Powered by Jitbit .Net Forum free trial version.

HomeFallen London » The Bazaar

This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.

[Poll] Favours/Renown VS Connected Messages in this topic - RSS

How do you feel about Favours/Renown as compared to Connected?

It's much better. My love will be forever etched on the skin of the Bazaar:17
It's an improvement. But I have complaints:64
I am neutral. I sit astride the fence of history.:22
I preferred Connected. But I don't hate it.:25
I hate it with the burning passion of a thousand suns:14
An Individual
An Individual
Posts: 589

6/2/2017
Since the Favours/Renown debate has flared up again (as it will continue to flare up and die down until the conversion is complete and Connected is lost among the sands of time) I figured why not have a poll. I wish you could put more than one question in these things because I'm one of those people who thinks Favours is a pretty good system while Renown... isn't. But I don't want to flood the forum with Polls so we're just rolling them together.

I realised earlier today that I'd probably feel differently about Renown if it was just a thing you gained a certain amount of for each favour you spent. Grinding it would still be a nightmare but it would at least feel more thematically consistent. As it stands, I just find it really annoying to try and build up and I suspect newer players will have difficulty figuring out what it is and how it works without visiting the wiki. I look forward to the day when I have all my Renowns at 40 and don't have to worry about building up favours ever again.

--
An Individual's Profile
The RNG giveth and the RNG taketh away.
Goat Farming or Cider Brewing? This browser extension may help.
Want a Cider sip? Please refer to this guide before requesting.
Scholaring the Correspondence? A Brief Guide to Courier's Footprint.
Contemplating Oblivion? First Steps on the Seeking Road.
Gone NORTH? Opened the gate? Throw your character in a well.
+2 link
Optimatum
Optimatum
Posts: 3666

6/2/2017
dov wrote:
I can't easily answer this poll as it is phrased.


Same issue here. I quite like how Favours are implemented, really. Since I can't just let them pile up and (unlike Connected) they're actually valuable, Favours have a far more presence role in my gameplay than Connected ever did. Renown on the other hand is incredibly tedious. It requires either sacrificing all the valuable Favours you get for a lengthy period of time, or spending lengthy periods grinding before the conversions take place. Story-wise, it has no relation to the rest of the game. Mechanically, Renown means a great deal of sacrifice to access a couple preexisting options and acquire a handful of items with very slightly better stats. (And by the point you actually get those items, that slight stat boost is virtually irrelevant.)

The poll option I want is "Favours are an improvement" combined with "I hate Renown with the burning passion of a thousand suns". The only good part of Renown is having more cool items to collect.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+6 link
lady ciel
lady ciel
Posts: 2548

6/2/2017
Like many others I think Favours are a good change but that the way Renown works is not the best.

If you want (or need) to raise your Renown level you have to collect favours and other items and get higher stats. One problem with getting the 7 favours needed to raise renown is the undiscardable cards. That means that your hand can get full of them, if you are raising more than one faction, and you are then less likely to draw the cards you need to get enough Favours to raise renown.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
+6 link
dov
dov
Posts: 2580

6/2/2017
I can't easily answer this poll as it is phrased.

I think that Favours work great. No change needed (though it would be nice to have a way to convert Favours from one type to another in a carousel - it's easy to design in a way that won't make it extra profitable, since you'd be spending actions converting).

I also think that Renown is a mess that should go back to behave as Connected did (i.e. go up and down with player choices), except for the old calling in favours, obviously

It's not the length of the grind (I'm used to it as a Seeker, and as a Cider holder). It's the complete disconnect of Renown from any role playing choices and consequences. (remember when conflict cards used to represent actual conflict, with losing Connected with the faction you disappoint? Now these cards are just ways to cash in Favours).

--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
+5 link
Chronos
Chronos
Posts: 135

6/2/2017
I think conflict cards should give renown CPs according to the faction you choose and how much favour points you lose

--
Please don't send me harmful social actions
main: https://www.fallenlondon.com/profile/Chronos78

alt: https://www.fallenlondon.com/profile/Chronos2
+5 link
Siankan
Siankan
Posts: 1048

6/3/2017
I think the question of whether Renown is frustrating (post-conversion, I mean; I'm not touching pre-conversion grinds) comes down to a matter of attitude. If you're trying to grind Renown the way people try to grind Echoes, then yes, you are going to be frustrated, because you're working against the setup. You're trying to tame something that's essentially random, so yes, it isn't going to be fun; it's like looking out the window every ten minutes trying to see a meteor. Enough days of that and anyone's sanity's going to crack. On the other hand, a meteor is a lot of fun if you're outside anyway and happen to see it. In the same way, if you treat it as lagniappe, an extra bonus that comes while you're doing other things, then it's a lot more enjoyable.

There's still a lot of personal decision that goes into it: which pet to choose, how to lean in conflict or other cards, whether to spend favors or hoard them for conversion. Unlike connections, nobody's getting up to high renown on accident; it's always a deliberate choice to spend your resources to improve your standing, rather than on something else. If you take it how it's intended to be taken, I think the system offers a lot of potential - and at least the Brass Embassy doesn't forget who you are just because they did something for you.

--
Prof. Sian Kan, at your service.
+5 link
Amalgamate
Amalgamate
Posts: 435

6/3/2017
I think the thing with renown is there's no middle ground between "grind it in a boring way" and "ignore it". Like, with other qualities, like Connected or quirks or items or anything else, you get the following situations:

1) If you actively avoid it, you can avoid it.
2) If you just play normally, you'll probably slowly gain qualities and items and things as you play.
3) If you want to get the value really high, you have to grind it by finding the best source and repeating over and over.

But with renown, there's only one source, and it's an out-of-the-way option: a single trade-in on an item that otherwise was pretty useless. So there's no middle ground - either you forget all about that option and never get *any* renown with a faction (no matter how much you interact with them!) or you say fine, and just start grinding it (remembering to go back to that option each time you accumulate favors).

