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For the discussion of our Sunless Skies, released January 2019.

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Nanako
Nanako
Posts: 536

8/30/2017
As i don't see a stickied thread for posting bug reports, i'm creating this thread to post at least my own as i go

Firstly, in new winchester (and presumably, in all other ports too) the list of areas to visit on the left side is cut off by the portrait
http://i.imgur.com/V3AelNR.jpg

Its visible enough to click them, presumably indicating that's the intention, but not sufficiently visible to fully read them first.
I feel like this could be solved by moving the whole story window a bit to the right, and/or by making the area names of a limited width and using word wrap to spread long ones over multiple lines
Or possibly, consider a different UI design, like making them tabs along the top or bottom

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
0 link
shinyemptyhead
shinyemptyhead
Posts: 14

8/31/2017
Sara Hysaro wrote:
You should report bugs to this email:

skies@failbettergames.com



Hah, yes I noticed that after posting. Was just coming back to edit mine to say that. Bug report sent.
+1 link
Nanako
Nanako
Posts: 536

8/31/2017
gosh, hull repairs are too expensive.
Through port reports, selling things to Madam Lumiere, scraping together all the meagre quest rewards, and ruthlessly murdering everything that crosses my path like some kind of deranged pirate, i'm just barely managing to survive. keeping the lights on and the crew fed. its like a rhythym of gaining and spending money with nary a penny left over

i simply cannot afford to repair my hull though. im crawling along with 8/40 hull points, ive got 125 gold in the purse, and a long trip ahead to lustrum. If i buy a hull repair now, and i don't strike a fortune while i'm out there, ill be adrift from being unable to buy fuel

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
+1 link




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