 Absintheuse Posts: 348
5/22/2017
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We've been hard at work updating the Lodgings by reworking how almost every social act within your Lodgings functions. It's the first step in a more thorough expansion, coming in the next several months.
In about two weeks time, you’ll notice that you'll now have more variety in how you respond to social acts. You'll be able to see the bulk of the changes on social acts accessed through the following storylets:
- Invite a friend to join you in something artistic
- Invite a friend to join you in something dangerous
- Invite a friend to join you in something shadowy
- Invite a friend to join you in something intellectual
- Attend to matters of society
- Attend to Matters of the Heart
- Seek a Patron
- Deal with matters of Patronage
Additionally, as it’s not part of the Lodgings, players offered a sip of Hesperidean Cider will also now be able to make more of the experience.
Within this first update we’ve also reorganised the Lodgings to make it more easily navigable. Lodgings will receive some more major changes later on this year, which will introduce new social stories through private suppers, games of chess, sparring bouts, and loitering. After that, we’ll be working on expanding the possibilities for you to engage in social play with your friends and acquaintances in Fallen London.
Throughout our updates we’re very keen to have your feedback. Specifically with the Lodgings, we’d like to know in which ways you wish you could expand what your character can do socially. How might you develop a rivalry with another player? Where might a quest for revenge might take you? How may a romance deepen overtime?
We're experimenting with a new structure for social acts and, all being well, will make more use of it in future, so we'll be very interested in your feedback! Please feel free to leave it within this thread or message us at support@failbettergames.com. ---------------------------------------------------- 5th June 2017 The first part of our Lodgings Reworks are now live! edited by Absintheuse on 6/5/2017
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 Henry 0th Posts: 27
5/22/2017
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I think that as well as just selling the lodgings another fun options would be to "donate" them in various ways to a faction. In exchange you'll get favours for the 3 card ones and renown too for the 4 and 5 card ones (and lots of favours).
For example let some urchins use the roof top shack. Use one aa a safe house for criminals Set up a library in room above the bookshop for the university factions. Fix the decommissioned steamer so that voyage that was almost finished can finally be over. Have blemmigans move in the smoky flophouse for bohemians Prank a master and lose a bazaar place but the revolutionaries love you. Steal the collections of special souls from the devil that's the next room over at the brass embassy. Your not allowed back but the church approves.
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 Siankan Posts: 1048
5/22/2017
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TheThirdPolice wrote:
On a technical level, I would love to access the messages I've sent, not just the ones I've received. Better yet, view the full correspondence history with another player on one screen. Amen and amen.
Kaijyuu wrote:
Tangential, but I'd like the ability to sell lodgings. Also yes.
As to actual social actions, the first thing that comes to mind is the ability to invite multiple PCs to a dinner party. It's always awkward, if for roleplaying purposes you want to have a few people over, to invite each one to an evening... alone. I'm not necessarily looking for the action to be particularly rewarding (I fully respect the need to balance the wave-generating potential of free evenings), just an option that requires less hand-waving.
(That said, I wouldn't mind an option to throw a gala event, sinking a quantity of resources and all your free evenings - these things take time to prepare, and all - into Society connections and a substantial amount of Making Waves.)
-- Prof. Sian Kan, at your service.
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 TheThirdPolice Posts: 609
5/22/2017
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On a technical level, I would love to access the messages I've sent, not just the ones I've received. Better yet, view the full correspondence history with another player on one screen.
On a content level:
I would love to play Hollow King with other players (the game from The Last Dog Society). Each round could be a Persuasive challenge with a text field for inserting in-universe jokes.
What about a raven agility competition? Say there are half a dozen possible competitions, various ravens better or worse at certain ones, and in each pairing three competitions are chosen at random.
Long-term rivalry content could include stories for each attribute (or just a barebones structure for players to expand on): —Shadowy characters compete for control over underworld activities —Persuasive characters attempt to outdo each other at soirees —Watchful characters set up rival detective agencies —Dangerous characters seek to outdo each other with more impressive hunting trophies
Drinking contests are fairly puerile in most games, but with Black Wings Absinthe, Bottled Oblivion, or even Master's Blood on the table, who knows what could happen?