It would be less tedious if there were other sources of renown, potentially capped? Like, maybe you can get to 5 at the carnival, and playing other renown-related stories can get you some renown up to some other cap. Nothing wrong with having the high levels require grinding, but right now all renown gain from 5 up is the same grind.

--
http://www.fallenlondon.com/Profile/amalgamate

Social invitations of all kinds welcome, especially games of chess and deadly sparring!

Also happy to help with nightmares, send sips of Cider, and plant battle.
+5 link
dov
dov
Posts: 2580

6/3/2017
Gillsing wrote:
dov wrote:
Theoretically you can get Renown: Criminals sky-high by murdering thieves left and right on the street (not a mechanic currently implemented, of course, but I'm talking about the narrative implications).

But isn't that just your interpretation? I don't remember reading anything about that when Renown was first introduced.

It's from the original announcement thread (and subsequent discussion):
http://community.failbettergames.com/topic20369-favours-and-renown.aspx

Specifically:

Flyte wrote:
Your Renown represents the extent to which you are known to members of the Connected group: it's a measure of your celebrity or notoriety or both. It can go up, but it won't go down

And:

Flyte wrote:
Renown measures how well-known you are. We won't be tracking whether that Renown is celebrity, notoriety, envy, adoration, or something altogether more complicated – we'll leave that to you, the player.


--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
+4 link
Plynkes
Plynkes
Posts: 631

6/2/2017
The problem for me with favours and renown as opposed to Connected, is how they feel. Connected feels like it grows and shrinks organically, as part of my character's story and as a result of her actions. Renown, by contrast, feels like a matter entirely of mechanics, bolted to the side of the main game and barely related to it. Yes, they are both merely mechanical systems, but the new one feels much less involved with the actual game-world and story, at least to me. It might work as a system, but it utterly fails at story-telling. Connected does a much better job of that.

For example, every now and again, when my favours are high enough and when I remember to check that I have it down in my Diary of the Dead, the Tomb-Colonists let me act out a little pantomime with them. They pretend they need help from the same predicament (I honestly can't remember what it is, I haven't read the flavour text in months) and I pretend to rescue them from it. And because I have done this, they like me a little bit more. So we say our goodbyes and arrange to do it again in a week or so. Honestly, that's how it feels. Like we're all simply acting it out. Why are we doing this? I have no idea, but I do it, because this bizarre pantomime is now the only way to raise my standing with them. It doesn't even really feel like something my character is doing, but just something I, the player, am doing. It is so boring, and a world away from the deeply immersive story-driven world that is Fallen London at its best. The same mechanical slog, over and over and over. A separate mini-game that isn't any fun, and actually drags me out of any feeling of being in a living world.

I don't mind favours. Like others here, I actually quite like them. But how they get converted into Renown is for me a problem. I wish it would happen more naturally, in a way that doesn't feel so divorced from the main game, from my story.

--
"Then tell Wind and Fire where to stop, but don't tell me."
+4 link
Yeah
Yeah
Posts: 67

6/2/2017
I'd be perfectly fine with renown if there were more non-favours ways to grow it, other than early on in the carnival, or selling to location to the cave of the nadir to certain groups.

Not that I want anything easily grindable, or cheap, of course. But maybe small bumps of renown with spending favours to up-convert items, to help counteract the struggle of actually getting the favours to up-convert in the first place. Or, alternatively, add one or two higher-efficiency conversions to higher levels of renown, which are increasingly more expensive, though reward more renown. I believe this would also help on a narrative level, as you'd figure the constables would change their security patterns after so many successful breakouts on the route to 50 Renown: Criminals.
edited by Yeah on 6/2/2017

--
Yeah Man - A Bleeding-heart hoarder of curiosities.
+3 link
Pnakotic
Pnakotic
Posts: 266

6/3/2017
I like the new system better, though I wish there were more good reasons to cash in favors besides building renown. It's kidna easy to build upo renown even for factions you don't hae a lot of interest in just because you have all the favors floating round.

The "cannot be discarded" cards get kind of annoying, too, when you're sitting on five or six favors with a faction you actually want to build up.

--
J. Ward Dunn, Glassman

Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
+3 link
checkmate
checkmate
Posts: 6

6/8/2017
I don't know if this has been brought up elsewhere before, but it looks as though FBG has taken steps to make sure new players see the Renown system as they go through the Making Your Name storylets. It's obviously not repeatable and it may have a low level cap, but I just got my first two levels of Renown: Constables on an alt by siding with them in 'A Raid on the Brass Embassy!'
+3 link
Estelle Knoht
Estelle Knoht
Posts: 1751

6/9/2017
Having some more variation on QLDs between 25 and 50 would be nice, too - right now, it is very clear cut as you either stop at 25 (last new description until maximum), 40 (Renown item) or 50 (Maximum).

New descriptions at, say, 30, 35, 40 and 45 would make for some much needed goalposts in the long road of renown.
edited by Estelle Knoht on 6/9/2017

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
+2 link
reaperOscuroCore
reaperOscuroCore
Posts: 41

6/8/2017
Good day,

What I'm puzzled with is: how are newly wedded players to this delectable locale meant to go about raising Renown beyond 2, or even 3? Even with Carnivals help if I recall incorrectly, one then needs to convert the Favours -which means items. Expensive items. Which the new player cannot afford, and will thus need to grind for. And dear fellow masochists, we all know tjat grind is not fun. So why add a further possibility for new players to be turned off by this wondreous game? Am I missing something?

I truly preferred Connected. It's about simplicity, you see: in a game swimming very deeply with content, there is no need to further comicate things. It goes up, it goes down. It can be gained in simple ways.

Now, we can only gain randomly, and grindingly. Oh what jolly, jolly fun.

Merrily,

Arden

--
Arden Terraward -a gentleperson on the search for...EVERYTHING. http://fallenlondon.storynexus.com/Profile/Arden%20Terraward
+2 link
NotaWalrus
NotaWalrus
Posts: 221

6/10/2017
If I was given complete control of the game for a week, I would make one change: I would make every action that gives a favor also give 1CP renown for the relevant faction. I would keep the current options for increasing renown there as a way to speed up the process of gaining renown. This change would not only make sense narratively, but it would alleviate the grind and make it less nonsensical that the only way to get renown in decent quantities is to disengage with half of the possibilities of that faction.

