 Absintheuse Posts: 348
8/31/2017
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Delicious friends, the Exceptional Story for September is here!

One of London's most notorious barristers is relying on unusual help. Uncover the secret to his victories, then face him in open court!
Trial and Error is the first story in the Season of Sceptres, and was written by Graham Robertson. This season, experience three stories that involve the use and abuse of power in an array of London professions. You can begin each from the Season of Sceptres card. At the end of the season, players who have completed all three will go a step farther, unlocking bonus content involving the exiled Injurious Princess, and her plan to reclaim the throne of Vesture.
Editing and QA: Olivia Wood, Chris Gardner and Caolain Porter.
Art by Tobias Cook.
EXCEPTIONAL FRIENDSHIP
In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
- Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
- An expanded opportunity deck: of ten cards instead of six!
- A second candle: Twice the actions! 40 at once!
Finishing all three stories in the Season of Sceptres will make you eligible for an additional opportunity, to follow.
If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the current Season’s card throughout London. This will save it for you to return to another time. edited by Absintheuse on 8/31/2017 edited by Absintheuse on 8/31/2017
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 Anchovies Posts: 421
8/31/2017
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Underwhelming. Disappointing. Railroaded. A good Exceptional Story makes use of Storynexus's capacity for branching narratives. Consider Hojotoho: the three tasks may be done in any order, the details of each task are not entirely fixed (preparations are done in the order of the players' choice), and there are two possible endings. Not to mention the less significant choices which still affect the narrative and allow for roleplaying, e.g. the moral lessons given to each pair of urchins.
The only meaningful choice in Trial and Error is picking an advantage in the trial. The rest of the story is a linear track through a sequence of set-pieces. What's more, the recurring quality which regularly announced the next step in the story (e.g. "There's something in the warehouse. You should go in to investigate.) only emphasized the fact that I was being dragged through a story and not really interacting with the story.
I also encountered a more mechanical problem when investigating the courier. There were only two visible investigation choices. I played the first, and it gave me a result and shuffled my Airs of London. The same two options were presented. I played the second, and it gave a result and shuffled Airs. Once more, the same two options. I played the first one again and immediately clicked "onwards" because I'd already played that option, and while the game responded to the "onwards" command I had just enough time to notice that the result text was different than what I got the first time. So Airs of London affected the available outcomes, but not the available options, and this caused me to miss some of the content.
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 Diptych Administrator Posts: 3493
9/1/2017
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ClearFavourite wrote:
Jack Blackstone wrote:
It felt a little too progressive of Fallen London society to have female lawyers and Judges. Its hard to understand where the rights of woman stand in London. They can not vote but can become a lawyer?
That's... not really a thing any more, with the election content, and uh... they can become mayor.
I'm pretty sure the not voting thing is just artifact content at this point.
Not necessarily. Women's entry to different levels of the franchise, to elected government positions, and to the legal profession, all happened unevenly across different times and places. In the UK, the first female solicitors and barristers were admitted six years before women gained the same voting rights as men (which was, incidentally, decades after women could vote in local elections and after the first female mayor had been elected).
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Lallinka Posts: 138
8/31/2017
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Oh man! Making an act retroactively a crime? My law student senses are tingling...
-- Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.
Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.
Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
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+6
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 Mr Sables Posts: 597
8/31/2017
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I'm mildly enjoying the story so far.
I will admit it's a little linear, but that doesn't necessarily mean it's bad, only that it's telling a different type of story with a different narrative. The premise is strong; it's very rarely that I read an EF story and so strongly and vividly picture my main and his reactions, especially down to the last detail where I feel very involved and connected to the premise. The characters are very strong, too.
I do wish some of the mechanics were tweaked; when searching the office, I didn't realise I only got one choice, so searched the bookcase and missed out on the rest. Likewise, when trying to raise a quality that relied on airs, I feel I wasted an action point by cycling back to the new options for me. That would have been infuriating should the RNG have hated me.
