 Absintheuse Posts: 348
6/1/2017
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Mr Huffam has published damning accounts of London's injustices. The people march; the Masters plot. Can you intervene?
The Season of Stones has finished. If you played The Clay Man's Arm; The Heart, the Devil, and the Zee; and HOJOTOHO!, you will have gained an item unique to each tale. You can trade in these items to unlock a short tale suffused with lore and adorned with an alluring reward.
This option opens today, and will remain permanently, so there is no need to trade in your items by any deadline.
The story can be found via The Season of Stones: Public Outcry.
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 suinicide Posts: 2409
6/2/2017
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TheThirdPolice wrote:
suinicide wrote:
You can reverse the liberation by playing through lost in reflections and siding with the masters.
Suinicide is a known agent of the Masters spreading their lies. Liberation is inevitable. There is no way to enter the reflections. If there were, supporting the masters therein would lead to doom, a decayed mind, and bad skin.
Thethirdpolice is afraid of the master's wiping out the revolutionaries and focusing on a new danger: Thethirdpolice flooding london so they need never return to port.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Absintheuse Posts: 348
6/1/2017
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The bug where people find themselves kicked out is now fixed. Please refresh/move and you should be able to get back into the story.
For those without A Story of Clay Oppression, we're currently working on this, and expect a fix within the next few hours.
And as a reminder, the best place to send a bug report is support@failbettergames.com. Thank you for your patience, delicious friends!
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 Saklad Posts: 528
6/1/2017
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Why did you do this to me‽ This was a brutally hard decision. I went with the urchin legislation, since the poor could sell their stories already and the Clay Man break was awfully limited, but still. I feel so horrible. If there was an option to pay 100 Fate and get another passed, I would. Of course, that is why there isn’t…
Much as I hate to admit it, this was a spectacular conclusion. Even if I swore out loud when I realized what I’d have to do. edited by Saklad5 on 6/1/2017
-- Saklad5, a man of many talents
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 Anne Auclair Posts: 2215
6/1/2017
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SeveredJoke wrote:
Saklad wrote:
Why did you do this to me‽ This was a brutally hard decision. I went with the urchin legislation, since the poor could sell their stories already and the Clay Man break was awfully limited, but still. I feel so horrible. If there was an option to pay 100 Fate and get another passed, I would. Of course, that is why there isn’t… Much as I hate to admit it, this was a spectacular conclusion. Even if I swore out loud when I realized what I’d have to do.
- edited by Saklad5 on 6/1/2017
It was a great way to finish. Another moment to reflect on a weighty matter and consider allegiances. Also loved the interaction with the Masters and ominous quality changes depending on their answers. I binned the Clay Men policy as it was rubbish. It is in the interests of the ruling class to play the disaffected off one another in order to maintain control. edited by Anne Auclair on 6/1/2017
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Anne Auclair Posts: 2215
6/1/2017
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Azothi wrote:
crazyroosterman wrote:
Optimatum wrote:
Choosing to leave helps the Revolutionaries, giving both Connected and Advancing the Liberation of Night. If you don't really care about helping the people it seems most fitting for your character. it does? seems counter intuitive to me and i dont want to miss out on the lovely writing but as much as it pains me your completely right it is so perfectly in character for him that i simply cant do anything else. Choosing to leave continues the plight of the poor and the needy relatively untouched. This breeds resentment. Resentment breeds anger. Anger brings violent revolution. The French learned that lesson well when the poor were trodden upon one too many times. The revolution is sustained by promising that it alone will be their salvation, no matter the cost. Should the people feel that life may be getting better, they may not support the violence and anarchy they associate with the revolutionary cause. Contentment is the enemy of progress, after all.
The Liberation of Night is advanced probably because of the building anger in the working class, which supports the revolutionaries. The revolutionaries may see your actions as an act of defiance against the Masters, bolstering your stock with them. Even if they believe the Masters could bring about positive change, to them it would still be poisoned, still at the mercy of the Masters. They could see these laws as a sword hanging over the neck of the poor: fall in line or lose all you've gained.
