For the discussion of our Sunless Skies, released January 2019.
Have you remapped any controls?
 Nanako Posts: 536
8/31/2017
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after a couple hours playing, i decided the default controls weren't to my liking. The whole thing about using A and D to turn seems wrong to me. Those are The Strafing Keys. They have always been and always will be The Strafing Keys. To use them for turning seems like an offense to an unnamed god.
So instead, i decided to take a page from one of my favourite games-about-spaceships, Fractured Space From that i copied the control configuration which seems to make the most sense: W and S remain forward and reverse thrust, A and D become The Strafing Keys, for moving directly port or starboard. And Q and E become the turning keys, for rotating the prow in a desired direction
with this little change i feel much more at home, and i'm running rings around those poor pirates and disloyal tackety rebels. God save the queen!
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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0
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 Kloxe Posts: 48
8/31/2017
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C for chart, because I've spent far too much time playing Seas and can't get the hang of using tab (I changed cruise control, which I don't think does anything yet, to something else). This also has the added bonus of avoiding that horribly loud clanking sound that plays when opening the chart from the toolbar, which I think may be the most unintentionally terrifying thing in the entire game.
-- http://fallenlondon.storynexus.com/Profile/Kloxe
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+1
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 illuminati swag (Benthic) Posts: 137
9/1/2017
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I added left-click and right-click for primary and secondary weapons respectively, and "m" to map because that's what I'm used to from Sea.
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+1
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 A Parliament of Hounds Posts: 37
9/2/2017
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I remapped the left and right boosts as well as my weapons and looting to the numpad. I don't need a hand on the mouse while traveling at the moment, since you can't click on things for information (yet?), and it gives me a real boost in combat.
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+1
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