I've not finished yet, and I won't claim it to be a favourite of mine, but . . . I do like the premise, even if I dislike the connection to Hell, as the solicitors and barristers and legal aspects fascinate me and really pull me into this story. I look forward to seeing where it ends.
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+5
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 Diptych Administrator Posts: 3493
9/1/2017
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Oh, by the way - I enjoyed this story! It was quite linear, but it worked. Great story concept, good characters. Fun!
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Kukapetal Posts: 1449
9/3/2017
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This one felt a bit unfinished to me. It explained what the machine was and how it was useful to the Barrister, but didn't seem to go beyond that. Why did that Deviless build the machine? What was she going to do with it? Why was she helping the Barrister win his cases? I felt tlike what I learned was only the beginning of a deeper mystery, but then the whole thing was dropped to focus on the trial.
That said, the trial was still fun, the Barrister was a rather endearing jerk, and the description of the machine and the things that happened when you messed with it were a pure delight. VERY fun and creative!
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 Saklad Posts: 528
9/4/2017
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I absolutely loved the references to minor characters throughout this Exceptional Story. The Garrulous Novelist, the Voiceless Dancer… It’s details like these that really make the Neath come alive. I’d love to see more of this when it fits, rather than allowing characters to fall by the wayside after a storyline concludes.
I cannot for the life of me understand how the law furnace works with regards to the cases. Is it just forging them? What’s so special about that? I know a much more pleasant device for that living under a house. Besides, I always thought the “law” being made in these things was a bit more tangible than common law precedent. I am starting to suspect they are powered by souls, by the way. Considering that the Judgements assimilate souls themselves, it is possible that all concrete laws in the Fallen London universe derive from that principle.
As for the role of women in Fallen London, my personal view is that people stopped caring about gender pretty fast after things like squid, golems, and space-bats came into the picture. Gentlemen say “damn”, ladies obliterate competitors in prizefights, everyone lives in perfect harmony and gangs up on green. Women voting in the Mayoral Elections may have just been a misunderstanding of the Masters when they were starting them up again. Everyone who cared was probably too scared to broach the subject, anyway.
As for the choices, I agree that it was a bit linear. That’s not inherently bad. Hell, most books are terrible at railroading the reader. Still, I feel there were some choices I would have liked to see.
To start with the very beginning, I feel there’s a middle ground between “ex post facto law is okay” and “all law is useless bureaucratic misdirection”. I chose the latter, of course, since retroactive rules are an abomination, but I still would have preferred another choice.
I’m pleased with the option to demolish the enemy with your intelligence. When I realized the Cuffless Barrister was going to try and face me (a stat-capped Extraordinary Mind and major Watchful specialist) in court, I smiled and thought “Oh, he is going to die. Metaphorically speaking”. I was not wrong.
As one of the other players said, I was hoping for a bit more “Ace Attorney”-esque back and forth. The mechanics of the Web of the Motherlings battle, which I consider one of the best standoff systems in Fallen London, would do nicely here.
-- Saklad5, a man of many talents
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 Dima Lazarev Posts: 172
9/1/2017
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Lazaroth wrote:
So... is the Cuffed Barrister supposed to look a lot like Nietzsche? Is he Nietsche? The shape of his head and the enormity and style of his mustache cause an uncanny resemblance. As a huge fan of Nietzsche I strongly disagree with this. This man doesn’t look like Nietzsche and certainly doesn’t act like him.
Also his moustache is completely different.
-- http://fallenlondon.storynexus.com/Profile/Dima Lazarev
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 Estelle Knoht Posts: 1751
9/7/2017
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As intelligent as you are, I don't think you can exactly use "he is literally bending law with a machine" in a court argument without sufficient evidence that doesn't implicate you in shady investigative hijinks (and it will looks disproportionate to charge of public indecency).
I do think the court case ended too fast... and a missed opportunity for people with, say, high Church Renown to just claim moral superiority in some sort of corrupt way and dismiss the case :P
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 dov Posts: 2580
8/31/2017
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Plynkes wrote:
This bit always confuses me. Which bit do I have to do to save the exceptional story for later? I'm nowhere near ready to do this one yet.
