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Election 1895: Polls Leaked! Messages in this topic - RSS

Shalinoth
Shalinoth
Posts: 493

7/3/2017
That Lamb quote puts me in mind of the Carnival of Venice. Masked revelry for the masses of all classes. Perhaps this tense, adversarial election event needs followed up with such anonymous peace-keeping festivities?

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crazyroosterman
crazyroosterman
Posts: 187

7/3/2017
Isaac Zienfried wrote:
Judging Eagle wrote:
The fact that the clear forerunner in this election was clear from the start; only goes to show how humans tend to think in elections: popularity over anything else. Also, little sense of a personal moral compass.

To be entirely fair, much of this is in-character. I think a lot of people have characters with decidedly fewer morals than the people playing them do. Fallen London is in many ways a cesspool of villainy, and the success of a villain shouldn't be too shocking when he promises other villains a means to prosper.

Judging their tastes as actual people beyond the game is a dangerous proposition (not that I haven't been plenty guilty of it), but judging their morality is even moreso. Feel free to gripe with me about how Feducci supporters have bad taste, as long as we're careful, but judging their personal out-of-character morality is a bad idea."
that's exactly why im supporting fedduci my character zorgan is a hard-core anti master revolutionary and hedonist among other thing.
so I simply cant have him support the campaigner or the detective it would go against pretty much everything I've established in him as a character I am committed to his success though don't get me wrong.
and I don't have the time or drive to make a new character and stat him up enough to be able to contribute to the election at all
for the candidate id support if I wasn't role play or perhaps I should say role playing someone closer to my self in this world.

a bit long winded I know but I just felt putting that out there really.
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    Artful
    Artful
    Posts: 48

    7/3/2017
    Debates take too many remote-synchronized actions for rock-paper-scissors. Seems like the prep work could be done all at once without waiting for both parties to respond.

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    Isaac Zienfried
    Isaac Zienfried
    Posts: 364

    7/3/2017
    I have to agree. I just checked my email for work-related purposes and realized that two debates practically stuffed my inbox with notifications. I could turn those off, but I like an email on my phone saying "so-and-so wants a donation."

    --
    Isaac Zienfried, 'The Vacillating Belligerent.'
    A gentleman of complicated loyalties, complicated morality, and complicated goals.
    But really, it's hard to keep things simple down here!
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    Shalinoth
    Shalinoth
    Posts: 493

    7/3/2017
    I'm feeling a bit rushed and flustered this year. A lot going on at once, but I am fairly certain that's because I chose to send all three of my characters into the fray to cover every career and candidate. They haven't interacted, there's plenty of invites pending from others.

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    Siankan
    Siankan
    Posts: 1048

    7/3/2017
    Isaac Zienfried wrote:
    To be entirely fair, much of this is in-character. I think a lot of people have characters with decidedly fewer morals than the people playing them do. Fallen London is in many ways a cesspool of villainy, and the success of a villain shouldn't be too shocking when he promises other villains a means to prosper.

    The game rather promotes it. The bulk of the writing assumes your character to be a snarky bugger working chiefly in his or her (or... whatever's) own self-interest with little more than occasional pangs of conscience to sully the works. Playing a character with any significant moral integrity requires ignoring or mentally retconning a great deal of text.

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    7/3/2017
    Siankan wrote:

    The game rather promotes it. The bulk of the writing assumes your character to be a snarky bugger working chiefly in his or her (or... whatever's) own self-interest with little more than occasional pangs of conscience to sully the works. Playing a character with any significant moral integrity requires ignoring or mentally retconning a great deal of text.

    My character is an incredibly ruthless mystic - I don't consider her remotely moral, though she does have standards.

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    Isaac Zienfried
    Isaac Zienfried
    Posts: 364

    7/3/2017
    Siankan wrote:
    Playing a character with any significant moral integrity requires ignoring or mentally retconning a great deal of text.

    Can confirm. Although I justify it as my character having, as my signature states, "complicated" morality.

    Sure I moonlight as a master thief, but I mostly steal from devils.

    --
    Isaac Zienfried, 'The Vacillating Belligerent.'
    A gentleman of complicated loyalties, complicated morality, and complicated goals.
    But really, it's hard to keep things simple down here!
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    A Dimness
    A Dimness
    Posts: 613

    7/3/2017
    I am the flagship of my party, and I shall drown in a sea of agitators.