I would also tweak the numbers to make requirements lower.

--
http://fallenlondon.com/Profile/NotaWalrus
Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
+2 link
genesis
genesis
Posts: 924

6/9/2017
The Soul Shepherd card will be nerfed after all the factions are converted, according to SM9.

The chances of FBG changing the Favour/Renown system so drastically at this late stage are virtually nil. They will likely tweak it after the conversions are done and they *might* tweak the conversion rates for the remaining factions (though I doubt it).

At this stage complaints about the systems are counterproductive and tiresome. Yes it's not ideal but FBG has heard all of these reasons for the last *two* years. For whatever reason they didn't choose to act on them. What those of us who are dissatisfied with the system should be doing is proposing *realistic* changes *going forward* not wishing the past away.

--
http://fallenlondon.com/Profile/mikey_thinkin

Keeping track of incomplete content and loose ends in Fallen London
+2 link
maleclypse
maleclypse
Posts: 259

6/3/2017
I think that renown should have more long term impact. If only like in Dirigible theft where a useful card is representing access only an underworld dweller could have. It's a constant reminder and reward for my reputation when even if I'm not using a criminal renown item. And it fits the theme of me being able to either burn a favor to not help or gain a favor by helping my peers.

--
Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.

http://fallenlondon.storynexus.com/Profile/Maleclypse
+2 link
dov
dov
Posts: 2580

6/3/2017
Renown fails as a narrative device in every way:
  • It doesn't grow organically with interactions with the faction, so it has no narrative and role play connection to player choices.
  • But even if it did (e.g. gain Renown: Hell by robbing the Brass Embassy) it sill makes no sense from a narrative perspective. All the branch unlocks are implicitly assuming that Renown represents how close you are to the faction (why would they give you unique items for being really well known to work against them??). So all the branch unlocks for Renown, really make narrative sense if this quality is not about being *known* but about being *respected* by the faction (you know, like the old Connected).

Suppose FBG had only added Favours on top of the the Connected system, and left anything else Connected related alone. Now: what does switching to Renown even add/improve? If you just want a new way to use branch unlocks and fix the issue of some people raising their Connected to extremes, just reset with a conversion to a new quality (e.g." Respected") which behaves like Connected (i.e. can go up and down with every interaction with the faction, up to possible gradual caps).

----
edited by dov on 6/3/2017

--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
+2 link
Gillsing
Gillsing
Posts: 1203

6/3/2017
dov wrote:
All the branch unlocks are implicitly assuming that Renown represents how close you are to the faction (why would they give you unique items for being really well known to work against them??).

In all fairness, those items cost Favours, so obviously you've been doing something for them lately. Certainly not robbed their embassy. Well, not too recently anyway, since that would've removed all those Favours. Though obviously losing all Connected to: Hell worked much better as a punishment in this regard, since it made it too costly for someone with enough Connected to: Hell to gain Renown: Hell 50 through the recent conversion.

And as a devil's advocate I could make a case for Renown unlocking unique items. Someone with high Renown is important, and has done much for the faction (either by having high connection before the conversion, or by donating many, many Favours). And when someone important does something bad, they become infamous, but no less important. So once the infamous person does something beneficial for the faction again (gaining up to seven Favours), it would be recognised by more people within the faction, as they pay attention to the important person. And I don't see why this couldn't lead to certain benefits, either because individuals within the faction disagreeing on the importance of certain misdeeds, or because certain members would want to sway the important person back to their side, or even perceive the latest beneficial activity as a sign that the important person is still on their side.
+2 link
Kukapetal
Kukapetal
Posts: 1449

6/3/2017
Well, the cards and such that used to increase your connected had the same stories over and over. If there was a carousel for grinding favors that would have the same story over and over too. How is this any different?

Also, wow, I actually need Renown: Hell at 10 before I can grind for souls. This is a bit of a dilemma for a soul shepherd...
+2 link
Kukapetal
Kukapetal
Posts: 1449

6/4/2017
Eh, if someone is really eager to drink bleach, you're still doing a bad thing by giving them some :P

And once we get into the "greater good," we can start justifying all manner of evil, so I won't use it as an excuse wink
+2 link
Koenig
Koenig
Posts: 466

6/4/2017
Favors work well for the most part, however I find that their uses are limited, since you can only spend them on a few options and they can not be stockpiled thanks to the cap at 7.

Renown is a bit more frustrating, as the usage of connected items and renown acts as a massive bottle neck and orientates the entire system around opportunity cards.

I feel that their need to be many more opportunities throughout London to spend favors on, and likewise earn renown (up to a point) by spending them their, and not just the connected item. Likewise I feel that it would be beneficial if Renown increased the maximum number of favors you could hold, and unlock additional storylets throughout the city. As is, once you get the related connected items there is little purpose the renown or favors left.

--

Koenig: Extraordinary. Invisible. Shattering. Legendary.

+2 link
Siankan
Siankan
Posts: 1048

6/5/2017
dov wrote:
For new players, Renown will be something they never encounter. Only a tiny percentage of players read the forums, and since Renown does not change organically with game choices (as Connected used to be), there's no reason for a new player to know about ts mechanic. At best they might find the options in the Carnival which raise Renown up to 5.

That is a pretty cynical conclusion, and not, I think, one based on actual evidence.

For contrary evidence: I began the game in between the first and second waves of Renown conversion. I started working on Renown well before I got onto the forums, or even before I started reading the wiki. I have also maneuvered several of my friends down into London, none of whom are on the forum and one of whom avoids all sorts of helps and possible spoilers like the plague. All of them also have Renown with various factions. Frankly, as a player exposed to both Renown and Connected at the same moment, Renown made a lot more sense to me, and having a faction forget my existence because I called in a favor most certainly did not feel organic.

Also, as they've recently demonstrated, Failbetter keeps tabs on storylets activity. If Renown were something that was only being utilized by the sliver of people who argue about things on the forum, they would be aware of this, and would no doubt take steps to correct it. Contrary to what seems to be popular belief, they do rather want to make a top-quality game for everyone.

