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Selling Sunlight! (Kickstarter by incubee at FBG) Messages in this topic - RSS

babelfishwars
babelfishwars
Administrator
Posts: 1152

9/19/2017
HELLO! This is Olivia in her most excitable form (imagine a red setter puppy with a brand new ball; or an editor with a whole page of puns to tear up) posting about the exciting Kickstarter from one of FBG's incubee's.
https://www.kickstarter.com/projects/cosebelle/selling-sunlight-a-wandering-merchant-rpg?

Over to Giada:


In the narrative RPG Selling Sunlight, you are a wandering merchant whose face got stolen by the Sun. To get your identity back, you'll have to explore a strange, hand-painted world, befriend other travellers, trade goods and information, and conspire against the Sun Himself.
Will you ask for His pardon to get your identity back, or defy Him?



Selling Sunlight is a role-playing game with no fights, a lot of bees and many, many words, focused on interpretation and atmosphere.
We want to make an experience that is like chamomile for the soul, for we think the world desperately needs more games like this right now. Games where nobody wants to murder you, where people with different cultures all live together, and where everything will eventually be okay.

(Being made by a Failbetter incuBEE, though, of course this game also features giant spiders made of ice, withering plant-people, fish that are also books, and pyromaniac prophets with a small sun instead of their head. But it's a cheery game, apart from the occasional fire-related accident, really.)



Interested? Please back us on Kickstarter and spread the word on Twitter!

Thanks for your support, and may the Sun always shine on your path.

Guess who got so excited they forgot to put the link in? ME.
edited by babelfishwars on 9/19/2017

--
Mars, God of Fish; Leaning Tower of Fish
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Bricabrac
Bricabrac
Posts: 7

1/9/2018
Just passing here to drop devlog, don't mind me~
Long story short: we are making the game, I am very tired, cats.

https://www.kickstarter.com/projects/cosebelle/selling-sunlight-a-wandering-merchant-rpg/posts/2086650

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babelfishwars
babelfishwars
Administrator
Posts: 1152

9/19/2017
oh! If you need any persuasion to visit. I am the person talking in the video. It's me, awkward as f___. Laugh at my embarrassment at hearing my own voice! LAUGH BECAUSE IT WILL BE THE LAST YOU EVER... oh wait, sorry, mustn't reveal identity as eldritch being, forgot about that.
edited by babelfishwars on 9/19/2017

--
Mars, God of Fish; Leaning Tower of Fish
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Bricabrac
Bricabrac
Posts: 7

10/2/2017
Anne Auclair wrote:
Anyway, Selling Sunlight is an absolutely wonderful little game and I urge people to back it. CoseBelle is a new development team and it's their first game. They don't have much name recognition, only clear talent and a well thought out plan. What they're proposing is incredibly unique, if they don't do it then nobody will. This is what Kickstarter was made for.
I repayed your kind words with a Surprise Package, delicious friend.

Also, we're now 73% funded! Thanks to everyone for your support <3

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Bricabrac
Bricabrac
Posts: 7

9/20/2017
Developer here!
Thanks for your support, delicious friends.

Passionario wrote:
I have no intent to play this game, but I still support its creation and recognize that its existence will make the lives of others brighter.
Oh, so it was you.
I've seen the Number. It was appreciated.

Also, to answer this question:
Màiread wrote:
I completely understand not having the resources to make a Mac version at present, but would backing now also grant me a copy of the Mac port should one be made down the line?
I'm happy to confirm that if we ever gets to release a Mac version, Steam should automatically add it to your library!

(I want to stress again that we can't make promises about Mac/Linux versions yet - we simply don't have the resources to focus on other platforms at the moment.
We hope to release them at some point, but please do not pledge to us based on that hope. We don't want to disappoint anyone.)
edited by Bricabrac on 9/20/2017

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Anne Auclair
Anne Auclair
Posts: 2215

9/20/2017
Zrayz10 wrote:
Neat! Could you make a post promoting the Kickstarter for Cultist simulator since it's made by Alexis Kennedy?

https://www.kickstarter.com/projects/1144821177/cultist-simulator-behold-our-end?ref=2lxmre

I'm somewhat offended by the suggestion that our thread here isn't doing an adequate job of promoting CS :P

Anyway, Selling Sunlight is an absolutely wonderful little game and I urge people to back it. CoseBelle is a new development team and it's their first game. They don't have much name recognition, only clear talent and a well thought out plan. What they're proposing is incredibly unique, if they don't do it then nobody will. This is what Kickstarter was made for.