--
As for me, I chose to help the urchins. While allowing the poor to sell stories to the Bazaar could be the best for the most people, it runs the risk of people creating these stories for the sake of profit. An artificial love does little good to anyone, and it's too dangerous to make heartbreak a highly profitable venture. While I support the Clay Men, the law doesn't go far enough to protect them and Londoners would still have difficulty accepting them. While supporting the urchins could make petty theft a more profitable venture, it also helps support the Ringbreakers. I'm sure their clients would have scraps they're willing to hand out, but to be fair, this runs the risk of clients choosing to pay exclusively in scraps...
Actually, it could just be the pessimist in me, but these choices all have their downsides. For the urchins and the poor, helping them could leave them at the mercy of the Bazaar while encouraging heartless or criminal behavior, while the Clay Men barely receive anything, while quite possibly infuriating Londoners who feel that their Parliament is supporting Clay Men over them. They each have their definite benefits, and if all goes well, change really could be coming to London, but it really makes you wonder. The Masters are making a deliberate attempt at divide and rule. It's a trick, not a good faith effort, and they're trying to get you, the token dissident/member of the public, to share in the responsibility. So I think one can morally defend walking away from the whole charade.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 phryne Posts: 1347
6/1/2017
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MidnightVoyager wrote:
I genuinely am having trouble with the wording here. It wants me to pick one to destroy, but everyone sounds like it will only enact one. Are they enacting the one I pick or is it going to have me destroy two of them and go with the one left? Exactly the problem I had. To clarify: the destroyed policy won't be enacted. You destroy one, and later choose between the two remaining ones which will be enacted.
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
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 folklore364 Posts: 136
6/2/2017
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It slightly seems like if you interrogate the masters enough about their connection to the bazaar, they get rather upset. Also one of them might begin speaking in the correspondence.
-- A correspondent who hungers for knowledge. May have doomed london to war with Hell. http://fallenlondon.storynexus.com/Profile/folklore364
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 Passionario Posts: 777
6/1/2017
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Warning: at the time of this post, using an item (e.g. Darkdrop Coffee) will get you kicked out of the Committee storylet with no way to get back in.
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 Azothi Posts: 586
6/1/2017
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crazyroosterman wrote:
Optimatum wrote:
Choosing to leave helps the Revolutionaries, giving both Connected and Advancing the Liberation of Night. If you don't really care about helping the people it seems most fitting for your character. it does? seems counter intuitive to me and i dont want to miss out on the lovely writing but as much as it pains me your completely right it is so perfectly in character for him that i simply cant do anything else. Choosing to leave continues the plight of the poor and the needy relatively untouched. This breeds resentment. Resentment breeds anger. Anger brings violent revolution. The French learned that lesson well when the poor were trodden upon one too many times. The revolution is sustained by promising that it alone will be their salvation, no matter the cost. Should the people feel that life may be getting better, they may not support the violence and anarchy they associate with the revolutionary cause. Contentment is the enemy of progress, after all.
The Liberation of Night is advanced probably because of the building anger in the working class, which supports the revolutionaries. The revolutionaries may see your actions as an act of defiance against the Masters, bolstering your stock with them. Even if they believe the Masters could bring about positive change, to them it would still be poisoned, still at the mercy of the Masters. They could see these laws as a sword hanging over the neck of the poor: fall in line or lose all you've gained.
--
As for me, I chose to help the urchins. While allowing the poor to sell stories to the Bazaar could be the best for the most people, it runs the risk of people creating these stories for the sake of profit. An artificial love does little good to anyone, and it's too dangerous to make heartbreak a highly profitable venture. While I support the Clay Men, the law doesn't go far enough to protect them and Londoners would still have difficulty accepting them. While supporting the urchins could make petty theft a more profitable venture, it also helps support the Ringbreakers. I'm sure their clients would have scraps they're willing to hand out, but to be fair, this runs the risk of clients choosing to pay exclusively in scraps...
