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For the discussion of our Sunless Skies, released January 2019.

Heftier endings wanted Messages in this topic - RSS

Henry 0th
Henry 0th
Posts: 27

5/27/2017
The ending in Sunless seas left far to much open. By the end of a long game the captain will have had the biggest effect on the sea since the fall of London but the ending give on mention of that.

I'd like it if the ending showed the result of all the major actions and choices your character made. For example I'd like to see what all the officers go off and do.

Fallout new Vegas and dragon age origins and two big games where the ending is changed a bit and added too depending on what you've do. Since a main point of this game is dealing with choice you and predecessors having the those choses dropped on you right at your moment of victory makes them all the more powerful.
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Nanako
Nanako
Posts: 536

8/23/2017
I'd sort of agree. This was one of the reasons i chose not to play sunless sea as the developer intended, instead turning off hardcore mode, reloading whenever i died, and just playing as one single captain forever.
I did do the fathers' bones quest once, and i was rather disappointed at how short and played-straight the ending was.

But i enjoyed the game the way i played it anyways. In most cases i remember the journey more than the destination, and i tend to play most games until I decide i'm done, not until the storyline decides it for me.

Still, some closure on your crewmembers would be nice. It wouldn't need to be specific to any ending, but a more general screen

You could see a list of all your officers, and several major/important characters in the world, and you'd be given a little info about what happens to each of them depending on where you were at with their associated questlines.
If you sink, for most of your crew it'd be "Went down with your ship and was never heard from again", but it'd be nice to know what happens to folk if you successfully and safely retire

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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Diptych
Diptych
Administrator
Posts: 3493

8/24/2017
At zee, time is, as the young people these days put it, a flat circle. At the end of your journey, you find your destination is your point of origin - and the point of origin of your next journey. Nothing has changed, except for the baggage you carry with you. And the course of each journey is itself a series of conclusions - the conclusions to the journeys of those who have travelled with you, returning to their own points of origin.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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