 Hark DeGaul Posts: 208
7/4/2017
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I think the completion phase should be simplified. Especially if you're debating someone who is not in your timezone it could take three days to complete a single debate just because someone needs to press the 'Debate' button, which is a pain because you can't perform multiple debates at once.
Maybe something more like the old Knife and Candle mechanic would be useful, where you can set stances and then outcomes are somewhat random.
-- The Dawn-Eyed Optician: http://fallenlondon.storynexus.com/Profile/Hark%20DeGaul
That Vicar Who Ruined the Royal Wedding for Everyone (including himself): http://fallenlondon.storynexus.com/Profile/Hebediah%20Fix
The Dreaded Relative: http://fallenlondon.storynexus.com/Profile/Your%20Aunt
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+6
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 Hark DeGaul Posts: 208
7/4/2017
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dov wrote:
I've received 900 twice for winning. The exact formula is not yet known. We know that Campaigners have an option which increases the reward for both parties, and that Agitators have an option which reduced the reward for the other party.
Having done a little experiment with my brother I think the maximum you can get is 1350 (two campaigners both inviting interested parties and the victor using an argument that appeals to the judges). Loser gets 100 as a baseline and Campaigners appear to add 25 to this each for a total of 150.
Two campaigners inviting guests with the loser using an argument that the judges favour (defamatory for the Victulars) appears to give the loser 225 and the victor 900 so I'd guess that's the formula you used.
-- The Dawn-Eyed Optician: http://fallenlondon.storynexus.com/Profile/Hark%20DeGaul
That Vicar Who Ruined the Royal Wedding for Everyone (including himself): http://fallenlondon.storynexus.com/Profile/Hebediah%20Fix
The Dreaded Relative: http://fallenlondon.storynexus.com/Profile/Your%20Aunt
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 dov Posts: 2580
7/4/2017
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Hark DeGaul wrote:
Having done a little experiment with my brother I think the maximum you can get is 1350 (two campaigners both inviting interested parties and the victor using an argument that appeals to the judges). Loser gets 100 as a baseline and Campaigners appear to add 25 to this each for a total of 150.
Two campaigners inviting guests with the loser using an argument that the judges favour (defamatory for the Victulars) appears to give the loser 225 and the victor 900 so I'd guess that's the formula you used. I've experimented a bit more, and here are my current conclusions on the formula:
Base:
- Win: 600
- Lose: 100
- Draw: 200
Modifiers (these stack):
- Argument favourable to hosts: +50%
- Campaigner tactic: +50% (applied once, even if both chose this)
- Agitator tactic: -20% (needs more experiments, but seems to hold)
Examples:
- Win with a favourable argument: 900 for winner (600 x 1.5) / 100 for loser
- Win with a favourable argument + inviting donor: 1350 for winner (600 x 1.5 x 1.5) / 150 for loser (100 x 1.5)
- Draw with favourable arguments: 300 for each (200 x 1.5)
- Draw with favourable arguments + inviting donor: 450 for each (200 x 1.5 x 1.5)
- Winner used Agitator tactics: 600 for winner, 80 for loser (100 * 0.8)
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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+1
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 Suhe Gul Posts: 200
7/4/2017
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inviting a donor and winning with a favourable argument is giving me only 1125 if I win and 125 if I lose. but my opponent is not a campaigner so only one donor.
-- http://fallenlondon.storynexus.com/Profile/suhe%20gul I am open to social actions except affluent photographer and loitering. Correspondent and willing to make orphanage calls. Want a sip of cider? http://community.failbettergames.com/topic20425-want-a-sip-of-hesperidean-cider-heres-how.aspx
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 dov Posts: 2580
7/4/2017
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Suhe Gul wrote:
inviting a donor and winning with a favourable argument is giving me only 1125 if I win and 125 if I lose. but my opponent is not a campaigner so only one donor. Hmmm I'll need to test this further...
This result matches a 50% increase (over the case 600) from the favorable argument, and 25% on top of that for the Campaigner donors. edited by dov on 7/4/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Shalinoth Posts: 493
7/4/2017
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Such baroque numbers. Who knew politics could be so complicated?
-- Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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 Artful Posts: 48
7/4/2017
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Artful wrote:
Debates take too many remote-synchronized actions for rock-paper-scissors. Seems like the prep work could be done all at once without waiting for both parties to respond.
I also think that having heavily social interactions combined with increasing flash lay appeal works at cross purposes. I am curious how many of my fixer offers were not actionable to people while I was off running a con game.
I would not recommend incentivising both social actions and activities that prohibit interaction. From a user's perspective, having messages one cannot acknowledge can be frustrating and/or confusing.
-- A Penultimate Paramount Presence waiting for the ability to overcap stats before crossing the threshold. http://fallenlondon.storynexus.com/Profile/Artful
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 A Dimness Posts: 613
7/4/2017
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Someone is dislike-spreeing this thread for absolutely no reason.
Props to that person. You're a real go-getter.
-- A truth so strange it can only be lied into existence
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 Anchovies Posts: 421
7/4/2017
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If I'm out of the city (at a certain exceptional tomb-colony, for example) for the entirety of the 5th, is there a chance that I'll have to deal with a mob upon returning to London? edited by Anchovies on 7/4/2017
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 Isaac Zienfried Posts: 364
7/4/2017
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Anchovies wrote:
If I'm out of the city (at a certain exceptional tomb-colony, for example) for the entirety of the 5th, is there a chance that I'll have to deal with a mob upon returning to London? From what I understand of it so far, I don't believe so.
-- Isaac Zienfried, 'The Vacillating Belligerent.' A gentleman of complicated loyalties, complicated morality, and complicated goals. But really, it's hard to keep things simple down here!
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 Shalinoth Posts: 493
7/5/2017
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I definitely agree that having high volume London-only social actions does not mix well with such demanding non-London mechanics (Flash Lay).
Perhaps, like Investigating a Case, just make it IN London, mechanically.
If that's not possible because of the infinite deck restriction.. then make the Debates interactive in Flash-ville!
. edited by Shalinoth on 7/5/2017
-- Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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 MidnightVoyager Posts: 858
7/5/2017
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The debates are not great as it is. There's an awful lot of needing to hope the other person is going to be around for the entirety of the chain of events. ANd you can't do more than one at once, so you might find yourself waiting quite a while if you accept one.
-- Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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 Shalinoth Posts: 493
7/5/2017
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I've been enjoying the RP in most of my debates, which keeps them fun even if the timing isn't always ideal. Something that has come up many times is a strange agreement with the other person that the third candidate is just dreadful.
I would love if there was some kind of coalition outcome of this, but I doubt it's been considered as a possibility.
-- Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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 genesis Posts: 924
7/6/2017
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It's 12:39 BST and I just got Notoriety
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Barse Posts: 706
7/6/2017
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genesis wrote:
It's 12:39 BST and I just got Notoriety Looks like things are still in flux - I'm watching the requirements for a mobbing change in front of my eyes between refreshes.
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The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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