Actually, it could just be the pessimist in me, but these choices all have their downsides. For the urchins and the poor, helping them could leave them at the mercy of the Bazaar while encouraging heartless or criminal behavior, while the Clay Men barely receive anything, while quite possibly infuriating Londoners who feel that their Parliament is supporting Clay Men over them. They each have their definite benefits, and if all goes well, change really could be coming to London, but it really makes you wonder.
-- Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges) Away to where the Chain cannot bind us.
Hesperidean.
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 suinicide Posts: 2409
6/2/2017
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You can reverse the liberation by playing through lost in reflections and siding with the masters.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 TheThirdPolice Posts: 609
6/3/2017
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I— But— It— You have no proof! And I shall step off this Decommissioned Steamer as soon as I wish to!
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 Kukapetal Posts: 1449
6/3/2017
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This might be my favorite item trade-in yet. Such a hard decision. London needed all three policies desperately and all three groups were equally deserving, so there was no clear right answer, and......wow. I literally had no idea what to do.
In the end I was forced to defer to the wisdom of "Eeny Meeny Miny Moe" and "Ink a Dink." I hope the poor will appreciate their judgement :P
Also loved the interaction we got with the Masters during their Designated Break Period. Although I thought the Masters were one-note and elusive to the point of making the questioning feel like a waste of time, I nonetheless enjoyed it because it was funny and in character. I'm suprised some of the more serious lore-hounds aren't complaining though.
Mr. Hearts looking at a meat catalog during his break was bleeping hilarious. I'll bet it's full of sexy rump roast and chicken thigh centerfolds :P
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 Skinnyman Posts: 2133
6/4/2017
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It was... amazing! [spoiler]Never would have I expected to be able to have a discussion with the Master! Not only a discussion, but they asked ME what law to pass![/spoiler]
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 Gul al-Ahlaam Posts: 225
6/2/2017
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A great turn-in! Tough choices, too. I got rid of the one to help the poor pretty quick, since impeding the soul trade seems like a poor long-term decision given my character's goals. Then, well, it was tough, but I ended up passing the Clay Man law. Seemed like a small economic impact and big possible social changes. Maybe the first step to getting Clay Men treated more like people? Who knows. Anyway, very good.
-- The Uncanny Hierophant. The Jewel-Eyed Prince.
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 MidnightVoyager Posts: 858
6/2/2017
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phryne wrote:
MidnightVoyager wrote:
I genuinely am having trouble with the wording here. It wants me to pick one to destroy, but everyone sounds like it will only enact one. Are they enacting the one I pick or is it going to have me destroy two of them and go with the one left? Exactly the problem I had. To clarify: the destroyed policy won't be enacted. You destroy one, and later choose between the two remaining ones which will be enacted.
Super helpful, thanks! I mean, the bazaar is weird enough that destroying the policy could pen it into law or some odd ritual like that.
-- Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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 TheThirdPolice Posts: 609
6/2/2017
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folklore364 wrote:
It slightly seems like if you interrogate the masters enough about their connection to the bazaar, they get rather upset. Also one of them might begin speaking in the correspondence.
Oh, I like that insight! Reviewing my echoes, it seems quite likely that both Iron and Hearts use direct translations of correspondence sigils, alongside more ordinary English.
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 Optimatum Posts: 3666
6/1/2017
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Choosing to leave helps the Revolutionaries, giving both Connected and Advancing the Liberation of Night. If you don't really care about helping the people it seems most fitting for your character.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Blaine Davidson Posts: 388
6/1/2017
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I just wish I could have prodded answers from the Masters for a longer period.
What I wouldn't give to break that watch and buy a little more time.
-- Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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 Swinter Posts: 66
6/1/2017
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Fair warning, leaving early aids the revolutionaries.
I hate aiding them, but that was the only right solution. That little get-together was most definitively a farce. It's certainly making it a bit of a punch to the gut, especially since I already made myself miss a lot of content due to making that choice, but c'est la vie.