- "An Exceptional Story: Trial and Error" is the teaser to this month's story. It doesn't unlock anything, and anyone can play it.
- "A visitor to London" unlocks the new seasonal hub storylet: "The Season of Sceptres". Again, anyone can play this.
- Inside the hub (The Season of Sceptres) you'll find the option to unlock the new monthly story: "Trial and Error".
- As always, you'll know when you've unlocked enough of the story to save it for later when the game *explicitly tells you so* (usually after playing the first action to unlock the story in the hub, but sometimes a few actions past that).
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 ClearFavourite Posts: 50
9/1/2017
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Jack Blackstone wrote:
It felt a little too progressive of Fallen London society to have female lawyers and Judges. Its hard to understand where the rights of woman stand in London. They can not vote but can become a lawyer?
That's... not really a thing any more, with the election content, and uh... they can become mayor.
I'm pretty sure the not voting thing is just artifact content at this point.
-- The Boisterous Bounty-Hunter
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+3
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 Akernis Posts: 255
8/31/2017
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I thoroughly enjoyed this story. The writing was great and I felt that my character had a more active and relevant stake in this one than is often the case. I liked the characters as well, though I would have liked to get to know a little more about the Harried Courier. As has been the case in these last several stories I loved the picture for the story (props to the artists for these last several stories) and I thought that it was interesting to see how the overarching seasonal relevance of the Injurious Princess was remarked upon a few times during the story, which helps give the three stories a more coherent feel. I especially liked how the trial was done, I hadn't expected that it would be an extended part of the story and was glad to see that was the case. And I was glad that there were various paths you could take to defend yourself. Though I would say that I took the wrong choice and will probably replay the story when it becomes available. . edited by Akernis on 8/31/2017
-- Vena's profile - http://fallenlondon.com/Profile/Akernis
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 Mr Sables Posts: 597
8/31/2017
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Huh, I was a little disappointed by the story end? It felt like a massive build-up to this trial, but very little time on the trial itself or its outcome . . . I would have liked the trial to be more involved, with more risks, and with more interaction and feeling of choice . . . the linear nature failed at that point of the game.
That being said, I loved that my quirks were finally allowed to be raised beyond the cap! My magnanimous is at 15 and never is allowed to go higher, but the choice knocked it forward a notch. Greatly appreciated that! It's very rare as an end-gamer to get to experience permanent changes like that or actual gains/rewards to things like quirks.
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+3
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 Blaine Davidson Posts: 388
8/31/2017
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I have one concern. At the end of the story you receive a letter based on which method you used to defeat the Barrister.
When you beat the Barrister by yourself he sends you a letter HOWEVER, even if you beat him using your own wits, the epilogue still implies that the furnace would be broken.
Why would it be broken? I never touched it again. Or were my case notes that compelling?
-- Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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 dov Posts: 2580
9/13/2017
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I've finally had time to play this and collect my thoughts.
I think, despite a very strong premise, this is not a good story. It's too bad, since the concept had so much potential.
What's good:
- The concept is excellent. I like exploring London's legal system. Having laws change retroactively against you is an intriguing problem to tackle.
What didn't work well (for me):
- Completely linear and short. Practically no choice to be made anywhere except one at the end (which amounted to: "Press A, B, C, or D to select the manner in which you'll inevitably win").
- No interesting characters. The Barrister was completely one-dimensional, and the deviless barely existed as a character.
- No real implications on either our character or the world/setup.
- No payoff to the lore implications. The Law Furnace is a fascinating concept that it barely touched. Compare to the Persona Engine for a much more interesting build-up and payoff as to what such a machine can do in the wrong (and right) hands.
- No payoff to the setup. The game tells us the trial is a week away. Where are the actions to scramble around London to prepare as time is slowly running out?
- No use of interesting mechanics: Where are the options during the trial itself to either win/lose some standing based on decisions and preparation? It would have been so fitting to add more variety at trial based on our character's development (e.g. an option for Extraordinary Minds, an option for those with high Renown: Constables, etc.).
