dreams and memories of others. The fingerkings can certainly do this themselves, so one could probably broker a deal with them to arrange this. If I'm remember right from Sunless Sea, a human can also do this under the fingerking's guidance, also as part of a deal.
Expect lots of deals. Expect those deals will take more from you than it first appears.
Interesting... I'm trying to think of the implications this has for the FL tabletop RPG I'm trying to design. It sounds like I'll add the Fingerkings as a faction with whom only Mystics can have a relationship. That should make them understandable, but difficult to access. Thank you so much for your help!
-- Hello, delicious friends! I can be found here: http://fallenlondon.storynexus.com/Profile/Sam%20Stephens
I'm open to all non-menacing social actions. I particularly enjoy a good mystery. I'm also a Corespondent who can teach at your Orphanage.
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 suinicide Posts: 2409
10/5/2017
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The last time they gave out the rubberies (that I know of) was for beta testing the app. I think they only give it away for big bugs and the like. edited by suinicide on 10/5/2017
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Optimatum Posts: 3666
10/6/2017
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suinicide wrote:
The last time they gave out the rubberies (that I know of) was for beta testing the app. I think they only give it away for big bugs and the like. According to the descriptions, Rubbery Associates are given out for most bugs and Rubbery Conspirators are given out for the really big bugs. But who knows if they're still doing that.
Sam Stephens wrote:
Optimatum wrote:
In theory anyone can have a relationship with the Fingerkings, as long as they can dream. I don't know what sort of system you're using, but I'd suggest that non-Mystic players be able to communicate with the Fingerkings as well, but with much more difficulty and worse results. Good point. How about Mystic players start the game with a +1 status with the Fingerkings, while all other classes start with =0? I'm using the Blades in the Dark system, in case you're wondering. It's going well so far. At least, v2 is looking better than v1.  Ooh, I'm in a Blades in the Dark campaign right now! Unfortunately I'm new to the system so can't really suggest much right now.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Gallmarch Posts: 111
10/6/2017
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Optimatum wrote:
suinicide wrote:
The last time they gave out the rubberies (that I know of) was for beta testing the app. I think they only give it away for big bugs and the like. According to the descriptions, Rubbery Associates are given out for most bugs and Rubbery Conspirators are given out for the really big bugs. But who knows if they're still doing that. If intemperate wine-fuelled complaints about misspellings of 'Edgware' count as bug reports, I can confirm that they are no longer giving out Rubbery Associates for bug reports. (Incredibly patient responses, yes, but they're not equippable.)
-- My profile: https://www.fallenlondon.com/profile/Gallmarch
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 Urthdigger Posts: 939
10/7/2017
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Reused NPC wrote:
Don't you know you gotta get that 99 Is Someone There?
As someone who clicks dreams at every opportunity, it did seem to me like Chess took the longest to get started on. In fact it took until I was a PoSI and had found the Nadir -- so it wasn't even drawing it. Perhaps there was some prerequisite?
Edit: Checked in; no prerequisites. Maybe we're all just really unlucky. edited by ReusedNPC on 10/6/2017
I'm convinced that has to be a joke requirement that they'll replace once the storylet is ready. The rest are feasible semi-difficult grinds, that's an endless parade of nephritite lenses :/
-- Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!
@Urthdigger on twitter
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 Reused NPC Posts: 259
10/7/2017
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Urthdigger wrote:
Reused NPC wrote:
Don't you know you gotta get that 99 Is Someone There?
As someone who clicks dreams at every opportunity, it did seem to me like Chess took the longest to get started on. In fact it took until I was a PoSI and had found the Nadir -- so it wasn't even drawing it. Perhaps there was some prerequisite?
Edit: Checked in; no prerequisites. Maybe we're all just really unlucky. edited by ReusedNPC on 10/6/2017
I'm convinced that has to be a joke requirement that they'll replace once the storylet is ready. The rest are feasible semi-difficult grinds, that's an endless parade of nephritite lenses :/ It probably is. Through the Nadir (the only uncapped method of increasing IST, you'd need... 3950 of that single Nadir card and, if you were so lucky as to get nothing but it every week, it'd still take almost a decade. Either it's going to be replaced or it's a fancier way of saying "Impossible!". Although it also says "Impossible!" anyways.
-- ReusedNPC, a d__ned lunatic.
Edmund Viric, a rather dreamy sort.
"I won't stay long, I shan't stay long! Tell me a secret." --the Baldomerian
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 suinicide Posts: 2409
10/8/2017
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Yep! Rookery passwords, as many as you can carry.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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