-- http://fallenlondon.storynexus.com/Profile/Swinter
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 fiscusnimbus Posts: 11
6/1/2017
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Sorry for derailing somewhat, but where do we get the tale of clay oppression from? I played the epilogue storylet in my lodgings, and I still don't have it
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 fiscusnimbus Posts: 11
6/1/2017
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Thank you for the very welcome news! Now I shall be thoroughly engaged in diving through the Hell conversion while waiting for the Theusian to come back and tell me the tale he so rudely withheld
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 Lorn-Fluke Posts: 50
6/2/2017
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I also walked out because romance the system quite sweetly. I'm glad my character had that option - being roped into this just felt wrong.
-- http://fallenlondon.storynexus.com/Profile/Milisa
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 ValentinV Posts: 15
6/2/2017
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Oh it was a glorious conclusion to the season. I found it clever how, after a set of stories dealing with the downtrodden the ending is about directly interacting with the Masters. I loved being able to probe and goad them, in part because my character firmly believes in their Destiny (one day I will transcend you aholes and there is nothing you can do about it) and observing their quirks and mannerisms is really fun.
Myself I went with the Clay Men hour. In character I would be rather curious as to what they'd be up to (and it means they become more accessible). The urchins... I like them, they're useful and their rituals are intriguing, but there's always more where those came from and keeping them both more dependent on others and less connected to the Masters sounds like the most useful option. As for the third option... They want the love stories anyway and me and devils, we've been tight for a while.
Somewhat more OOC now that I think about it here's one thing to consider with the "help the poor" love stories trade. Spoilers for Big Important Things, not directly for the Season of Stones. [spoiler]So the Bazaar would possibly be getting more love stories out of London, even if many of them not up to par, how does that affect the big picture? Would pursuing a 6th city be less likely because of richer "crop" from London? Or would it speed the process up because London would be "mined out" faster?[/spoiler] edited by SleepingD on 6/2/2017
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 TheThirdPolice Posts: 609
6/2/2017
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suinicide wrote:
You can reverse the liberation by playing through lost in reflections and siding with the masters.
Suinicide is a known agent of the Masters spreading their lies. Liberation is inevitable. There is no way to enter the reflections. If there were, supporting the masters therein would lead to doom, a decayed mind, and bad skin.
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 TheThirdPolice Posts: 609
6/1/2017
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I loved this season ending. We get so few chances to hear or see the Masters speak. (I wish Mr Pages had been there to answer the question about his children.) This seems particularly great for newish players, who get to peek at some of the deeper lore "secrets" that are now common knowledge among longtime players.
crazyroosterman wrote:
so im at the first set of choices and i cant decide what to pick you see my character is a hardcore revolutionary sympathizer and HATES the maesters with a passion so keeping in character i want to pick what will hurt/inconvenience them the most.
but as mentioned i cant decide so i thought id ask the opinion of the folks here (keeping in mind this is the first set of choices specifically) also keep in mind that my character dosent care about improving the peoples quality of life at all.
It sounds like you may have already decided to walk out of the proceedings, but if you'd like to hear my similar view...
I play a ruthless character who places revenge on the Masters above all else (shaped initially by Ambition: Nemesis). Deeply connected to the Revolutionaries, they (usually) assist the downtrodden only when it could inconvenience the Masters or provide access to potential weapons.
So: 1. The poor trading stories to the Bazaar? This just gives the leeches what they want.
2. Urchins trading in stories and other materials? Similar, but more uncertain. If it swells the ranks of urchins and wind-worshippers, that's another ambiguous power for the Masters to contend with. If it brings the weak down from the rooftops and into a boarding home, they just join the Masters' workforce. All in all, the urchins are not yet movers and shakers in the city, and the policy would likely have little effect on my goals.
3. Clay Men holidays? Well... we've seen they can think for themselves, and if they start to congregate in a more organized fashion, perhaps displaying my clay arm will buy me the influence I need to learn more about geobiology, and to direct their grievances to the proper target... edited by TheThirdPolice on 6/1/2017
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 Optimatum Posts: 3666
6/2/2017
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In case anyone was wondering, all the options give a Ray-Drenched Cinder as a reward.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Henry 0th Posts: 27
6/1/2017
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Once thing to consider is whether the legistation will stay passed and even if it does will it be enforced and funded enough to do what its supposed to do.