--
Prof. Sian Kan, at your service.
+2 link
Plynkes
Plynkes
Posts: 631

6/2/2017
One more thing, I'm not even sure the rewards are worth it. The 10 Renown ones definitely aren't. So far, without exception, by the time I had ground out the renown and favours for them, I already had acquired something better through other means. The same has been true about half the time for the 25 Renown items. I don't have any 40 Renown items yet, so I can't comment on those.
edited by Plynkes on 6/2/2017

--
"Then tell Wind and Fire where to stop, but don't tell me."
+2 link
MidnightVoyager
MidnightVoyager
Posts: 858

6/3/2017
Siankan wrote:
I think the question of whether Renown is frustrating (post-conversion, I mean; I'm not touching pre-conversion grinds) comes down to a matter of attitude. If you're trying to grind Renown the way people try to grind Echoes, then yes, you are going to be frustrated, because you're working against the setup. You're trying to tame something that's essentially random, so yes, it isn't going to be fun; it's like looking out the window every ten minutes trying to see a meteor. Enough days of that and anyone's sanity's going to crack. On the other hand, a meteor is a lot of fun if you're outside anyway and happen to see it. In the same way, if you treat it as lagniappe, an extra bonus that comes while you're doing other things, then it's a lot more enjoyable.


I feel like I might be less frustrated with the system if I started playing after every single connection was converted over. It probably would work fine if that's how things worked from the start. But I've done all the exceptional stories and all the nonexceptional stories and all the fate stories. With an Overgoat and an Ubergoat, there's no idle grind left that has a goal that feels reachable... except the one that's just been hung up in front of me, renown. And renown is USED for things, will probably be used for more in the future, so it's not just window dressing.

I don't really have any choice but "start grinding now so that maybe I might have at least 10 in all of them by the time I might have a need for it" or "be caught off-guard later and need to start an unreliable RNG grind to unlock something".

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
+2 link
Optimatum
Optimatum
Posts: 3666

6/2/2017
Kukapetal wrote:
If it becomes something you can just grind for by mindlessly clicking a button, that sense of accomplishment will feel greatly cheapened, at least to me.

But... isn't that already what Renown is? One way to reach high levels is to mindlessly click a button to grind the relevant Connected quality before the conversion. The other way is to wait for days to draw the necessary cards for Favours then mindlessly click a button to convert them to Renown. Either way, the narrative constructed around clicking whatever button just gets ignored entirely in favor of watching numbers slowly increase.

I'd honestly prefer we went back to clicking a button in a storylet somewhere. With that style of grind, it feels like I've actually chosen to put my time and effort into a task. Right now, grinding Renown just feels like the RNG is grinding while I do nothing. There's no difficulty in sitting around, just tedium.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+2 link
MidnightVoyager
MidnightVoyager
Posts: 858

6/2/2017
Optimatum wrote:
I'd honestly prefer we went back to clicking a button in a storylet somewhere. With that style of grind, it feels like I've actually chosen to put my time and effort into a task. Right now, grinding Renown just feels like the RNG is grinding while I do nothing. There's no difficulty in sitting around, just tedium.


That's kinda why I hate it. It turns trying to get a number higher into sitting around and HOPING THAT LUCK will turn the number higher. It's an endless luck challenge that I can never escape. Even guaranteed favor gains for a lot of these aren't guaranteed, like bloody Tomb Colonies even with the finishing school.

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
+2 link
Artful
Artful
Posts: 48

6/3/2017
Ben wrote:
quick but important question.

If this was your first time, starting from scratch, how long would it take you to grind 40 renoun?



As a stat-capped POSI, it took me about 3 months to grind Rubbery 40 from 0. I only used the rubbery faction card and the Rubbery Entrepreneur from the Polite Invitation party.

Was it "worth it"? Nearly impossible to say.

--
A Penultimate Paramount Presence waiting for the ability to overcap stats before crossing the threshold.
http://fallenlondon.storynexus.com/Profile/Artful
+1 link
Tyrconnell
Tyrconnell
Posts: 271

6/2/2017
Put me down as someone else who likes favours but not renown. But I'm sympathetic; I'm not really sure how to implement something that's like Connected but not rewarded. I don't particularly like the idea of having it be a purely cosmetic stat (another complaint against Renown, as it has very few effects besides occasional thresholds and the items).

I do think that no longer having tiny gains and losses of a few CP for routine actions around London makes it feel less like what you do is noticed and appreciated or condemned by denizens of the city.

While it isn't at all ideal, I think keeping old Connected exactly as it is/was and just adding favours on top for the big cash-outs would have been preferable.

--
Tyrconnell, a gentleman and doctor of diverse interests and multifarious proclivities
+1 link
fiscusnimbus
fiscusnimbus
Posts: 11

6/2/2017
Chronos wrote:
I think conflict cards should give renown CPs according to the faction you choose and how much favour points you lose

This is a really good idea, imho. It makes thematic sense, since conflict cards essentially have you make a public stand as to where your loyalties lie. Perhaps an option on each faction's card to somehow boost Renown by trade or something else would be nice as well.
The main thing that Renown is lacking in is the organic growth that Connected had. The limited avenues of increasing Renown (which are found in items that have very little connection with the main narratives) causes it to feel, as Plynkes said, a pantomime. Now you may argue that all grinds will necessarily be less narratively-rich, but Connected (and now Favours and Renown) aren't quite on the same level as, say, glim or rostygold. Both provide rewards in Echoes, but Connected also represents the player's relationship and position in the woder universe of Fallen London. The way Renown is gained right now makes it feel more like a shiny badge of conspicuous consumption than anything else.

  • Of course, it may be that Failbetter already had all this planned but have not fully implemented it yet. Fingers crossed that Renown becomes more interactive with the player's story wink

  • edited by fiscusnimbus on 6/2/2017
  • +1 link
    suinicide
    suinicide
    Posts: 2409

    6/2/2017
    Renown isn't actually capped at 50, that's just the cut off for conversion. (Not to mention the difficulty going past that, and the complete lack of benefits)

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    6/2/2017
    I enjoy both favors and renown. With the old connected system, I never really paid attention to it unless I got a conflict card and had to spend some to get rid of it.