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 Anchovies Posts: 421
5/23/2017
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I think the best place to expand social actions is outside the Lodgings. "The Neath's Mysteries" is a card I am always delighted to see, because it has a variety of interesting options which all give a chance to interact with other players in a way that feels not only Victorian but proper spooky Victorian. It's boring for social actions to all be just invitations to another's Lodgings for dinner. I want forbidden plays! Shared secrets of cities past! Strange things in the mirror!
Here's some ideas for places to add social actions.
1. "A Sporting Sort" opportunity card. At present there is one option, "worth a flutter?", in which the player bets some deep amber on a 50/50 Luck test against some nameless NPC. But what if we could invite a friend to the races, and offer them a wager? the winning player could receive 150-350 deep amber (or perhaps 200-400, to encourage the social action over the solo option), and perhaps the loser could get a Hastily Scrawled Warning Note as consolation. The card is fun as it is, but it'd be even better if losing the bet meant someone else walked away with your amber in their pocket. Sore losers could get back at their friends by using them as dupes for scandal or suspicion. Revenge is a dish best served petty.
2. Preparing for an expedition in the Forgotten Quarter. I have a small pile of expedition supplies gathering mildew in my attic, but I'm a ways off from trying the Nadir expedition. There's no pressing need for me to get rid of the supplies in short order (other than the smell), but if I could spare some of them to an aspiring archaeologist, I'd gladly do so... for proper compensation, of course. Perhaps a player gearing up for an expedition (the buyer) could ask to purchase supplies from another player (the seller) who has extra crates and no ongoing expedition. Crates cost between 2.5 echoes each at 1 crate per action (show me the money), and 1.18 echoes each at 2 crates per action (hire a porter from the docks, compared to calling the favor in at wolfstack), so perhaps the buyer could send a set payment up front alongside the appeal for aid, and the seller, should they accept, could then choose to be generous, fair, or stingy. Ex: buyer sends 8 echoes payment (or equivalent goods), seller sends 3, 4, or 5 crates. This could also lead to further social actions, whether dinner invitations to thank charitable patrons or social/criminal duping to scorn a miserly associate. edited by Anchovies on 5/23/2017
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 Kaijyuu Posts: 1047
5/22/2017
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Tangential, but I'd like the ability to sell lodgings.
Since social stuff seems to be the focus, I'd like some integration of chosen lodgings to K&C when it returns. Stabbing someone homeless or in a rooftop shack should be easier than someone living in the brass embassy.
Finally, menace help: altruism is nice but this seems to encourage use of alts to deal with menaces. Perhaps people could get something more substantial when assisting with other's menaces. Not necessarily money; even an "Altruistic Tendencies" attribute could encourage people to offer menace help.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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 Estelle Knoht Posts: 1751
5/23/2017
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Patronage: Letting patrons help protege out with the respective Progress instead of stats as an alternative to stat boosting lessons? Fascinating do get phased out entirely unlike the other three (Investigating/Running Battle/Casing) so perhaps something like Potential for Legendary Charisma instead?
Closest To: I'd love to see different Closest To adding alternative social options to the regular one, flavour-wise. Say, inviting people to a ring fight instead of brawling at home if you are aligned with Docks, or having marginally better loitering if aligned with Great Game/Criminals, or having fancier tea that cost a few pennies at Beatrice's instead of coffee if you are aligned with Society, and some such.
Professions: Doctor ought to heal people better than any plain passerby. Most people do stop caring about wounds eventually, but it makes for some ok interaction! In any case, I am all for having more professions-based social actions beyond Schemes.
I'd love to pay some Murderers to hit the Struggling Artist, but I imagine that's a bit too niche though.
Rejection: I would like to reply to people with a message when rejecting actions.
Romance: The ability to dedicate your (expensive) Short Stories to your married partner for a boost to their MW, perhaps? I'd argue it should be limited to spouses and higher tiers of Short Stories, even if MW is not terribly useful, to prevent alt scumming.