Once the urchin scrapage scheme is linked to crime (that's pretty much the only option most urchins have to get anything) there's no way you'll get paliament (let alone mr stones) to fund it. Even though whatever the obliguations are would keep the laws the books they'll keep cutting the budget and passing plainly sadistic regulations until it functionally doesn't exist. I can't image any of these 3 masters pushing at all to keep it as intended.
The clay man hour off will come under attack once a clay man does anything even slightly scandously during their hours. The press will pay little attention to the difference between regular clay men and the unfinished (Mr Iron whites a note "JASPER AND FRANK REQUIRDED"). Soon enough they would just plain forget to enforce the law. As clay men don't make a fuss this would come to pass without scandal.
As he Baazar hisself wants stories The masters would go along with it. Especially Mr pages who will horde all of those stories too. Since so many people will be helped by it parliament will be much more likely to keep it funded. The success here can used to get people to push for the next reforms.
On a side note, who has votes in which elections now?
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 Tay1or Posts: 163
6/2/2017
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Tough, tough choice--I went with the urchins. Enjoyed the chat with the Masters!
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 dov Posts: 2580
6/4/2017
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Torchwood202 wrote:
I think that's because you started the whole mess in the first place. Hmmm... Not really?
In the Clay Man's Arm, there's already discontent. You're caught as a victim (and not the first one), and if anything, you help to bring an end to this particular disruptive 'cult'.
In The Heart, the Devil and the Zee, there's actually no discontent by any faction against the wealthy. This story had nothing to do with the season's theme.
In Hojotoho, you help a specific (and very small) group of Urchins. Nothing that really changes any outcry from the public about anything.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 ochrasy Posts: 169
6/7/2017
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oh my god, this was a flawless ending to a mostly flawless season. it's going on my top-something "hardest decisions I had to make", and maybe number one on the list of times I felt most awful about what I had done.
in the end, I would've wanted nothing more than to help the clay men. but if there's even a small chance I might hurt the devils, I will take it.
dov wrote:
Torchwood202 wrote:
I think that's because you started the whole mess in the first place. Hmmm... Not really?
In the Clay Man's Arm, there's already discontent. You're caught as a victim (and not the first one), and if anything, you help to bring an end to this particular disruptive 'cult'.
In The Heart, the Devil and the Zee, there's actually no discontent by any faction against the wealthy. This story had nothing to do with the season's theme.
In Hojotoho, you help a specific (and very small) group of Urchins. Nothing that really changes any outcry from the public about anything.
well, the do call you "the troublemaker" when you arrive. so I guess you helped things a bit.
-- Ochrasy. Monster-Hunter. Dangerous and Watchful, favors the Constables. Robitaille. Persuasive and Shadowy, fond of the Devils. Herr Horst. Seeker of Revenge. Open to all social actions on all accounts. Preferably, send any MW-providing actions to Ochrasy.
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 Lallinka Posts: 138
7/17/2017
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What an ending D: !!! It was SO HARD to pick an option, I really wanted to help all of them! I decided to go with the poor, simply because the Clay Men law didn't convince me and the I felt like thanks to the wonderful Hojotojo story everyone would pick Urchins, so they got enough help already and by that logic, I was left with the poor. So that's whom I chose.
All in all, all three individual stories were great, each had a different charm and I am very glad I finally got around to enjoy the adventure.
That being said, I hardly find any link between them and the season's overall theme...I guess you can say I spent some time with the Clay men and I talked to a poor person, but...with the Urchins it was more clear. But that's just a minor flaw in otherwise a great season.
-- Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.
Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.
Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
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 Skinnyman Posts: 2133
6/7/2017
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ochrasy wrote:
well, the do call you "the troublemaker" when you arrive. so I guess you helped things a bit. They are the Masters (politicians)! What would you expect?