    With favors, I actually have to spend them once I get a certain number, so they actually get used. Renown is actually fun for me to grind for now as it's challenging and not only do I like the rewards, I actually feel a real sense of accomplishment when I look at my renown, becauae getting there was hard.

    If it becomes something you can just grind for by mindlessly clicking a button, that sense of accomplishment will feel greatly cheapened, at least to me.

    I genuinely appreciate the challenge, I guess. It's tougher than just repetitively grinding for money, which is the only other thing I really have to do in between exceptional stories.
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    6/2/2017
    I'm kind of with the others in that I wish the poll had more options . . . see, I hate the renown with a 'burning passion of a thousand suns', but I actually really like and appreciate the favour system. I didn't expect that I would, but it feels very organic and natural, and I also like the system mechanically speaking, not just in role-play. The renown system, though -?

    I'm holding out hope it's because it's only half-finished that it's why I dislike it so much; it's entirely possible organic methods of raising it will be entered into the game, such as to replace connections (albeit with caps, so you can't grind the same options on cards all the time for renown like with connections). Until there's an organic interconnection of role-play with gameplay, it just feels like a monotonous grind and I haven't even touched them since the conversion.

    I think I got some up to the 20-ish mark to get the second items, but otherwise I have never once needed them or used them or bothered with them. They're just . . . there. Taking up space.
    +1 link
    Ben
    Ben
    Posts: 657

    6/2/2017
    quick but important question.

    If this was your first time, starting from scratch, how long would it take you to grind 40 renoun?

    Compare that time to other best in slot items.

    Compare estimated values?

    --
    The wind has no destination.
    http://fallenlondon.storynexus.com/Profile/IcountFrom0
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1789

    6/2/2017
    There are benefits in NOT being ever forgotten by the faction you choose. For example, I kept building and then squandering society and bohemians. This did not make narrative sense. Renown represents the relationships you built over time and are hard to erode. This, I understand.
    However the endless grinding to get there is tiring. With all factions turning to renown all together, suddenly Fallen London is all about cashing in favors. Not to mention that for RP reasons, some people might want Renown 50 and are never getting it now. I am not one of them, but I dread the day when an increase in the Stat cap and a new renown item at 50 will get me back to grinding rubbery men.

    New players might appreciate it much more as long term goals though. No way to know that.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    dov
    dov
    Posts: 2580

    6/5/2017
    Siankan wrote:
    dov wrote:
    For new players, Renown will be something they never encounter.

    That is a pretty cynical conclusion, and not, I think, one based on actual evidence.

    I wouldn't call it cynical. And of course it's not based on evidence. This is why my first sentence (which you've trimmed) was that this is my belief.

    Siankan wrote:
    For contrary evidence: I began the game in between the first and second waves of Renown conversion. I started working on Renown well before I got onto the forums, or even before I started reading the wiki. I have also maneuvered several of my friends down into London, none of whom are on the forum and one of whom avoids all sorts of helps and possible spoilers like the plague. All of them also have Renown with various factions.

    That's good anecdotal evidence (really - no cynicism!), but that's all it is. Neither you nor I have a way to know if this reflects the general player base's experience. Also, by the very fact that you now visit the forums and read the wiki you are not the typical player. So even before doing these things, your approach to the game is not representative of the wider player population.

    Siankan wrote:
    Frankly, as a player exposed to both Renown and Connected at the same moment, Renown made a lot more sense to me, and having a faction forget my existence because I called in a favor most certainly did not feel organic.

    Are you talking about Connected or about Renown here? When did a faction "forget your existence" in the Connected system? This terminology ("forget") is relevant for the new Renown (how much they know you), not to Connected (how much they are close to you).

    In the old Connected system, a faction didn't forget about you. You became slightly less close to them if you called in Favours. But this has nothing to do with Renown. I haven't seen anyone complain about how Favours were implemented (except for discussing the rate in which they can be collected). So assume we still had Connected, but with the new Favours. So you gain and lose Connected same as always, and Connected is used to unlock branches as certain levels, as always. But that calling in Favours is using the new faction Favour items you get from the same sources it does now for converted factions.

    Given this scenario - does Renown+Favours make more sense than Connected+Favours? To me, at least, it doesn't.

    Siankan wrote:
    Also, as they've recently demonstrated, Failbetter keeps tabs on storylets activity. If Renown were something that was only being utilized by the sliver of people who argue about things on the forum, they would be aware of this, and would no doubt take steps to correct it.

    They do keep tabs and they have better data than all of us. Whether they would take steps to address such issues depends on several factors, including time and resources.

    As an example: when FBG implemented the change that in the Bazaar Side-streets and Forgotten Quarter branch unlock costs are displayed differently, people have immediately pointed out to them that this is worse than before, since now you can't see how much you have of an item before deciding to play the branch. Even worse, you won't be told you've spent the item and how much is left. And now these areas behave differently than all other areas, which only adds to the confusion. It's been years now and this hasn't been fixed, even though they've acknowledged it's a problem (to the point of modifying the results in expeditions to explicitly tell you how many supplies you have left after each action). This should have been reverted the same day.

    Siankan wrote:
    Contrary to what seems to be popular belief, they do rather want to make a top-quality game for everyone.

    Now *that* is quite cynical.

    I have nothing but respect for Failbetter and its staff. I've been playing this game for years now and quite frankly have spent more money on it than on any other game before, without regret. Of course I trust them and their desire to make the best game they can. That doesn't mean that I think 100% of their choices are the best, and these forums are an arena to discuss such views and exchange ideas with fellow players.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +1 link
    Kaigen
    Kaigen
    Posts: 530

    6/5/2017
    dov wrote:
    I'm not sure most casual players (we here are an outlier) would often look at the mouse hover text.
    I recognize that we are making surmises because we do not represent the average player, but unlock requirement indicators are ubiquitous and only intelligible via mouse hover text. It is something the game itself instructs the player to do via the help tab. And if the casual player truly does ignore mouse hover text, then they would be just as stymied by the Connected system because they would have no idea what they needed or how much in order to do anything.