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 Ginneon Thursday Posts: 265
5/24/2017
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Siankan wrote:
As to actual social actions, the first thing that comes to mind is the ability to invite multiple PCs to a dinner party. I love this idea. There's so much wonderful RP in the forums - and it would be great to encourage more of that in-game.
What if there was an option to host an event where you could invite multiple people? During, say, a week of play each guest and host has a thread to RP in (or people receive messages as each person makes a contribution).
Events could include: +Salon +Dinner Party +Ball +Some Ale-Stained Tables Pulled Together
(Locations for events could also be made contingent on one owning a corresponding property.)
A week after the invitation is first sent, all participating players can vote for the person whose contributions they enjoyed the most (e.g. "Salon Luminary," "Guest Of Honor," "Belle/Beau Of The Ball," or "Carouser In Chief.")
The winner could receive some bump in rewards along with a badge of distinction. Badges could then be displayed on one's mantle (perhaps in a third slot?), and could also serve as an indicator in-game that one is interested in RP-ing.
-- Ginneon Thursday: Revelrous Professor of Benthic Departments of Mycoenology, Lepidoptery
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 Harlocke Posts: 506
5/22/2017
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Being able to sell lodgings would be very much appreciated. Additionally, it would be nice if bad lodgings were improved so their cards aren't just spam anymore.
One major aspect of the game that could benefit from social interaction is grinding for echoes. I just worked my way to my first overgoat, and it was a long and lonely process. It would be nice if players could work together to earn cash, collaborating on some profitable venture. Perhaps they could start a business together, join forces for a heist, produce a play, back a merchant zee voyage, etc. Whatever forms it takes, it would be great if there was some mechanically interesting multiplayer PvE that earns a decent amount of cash for all its players. The EPA of multiplayer grinding doesn't necessarily need to be that much higher than current solo grinds. It would just be nice to earn money with another person instead of doing it alone.
Since not all players care about echoes, a reward system that might be nice is if you could earn rare collectibles by working with other people, and then players could have the option of keeping or selling them.
-- I welcome social actions, and can visit your salon as an author.
http://fallenlondon.storynexus.com/Profile/Harlocke
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 Siankan Posts: 1048
5/22/2017
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Harlocke wrote:
Being able to sell lodgings would be very much appreciated. Additionally, it would be nice if bad lodgings were improved so their cards aren't just spam anymore. It would be nice. Early lodgings are balanced for early play, of course, but then their cards clutter your deck forever. Some of them have interesting late-game options, but these are generally predicated on specific paths: the Repentant Forger, the Correspondence, etc. Others are lackluster entirely past a certain point. This is fine by itself, because you don't expect early-game options to be powerful in the late game. The problem is that, unlike storylet options that lock out when you've past plot points or skill thresholds, the lodging cards stay around forever.
Being able to sell lodgings would generally solve the problem, allowing the player to choose which lodgings still benefit and which don't. Even losing the lodgings without benefit (which, let's be honest, makes sense for some; I shouldn't get a kickback for leaving my rooms above a bookshop) is an attractive proposition once you've gotten to the point where the lodging cards are no longer valuable - or you've gotten to a story point where owning the property no longer makes roleplaying sense. Improving the cards from the more lackluster properties is attractive too, but tricky: it's a balancing act between not being too good early on (and therefore the "right" option every time) and not being useless for a PoSI with maxed stats and access to four- or five-card lodgings. (Also, not so good that a person who passed them up at the beginning feels obligated to get them later just to have access to this amazing card.) The sweet spot is difficult to find. edited by Siankan on 5/22/2017
-- Prof. Sian Kan, at your service.
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 Corran Posts: 401
5/22/2017
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Selling lodgings: I am way too much of a collector to ever sell one but it shouldn't be too hard to increase the 'income' from the lodgings scale with the level of attributes. That's not to say that all lodgings should pay out equally but a bit more than they do right now would be nice.
