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Not Interested in "Day of Agitation" Messages in this topic - RSS

An Individual
An Individual
Posts: 589

7/4/2017
I'm actually looking forward to the "Day of Agitation" as I'm a Fixer and haven't seen the mob mechanics yet. However, I'm also an end game player with a vast array of tools at my disposal, nearly maxed election profession, and not a heck of a lot to do in game except pray for favours from the opportunity deck so I'm likely in a slightly different position. Worst case scenario for me, I get mobbed, don't enjoy it, and don't do any more investigations or flash lays that day so I can't be mobbed again.

I like that Failbetter are experimenting with the social aspects of the game. Not everything is going to click with everyone so they just have to try things and see how they're received. I look forward to finding out how this goes. It might be that it's fine for a day but would be frustrating if it applied to the whole election.

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Prospero Rune
Prospero Rune
Posts: 68

7/4/2017
lady ciel wrote:
Not a bad idea - there are other areas where a mob can't touch you if you haven't got a ship. Menace areas, Flute Street (if you have opened it), as you say you are a paying player you could spend a bit of Fate and go shroom racing for a day.

Or just take one mob and don't do any more Flash lays or investigations during the day of agitation (my plan at the moment if someone does target me as I don't really need any more campaign resources and am just playing them to see the new text and get a head start on next year)


If one suspends oneself in a Flash Lay for the day, would they keep the mobs at bay? My game time is very limited, and I've much to do with my candles. No time for fighting off mobs.

--
Prospero Rune.
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Dudebro Pyro
Dudebro Pyro
Posts: 755

7/4/2017
Quick question, what do mobs actually do? I was under the impression that it took maybe 4-5 actions to deal with and gave a bit of menaces. That really doesn't sound bad at all. Is there more to it?

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Dudebro Pyro, eccentric scholar

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Amsfield
Amsfield
Posts: 176

7/4/2017
Carns wrote:
Isn't it possible to opt-out with the "Set profile as private" option? Unless I misunderstood it or there's something wrong with it, it should prevent anyone from having you as a contact unless they already know your name or you add them.


Didn't see this answered anywhere, and I thought the same. Aren't all social actions opt out-able via this? At least from random players? Combined with a 'please no unsolicited social actions' signature for those who use the forums, wouldn't you basically be avoiding all unwanted socialising?

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Amsfield: http://fallenlondon.storynexus.com/Profile/Amsfield
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Honoria Kastern: http://fallenlondon.storynexus.com/Profile/Honoria%20Kastern
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Amsfield
Amsfield
Posts: 176

7/4/2017
Dudebro Pyro wrote:
Quick question, what do mobs actually do? I was under the impression that it took maybe 4-5 actions to deal with and gave a bit of menaces. That really doesn't sound bad at all. Is there more to it?



You are also locked out of investigations and flash lays. The only way to get rid of them is spending second chances, increasing menaces or i think maybe some resources. There annoying yeah, but manageable. I think the bigger issue is that some people find unwanted social interaction, especially hostile interaction, really stressful regardless of how damaging the interaction might be aside from that. does that make sense?

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Amsfield: http://fallenlondon.storynexus.com/Profile/Amsfield
A devotee of pleasures intellectual and fleshy. Always fabulously masked.
Honoria Kastern: http://fallenlondon.storynexus.com/Profile/Honoria%20Kastern
A hunter, a shooter and a fisher. Also a patriotic busy body. Mildly corrupted.
Maiser: http://fallenlondon.storynexus.com/Profile/Maiser
A young firebrand of obviously criminal intent.
Venshik: http://fallenlondon.storynexus.com/Profile/Venshik
Not a nice person.
Asmeria: http://fallenlondon.storynexus.com/Profile/Asmeria
Quiet, thoughtful and possibly mad. Excellent listener though. Favours grey.
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lady ciel
lady ciel
Posts: 2548

7/4/2017
The opportunity card you can get when a mob is set on you can be bad. But there is a storylet that lets you get rid of the mob - the quickest way is to use the options that increase your menaces but you can only do that if you have that menace to begin with. So if you get yourself mobbed equip the scandal increasing scarlet stockings and modish bonnet; take 5 actions to get rid of the mob; remove gear and you are left with 3 scandal. Hopefully any fixers around will be happy to help deal with that.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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Dudebro Pyro
Dudebro Pyro
Posts: 755

7/4/2017
Yeah with the absolute abundance of Fixers menaces are almost a prized resource.

Maybe less so now that many of them have maxed out their pre-debate influence, though.