--
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+4 link
Passionario
Passionario
Posts: 777

9/20/2017
I have no intent to play this game, but I still support its creation and recognize that its existence will make the lives of others brighter.



--
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Passion: Profile, Appearance
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Màiread
Màiread
Posts: 385

9/20/2017
This looks wonderful! And I love the idea of a relaxing game, one aiming for excellent writing without necessarily going down the well-trodden dark and twisty path.

I completely understand not having the resources to make a Mac version at present, but would backing now also grant me a copy of the Mac port should one be made down the line? I will see if I can run the demo but first I must beat my Windows partition into submission.

Anyway congratulations on coming so far with your game and best of luck for the kickstarter!

--
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heavensdark
heavensdark
Posts: 60

9/19/2017
This looks gorgeous. I'm interested in trying out the demo when I have a moment to spare.

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Addis Rook
Addis Rook
Posts: 125

9/20/2017
Why the heckie did the sun steal my face?

Also: Why is the sun not in the sky and running around pretending to be me???

The sun seems to be breaking more Laws than usual...
edited by Addis Rook on 9/20/2017
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Lamia Lawless
Lamia Lawless
Posts: 604

9/20/2017
Oh! This is so bright and lovely! I would love to be able to play this game.

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The Harmonic Hellfarer
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Catherine Raymond
Catherine Raymond
Posts: 2518

10/2/2017
The Selling Sunlight art is gorgeous.... there seems to be a lot of promise here.

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Diptych
Diptych
Administrator
Posts: 3493

10/2/2017
I'm on board! Looking forward to seeing this train roll past the funding goal and on to exciting new things.

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Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Anne Auclair
Anne Auclair
Posts: 2215

12/5/2017
An up and coming jewel merchant.



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Corran
Corran
Posts: 401

10/20/2017


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My Fallen London profile
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Bricabrac
Bricabrac
Posts: 7

10/24/2017
Just passing to say that we got a second stretch goal now. Read all about it click here!

I know some of you wanted to romance bees, but they're too pure for that. Hope you like spiders.

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Bricabrac
Bricabrac
Posts: 7

2/15/2018
Anne Auclair wrote:
Hmmmm. Did Alexis steal your giant bees?
Bees are everywhere and for everybody. Striped balls of fury and doom. ALL HAIL THE BEES.


Also, new update.

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Anne Auclair
Anne Auclair
Posts: 2215

10/9/2017
Most games set after the end of the world are pretty grim affairs, centered around devastation, war, and scavenging for scraps. Very rarely do you see stories where the end of the world touches off a kind of renaissance, a pouring forth of new creation. This is what struck me most about the Selling Sunlight demo, this sense of constant transformation and experimentation. Everything is very fluid, cultures are changing or being created out of whole cloth (literally with cloth, in the case of the Rainbow Tribe's festival, where social relationship are remapped with colored fabrics). Perhaps the greatest symbol of this rebirth is your mask, once a no doubt terrifying punishment - divine disapproval and complete social ostracization, who would want that? Now, properly exploited, it gives you a major social and commercial advantage, the perfect poker face, allowing you to be whoever you need to be to close the deal. The supreme curse of a highly settled and insulated society becomes just one more way of living life in a highly mobile and cosmopolitan one (which is not to say you necessarily like the mask, but it no longer works as it once did).

This renaissance is what provides the demo story its conflict. There is a palpable tension between those who choose the stability that comes from rooting themselves in a set place or social role, and those who have thrown themselves headfirst into creative chaos and individual freedom. The long settled and socially conservative craftsmen of Green Hamlet are very wary of the disparate Rainbow Tribe's annual festivals, which despite bringing in considerable business (cloth, food, wood, all local staples), are perceived as a threat to their town. This wariness is more than simple parochial paranoia; the society of the Rainbow festival is the mirror opposite of that of the Hamlet, one where people fit in by regularly remaking the community as opposed to regularly remaking themselves to fit the community. The festival disrupts the carefully regulated town by seducing the Hamlet's young people (you see the consequences of that) and gives cover to troublemakers (you have something to do with that too). Yet the festival is held at Green Hamlet for a reason, the Rainbow Tribe needs the town and its people, just as the town's businesses need the tribe (however much they pretend otherwise).