Social actions to 'grind' together: it sounds nice but there are (at least) two potential drawbacks to keep in mind. If the payout is better than solo grinding this would just encourage alts instead of doing the opposite. And if the payout is dependant on all those involved doing their actions regularly you will pretty soon run into issues where those involved all have their own pace they play at and if you are then stuck waiting for the 'slowest' player that might not make people very happy.
-- My Fallen London profile
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 PSGarak Posts: 834
5/22/2017
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In general (i.e. Not just in the context of lodgings), I would like -POSI specializations to be more meaningful and for there to be more high-stat challenges. Perhaps the patron system can help with the first, and adversarial social actions with the second.
Maybe as a shadowy patron, I could organize a large scale robbery with my protégés, they need to contribute to its success, and we split the take? Seems more useful than plain lessons. Maybe Watchful specialists could solve a case together, or do a bridge tournament or something.
-- http://fallenlondon.com/Profile/PSGarak
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 Lady Sapho Byron Posts: 770
5/22/2017
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Absintheuse wrote:
How may a romance deepen overtime?
Yes please! I would like to see new options open up as the romance deepens ... perhaps using the mechanic of an increasing romantic quality.
Also, I would like to see options for cooperative efforts ... perhaps collaboration on an artistic work, a theft, or research, that results in a unique item or lore.
-- http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron Fighting the Menace of Corsetry Since 1892.
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 Harlocke Posts: 506
5/22/2017
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Corran wrote:
Social actions to 'grind' together: it sounds nice but there are (at least) two potential drawbacks to keep in mind. If the payout is better than solo grinding this would just encourage alts instead of doing the opposite. And if the payout is dependant on all those involved doing their actions regularly you will pretty soon run into issues where those involved all have their own pace they play at and if you are then stuck waiting for the 'slowest' player that might not make people very happy.
You'd have to account for slower players. There are a few ways of doing that.
One option would be to allow people to contribute different amounts of work to a project, and reward them proportionally. For example, let's say you and a partner need to grind a combined 1000 of a quality to complete your venture. You could each contribute 500, and split the payment 50/50. Or if one person plays more than the other, someone with 750 of the quality could send an invite to someone with 250 of the quality, to split the payment 3/4. As for not incentivizing alt abuse, perhaps solo grinding would still be an option in this kind of system. You can grind up to 1000 on your own and pocket the entire payment yourself if you'd prefer.
I could also envision a system that is largely solo grinding, with mutually profitable opportunities to ask players for assistance when its time to cash in. Imagine something like a salon or orphanage, where you build up a quality, then invite a players with the right qualifications to help you cash in, except your reward is money instead of making waves. I'd love to do something like open a restaurant, build a factory, start a shipping company, open an illicit gambling hall, create some sort of business that suits my character and is a source of both money and a reason for periodic social interaction.
-- I welcome social actions, and can visit your salon as an author.
http://fallenlondon.storynexus.com/Profile/Harlocke
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 lolahighwind Posts: 27
6/10/2017
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Hm. I'm not sure whether this would count as a lodgings update (since it involves specific lodgings cards rather than the actual in-game location), but it would be really cool if having an upgraded lodging (e.g. spire-emporium, suite at the royal bethlehem) would add some sort of extra option to that lodging's opportunity card, since more opportunities might be opened up to you when you have Mega-Fancy lodgings. Still love my Spire-Emporium, though
-- Aquila Highwind, the Adamant Monster-Hunter Dionysus Highwind, the Lost Wastrel (Gone NORTH) Ruby Valdez, the Opulent Operative
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 Siankan Posts: 1048
5/23/2017
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Anne Auclair wrote:
I would like to second 'Closest To' being used for something. D'accord. I've often heard people talk about enjoying how the Soul Trade has ramifications throughout London - not big ramifications, for the most part, but extra dimensions to your choice. While the Counting the Days cycle (which is about the only thing Closest To qualities affect) does have a few ramifications in surprising places, 'Closest To X' has a lot of potential. It represents, after all, your private feeling toward the factions (as opposed to connections and renown, which are the factions' opinion of you). The PC with high Connected: Hell but who's Closest To: The Church is a great roleplaying situation, and it would be delightful if such a relationship played out more in the game, esp. if it had a different implementation than the more public conflict cards.