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
    +1 link
    John Moose
    John Moose
    Posts: 276

    6/5/2017
    FBG has really detailed data on how much each storylet sees use and people working on analyzing this data. If renown was a fringe fun of a few forum-goers, they wouldn't be putting in active work again and again at new factions without changing anything, had they seen almost zero interest after the first factions converted. It wouldn't just be not fixing a mistake, it'd be going the extra mile to keep making the same mistake they'd already be aware of.
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1789

    6/6/2017
    After the initial groaning over the too high rate, I found that the appearance of renown has added fun to the game - another goal means a reason to get excited when Politie Invitation or faction cards show up. This was not the case before. It's the repetitiveness that kills it.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    Kaigen
    Kaigen
    Posts: 530

    6/5/2017
    Kukapetal wrote:
    Ugh, so you can only raise Renown: Hell to 5 at the carnival. I thought you could get it up to 10. So I literally can't even use the soul shepherd card at all now because I can't grind for souls without Renown: 10 and I can't raise renown without helping people sell their souls.

    Making soul shepherds assist in the selling of souls so they can practice their craft is NOT cool.
    I practice my craft as a soul shepherd just fine without assisting in the selling of souls and not a lick of Renown: Hell. Running Thieves' Cache expeditions on the regular has left me with a stockpile of souls north of 28k without ever using Unfinished Business.

    It stands to reason, though, that if you want to be able to fool spirifers, you need to put some questionable work into becoming a double agent.

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
    +1 link
    Harlocke
    Harlocke
    Posts: 506

    6/5/2017
    Perhaps you can play the shepherd card immediately after raising renown, and consider it your efforts to restore the soul you arranged to have sold.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +1 link
    Kaigen
    Kaigen
    Posts: 530

    6/5/2017
    dov wrote:
    For new players, Renown will be something they never encounter. Only a tiny percentage of players read the forums, and since Renown does not change organically with game choices (as Connected used to be), there's no reason for a new player to know about ts mechanic. At best they might find the options in the Carnival which raise Renown up to 5.
    I don't think that's entirely true. For one, there has always been game text pointing players towards Mrs. Plenty's carnival to make contact with factions, so it is not unlikely that players will investigate there and see their renown rise. Secondly, any option that is unlocked with a renown requirement can be moused-over to see a pointer towards the necessary item to increase it. So a new player who takes a look at grayed out options on a faction card will see that they need a certain quality to access one of them, and that a specific item can help them with that quality. I don't know that it will be any more confusing to a player than "I need 25 Connected: X for this profession, how the heck do I grind that?"

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
    +1 link
    dov
    dov
    Posts: 2580

    6/3/2017
    Gillsing wrote:
    dov wrote:
    All the branch unlocks are implicitly assuming that Renown represents how close you are to the faction (why would they give you unique items for being really well known to work against them??).

    In all fairness, those items cost Favours, so obviously you've been doing something for them lately. Certainly not robbed their embassy. Well, not too recently anyway, since that would've removed all those Favours. Though obviously losing all Connected to: Hell worked much better as a punishment in this regard, since it made it too costly for someone with enough Connected to: Hell to gain Renown: Hell 50 through the recent conversion.

    And as a devil's advocate I could make a case for Renown unlocking unique items. Someone with high Renown is important, and has done much for the faction (either by having high connection before the conversion, or by donating many, many Favours).

    You assume that a high Renown means you've done a lot of Favours for that faction, since this is how you raise it now. This might be true mechanically (for now) but that's not the case from a narrative perspective (which was my point).

    Renown is meant to be a representation of how known you are to the faction, for good or ill. Theoretically you can get Renown: Criminals sky-high by murdering thieves left and right on the street (not a mechanic currently implemented, of course, but I'm talking about the narrative implications). As such, it makes no sense for them to give you special items just because you've collected a handful of Favours once (and note that the requirements for those items are not the Favours - those are just the cost - but the high Renown). The same can be said for other branches unlocked with Renown (not just for the items).

    Also, note how you yourself have described what high Renown means to you: "someone important, has has done much for the faction". That doesn't sound like a definition for being well known to the faction for good or ill. It sounds more like a measure of how often you've helped them, how much they favour you, how close you are to them, or indeed how Connected you are to them.

    In short, the narrative implications are already those of old Connected (except that Renown doesn't rise and fall naturally). So why even use Renown? Why pretend that this quality makes narrative sense?

    What advantage does the Renown/Favoures system has over a Connected/Favours system?

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +1 link
    Plynkes
    Plynkes
    Posts: 631

    6/4/2017
    Kukapetal wrote:

    Also, wow, I actually need Renown: Hell at 10 before I can grind for souls. This is a bit of a dilemma for a soul shepherd...


    Well, if you were going to become embroiled in intrigue and espionage, you would almost certainly have to make some contacts with the "other side" if you want to be at all effective. Doesn't mean you have to like them, it's all about how they feel about you. It's like a cop going undercover in a Mafia movie, you have to get in with them to get things done. Though I think I may have taken the deep cover thing a little too far with my character:

    She is a Bohemian hedonist who consorts with Devils, has more than one devilish companion, lives in her own sanctum at the Brass Embassy, lost her own soul an age ago, and has 50 Renown with Hell. Yet she too is a shepherd of souls.

    I think that one little contradiction makes her interesting. Was the whole double-agent thing an elaborate facade created from the start, cunningly constructed to cover her soul-saving activities? Or did she become a shepherd to try and claw back some of her lost humanity, or assuage her guilt over all the debauchery and wicked things she has done? She has been playing the role so well and so long now that she can no longer remember.