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 Tystefy Posts: 450
6/4/2017
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Skinnyman wrote:
It was... amazing! ... they asked ME what law to pass!
I think that's because you started the whole mess in the first place.
-- Will sometimes return to post absurdity.
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 Mr Sables Posts: 597
6/4/2017
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Torchwood202 wrote:
The conversation with the Masters alone made the 135 Fate worth it.
So worth it. I love their little (and big) quirks. Recorded as much as I could: that was the real treasure.
I desperately wish to share my favorite quote... but sharing fate-locked quotes is forbidden.
I've always wondered about that . . .
I think it's okay to link to fate-locked journal entries, and - even if it wasn't - it's physically impossible to stop people from going onto another's journal and reading what's been recorded, but at the same time we're not meant to discuss or share fate-locked content in detail :-S It's always felt a bit difficult to judge what's okay to share and what's not because of that :-S
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 Riful Posts: 12
6/3/2017
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Does anyone remember which question leads to [spoiler]Mr Stones outburst or Mr Hearts slamming its book on the table?[/spoiler]
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 folklore364 Posts: 136
6/3/2017
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Riful wrote:
Does anyone remember which question leads to [spoiler]Mr Stones outburst or Mr Hearts slamming its book on the table?[/spoiler]
I believe it was probing into details of why they made the bargain with the bazaar.
-- A correspondent who hungers for knowledge. May have doomed london to war with Hell. http://fallenlondon.storynexus.com/Profile/folklore364
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 Tystefy Posts: 450
6/4/2017
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The conversation with the Masters alone made the 135 Fate worth it.
So worth it. I love their little (and big) quirks. Recorded as much as I could: that was the real treasure.
I desperately wish to share my favorite quote... but sharing fate-locked quotes is forbidden.
-- Will sometimes return to post absurdity.
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 Anne Auclair Posts: 2215
6/2/2017
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Optimatum wrote:
In case anyone was wondering, all the options give a Ray-Drenched Cinder as a reward. So the decision is all about your preferred policy.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 MidnightVoyager Posts: 858
6/1/2017
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I genuinely am having trouble with the wording here. It wants me to pick one to destroy, but everyone sounds like it will only enact one. Are they enacting the one I pick or is it going to have me destroy two of them and go with the one left?
-- Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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 Captain Kaladin Posts: 21
6/1/2017
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I feel like destroying the one that "helps" the poor is the best option, partially because love stories help the Bazaar, but also because allowing people to sell stories of heartbreak for money... It feels like that would end up with desperate people hurting each other for echoes.
I ended up instituting the urchin helping one, because the hour off a week doesn't seem like it would be of much benefit to the clay men? As much as I like how it reminds me of the Discworld Golems.
-- How many goldfish is too many goldfish? 77,777?
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 Pnakotic Posts: 266
6/2/2017
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I refused to participate in that farce. Arbitrary rules to impede social improvements? Bringing in an outsider to take on the legislative responsibility that should be born by civic government and the Masters? Expecting me to turn my back on the privations of the many to spare a few?
I prefer to see London united in solidarity against the systemic abuses. And make the mighty choose and bear the repercussions of their own actions (and inaction).
[spoiler]Gained a Ray-drenched Cinder, Connected: Revolutionaries, and advancing the Liberation of Night[/spoiler] edited by Pnakotic on 6/2/2017
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 Flynneldariel Posts: 64
6/1/2017
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That was a really, really nice item trade in. I loved it. Will we see any influence of our choice in game ? it was a pretty important choice that we made.
-- http://fallenlondon.com/Profile/FlynnEldariel
https://www.fallenlondon.com/profile/Theobald%20Gaafson
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 Yeah Posts: 67
6/1/2017
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suinicide wrote:
Yeah wrote:
You say the option will remain permanently, but does that mean that non-efs like myself will permanently have the storylet at the top of their storylet listings?
It will stay available, but only visible if you have the items for it.