    Let them come, I say.

    --
    A truth so strange it can only be lied into existence
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    SirKorran
    SirKorran
    Posts: 45

    7/3/2017
    Infinity Simulacrum wrote:
    I am the flagship of my party, and I shall drown in a sea of agitators.

    Let them come, I say.



    So, as someone has suggested earlier, well-known people risk at finding themselves dead, insane AND in jail in the same time. smile
    I would not let my imagination tell me how and in which order this can practically happen for the saek of not joining poor fellas in their state of mind.

    --
    Truly and honorably yours,
    SirKorran

    Curiosity killed a lot of cats. And counting...
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    Edward Warren
    Edward Warren
    Posts: 120

    7/3/2017
    Proud supporter of Mayor Feducci here. Looking to debate someone!

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    WHAT IS BELOW CANNOT ESCAPE WHAT IS ABOVE
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    Shalinoth
    Shalinoth
    Posts: 493

    7/3/2017
    So I just concluded my first debate and it was made fun by the attentive and well-reasoned player on the other side of it (Sam Norrey).

    But it ended rather abruptly. Shouldn't it grant me some kind of Influence-raising Change Point or a trait that can be spent on Influence? (I won, by 'cheating' in the setup which reflected our Roleplay funnily enough.)
    edited by Shalinoth on 7/3/2017

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    Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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    Artful
    Artful
    Posts: 48

    7/3/2017
    You should have gotten "Winnings from your debates" and a new storylet around London to spend it with.

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    A Penultimate Paramount Presence waiting for the ability to overcap stats before crossing the threshold.
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    Shalinoth
    Shalinoth
    Posts: 493

    7/3/2017
    Oh yes. "The Spoils Of War" appeared as a card with a crown on it, below the other election cards. It gave me 531 / 1000. How odd!

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    Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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    Zack Oak
    Zack Oak
    Posts: 205

    7/3/2017
    No changes to make fixers better. Okay then.

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    IHNIWTR
    IHNIWTR
    Posts: 346

    7/4/2017
    I have encountered a bug after I had invited someone to a debate and selected the argument - I received a message telling me a decision has been made, but the only option in the resulting storylette is to go back without completing anything. I have sent a message to the support e-mail with the details I have. Any help would be appreciated.

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    https://www.fallenlondon.com/profile/Daniel%20Vaise
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    Jolanda Swan
    Jolanda Swan
    Posts: 1784

    7/4/2017
    I have issues too with the debating. Will not let me do anything at all. Ugh, to think that I have to complete five of these things...

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
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    Hark DeGaul
    Hark DeGaul
    Posts: 208

    7/4/2017
    Having won and lost a few debates I think you may actually have to complete more like between ten and fifty to get all five levels (assuming 1000 donations gives one level and you get 531 for winning and 100 for losing), which is a little horrifying.

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    dov
    dov
    Posts: 2580

    7/4/2017
    The debate mechanics are... complex (some needlessly so).

    To the best of my understanding, this is how it works:

    Initiation phase (2 social actions):
    • Player A sends a debate offer
    • Player B accepts (sets A's Readying Yourself to Debate to 1)
    • --> Game selects venue??

    Preparation phase (4 social actions):
    • Player A selects tactic (sets B's Readying Yourself to Debate to 1)
    • Player B selects tactic (sets A's Readying Yourself to Debate to 2)
    • Player A selects argument style (sets B's Readying Yourself to Debate to 2)
    • Player B selects argument style (sets A's Readying Yourself to Debate to 3)

    Completion phase (2 social actions):
    • Player A engages in Debate (sets B's Readying Yourself to Debate to 4!), and sees their results (rewards, menaces, etc.). This also applies the results to Player B, but without any message!
    • Player B checks the debate results (this resets all debate qualities for both parties, including A Debate Partner). No debate rewards/menaces are actually shown, since they were applied in the previous step done by Player A.

    edited by dov on 7/4/2017

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    dov
    dov
    Posts: 2580

    7/4/2017
    Hark DeGaul wrote:
    Having won and lost a few debates I think you may actually have to complete more like between ten and fifty to get all five levels (assuming 1000 donations gives one level and you get 531 for winning and 100 for losing), which is a little horrifying.

    I've received 900 twice for winning.

    The exact formula is not yet known. We know that Campaigners have an option which increases the reward for both parties, and that Agitators have an option which reduced the reward for the other party.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
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