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +1 link
    Rysiek
    Rysiek
    Posts: 693

    6/3/2017
    I myself, prefered the old connected, as they were easier to grind at the carnival, so getting mysteries was easier, as I saw while trying to get the Hotel room. However, favours make getting jobs simpler. It is just renown pissing me off sometimes. Like, with the carnival grinds. Even, though I like it from a narrative POV, renown made certain aspects of the game a lot more difficult.

    --
    The silesian Detective
    http://fallenlondon.storynexus.com/Profile/Rysiek
    The incredible Warsovian. She certainly didn't steal your diamond necklace. That idea is RIDICULOUS...
    http://fallenlondon.storynexus.com/Profile/Maria~Konstantynopolska
    The silesian vengeance seeker
    http://fallenlondon.storynexus.com/Profile/Agata~Grym


    I apologize for any and all anachronisms. I am too lazy to check some facts if I am sure they are from the 1890s or sometimes think they are.

    Oh, and by the way, I am not polish, I am GERMAN to clarify for heavens sake... tylko po polsku mowie. Um Himmelswillen...
    +1 link
    reaperOscuroCore
    reaperOscuroCore
    Posts: 41

    6/9/2017
    suinicide wrote:
    Siankan wrote:
    reaperOscuroCore wrote:
    Now, we can only gain randomly, and grindingly. Oh what jolly, jolly fun.

    These two things are opposite. Grinding means you're putting continual effort into working on something; it requires non-random opportunities.

    Mrs. Plenty's establishment will take you up to Renown 5 without buying anything.


    &quotOr&quot is an applicable way, since most favours alsp have a way to grind them, in addition to the cards.


    Is random chance grinding not also a grind? Surely if I were to say, grind through my opportunity chances for a specific card it would qualify! And alas 5 renown, at least for me, gives nothing except a warm feeling -and besides, one cannot gain said renown without using the also gained Favours up, requirying a most expensive item to do such -or is my terrible maths and shaky recollections off the mark as usual?
    Truly Suinicide, can favours be grinded akin to say Bohemian and Society via the Shuttered Palace? I will most certainly investigate, I thought all such opportunities were being removed! Much appreciated!

    And what sweet irony to learn of the new usefulness of being a Sheperd -I can almost guarantee that opportunity will never present itself to me untill its diminishing!

    Wishfully,

    Arden

    --
    Arden Terraward -a gentleperson on the search for...EVERYTHING. http://fallenlondon.storynexus.com/Profile/Arden%20Terraward
    +1 link
    xKiv
    xKiv
    Posts: 846

    6/10/2017
    reaperOscuroCore wrote:
    and besides, one cannot gain said renown without using the also gained Favours up, requirying a most expensive item to do such -or is my terrible maths and shaky recollections off the mark as usual?


    ~60 echoes isn't nearly close to "most expensive", they are not used up in the process, and can be resold for almost as much as they cost
    And the renown-increasing options don't start costing expensive stuff (beyond favours) until renown 15.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +1 link
    xKiv
    xKiv
    Posts: 846

    6/10/2017
    NotaWalrus wrote:
    If I was given complete control of the game for a week, I would make one change: I would make every action that gives a favor also give 1CP renown for the relevant faction.


    That's too much in the beginning, not enough in the middle, and way too easy at the top.

    My ideal renown system would have something like this:

    - very few renown levels
    - many underlying tracking qualities (that would be tested when increasing renown); perhaps one akin to the old 'connected' which would track interactions with the faction, acquaintances with various (prominent) figures of that faction, perhaps certain missions (or "quests") completed for them, siding with them in CotD, having an aligned proffession, ...
    - for increasing renown, some combination of the previously mentioned qualities and others would be required, each worth less or more "points" in the sum. Each renown level could require a certain sum plus some hard limiters (like minimum stats, minimum quirks, minimum wealth or items in aligned category ... but I am specifically looking at "minimum 'connectionalike' gathered since last renown increase).
    - Different factions would have different themes here. Also, not every type of quality needs to be required by every faction (I am looking specifically at quirks here).
    For example, hell could "require" heartless, watchful, enormous quantities of lower level souls owned, and for higher levels also higher level souls owned (for showcasing); and of course fate-payers could get "better" scores by having devil companions, and intimate with devils would count for something, and being a spirifier, ...
    Society could run on presuasive, making waves, notability, "land" ownership (multiple lodgings), complete BDR, PosI level.
    Church on austere, magnanimous, being on good terms with the bishops, being wedded, respectable.
    Revolutionaries - dangerous, LotN level, nadir access, dreaded, bringer of death?
    Bohemians - works of art produced, bizarre, persuasive, hedonist, ???
    Dockers - experienced zailor, dangerous, access to places on the underzee ...
    GG - subtle, progress with various london's spies (cheesemonger, clathermont, foreign office), secrets gathered
    constables - steadfast?, forceful?, progress in velocipede squad, siding with them in the various one-off raids, not being a turncoat, low suspicion/criminal record (yes, this means you could lock yourself out), ???
    I now don't have ideas for urchins, widow, masters, university, duchess

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +1 link
    Arthur Quietus
    Arthur Quietus
    Posts: 8

    6/11/2017
    xKiv wrote:

    ~60 echoes isn't nearly close to "most expensive", they are not used up in the process, and can be resold for almost as much as they cost
    And the renown-increasing options don't start costing expensive stuff (beyond favours) until renown 15.
    That's true, but it's still not exactly a trivial price either. And not all of them can be resold for close to their price.

    I just find it somewhat unreasonable that a new player would choose sink 62.50 or more into increasing renown instead of the many, many other things they could be doing with their money. I know I didn't when I started, and I started after some of the conversions happened. And I know my sister - who I introduced to the game recently - didn't bother to start getting renown until after she was within striking distance of PoSI. And while of course, you can sell it back, that's obviously not preferred, given you'll need to buy it back every single time you want to increase your renown, costing you somewhere around 2.50 for the privilege. Small? Sure. But annoying, and a waste of money for unclear benefit.
    +1 link
    Toran
    Toran
    Posts: 193

    6/11/2017
    Great Game was "grindable" in the sense that it's easy to boost Church and then transfer it to Game on the conflict card.