- It never felt that anything was really at stake.
- And how about asking the player if they want that "all shall be well"? This could allow for a riskier playthrough with real consequences to losing (at a bare minimum, an immediate exile to the Tomb-Colonies upon losing the trial).
I wanted to score this higher just because the premise was so interesting at first, but I was really disappointed by the actual story.
Personal ranked list of all Exceptional Stories below: [spoiler] Excellent:
- Lost in Reflections
- Cut with Moonlight
- Hojotoho!
- The Frequently Deceased
- The Waltz that Moved the World
- Flint
- All Things Must End
- The Century Exhibition
- The Twelve-Fifteen From Moloch Street
- The Persona Engine
- Where You and I Must Go
- The Attendants
Good:
- The Web of the Motherlings
- The Pentecost Predicament
- The Calendar Code
- The Art of Murder
- The Chimney Pot Wars
- The Final Curtain
- The Heart, the Devil and the Zee
- Our Lady of Pyres
- The Clay Man's Arm
- Five Minutes to Midday
- Discernment
- The Haunting at the Marsh House
Meh:
- Trial and Error
- The Last Dog Society
- The Seven-Day Reign
- The Court of Cats
[/spoiler] edited by dov on 9/13/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Diptych Administrator Posts: 3493
9/4/2017
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Saklad wrote:
I cannot for the life of me understand how the law furnace works with regards to the cases. Is it just forging them? What’s so special about that?
I took it to be retroactively rewriting reality so that the appropriate precedents were already in place. Basically, forging them by altering history so that they're genuine. But also fake. We've previously seen how the devils and anarchists of the Iron Republic enjoy toying with the laws of man and god - but the interaction between the two has always had a satirical flavour, warping the universe to turn judge's wigs into currant buns and vice versa. This is the first time we've seen someone use that same technology to try to actually interfere with mortal law in practice.
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Gul al-Ahlaam Posts: 225
9/1/2017
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Fun! The choice of how to approach the trial was legitimately difficult, and while I'm satisfied with my choice and reasoning, I am very curious about the other options, which I feel I could have come up with equally sensible reasons to pick, which I think indicates that the choice was well-constructed. I enjoyed the characters and the tone, and thought the choice structure did what it needed to do without flash or fuss. It didn't do anything amazing for me, in terms of prose, character, or mechanics, but it was a solid, simple story, effectively told.
-- The Uncanny Hierophant. The Jewel-Eyed Prince.
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 Dungerson Posts: 44
9/7/2017
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Saklad wrote:
I’m pleased with the option to demolish the enemy with your intelligence. When I realized the Cuffless Barrister was going to try and face me (a stat-capped Extraordinary Mind and major Watchful specialist) in court, I smiled and thought “Oh, he is going to die. Metaphorically speaking”. I was not wrong.
I like this option too, and in fact picked it for myself... though not so much its outcome. It ticks me off that the Cuffless Barrister only ended up with mild embarrassment and can pretty much continue his practices despite having so brazenly tampered with the law. (Then again, I guess the Embassy and B & F likely won't punish him either, they'll just use him to their advantage. Such is life in Fallen London.)
EDIT: Although thinking about it, I guess we're not that much better. We escaped from prison and did all sorts of unsavoury stuff against the law too, so maybe I shouldn't cast the first stone.
Cuffless is still a jerk though. edited by Dungerson on 9/7/2017
-- http://fallenlondon.storynexus.com/profile/Dungerson
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 Siankan Posts: 1048
8/31/2017
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Absintheuse wrote:
Finishing all three stories in the Season of Ruins will make you eligible for an additional opportunity, to follow. A true statement, but I think this was a typo.
-- Prof. Sian Kan, at your service.
