Powered by Jitbit .Net Forum free trial version.

HomeFallen London » The Bazaar

This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.

The Soul Trade Messages in this topic - RSS

Trilby
Trilby
Posts: 290

8/16/2017
So I haven't gotten a chance to check this out myself, as I have yet to bring my reknown up to 10 for hell.
I'd like to ask for some information regarding the favor exchange rate (or any lack of thereof) for our Shepards, and our Spirifiers.

--
___________________________
|`````````````````````|
|```````/^\``/^\```````|
|`````,_/```\/```\_,````|
|````^"""""""""""""""""""'^```|
|__________________________|
0 link
Tyrconnell
Tyrconnell
Posts: 271

8/17/2017
Spirifers can make 1.75 EPA on average, assuming an average of 60 souls from Unfinished business. It also improves profit in a few other places that can give souls, like the Royal Beth lodging card and the An Implausible Penance card.

The Labyrinth of Tigers/Marsh Wolves grind is very, very slightly more profitable, on average, but you can only do it if you avoid progressing in the Labyrinth of Tigers. I think getting Investigating from the University and then turning it into Cryptic Clues in The Flit is also somewhat more profitable, but again, only works before you complete the University storyline. Tanah-Chook might be more profitable if you grind there forever, but you have to leave London and give up opportunity cards, and it's definitely not as worthwhile to do for a short time because of the loss of actions to zailing.

Mostly, spirifers get an advantage in easiness. You can grind souls whenever you want for a single action at a time in a single storylet. You can turn in souls when you want. No reliance on opportunity cards, no need to avoid advancing anything, and minimal risk (you will get a few points of Suspicion once in a while, but that's easy enough to remove, especially since the grind inherently cycles Airs of London.)

And that's another fringe benefit. If you want to change Airs, the grind does it because you're using Unfinished Business, so you can get to the Airs of your choice while turning a profit.

--
Tyrconnell, a gentleman and doctor of diverse interests and multifarious proclivities
+4 link
Kukapetal
Kukapetal
Posts: 1449

8/16/2017
*shows up, takes a deep breath, opens her mouth to complain..............and gets hit in the face by a tomato*

Thought I'd give everybody a break this time :P
+2 link
Kaijyuu
Kaijyuu
Posts: 1047

8/16/2017
Heists were nerfed some time ago and are now ~1.7 EPA and always carry some risk of imprisonment (even if small).

Collections are good EPA but rely on opportunity cards. You won't be able to fill every action with that grind.

Goat demons were nerfed some time ago. Instead you kill Marsh Wolves, for a still respectable but not quite as good 1.76 EPA.

Spirifers are still in the lead, albeit less than they used to be.

--
Be of good cheer. Our contacts have assured us that your sins are forgiven.
+2 link
dov
dov
Posts: 2580

8/17/2017
suinicide wrote:
The first option seems to give 0-1 favours for each.
I have not tried the second option.
The third gives 1 favour for each.
The expensive option gives 3 constables, 4 church, and I think 2 society.

  • The first two options give 0-1 Favours of each type (Church, Society, Constables)
  • The 3rd option gives 1 Favour of each type.
  • The 4th (expensive) option gives 3-5 Favours of each type.


--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
+1 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software