It's in gaps like this that your character is most at home. As a respected member of the Merchant's Guild and a Faceless with no set place or social ties, you are the ultimate intermediary and negotiator, perfectly positioned to help and profit.
.
edited by Anne Auclair on 10/9/2017

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John Moose
John Moose
Posts: 276

10/14/2017
Those adorable bees were what made me loosen my wallet. Congratulations, Anne :p

Now give me my pet bee.

This game seems gorgeous, I love the backstory and wandering merchant rpg sounds really cool. I really hope the last couple pledgers will come along in the next 10 days smile


edit:/// ayyyyyyyyyy 27€ to go
edited by John Moose on 10/14/2017
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Bricabrac
Bricabrac
Posts: 7

10/18/2017
I was about to post the stretch goals news but Anne preceded me. Thanks! And thanks to all of you who backed the project <3
Peace and love and bees.

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Jermaine Vendredi
Jermaine Vendredi
Posts: 588

10/19/2017
I backed this yesterday, not least thanks to the sterling work done in this thread.

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No plant battles, please.
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Anne Auclair
Anne Auclair
Posts: 2215

10/14/2017


In the temple of the Sun-God, the most graceful bees are raised to produce the sweetest honey. Each has his own personal caretaker.

Would you like to become one?

Adopt a fluffy ball of wings. Give him a name. Bring him food. Pet him. Harvest royal jelly. Help him grow bigger and stronger.

Who needs a cart when you can ride a giant bee?
.
edited by Anne Auclair on 10/14/2017

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Aberrant Eremite
Aberrant Eremite
Posts: 362

10/14/2017
I have backed this game as well. It looks delightful.

--
Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered.
Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep.
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Clifton Royston
Clifton Royston
Posts: 110

10/6/2017
I'm in! This sounds wonderful and looks beautiful.

You can give Alexis Kennedy and Anne Auclair equal credit for intriguing me with the teasers for your game. (But credit goes mostly to the great description on your Kickstarter page, of course.)

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Anne Auclair
Anne Auclair
Posts: 2215

10/2/2017
Oh, thank you!

I wanted to post a bit more, but I was traveling and my time was really limited.

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Anne Auclair
Anne Auclair
Posts: 2215

10/4/2018
New Selling Sunlight city. This is Chiara.



Trading has become much more complex.

Kickstarter Monthly Update 10 wrote:
We listened to your feedback and we researched other bartering systems, trying to find new ideas. This article by Sin Vega on Rock, Paper, Shotgun was a big inspiration. It made us understand money is usually the least interesting part about a trading deal, and gave us the idea to check tabletop RPG systems.
The updated bartering system retains the same core, but all the elements work a little differently.
The list of changes includes:
  • Multiple currencies.
  • Each merchant has a default patience level you can increase by befriending them. Grumpy merchants start with lower patience, thus adding some variety.
  • Patience doesn't reset after every transaction, but at the end of the day. Makes merchants feel more human and limits exploits.
  • A renewed focus on trading services and goods. You will be able to complete a transaction without using money, if you want.
  • New skills during bartering now gets unlocked as you befriend the merchants. Gain their trust, and you will be able to unlock risky prepositions like "give me a discount and I will search for this item and bring it to you".
Many of those skills require creating new systems from scratch, and that's why they're taking more time than expected.

Really looking forward to this!
.
edited by Anne Auclair on 10/4/2018

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Ragnar Degenhand
Ragnar Degenhand
Posts: 197

10/5/2018
The art on this game is stunning, especially the background. Though the hip-forward stance of some of the characters is a bit of a mystery.

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Anne Auclair
Anne Auclair
Posts: 2215

12/24/2018
Selling Sunlight had an interesting Kickstarter update this month.

the Selling Sunlight team wrote:
It's the last update of 2018! Time for a yearly roundup.

