 Plynkes Posts: 631
8/17/2017
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Was Making Waves always right there in the sidebar below the menaces? I can't believe I never noticed it before.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 alekth Posts: 80
8/17/2017
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Plynkes wrote:
Was Making Waves always right there in the sidebar below the menaces? I can't believe I never noticed it before. 
No, it's very recent addition.
-- Ray Trevelyan Josephine Montilyet Aileas Amell - NORTH
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+3
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 Tyrconnell Posts: 271
8/17/2017
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Anchovies wrote:
Well, it will usually take around 20 actions to put to zee, catch a plated seal, and return to London (1 to depart, 5 to build TW via "steam boldly: make it up as you go", 2 to catch the seal, 12 to build AJE, 1 to return) and then 23 to breed a Hound and turn it over to the Bishop. That's 43 actions to get 3 cellars, 3 church favors, and £15 of Broken Giant '44. Probably worth it if you're collecting both church renown and cellars of wine. If that's accurate (I didn't verify the math on zailing) that's actually the fastest Favour grind. If you just want the Favours and sell the wine you're getting 1.22 EPA in addition, which isn't bad at all, and both cellars of wine and Broken Giant are relatively rare and profitable in themselves.
-- Tyrconnell, a gentleman and doctor of diverse interests and multifarious proclivities
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 Koenig Posts: 466
8/17/2017
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So what exactly is with the Mysteries tab? There are a number of questions to be answered; however I am not sure if these are literal questions with answers to be derived from the games lore, or to be invented to fill in the gaps as is so much of history?
--
Koenig: Extraordinary. Invisible. Shattering. Legendary.
  
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 Anchovies Posts: 421
8/17/2017
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Here's the zailing math.
"Steam boldly: make it up as you go" is a 30% chance for +10 approaching journey's end (hereafter "j") and +9 troubled waters (hereafter "w"), and 70% chance for +7j and +18w. Troubled Waters 10 requires 55 cp.
4 failures (24%): 72w (level 11 +6 spare cp), 28j (L7) 3 failures, 1 success (41%): 63w (L10+8cp), 31j (L7+3cp) 2 failures, 3 successes (13%): 63w (L10+8cp), 34j (L7+6cp)
Hunting a seal gives +3w, which puts us at TW 11. We need 21-27j, and it's best to use cards because the only remaining non-card option has a 70% chance to reduce AJE. There's two ways to go about this. First, play it safe and try to reach AJE 10 with "the killing wind", "a mountain of the unterzee", "a corvette of her majesty's navy", and so forth. Those cards give around +4j on average, so it shouldn't take more than 10 actions. Alternately, intentionally fail the watchful test on "what are those?", or take luck challenges on "the stone-pigs cough" and similar cards, to wipe your TW and set AJE to 5. From there, "make it up as you go" 4-6 times and you're back to London.
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 menaulon Posts: 112
8/17/2017
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Koenig wrote:
So what exactly is with the Mysteries tab? There are a number of questions to be answered; however I am not sure if these are literal questions with answers to be derived from the games lore, or to be invented to fill in the gaps as is so much of history? They are literal questions with lore answers. Some questions, however, may require lore that has not yet been added to the game, but will be over the course of this/beginning of next year. The questions can also be pretty complicated. You can find the speculation over answers here: http://community.failbettergames.com/topic24710-mysteries-discussion.aspx .
-- Menaulon Open to social actions, but would prefer to be betrayed in the search for Photographer.
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 PSGarak Posts: 834
8/17/2017
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Koenig wrote:
So what exactly is with the Mysteries tab? There are a number of questions to be answered; however I am not sure if these are literal questions with answers to be derived from the games lore, or to be invented to fill in the gaps as is so much of history? Here's the announcement:
http://www.failbettergames.com/fallen-london-reworks-mysteries-tab/
To answer your question: there are correct answers, and there will be material rewards for correct answers.
-- http://fallenlondon.com/Profile/PSGarak
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 Dudebro Pyro Posts: 755
8/17/2017
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Tyrconnell wrote:
Anchovies wrote:
Well, it will usually take around 20 actions to put to zee, catch a plated seal, and return to London (1 to depart, 5 to build TW via "steam boldly: make it up as you go", 2 to catch the seal, 12 to build AJE, 1 to return) and then 23 to breed a Hound and turn it over to the Bishop. That's 43 actions to get 3 cellars, 3 church favors, and £15 of Broken Giant '44. Probably worth it if you're collecting both church renown and cellars of wine. If that's accurate (I didn't verify the math on zailing) that's actually the fastest Favour grind. It's not, but it's close, as well as being the most profitable grind, and it's certainly the best Church favour grind as far as I'm aware. If it takes something like 13-15 actions to catch the seal and return to London (according to Anchovies), then you spend 35-38 actions total. Now, using a Mark of Credit gives 4 assorted favours for 44 actions, and with the right Closest To can be ground without cards. This equates to 11APF, ever so slightly higher than the Hound. (There's also the fate-locked Shepher card - but I have no idea how many actions it takes to grind up the souls and contracts.)
The Hound, of course, has an actual echo payout (unlike the above two), making it slightly profitable. PoSI items are also much harder to grind than their sell value would suggest, and while Cellars are one of the easier PoSI items, I think they're still worth more than their sell value if you intend to use them.
So in view of all this, to answer my own question - yup, if you have a use for both the wines and the favours, Hounds are a pretty darn good grind.
