Powered by Jitbit .Net Forum free trial version.

HomeSunless Sea

A game of survival, trade and exploration in the universe of Fallen London

Some modding-related questions Messages in this topic - RSS

slickriptide
slickriptide
Posts: 97

6/12/2017
What is the value of "Something Awaits You"? [d: Distribution]? [d: 100]? Something else? Presumably, its value is set when the quality is acquired, but is it constant or does it change over time? That is, does it start low and accumulate value the longer one stays out at zee or is it fixed when it's acquired?

The game has one Always deck and one Sometimes deck. When does it draw from the Sometimes deck? Can a Sometimes draw be triggered by an event result? If so, how? Does the game engine draw one card at a time, or multiples? If the latter, how does it choose which to "play"?

Is it possible to define a special Sometimes deck for a particular area? I suppose that a bunch of sometimes cards with a particular quality as a requirement is functionally equivalent to having multiple sometimes decks, but conceptually it would be useful to be able to associate a deck with a subset of events. In any case, from a modding standpoint, it appears that one could assign events to a new deck ID but there's no obvious way to inform the game engine about the new deck or assign the new deck to an area.

What does fractional ordering mean? When an event has an "Order:" attribute like "0.5323421", what does that number represent?

Is it possible to query and/or set values on the player character? What about "global" values like the current in-game date?

Thanks for any answers.
edited by slickriptide on 6/12/2017

--
http://fallenlondon.storynexus.com/Profile/Slickriptide
0 link
slickriptide
slickriptide
Posts: 97

7/16/2017
On MS Windows, open file browser.

In the address bar type %APPDATA% and press ENTER.

This puts you in your personal application data space.

Go up one level, then down through LocalLow to Failbetter Games and down again into Sunless Sea.

The folders of JSON files are the game data.

You override them with your own versions by making a new folder under addons and duplicating the folders and files you want to modify.

In other words, if you wanted to mod one event, you'd make a folder in addons called my-mod, make folder under that called entities, and put an events.json in that entities folder with your modified event code in it. You only need to include your new or modified events. It would be bad form to drop the entire JSON file in there when you only changed one line of one event or quality or tile or whatever.
edited by slickriptide on 7/16/2017

--
http://fallenlondon.storynexus.com/Profile/Slickriptide
+2 link
Septimus
Septimus
Posts: 14

7/16/2017
Thanks! I tried it out and it wasn't quite working, but a search for Failbetter itself yielded the result. I thought I had everything visible, but... it turns out I was looking in the wrong place. I really appreciate it!

I wanted to make something a bit more like Fallen London's ship-based experience where you zailed with "sufficient" fuel and food. The terror mechanic is interesting enough for me to still have plenty of fun and challenge in the game. I really appreciate you reorienting me; I looked back over the other resources online and I just skipped over the part where it directs you to the LocalLow folder.

Next I neglected to make a proper tree (I was just putting a "constants" folder in instead of "my-mods" and then a subfolder "constants"). But, then But... I got everything in order and now the mod works perfectly; thanks again!
edited by Septimus on 7/16/2017

--
http://fallenlondon.storynexus.com/Profile/Septus
+1 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software