(Also, Closest To: Rubbery Men is hinted in a few places, but has never been implemented, so far as I am aware. I'm sure a few Rubbery lovers would be happy if that changed.)
This conversation has also made me wonder if it might be possible to implement the opposite: an optional sworn enemy sort of quality. Again, there are a lot of interesting possibilities: think of a Crooked Cross who is publicly in high favor with the Church, but who is also secretly their sworn enemy. There are already great, multilayered conflicts throughout the faction system, and I for one would enjoy exploring them even further.
All that said, there are both story and mechanical hurdles to expanding what has been a fairly narrow quality. If it doesn't fit the time frame, or if making this one aspect better made the game as a whole worse, then certainly, leave it aside. Still, let it be marked that the idea has a few fans.
-- Prof. Sian Kan, at your service.
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 Meradine Heidenreich Posts: 468
6/13/2017
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I like the new options to respond to an invitation immediately in RP -- or indeed tell the person to take a hike! It always seemed quite artificial to accept an invitation, go on the evening jaunt, and then respond to the message only on the next invitation.
-- https://www.fallenlondon.com/profile/Meradine%20Heidenreich
The Starveling kit Gobbled up the bit of cheese on my tray .. "O Weh!"
No plant battles, please.
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 Absintheuse Posts: 348
6/5/2017
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The first part of our Lodgings Reworks are now live!
We look forward to your feedback, and, as always, if you find any bugs the best place to report them is support@failbettergames.com
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 Passionario Posts: 777
6/5/2017
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Siankan wrote:
genesis wrote:
Even so. Sleeping or nursing are not very dangerous, praying is not very artistic... Maybe the church has really excellent music? Given how many AP I've sank into writing church hymns at the Court, I would certainly hope so!
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 Optimatum Posts: 3666
5/22/2017
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If social option mechanics are getting revamped, one thing I'd love to see is some options where you can attach items. Perhaps I might lend a friend a suit for a fancy party, or send my Araby Fighting-Weasel on a vacation. Maybe an acquaintance earlier in the game needs a rarer item like a Touching Love Story and I'd like to help out.
To avoid any potential exploits, broken stories, loss of unique items, sharing Fate-locked items with special purposes, ridiculous grinds and so on, I would suggest only allowing the sending of items that have Bazaar sell prices. Depending on the context there might also be limits to how expensive an item could be sent, or how many. Perhaps some form of postage fee as well? If I wanted to send a thousand Bottles of Greyfields 1882 through the mail, it might cost me ten echoes for the shipping (ie half the sell price).
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Catherine Raymond Posts: 2518
5/24/2017
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Ginneon Thursday wrote:
Siankan wrote:
As to actual social actions, the first thing that comes to mind is the ability to invite multiple PCs to a dinner party. I love this idea. There's so much wonderful RP in the forums - and it would be great to encourage more of that in-game.
What if there was an option to host an event where you could invite multiple people? During, say, a week of play each guest and host has a thread to RP in (or people receive messages as each person makes a contribution).
Events could include: +Salon +Dinner Party +Ball +Some Ale-Stained Tables Pulled Together
(Locations for events could also be made contingent on one owning a corresponding property.)
A week after the invitation is first sent, all participating players can vote for the person whose contributions they enjoyed the most (e.g. "Salon Luminary," "Guest Of Honor," "Belle/Beau Of The Ball," or "Carouser In Chief.")
The winner could receive some bump in rewards along with a badge of distinction. Badges could then be displayed on one's mantle (perhaps in a third slot?), and could also serve as an indicator in-game that one is interested in RP-ing.
I really like the idea of an event named "Some Ale-Stained Tables Pulled Together", though it's probably more in character with newer/poorer characters.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Harlocke Posts: 506
5/25/2017
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Anchovies wrote:
I think the best place to expand social actions is outside the Lodgings. "The Neath's Mysteries" is a card I am always delighted to see, because it has a variety of interesting options which all give a chance to interact with other players in a way that feels not only Victorian but proper spooky Victorian. It's boring for social actions to all be just invitations to another's Lodgings for dinner. I want forbidden plays! Shared secrets of cities past! Strange things in the mirror!