Got it. Any idea when the storylet will disappear for people who don't have the items?
-- Yeah Man - A Bleeding-heart hoarder of curiosities.
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 suinicide Posts: 2409
6/1/2017
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Nicole Charade wrote:
fiscusnimbus wrote:
Sorry for derailing somewhat, but where do we get the tale of clay oppression from? I played the epilogue storylet in my lodgings, and I still don't have it  I'd also like to know. I've played all three stories (but I can't remember if I played the epilogue story) and I don't have the item.
They said this should be fixed in a few hours.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 phryne Posts: 1347
6/1/2017
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Aw sh_t! I completely misunderstood the wording here. I thought, due to some obscure Bazaar customs, they wanted me to choose a policy by destroying it! Now I can't help the urchins, when that was all I really wanted. Gaahhhhh
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
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 Gonen Posts: 817
6/1/2017
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Do those legislation acts have an actual influence on London, or just RP? edited by Gonen on 6/1/2017
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 phryne Posts: 1347
6/1/2017
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Tofan Bogdan wrote:
I went with the urchins and enacted the legislation and got a Ray Drench Cinder. And I was found myself outside. I tried to refresh but I still didn't get the story back. Is this a bug? No, that's simply the end of the story.
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
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 MartzelDePamplona Posts: 49
6/1/2017
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I went with the poor, though it was tough. At the end of the day, though, the Clay Men one was not enough, and the Urchins already have help (HOJOTOHO!) and urchins grow up to become - almost always - poor, so that helped the most people in my estimation.
Lots of interesting lore, though I wish we could have had enough time to explore all conversation options. I think I accidentally clicked on a few I already had clicked on previously by mistake.
All in all a nice conclusion to the story. I would like to see some permanent change based on the overall communities choices or something, though.
-- Martzel De Pamplona an inescapable, sagacious and magnificent gentleman. All social actions welcome.
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 Hark DeGaul Posts: 208
6/1/2017
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I really enjoyed this item turn-in and hope we get more like it. Having a limited amount of actions on the dialogue tree was a nice mechanic. I took the Urchins option with Hebediah and the option to walk out with Hark (partly because they are suspicious of the Masters but mostly because I couldn't find anyone who'd done it.)
-- The Dawn-Eyed Optician: http://fallenlondon.storynexus.com/Profile/Hark%20DeGaul
That Vicar Who Ruined the Royal Wedding for Everyone (including himself): http://fallenlondon.storynexus.com/Profile/Hebediah%20Fix
The Dreaded Relative: http://fallenlondon.storynexus.com/Profile/Your%20Aunt
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 folklore364 Posts: 136
6/1/2017
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Good lord that was a hard choice. I went with the clayman law, but only barely. All three had merits, but I chose the clayman out of a fondness for them. I'd also like to assist rubbery folk, but sadly that was not an option.
-- A correspondent who hungers for knowledge. May have doomed london to war with Hell. http://fallenlondon.storynexus.com/Profile/folklore364
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 crazyroosterman Posts: 187
6/1/2017
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so im at the first set of choices and i cant decide what to pick you see my character is a hardcore revolutionary sympathizer and HATES the maesters with a passion so keeping in character i want to pick what will hurt/inconvenience them the most.
but as mentioned i cant decide so i thought id ask the opinion of the folks here (keeping in mind this is the first set of choices specifically) also keep in mind that my character dosent care about improving the peoples quality of life at all. edited by crazyroosterman on 6/1/2017
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 crazyroosterman Posts: 187
6/1/2017
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Optimatum wrote:
Choosing to leave helps the Revolutionaries, giving both Connected and Advancing the Liberation of Night. If you don't really care about helping the people it seems most fitting for your character. it does? seems counter intuitive to me and i dont want to miss out on the lovely writing but as much as it pains me your completely right it is so perfectly in character for him that i simply cant do anything else.
and presumably in the future when i make enougher character ill have the power to do this again with a softer character that dosent have an unhealthy hatred towards the master and explore more of it.
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