--
Dudebro Pyro, eccentric scholar

Spare Starveling Kitties always welcome. I collect them.
For that matter, send me your unwanted cat boxes too.
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Amsfield
Amsfield
Posts: 176

7/4/2017
Seeing as I'm apparently spamming this page, might as well throw in my 2 pence. I think some people on both sides on this debate are exaggerating a little. It's not like avoiding a few specified actions for 2-3 days actually locks a PSI out of seeing the lore. Even without echos there's still plenty of time to complete 3 flash lays and 3 investigations for end gamers,but can we also not pretend it is unreasonable not to want to be (literally) attacked randomly in a game not based on PVP?

I'd guess FB added this to engage high level players who by this stage either have or have nearly completed all the applicable electioneering qualities, and so have little incentive to bother with it further. Straight opt in wouldn't really work because it seems like few people would be click the 'add reward-less inconvenience' button, but an in game opt out like 'assemble burly guards' costing 3 favors with constables or criminals, 2 strong backed labourers or 5 fate would be reasonable.
Sorry if I offend anyone, or miscalculated the time it takes a POSI to complete a flash lay.

--
Amsfield: http://fallenlondon.storynexus.com/Profile/Amsfield
A devotee of pleasures intellectual and fleshy. Always fabulously masked.
Honoria Kastern: http://fallenlondon.storynexus.com/Profile/Honoria%20Kastern
A hunter, a shooter and a fisher. Also a patriotic busy body. Mildly corrupted.
Maiser: http://fallenlondon.storynexus.com/Profile/Maiser
A young firebrand of obviously criminal intent.
Venshik: http://fallenlondon.storynexus.com/Profile/Venshik
Not a nice person.
Asmeria: http://fallenlondon.storynexus.com/Profile/Asmeria
Quiet, thoughtful and possibly mad. Excellent listener though. Favours grey.
+3 link
Estelle Knoht
Estelle Knoht
Posts: 1751

7/4/2017
As an aside, since people can and do feel bad from stick and stones and especially mobs:


Sir Frederick Tanah-Chook wrote:
We are not here to mock our fellow players. Whoever wins the election, they will remain our friends and neighbours, and should be shown respect. If you see others behaving badly, the correct course of action is to notify the moderators, not to join in. And I don't ask that you leave - only that you be polite.


I've been mulling over the ways to put this into words, but Freddy made a good point.

Candidates don't even remain the same each year. Allegiances and priorities changes all the time. The one constant is the company. The "hypocritical / loud / seeking" supporters of your least favourite candidate this year could be your allies next year, and outside of Election you still have the rest of the year to spend with them.

In real life there are irreconcilable differences that make people despicable to others, but that doesn't apply here.

So, yup, be kind.... and don't get angry at your opponents! Especially when you get mobbed. Don't let the blood pressure rise. (I feel like this totally killed the delivery.)

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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Isaac Zienfried
Isaac Zienfried
Posts: 364

7/4/2017
Estelle Knoht wrote:
The "hypocritical / loud / seeking" supporters of your least favourite candidate this year could be your allies next year, and outside of Election you still have the rest of the year to spend with them.

You're entirely right. Some of the people I'm working with this year are my enemies the rest of the time. Especially a certain thrall of the Fingerkings, my nemeses.

--
Isaac Zienfried, 'The Vacillating Belligerent.'
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Kukapetal
Kukapetal
Posts: 1449

7/4/2017
Amsfield wrote:
You are also locked out of investigations and flash lays. The only way to get rid of them is spending second chances, increasing menaces or i think maybe some resources. There annoying yeah, but manageable. I think the bigger issue is that some people find unwanted social interaction, especially hostile interaction, really stressful regardless of how damaging the interaction might be aside from that. does that make sense?


The problem is that they aren't manageable if you get sent one after another. You're basically glued down, unable to proceed.
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Charlotte_de_Witte
Charlotte_de_Witte
Posts: 360

7/4/2017
As another very vague thought.

But as the DoA is meant as an experiment for FBG into FL's social system, perhaps it would be useful for people to register their experience of the day, positive, negative or otherwise (if they feel inclined), here or in another thread? I expect a great deal can be drawn from the game itself on how mechanically successful the day is, but much less so towards individual player experience of those mechanics? Even though the forum by itself is unlikely to be representative, it might still be potentially useful for troubleshooting the new system?
edited by Charlotte_de_Witte on 7/4/2017

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"Do one thing for me, Sredni Vashtar."

Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!

