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The Penultimate Update: Light Fingers Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

9/26/2017
Most delicious and patient friends, we are pleased to announce that the penultimate update to Light Fingers is now live. Those up to date with the Light Fingers ambition will find it throughout London, and may find they have access to somewhere entirely new (and exceedingly terrifying).

There is no current set date for the final updates to all ambitions. It’s important to us to give these stories the endings they deserve and, amongst other requirements, that takes time. That being said there are still plenty of other exciting things to come from the Fallen London Reworks project before the year is through, including: the Cheery Man and the Last Constable, The Dilmun Club, and A Return to the Empress' Court!
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Anchovies
Anchovies
Posts: 421

9/28/2017
Kukapetal wrote:
Haha I wonder why he keeps a random bottle of milk in his pocket?

Stop being cute Edward! You're supposed to be creepy!
I'm still convinced Poor Edward is trying to let the player succeed.

[spoiler]1. When Edward first meets with you, he gives you Lethean tea leaves, which are conveniently the only way to break Clara's fixation with the Orphanage. He doesn't brew a pot of Lethean tea and say "here, drink this or I'll behead you and dump you in the river", he just hands over an easily preserved and transported set of leaves.

2. If he catches you in the Orphanage, he buries you in a box which can then be escaped in several ways. Even if he doesn't know about the Lily of St John, I can't buy that he's unaware of the slow boat, the mirror-marches, and the general transportive properties of death and insanity in the Neath. If he wanted to ensure that you stopped snooping around the Orphanage, he'd behead you and throw you in the river. Instead, he inconveniences you in a way which does not at all prevent your eventual return to the Orphanage.

3. After arriving at Dr Vaughan's camp with Jasper and Frank, he waits there for you to arrive as well. Why does he not take Clara and Dr Vaughan away? Placing an opportunity for personal revenge over the reason he's pursuing Clara in the first place (to protect the Orphanage and its operations) is either a cartoonish show of stupidity or an intentional opening for you to recover Dr Vaughan and Clara.

4. When you arrive at the table, Edward doesn't order Jasper and Frank to smash your head in. Instead, he leans over the table and tries to strangle you. If you consider the stance which that would require, he's placing himself off balance and leaving his entire torso exposed. He also just so happens to have a glass bottle in his front pocket for the player to use as an improvised weapon. Either this is an entirely different person from the one who expertly dispatches you in the Orphanage, or Edward is making a show of fighting while trying to let you win.[/spoiler]

These events strongly indicate that Edward wants to do his job but does not want to do his job at all effectively. Perhaps he served Mr Fires in earnest and eventually had a change of heart, or perhaps he's been planning this sabotage from the very start and you are sufficiently talented that he thinks you can finish the job. Either way, I'm on team Edward.
edited by Anchovies on 9/28/2017

--
Perhaps our role on this planet is not to worship God — but to create Him.
—Sir Arthur C Clarke

Lionel Anchovies. Character on indefinite hiatus.
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PSGarak
PSGarak
Posts: 834

9/29/2017
JimmyTMalice wrote:
You can always recover the Market Beast from Bugsby's Marshes in Watchmaker's Hill instead - it'll raise your Wounds and Nightmares on success or failure, but it doesn't require anything except a Shadowy check.

I signed up for the Ambition that said I would become the thievingest thief that ever thefted (it's now something about something different, but that's besides the point). And you're suggesting that, given the option, I would consider not pulling a Grand Theft Zeppelin in the middle of a police shipyard? Good sir, it is not enough merely to be the hero of this story. One must ride in style.

--
http://fallenlondon.com/Profile/PSGarak
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Sir Joseph Marlen
Sir Joseph Marlen
Posts: 575

10/4/2017
[spoiler]As soon as the game mentioned offering blood to Clarabelle to become the kid's parent, I immediately thought of the "sometimes a family..." meme.

Sometimes a family can be a doctor, a prisoner experiment, some poor sap way over their head, and their impossible alien/human hybrid child.[/spoiler]
edited by Sir Joseph Marlen on 10/4/2017

--
Sir Joseph Marlen - The Romantic Sophist
Alexus Harven - The Defiant Fatalist
Rose Reinhelm - The Respectful Revolutionary
Cappuccino - The Perfidious Spycraft


Available for any and all social actions.
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Ixc
Ixc
Posts: 365

9/26/2017
I just realized, that to get 9000 Glim fragments, I tutor Lyme. So Frank and Jasper are paying me to aid someone that they've been ordered to hunt down.

--
Pleased to meet you. Ixc, spy and detective. Inventor of the Correspondence Cannon.
Are you a Paramount Presence? Record your name here. For posterity, of course.