-- Dudebro Pyro, eccentric scholar
Spare Starveling Kitties always welcome. I collect them. For that matter, send me your unwanted cat boxes too.
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 Tyrconnell Posts: 271
8/17/2017
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We are in agreement, I think, but I'll point out that while Counting the Days lets you grind Favours generally slightly faster, it's much slower for any particular kind of Favour. Church by way of Hounds is probably quickest single type of Favour to grind (for renown, for instance).
Docks are probably second, via Airs and Chandleress, but significantly slower and probably only as profitable as Unfinished Business (fine for spirited, lackluster for everyone else).
-- Tyrconnell, a gentleman and doctor of diverse interests and multifarious proclivities
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 Kaigen Posts: 530
8/18/2017
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Dudebro Pyro wrote:
If it takes something like 13-15 actions to catch the seal and return to London (according to Anchovies), then you spend 35-38 actions total. Anchovies' math is slightly optimistic. The "safe" cards, or at least the ones you can draw at TW 10+, mostly give +2 or +3j, with only two luck-based ones offering the potential for more. And if you reset AJE to 5, that's 15 out of 55 CP needed to reach your destination, meaning that spamming "Make it up as you go" will almost certainly get you to TW 10 before AJE 10, such that you will still need to limp to your destination on a few safe cards.
My experience has been that I can usually catch a seal and get back in about 17-18 actions (I've done it in as few as 15 and sometimes have been stuck until 22). My strategy is to Extrapolate until TW 8 and then Make it up so that I can hit TW 10 closer to AJE 9, though, which may be slightly less efficient that simply making it up from the word go. I also Zail a Zub, which might impact my travel time, as the Zub is slightly less useful at TW 10 than the Clipper or Yacht.
None of which impacts the assessment that the Hound of Heaven is the most action-efficient single-favour grind available at present.
-- Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.
"One must remember that the impossible is, alas, always possible." -Jacques Derrida
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 menaulon Posts: 112
8/18/2017
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Does anyone remember when was the last update for the Heart's Desire? I am trying to find my snippets in the journal.
-- Menaulon Open to social actions, but would prefer to be betrayed in the search for Photographer.
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 Kaijyuu Posts: 1047
8/18/2017
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The last thing that happened is the final player showing up: one of our lovely cloaked Master friends.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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 Teaspoon Posts: 866
8/19/2017
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I had a vague idea about a piece of lore saying that the Fingerkings kidnap people's reflections and hold them behind the mirrors, or something.
Does this sound familiar to anybody?
-- Truth lies at the bottom of a well.
https://www.fallenlondon.com/profile/Alt%20Ern
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 Amalgamate Posts: 435
8/20/2017
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That seems like the Lost in Reflections exceptional story.
-- http://www.fallenlondon.com/Profile/amalgamate
Social invitations of all kinds welcome, especially games of chess and deadly sparring!
Also happy to help with nightmares, send sips of Cider, and plant battle.
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 Teaspoon Posts: 866
8/20/2017
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Thanks.
In other comments, I was completely perplexed to discover that opiods are recommended for frostbite victims. That's a use for laudanum I hadn't heard of before.
-- Truth lies at the bottom of a well.
https://www.fallenlondon.com/profile/Alt%20Ern
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 The Remorseless Villainess Posts: 16
8/20/2017
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When it comes to the Heart's Desire Ambition, the introductory text says "gamble your soul and win your Heart's Desire" once every nine years. The thing is, The Indolent Entrepreneur has met some quite charming devils whom she plans to sell her soul to (at a tidy profit).
Would selling my soul lock me out of the Ambition path?
-- The Remorseless Villainess Gone NORTH, to learn what happened there. The Indolent Entrepreneur
"T'ain't the eatin' you need be afraid of. It's the chewin'."
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 Sara Hysaro Moderator Posts: 4514
8/20/2017
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It hasn't been necessary thus far, and I'm sure FBG will introduce a one-time method for Heart's Desire players to get their soul back should that text be literal. As a Heart's Desire player myself, I get the impression your soul is more metaphorical.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Gonen Posts: 817
8/20/2017
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Teaspoon wrote:
Thanks.
In other comments, I was completely perplexed to discover that opiods are recommended for frostbite victims. That's a use for laudanum I hadn't heard of before.
This is the fashion in the last 30 years (since 1860 or so). Perhaps future medicine will think otherwise, but we are at the peak of culture, science and medicine. 1895's Under-London is the spearhead of human medicine.
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 Teaspoon Posts: 866
8/20/2017
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No, I mean now. The year of our Lord 2017, that's still the best anyone's come up with.
Which, blimey.
-- Truth lies at the bottom of a well.
https://www.fallenlondon.com/profile/Alt%20Ern
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 Gonen Posts: 817
8/20/2017
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Teaspoon wrote:
No, I mean now. The year of our Lord 2017, that's still the best anyone's come up with.
Which, blimey.
Oh. Well, if we are serious on this topic - Opioids are not the best treatment for frost bites. It's only an addition to the treatment, as a powerful analgesic (anti-pain). The best treatment is re-warming and taking care of other life-threatening aspects such as breathing/circulation etc.
Opioids are a GREAT medication, used a lot to prevent acute pain and the development of chronic pain in surgeries. That's not some ancestral thing that we still havn't found anything better - it is the cornerstone of analgesic treatment in surgeries and severe pain.
EDIT: Sorry, I think I'm starting to hijack this topic to unrelated subjects... Rude. edited by Gonen on 8/20/2017 edited by Gonen on 8/20/2017
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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