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Meridiem
Meridiem
Posts: 7

7/4/2017
Isaac Zienfried wrote:
Sometimes I wonder how long it'll be until people say we should remove qualities checks for options because wasting actions on failures isn't fun...


This is a straw man. No one is suggesting the removal of quality checks in normal gameplay, and exaggerating to suggest that that is the case is no real response to the specific issues that people are raising here. This is about the election in particular, and the fact that gameplay mechanics have been changed halfway through the process in a way that affects how people can, or in this case can't moderate the kind of social interactions they are willing to engage in while playing through this new and time-limited content.

It doesn't make sense to me that Failbetter would actually want people to avoid playing through some of the extra content they have worked on for the election, but a side effect of the Day of Agitation is that myself and some others are ending up doing that anyway. I am a new POSI, so still find menaces fairly difficult to deal with, and I don't yet have a ship, for instance, so cannot put out at sea for the day and so on. I am also an Exceptional Friend; if I had known that the Day of Agitation was a thing that was going to happen, I would have saved the bulk of this month's Exceptional Story just for Wednesday through to Thursday, because it would have taken me out of London and made me unreachable, I think, by mobs, while giving me a new place to explore. In terms of giving players choices, some kind of forewarning about the Day of Agitation at the start of the election would really have helped. I'd probably have prefered to be a Campaigner instead of a Fixer (for this, my first ever election in Fallen London), as another example of things I could have done to avoid this situation if I'd had more warning. It doesn't strike me as a good idea to be alienating a subsection of players from trying out new content by changing the goalposts halfway through the process. And again, it's entirely reasonable that some people don't enjoy the experience of being griefed by strangers.
+5 link
Anne Auclair
Anne Auclair
Posts: 2215

7/4/2017
There are good arguments for and against this experiment. I think we should all hope that it works out and those who thought they wouldn't enjoy it actually do (or enjoy being clever and avoiding the mobs). If it doesn't work out and people don't enjoy it, we should hope that Failbetter comes up with a better way to simulate violent Victorian era election struggles. If the reaction is mixed, hopefully there will be constructive criticism on how to improve the system so as to avoid alienating people who find it a serious detriment to enjoying election content.

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Meridiem
Meridiem
Posts: 7

7/4/2017
Amsfield wrote:
I think the bigger issue is that some people find unwanted social interaction, especially hostile interaction, really stressful regardless of how damaging the interaction might be aside from that. does that make sense?


Thank you. This is exactly the case for me. I have played other multi-user text-based gamers, and where there is a Player vs Player interaction which can be hostile, what I have found very workable is when that is offered as opt-in rather than made into a default. For instance, a MUD I spent years playing had different guilds which players could join; one guild offered PvP whereby members could kill each other. In the remaining guilds there was no way to kill another player. People who wanted PvP could join that guild and enjoy competitively killing each other; people who didn't enjoy hostile interactions could play other guilds, and we all got along, PvPs and non-PvPs alike, because no one was forced to receive hostile actions they didn't want to from anyone else. Making it so that people cannot opt-out of hostile interactions basically means that individual players lose the choice about moderating the kind of social contact they are receiving and that is stressful for me. I will play less new content, and include myself less in the whole election story as a result.
+10 link
annalibertas
annalibertas
Posts: 161

7/5/2017
lady ciel wrote:
The trouble with going straight back into Flash Lays is the menaces - everything except wounds needs to be low and playing one can raise your menaces so that you can't just go straight back in.

Only posi can be targeted through notoriety and the suggested base stats for election flash lays is 25 - i frequently come out with lower menaces than i went in with so chaining flash lays is absolutely possible (though considering 'i hate flash lays why are they an election mechanic' is another discussion going on right now....)

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Kaijyuu
Kaijyuu
Posts: 1047

7/5/2017
So um... when did/does the day of agitation start, and when did/does it end? I want to know when it's safe to participate in election content again.

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Be of good cheer. Our contacts have assured us that your sins are forgiven.
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Gillsing
Gillsing
Posts: 1203

7/5/2017
I believe it should start about 8 hours from now, and last for 24 hours. 12:00 British Summer Time to the same time tomorrow.
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Kaijyuu
Kaijyuu
Posts: 1047

7/5/2017
Right. Thanks Big Grin

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Be of good cheer. Our contacts have assured us that your sins are forgiven.
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Cthonius
Cthonius
Posts: 362

7/5/2017
When the event is one that leads to an outcome shared by all players, it makes sense they'd make participating in the event nearly require interacting with other players. There's a lot of harsh words on something we haven't even seen yet.

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Cthonius, gone North. Gone.

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