Out of the night that covers me,
Black as the pit from pole to pole,
I thank whatever gods may be
For my unconquerable soul.
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Skinnyman
Skinnyman
Posts: 2133

9/26/2017
Absintheuse wrote:
...The Dilmun Club...

The Club... I think I'll just keep the card in hand just in case!
Many thanks, delicious! But what about being able to follow the ambition's progress using the journal? Or something similar; copy+paste from Wiki to Google with quotes for a reminder or to relieve previous steps seems a bit tedious.

--
ESs items and quality requirements sheet. Please check if there are errors or if something is missing
Achievement list if you're feeling bored!
I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
No suppers, no second chances gain and no need to cure my menaces!
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Kukapetal
Kukapetal
Posts: 1449

9/26/2017
*paces the floor while smoking endless cigarettes*
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Mehrik
Mehrik
Posts: 2

10/4/2017
Just finished up to the boundary of the ambition (very well written atmosphere, I might add). However, I was hoping for some sort of partial reward at the end. After all, I did have to sink
[spoiler]
two primaeval hints and a night whisper (among other things)
[/spoiler]
into the story. I'm not ungrateful, but I'd have liked a little something to rub my hands over as I wait for the next update.
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Cthonius
Cthonius
Posts: 362

10/3/2017
Gonna be honest, the 5 action return wouldn't be so bad if i could remember what stuff I'm returning to grab. Might have to wait till the wiki's updated at this rate.

That, the nightmares stuff, and the expected if still annoying need for higher and higher end items aside I'm loving this. The writing for sure, especially as I don't know much about the Starved Men beyond the Chimney Pot War stuff, if they were mentioned more in Light Fingers earlier it's been too long to remember. It's creepy, it's fun, and the concept of "returning" to London by sitting down and thinking back to it is really cool gameplay

--
Cthonius, gone North. Gone.

Oneiropompus, a Scarlet Saint, eager to help make your dreams realities. Accepting all social requests for now.
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PSGarak
PSGarak
Posts: 834

10/3/2017
Cthonius wrote:
Gonna be honest, the 5 action return wouldn't be so bad if i could remember what stuff I'm returning to grab.

Use the "plans" feature.

On the option, in the upper-right corner, there's a tiny tiny gray banner. Click on it, it turns into a slightly-less-tiny red banner, and is saved in your Plans tab, including requirements.

--
http://fallenlondon.com/Profile/PSGarak
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Kaigen
Kaigen
Posts: 530

9/26/2017
Krysin wrote:
Reading the wiki, I'm a bit bummed that the ones who sided with the Cherry Man get to keep his card, but those who finished with the Last Constable lose her card.

I mean story wise it makes sense, I guess. I'm all for different choices having different and arguably 'unequal' outcomes, but still.
It didn't bother me too much before the Favours/Renown conversion, but now both cards are sources of favours so it stings a little more. Perhaps after the storyline continuation neither side will have a card.

--
Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

"One must remember that the impossible is, alas, always possible."
-Jacques Derrida
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a Nice Friend
a Nice Friend
Posts: 127

9/28/2017
Kukapetal wrote:
Thank you very much! Haha I wonder why he keeps a random bottle of milk in his pocket?

Stop being cute Edward! You're supposed to be creepy!


Well it's specifically the most un-cute variety of milk imaginable.
Worse than that UHT stuff you're supposed to store in the pantry.

Now I'm wondering what the best course of action would be, if you unintentionally got a mouthful of the stuff. I think you'd probably instinctively keep your eyes shut, but then you risk falling in love with darkness (or your own eyelids?). Perhaps keep a handy picture of a puppy around at all times, just in case.

--
Definitely a nice friend - http://fallenlondon.storynexus.com/Profile/a%20nice%20friend
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Kukapetal
Kukapetal
Posts: 1449

9/28/2017
Anchovies wrote:
Either way, I'm on team Edward.
edited by Anchovies on 9/28/2017


Let's get t-shirts! Big Grin
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maleclypse
maleclypse
Posts: 259

9/26/2017
It's moments like these that I wish there was an interplayer trading system so I could make bank on my 40k glim.

--
Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.

http://fallenlondon.storynexus.com/Profile/Maleclypse
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Krysin
Krysin
Posts: 34

9/26/2017
Reading the wiki, I'm a bit bummed that the ones who sided with the Cherry Man get to keep his card, but those who finished with the Last Constable lose her card.

I mean story wise it makes sense, I guess. I'm all for different choices having different and arguably 'unequal' outcomes, but still.

--
I am Krysin.
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Gul al-Ahlaam
Gul al-Ahlaam
Posts: 225

9/26/2017
I've got to say that [spoiler]Poor Edward getting so mad he just snaps and reaches across the table to strangle you like Homer Simpson[/spoiler] is both hilarious and terrifying in equal measure.