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 Aniline Posts: 144
8/31/2017
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Rayhne wrote:
Is there a way to tell if you got/finished an exceptional story? I feel as if I've missed some. Here's the list. If you finished an Exceptional Story, it should be visible again in your Fate tab to be reset (as in "RESET [STORY TITLE]") for 25 Fate (except Flint, which costs a full 120 Fate). If you're currently playing through a story, you won't see it in the Fate tab at all.
Note that the Season of Ruins is not yet available for purchase and as such is not visible in the Fate tab. Some qualities for the three stories are On the Trail of Some Fourth City Relics A Matter of Moths A Night to Remember and can be found under Story in the profile.
-- Melantha Prescott, the Suspicious Statistician. "3% failure chances crop up nine times out of ten." Francesca Ayers-Kernighan, bat-hunter, cat-whisperer
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 Dudebro Pyro Posts: 755
8/31/2017
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This was already asked but I'm still not clear - what kind of "steep price" are we talking about when it comes to using the furnace for the trial? A few menaces? Kicked out to a menace area? Drop a couple stats by a few dozen CP? Take away a whole bunch of items, all your money, and set a couple menaces to 15?
The hint is kind of vague. I honestly doubt it's the last option, but other than that there's absolutely nothing useful to go on: "steep" can mean so many different things to different players.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Addis Rook Posts: 125
9/1/2017
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While it's true that this story is a bit too linear, and I feel the court case was rushed through when there's so many options that could have been available on how you argue your case while also expanding on the court system & legal culture of Fallen London, one thing I DO like is that I don't have to jump through hoops to figure out a reason for my character being involved in this story. They have a direct stake in this story, while usually they feel kind of like they're meddling where they have no real business meddling besides just because they can and idle curiosity.
I would like to see more stories where our characters have such a direct interest in the outcome. edited by Addis Rook on 9/1/2017
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 SeveredJoke Posts: 171
9/1/2017
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I agree that for all the build up the court case seemed like a wasted opportunity. I was expecting a Phoenix Wright style back and forth using the mechanics we saw in the Motherlings ES rather than click, click and you're done.
-- Annabelle McAllister - Nemesis
Marlon JD - Bag a Legend
Suzi Bapsthwaite - Light Fingers
Delilah Moreo - Heart's Desire
Alexei Totkinder - Nemesis
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 Lazaroth Posts: 67
8/31/2017
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So... is the Cuffed Barrister supposed to look a lot like Nietzsche? Is he Nietsche? The shape of his head and the enormity and style of his mustache cause an uncanny resemblance.
-- The Perspicacious Romantic — When all the world is washed away by misery, something beautiful will still remain.
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 ClearFavourite Posts: 50
8/31/2017
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This one felt a little short, but it was definitely a good one! Going out on your own steam investigating, getting caught up in unjust court proceedings, a slight glimpse into the world of London's law.
-- The Boisterous Bounty-Hunter
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 Dima Lazarev Posts: 172
8/31/2017
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Blaine Davidson wrote:
I have one concern. At the end of the story you receive a letter based on which method you used to defeat the Barrister.
When you beat the Barrister by yourself he sends you a letter HOWEVER, even if you beat him using your own wits, the epilogue still implies that the furnace would be broken.
Why would it be broken? I never touched it again. Or were my case notes that compelling? The Courier was explicitly saying that the furnace won’t last long.
-- http://fallenlondon.storynexus.com/Profile/Dima Lazarev
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 Plynkes Posts: 631
8/31/2017
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Thanks, Dov! Appreciate the help.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 Lamia Lawless Posts: 604
9/11/2017
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I enjoyed this. I feel like it moved along more smoothly than other stories. I don't usually pay attention to the mechanics of how options and follow-throughs are set up but when those things were easier to play through than usual, I noticed. I was able to play through the entire story without using up all of my actions, even when I wasted a few, and I appreciated that.
