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For the discussion of our Sunless Skies, released January 2019.

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Nanako
Nanako
Posts: 536

8/30/2017
As i don't see a stickied thread for posting bug reports, i'm creating this thread to post at least my own as i go

Firstly, in new winchester (and presumably, in all other ports too) the list of areas to visit on the left side is cut off by the portrait
http://i.imgur.com/V3AelNR.jpg

Its visible enough to click them, presumably indicating that's the intention, but not sufficiently visible to fully read them first.
I feel like this could be solved by moving the whole story window a bit to the right, and/or by making the area names of a limited width and using word wrap to spread long ones over multiple lines
Or possibly, consider a different UI design, like making them tabs along the top or bottom

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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shinyemptyhead
shinyemptyhead
Posts: 14

8/31/2017
Gaining Terror from a storylet doesn't increase the level when you hit 100, instead it just keeps incrementing. This also causes the Terror gauge to overflow its box, which looks a little odd.

See https://i.imgur.com/96ZNvRQ.jpg for an extreme example.
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

8/31/2017
You should report bugs to this email:

skies@failbettergames.com

--
http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

Are you a Scarlet Saint? Send a message my way to be added to the list.
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shinyemptyhead
shinyemptyhead
Posts: 14

8/31/2017
Sara Hysaro wrote:
You should report bugs to this email:

skies@failbettergames.com



Hah, yes I noticed that after posting. Was just coming back to edit mine to say that. Bug report sent.
+1 link
vulchor
vulchor
Posts: 23

8/31/2017
Has looting been implemented yet? I scored my first kill, a little gold diamond dropped from it and my screen shows "press 'R' to Loot" but nothing is happening when I press R.
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shinyemptyhead
shinyemptyhead
Posts: 14

8/31/2017
vulchor wrote:
Has looting been implemented yet? I scored my first kill, a little gold diamond dropped from it and my screen shows "press 'R' to Loot" but nothing is happening when I press R.



I did get that working - it popped up a storylet offering me looting options. I'd suggest filing a bug (and making sure to include which thing you killed).
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Nanako
Nanako
Posts: 536

8/31/2017
ive looted plenty of things. though sadly the rewards feelk underwhelming

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
0 link
Nanako
Nanako
Posts: 536

8/31/2017
gosh, hull repairs are too expensive.
Through port reports, selling things to Madam Lumiere, scraping together all the meagre quest rewards, and ruthlessly murdering everything that crosses my path like some kind of deranged pirate, i'm just barely managing to survive. keeping the lights on and the crew fed. its like a rhythym of gaining and spending money with nary a penny left over

i simply cannot afford to repair my hull though. im crawling along with 8/40 hull points, ive got 125 gold in the purse, and a long trip ahead to lustrum. If i buy a hull repair now, and i don't strike a fortune while i'm out there, ill be adrift from being unable to buy fuel

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
+1 link




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