  • edited by Gul al-Ahlaam on 9/26/2017

    --
    The Uncanny Hierophant.
    The Jewel-Eyed Prince.
  • +1 link
    dov
    dov
    Posts: 2580

    9/26/2017
    Either Forgotten Quarter expeditions (Thieves' Cache has a 21% chance), or via the Rubbery Men card (trade Warm Amber).

    ----
    edited by dov on 9/27/2017

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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    Anchovies
    Anchovies
    Posts: 421

    9/26/2017
    Unpredictable treasure 20-37 provides 4 unearthly fossils and 1 trembling amber. Unpredictable treasure 41-59 ("a wooden mask") provides 1-5 warm amber along with some diamonds. Thieves' cache expeditions return a 400 glim and a treasure of value 1-80.

    "Give it a great quantity of warm amber" on the Rubbery Men faction card trades 100 warm amber for 1 trembling amber and 1 rubbery-men favor.

    "Who - " on "do you recall how they came to that place?" in the Nadir trades 5 identities uncovered for 1 trembling amber and 1 irrigo.

    Preliminary research for voyages of scientific discovery includes an option to study an unearthly fossil for either 1 or 5 warm amber. This can be done four times before you need to actually go on a voyage, after which you can return to preliminary research.

    Voyages of scientific discovery to Corpsecage Island provide 10 warm amber via "the back of Corpsecage".

    "Accept a damp gift" on the Rubbery Men faction card provides 3 warm amber and consumes 1 rubbery-men favor on a rare success.

    "Lure the creature into a quiet alley...and end its miserable rubbery existence" on the Rubbery Men faction card provides 1 warm amber and wipes your rubbery-men favors.

    Siding with the Rubbery Men on "Amber in the Well", the rubbery/revolutionaries conflict card, provides 5 warm amber and consumes 2 revolutionary favors.

    Bundle of oddities 4-10 ("something warm") provides 2 warm amber. "An anonymous wretch" via "rob a drunk" in Spite provides bundle 1-22. "The decoy" via "preparing for a big score" in the Flit provides bundle 1-30 and 9 cp of casing which can be cashed in for glim by robbing a glim shipment via "the big score: choose a target". Many other actions provide higher maximum bundle values but these two have the best odds. Robbing drunks is one bundle per action, the decoy is one bundle per three actions and helps with the glim grind.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +1 link
    Gul al-Ahlaam
    Gul al-Ahlaam
    Posts: 225

    9/27/2017
    Omg did anyone journal that?

  • Right here, on my Light Fingers alt. It's in response to asking if he'd just give up, thanks.

    --
    The Uncanny Hierophant.
    The Jewel-Eyed Prince.
  • +1 link
    Reused NPC
    Reused NPC
    Posts: 259

    9/27/2017
    I'm currently at Zee, en route to Tanah-Chook just to see how it's been.

    I'm going to be seeing a lot of "with the grace of a crocodile" in the journal entries for a while, aren't I?

    (It, ah, also seems like there's little to no variation in that one choice apart from your own action. No matter what you do, grace of a crocodile.)
    edited by ReusedNPC on 9/27/2017

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    9/27/2017
    Hey, if you've got it, flaunt it Big Grin
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    Cthonius
    Cthonius
    Posts: 362

    9/27/2017
    It appears the former content boundary still has text saying it's the limit for the ambition.

    --
    Cthonius, gone North. Gone.

    Oneiropompus, a Scarlet Saint, eager to help make your dreams realities. Accepting all social requests for now.
    +1 link
    PSGarak
    PSGarak
    Posts: 834

    9/29/2017
    heavensdark wrote:

    Except I need a key I don't have either before that is possible.

  • I'm pretty sure that's just a lodgings that you can buy at the Bazaar. It's not even expensive, it just has an exceedingly lame opportunity card.

    --
    http://fallenlondon.com/Profile/PSGarak
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    Gul al-Ahlaam
    Gul al-Ahlaam
    Posts: 225

    9/29/2017
    Hey, more sources of Favours:Society are nothing to sneeze at.


  • --
    The Uncanny Hierophant.
    The Jewel-Eyed Prince.
  • +1 link
    Delphinia Drael
    Delphinia Drael
    Posts: 14

    10/2/2017
    A helpful tip to all of you playing this update: Have a few aquaintances ready to assist you with your Nightmares. There's 3 instances where your Nightmares will go from 0 to 7 and they're required to move the story along.

    --
    "Lady D" - A soulless lady of terrifying and magnanimous proportions.
    A Crooked-Cross who burned the orphanage down.

    Currently: Flute Street, I'm coming...
    Available for calling cards, boxes, and other shenanigans.
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