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Election 1895: Polls Leaked! Messages in this topic - RSS

dov
dov
Posts: 2580

7/4/2017
Hark DeGaul wrote:
Having done a little experiment with my brother I think the maximum you can get is 1350 (two campaigners both inviting interested parties and the victor using an argument that appeals to the judges). Loser gets 100 as a baseline and Campaigners appear to add 25 to this each for a total of 150.

Two campaigners inviting guests with the loser using an argument that the judges favour (defamatory for the Victulars) appears to give the loser 225 and the victor 900 so I'd guess that's the formula you used.

I've experimented a bit more, and here are my current conclusions on the formula:

Base:
  • Win: 600
  • Lose: 100
  • Draw: 200

Modifiers (these stack):
  • Argument favourable to hosts: +50%
  • Campaigner tactic: +50% (applied once, even if both chose this)
  • Agitator tactic: -20% (needs more experiments, but seems to hold)

Examples:
  • Win with a favourable argument: 900 for winner (600 x 1.5) / 100 for loser
  • Win with a favourable argument + inviting donor: 1350 for winner (600 x 1.5 x 1.5) / 150 for loser (100 x 1.5)
  • Draw with favourable arguments: 300 for each (200 x 1.5)
  • Draw with favourable arguments + inviting donor: 450 for each (200 x 1.5 x 1.5)
  • Winner used Agitator tactics: 600 for winner, 80 for loser (100 * 0.8)


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Suhe Gul
Suhe Gul
Posts: 200

7/4/2017
inviting a donor and winning with a favourable argument is giving me only 1125 if I win and 125 if I lose. but my opponent is not a campaigner so only one donor.

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dov
dov
Posts: 2580

7/4/2017
Suhe Gul wrote:
inviting a donor and winning with a favourable argument is giving me only 1125 if I win and 125 if I lose. but my opponent is not a campaigner so only one donor.

Hmmm I'll need to test this further...

This result matches a 50% increase (over the case 600) from the favorable argument, and 25% on top of that for the Campaigner donors.
edited by dov on 7/4/2017

--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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Shalinoth
Shalinoth
Posts: 508

7/4/2017
Such baroque numbers. Who knew politics could be so complicated?

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Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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Artful
Artful
Posts: 48

7/4/2017
Artful wrote:
Debates take too many remote-synchronized actions for rock-paper-scissors. Seems like the prep work could be done all at once without waiting for both parties to respond.



I also think that having heavily social interactions combined with increasing flash lay appeal works at cross purposes. I am curious how many of my fixer offers were not actionable to people while I was off running a con game.

I would not recommend incentivising both social actions and activities that prohibit interaction. From a user's perspective, having messages one cannot acknowledge can be frustrating and/or confusing.

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A Penultimate Paramount Presence waiting for the ability to overcap stats before crossing the threshold.
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A Dimness
A Dimness
Posts: 613

7/4/2017
Someone is dislike-spreeing this thread for absolutely no reason.

Props to that person. You're a real go-getter.

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A truth so strange it can only be lied into existence
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Anchovies
Anchovies
Posts: 421

7/4/2017
If I'm out of the city (at a certain exceptional tomb-colony, for example) for the entirety of the 5th, is there a chance that I'll have to deal with a mob upon returning to London?
edited by Anchovies on 7/4/2017

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Isaac Zienfried
Isaac Zienfried
Posts: 364

7/4/2017
Anchovies wrote:
If I'm out of the city (at a certain exceptional tomb-colony, for example) for the entirety of the 5th, is there a chance that I'll have to deal with a mob upon returning to London?

From what I understand of it so far, I don't believe so.

--
Isaac Zienfried, 'The Vacillating Belligerent.'
A gentleman of complicated loyalties, complicated morality, and complicated goals.
But really, it's hard to keep things simple down here!
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Shalinoth
Shalinoth
Posts: 508

7/5/2017
I definitely agree that having high volume London-only social actions does not mix well with such demanding non-London mechanics (Flash Lay).

Perhaps, like Investigating a Case, just make it IN London, mechanically.

If that's not possible because of the infinite deck restriction.. then make the Debates interactive in Flash-ville!

.
edited by Shalinoth on 7/5/2017

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Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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MidnightVoyager
MidnightVoyager
Posts: 921

7/5/2017
The debates are not great as it is. There's an awful lot of needing to hope the other person is going to be around for the entirety of the chain of events. ANd you can't do more than one at once, so you might find yourself waiting quite a while if you accept one.

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Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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Shalinoth
Shalinoth
Posts: 508

7/5/2017
I've been enjoying the RP in most of my debates, which keeps them fun even if the timing isn't always ideal. Something that has come up many times is a strange agreement with the other person that the third candidate is just dreadful.

I would love if there was some kind of coalition outcome of this, but I doubt it's been considered as a possibility.

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Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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genesis
genesis
Posts: 934

7/6/2017
It's 12:39 BST and I just got Notoriety

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Keeping track of incomplete content and loose ends in Fallen London
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LukeFBG
LukeFBG
Posts: 709

7/6/2017
genesis wrote:
It's 12:39 BST and I just got Notoriety

Looks like things are still in flux - I'm watching the requirements for a mobbing change in front of my eyes between refreshes.
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