Thanks to your precious support, in the last 12 months we have been able to:

Buy a professional scanner
You may remember the first screens of Selling Sunlight where faded and yellowish. We used part of the Kickstarter money to buy a professional scanner, and re-scanned every single asset we had made thus far. The process took a while, but it was 100% worth it!

Remember this comparison? Old scanner (left) vs. new (right)

Populate our world with characters
Lucy is roughly halfway done with the sprites, and will keep working with us next year. She's currently sketching the Yellow city merchants.
Here are a couple new gals you'll be able to meet soon:


Our workflow is well-honed at this point!
This is an overview of all the art we usually make for a single character:


After defining together a character's personality, Anita paints the character bust (left). She then makes a detailed turnaround (top) and sends it to Lucy. Lucy sketches the sprite (bottom left), and then proceeds to add colors and make the animations.

Make the game sing
Devin Vibert filled the world of Selling Sunlight with music and sounds. He recently finished making all the sound effects and jingles for the game's menus.

Next year he will compose the rest of our soundtrack: a theme song for each remaining location, plus a bunch of atmospheric tracks to use during cutscenes.

Not panic!
Making games is hard, and accidents can always happen. Having some extra funds allowed us to hire additional help when things didn't turn out as expected.

When we realized our UI wasn't on par with the rest of the game, we were able to commission a UI artist. When Giada got stuck with some tricky code optimization, she asked another programmer to step in. Delegating tasks allowed our core team to focus on their strong points: art and writing.

What now?
Our main goal for the next year is to release a new backers build as soon as possible and start getting some serious feedback on it. We're at the point where we are finally putting everything together, and we need to understand if the game as a whole feels good and interesting to play.

It's also about time we start sending backers polls to those of you who have donated the most. We haven't forgotten about you! Now that the main elements are in place, we can finally start working together to add backers-created characters and items to the game. Expect to get a mail with the new year.

We're not 100% confident we'll be able to meet our target release date (May 2019). Some tasks, like character assets, took way less time than expected. Others, like the bartering system review, turned out to be extremely time-consuming. Like many small indie teams, we overlooked the importance of a good production plan. We're getting better at this. We're ready to tackle 2019 with the power of spreadsheets.

We remain committed to our monthly devlogs, to keep development as open as possible. If you have any question, or just want to send us bee pictures, you can reach us through Kickstarter or by mailing us at info@sellingsunlight.com.

Thanks again for making this possible.
Have a shiny and luminous holiday!

edited by Anne Auclair on 12/24/2018

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Anne Auclair
Anne Auclair
Posts: 2215

1/21/2019
There was some new art in this month's update.



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Meradine Heidenreich
Meradine Heidenreich
Posts: 468

5/6/2019
Ths is a game I'm really looking forward to -- hate combat features and love trading and exploration, so perfect just for me!

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The Starveling kit
Gobbled up the bit
of cheese on my tray ..
"O Weh!"

No plant battles, please.
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Anne Auclair
Anne Auclair
Posts: 2215

5/12/2019
New art! ^_^

[spoiler]





[/spoiler]
edited by Anne Auclair on 5/12/2019

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Anne Auclair
Anne Auclair
Posts: 2215

10/24/2017
The kickstarter has come to an end, having raised 16,311 Euros out of a 12,000 Euro goal. The Red Temple stretch goal succeeded, but alas the Lilac Legion's did not. Of the two, I proffered the Red Temple, so I'm reasonably happy (had it been the other way around I'd be a tiny bit sad - the Red Temple just had so many things I liked).

I wish CoseBelle luck in their endeavor ^_^

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Anne Auclair
Anne Auclair
Posts: 2215

10/22/2017
Only 40 hours to go and only 800 more Euros for the Stretch Goal.

Come on, who here doesn't want to romance the Sun? ^_^

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Anne Auclair
Anne Auclair
Posts: 2215

10/23/2017
35 hours and only 533 Euros to go in order to meet the stretch goal: a domed city of glass, where you can fall in love with the Sun! The Sun! The Sun!


edited by Anne Auclair on 10/23/2017

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Anne Auclair
Anne Auclair
Posts: 2215

1/12/2018
Hmmmm. Did Alexis steal your giant bees?

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