    I think the Shepherd card really skewed the Church/Constables/Society translation.
    edited by Toran on 6/11/2017

    --
    I have a Hepta-Goat. Do you have a Hepta-Goat?
    https://www.fallenlondon.com/profile/Anthony%20Toran
    +1 link
    Ben
    Ben
    Posts: 657

    6/11/2017
    with conflict cards costing less now, and it looks like there's a set of ways to avoid the conflicts (3 turns, requires quirk) I don't mind them as much now.

    I'd love if they cost 1 more favor and granted a favor of the opposite type.

    --
    The wind has no destination.
    http://fallenlondon.storynexus.com/Profile/IcountFrom0
    +1 link
    Gillsing
    Gillsing
    Posts: 1203

    6/12/2017
    Siding with The Church for second chances or Scandal-reduction after getting Scandal from gaining Favours: Hell still seem profitable enough, and I can see how people might want to do that more often, which becomes possible when those cards only consume some of the Favours rather than all of them. "Crime or Punishment?" seems to be the only conflict card that's bad no matter what choice is made: Either A Turncoat, or too much Suspicion and too low rewards to be worth it. Not to mention the quirk-reduction for anyone who might want to be both Steadfast and Austere. That's like someone wanting to be both Heartless and Ruthless, isn't it? A real menace card for players. Well done. I got rid of it by calling in Favours: Constables at the Shuttered Palace until they were lower than 5.
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2133

    6/21/2017
    Artful wrote:
    Faction Card
    Connected Pet Card
    Mayor Card
    A Fate-locked Card
    The Chandleress at Watchmaker's Hill
    (Did not use finishing school.)

    I must say that getting 3 factions from 0 to 40 was a nice challenge specially that i was doing them all at the same time!
    Artful, thing is, grinding favours/renown is strictly tied to the number of cards a player can draw per day. If you're somehow able to draw about 100 of them per day (even w/o the Fate one), it's not really hard to reach high levels. But for someone who probably draws 30-40 per day, well, it takes 2-3 times more.

    Still, can't wait to see how all the actions and cards will end up after the conversions are done! I wonder if FBG will end up converting the last 5 ones (the two academic, Widow, Duchess and the Masters)... Big Grin

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link
    Siankan
    Siankan
    Posts: 1048

    6/8/2017
    reaperOscuroCore wrote:
    Now, we can only gain randomly, and grindingly. Oh what jolly, jolly fun.

    These two things are opposite. Grinding means you're putting continual effort into working on something; it requires non-random opportunities.

    Mrs. Plenty's establishment will take you up to Renown 5 without buying anything.

    --
    Prof. Sian Kan, at your service.
    +1 link
    Amalgamate
    Amalgamate
    Posts: 435

    6/9/2017
    PSGarak wrote:
    checkmate wrote:
    I don't know if this has been brought up elsewhere before, but it looks as though FBG has taken steps to make sure new players see the Renown system as they go through the Making Your Name storylets. It's obviously not repeatable and it may have a low level cap, but I just got my first two levels of Renown: Constables on an alt by siding with them in 'A Raid on the Brass Embassy!'

    This directly addresses about 50% of the complaints that I previously had with Renown. I hope it takes at least two hands to count the number of story-events that give Renown like this.



    Yeah, if they add a bunch of other ways of getting renown that would resolve most of the complaints. The weirdest thing about renown is how despite how it's supposed to mean your interaction with a faction, it's only gained by *one specific* interaction, and one that has no connection any of the stories. If things that led to you interacting with a faction gave you renown where appropriate, that would really resolve the issue.

    --
    http://www.fallenlondon.com/Profile/amalgamate

    Social invitations of all kinds welcome, especially games of chess and deadly sparring!

    Also happy to help with nightmares, send sips of Cider, and plant battle.
    +1 link
    Lady Sapho Byron
    Lady Sapho Byron
    Posts: 770

    6/9/2017
    Amalgamate wrote:

    Yeah, if they add a bunch of other ways of getting renown that would resolve most of the complaints. The weirdest thing about renown is how despite how it's supposed to mean your interaction with a faction, it's only gained by *one specific* interaction, and one that has no connection any of the stories. If things that led to you interacting with a faction gave you renown where appropriate, that would really resolve the issue.


    I agree completely; I would very much like to be able to pick up Renown organically and not only through targeted grinding. The 'A Raid on the Brass Embassy!' opportunity is a good example ... having the potential to gain Renown through rare cards or rare successes would be a delight.

    --
    http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron
    Fighting the Menace of Corsetry Since 1892.
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    6/9/2017
    Felicity Anne Stratford wrote:
    My suggestion is to convert all connected to favors, using whatever formula you like, instead of renown. Allow for more than 7 favors for this conversion process.



    I can't help but just stare with wide eyes . . .

    If FBG did that, I would probably stop playing, as . . . wow. I have a few gripes with the new renown system, although I think - once finished, especially as a new player - it could work out to be a lot better than the previous system, and I'll readily admit the conversion rates can be pretty irksome and are seemingly very flawed (no word from FBG on how they work out the rates to fairly judge). Still, your proposed method -?

    Years of effort would be wiped down the drain. I'd be extremely peeved off to have hundreds - for some people thousands - of connection points just thrown down the drain, especially those that require Fate . . . I paid RL money for my Masters connections to get them past the cap, and if someone turned around and put me at zero to be "fair" to new players -? I'd be demanding my money back, that's for sure. I'd want every penny back, because what I'd paid for is now gone and made pointless.

    I can get wanting things to be fair to new players, but not when it's tipped the other way around to make it unfair to older players.
    +1 link
    Artful
    Artful
    Posts: 48

    6/8/2017
    What I am most disappointed with is the way some Fate-locked rewards have been broken as part of the conversion process.

    Sadly, support does not think there is a problem.

    Frustrating enough to make me cancel my EF subscription. Too bad, because FL is a lovely place to spend time.

    --
    A Penultimate Paramount Presence waiting for the ability to overcap stats before crossing the threshold.
    http://fallenlondon.storynexus.com/Profile/Artful
    +1 link




    Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software