[spoiler]I immediately made the connection to the devils, just on account of we have so many joking references to soulless lawyers and infernal contracts in the game. :P I was NOT expecting the machine, though. I liked how this story built off of previous stories involving Hell and gave a little more information about how the Embassy's hierarchies work.[/spoiler]
-- The Harmonic Hellfarer
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 Amneiger Posts: 16
9/16/2017
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Dungerson wrote:
It ticks me off that the Cuffless Barrister only ended up with mild embarrassment and can pretty much continue his practices despite having so brazenly tampered with the law. (Then again, I guess the Embassy and B & F likely won't punish him either, they'll just use him to their advantage. Such is life in Fallen London.)
[spoiler]I chose to inform the Brass Embassy (I recalled that earlier in the story there was some talk about how the Harried Courier was doing something that her infernal superiors might not approve of) and the Barrister was disappeared after the trial ended. [/spoiler]
Also, another vote for wishing that the trial had been a bit more involved. Maybe we could have had some choices about when and how to use the clues we'd picked up earlier to bypass some of the Barrister's arguments, or some additional options that hinged a bit more on remembering what had happened earlier in the story. edited by Amneiger on 9/16/2017
-- My main - https://www.fallenlondon.com/profile/Amneiger Seeker alt - http://fallenlondon.com/Profile/The%20Hungry%20Northerner
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 Jermaine Vendredi Posts: 588
9/26/2017
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Finally got cracking on this when I realised I hadn't unlocked it properly. This was one I found disappointing. Very thin and linear, and even where it widened out, the number of options was very limited. But the main issue for me was the unevenness of the writing. Some passages, mainly at the beginning, were stylish and elegant, but too much seemed wooden and awkward, especially later on in the story (the description of the machine for example). The awkwardness included missing little words (prepositions, articles), questionable grammar and a fair few typos. I realise many people won't be concerned about such things, but I value the quality of the writing in FL, so I am always sad to see it fall off. I greatly enjoyed the previous stunning Season of Ruins, so hopefully the next Sceptres instalment will be an improvement.
-- No plant battles, please. https://www.fallenlondon.com/profile/Jermion
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 Lallinka Posts: 138
9/28/2017
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I've been putting this one off in favour of governing over a certain island until the very last minute, but since the new ES is dropping in like 1minute or so, here's my thoughts:
My expectations for this story were quite low due to the rather underwhelmed reaction of my co-delicious friends here, but I have to say, I quite liked the story!
Now, sure, it wasn't one of FBG's best, I admit that and I also might be biased because I am a law student, so this subject felt like something I actually knew a bit about (unlike, say, choosing whether an orphan should stay with the urchins or pursue other things).
I liked that for once it was my character's reputation that was at stake. I wasn't pulling any strings and manipulating others, I wasn't trying to protect or expose anyone, it was ME who could be ruined had the trial gone awry.
I also really appreciated that the choice I made about what I'd do with the Barrister's secret actually mattered throughout the rest of the story and not just once. That's usually my slight issue with the "big" choices that aren't the final ones; there's one storylet specifically made to acknowledge them and then you're back on track.
And I loved the trial. It was a bit straightforward, yes, but you always had at least somewhat a say in your strategy and I enjoyed that very much.
Thanks to my choice (Telling the Embassy), the consequences for the Barrister seem to be rather...permanent.
The one thing I didn't like is that I found out virtually nothing about the Courier and that her consequences seem to be non existent.
As a first instalment to a new season, I think this was a very adequately done story and I'm looking forward to more.
-- Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.
Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.
Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
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 Catherine Ravenscraft Posts: 1
9/1/2017
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I must say I was quite relieved to have the option to call on the Brass Embassy for aid. I do live there, after all.
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 suinicide Posts: 2409
9/4/2017
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It looks like the big effect is if you do not have maxed stats, it will let the rng play with them (likely for the worse) There are some small menace increases as well.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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+1
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 dnighthawk Posts: 1
9/5/2017
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When I was given the choice of what to do with the machine, I assumed that using it for my own means meant I would gain some form of special item exclusive to this story, at the cost of bad things happening. I was confused when it said it was broken, and thought I had done something wrong- I was fully capable of defending myself using my own intelligence. I wish that this had been better telegraphed. edited by dnighthawk on 9/5/2017
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+1
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