Mediocre lodging cards could also be improved by adding a social option. Imagining getting to invite a friend to peruse the bookshop you live over, or to pay a visit to the observatory to conduct some research with the blind astronomers.
I'd also like some new location specific cards. I usually just hang out in my lodgings to draw cards, in order to not miss out on the Neath's Mystery. It'd be nice if other zones of the city also had unique cards that could only be drawn there. For example, if you're in Spite, perhaps you could draw a card that lets you invite other players to join you in some thievery. In Veilgarden, you could ask people to assist you on an artistic project. Etc. It would provide a bit of strategy as to where to draw cards, depending what reward and roleplaying you prefer.
I'd like some social actions for players outside London entirely. For example, if you and another player are both in Polythreme, perhaps you can invite them to explore with you. If you're on Mutton Island, maybe you can send a postcard to people back home in London. When you're on the boatman's barge, and you're thinking of reasons to return back to life, maybe one card would have a social action that lets you remember the player of your choice, and that person would receive a message like "You have the odd sensation that So An So is remembering you fondly right now, wherever they are" along with a romantic notion.
When you visit The Mind Of A Long-Dead God, there actually is a social action that lets you request aid from people in London. That's a really fun way of adding some roleplaying to a rare and special experience. I sent a message to a friend madly raving that I was the rain and the wind, it was great. More stuff like that peppered through the game, where you get to directly involve other people in your own adventures as they happen, would really make the world come to life.
-- I welcome social actions, and can visit your salon as an author.
http://fallenlondon.storynexus.com/Profile/Harlocke
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 An Individual Posts: 589
6/2/2017
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Honestly, the biggest enhancement I would like to see in social actions is for them to ALWAYS have a link you can click to see the profile of the character that sent them. If you really want to you can do that at the moment with some copying and pasting but lower the bar to just clicking a link would make it much more appealing to find out something about the characters you're interacting with. After that, some kind of enhancement of the profile page so we can share more about our character with other players. One item, one quality, and whatever you happen to be wearing at the moment is a pretty small set of info and the Journal, while cool, is rarely worth looking at if you want to get a picture of a character at a glance. Those 2 things would go a long way toward enhancing the social experience.
While I am primarily a solo player, I am interested in seeing where you're going with these changes. It might be interesting to see some multi-step social actions sort of like what we saw with the Moon League but less confrontational. A dinner where what the players get out of it depends on what the host and guest do at each of a few steps or something.
On the flip side, I'd be careful about introducing anything that people would want to grind without a non-social alternative (even if the non-social one is less efficient). Those things really encourage players like myself to create alts so they don't have to bother other people. Which might not be a problem but is a temptation I'd rather avoid.
-- An Individual's Profile The RNG giveth and the RNG taketh away. Goat Farming or Cider Brewing? This browser extension may help. Want a Cider sip? Please refer to this guide before requesting. Scholaring the Correspondence? A Brief Guide to Courier's Footprint. Contemplating Oblivion? First Steps on the Seeking Road. Gone NORTH? Opened the gate? Throw your character in a well.
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 Anne Auclair Posts: 2215
5/23/2017
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Estelle Knoht wrote:
Closest To: I'd love to see different Closest To adding alternative social options to the regular one, flavour-wise. Say, inviting people to a ring fight instead of brawling at home if you are aligned with Docks, or having marginally better loitering if aligned with Great Game/Criminals, or having fancier tea that cost a few pennies at Beatrice's instead of coffee if you are aligned with Society, and some such.
I would like to second 'Closest To' being used for something.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 The Lord Breakfast Posts: 70
5/22/2017
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How about not making Loitering so costly anymore, thereby encouraging people to do it more often and get more Shadowy second chances?
-- The Lord Breakfast, Captain Bacon, The Ageless Pirate, Bane of Salad, The Thrice-Mad, Eater of Pelicans
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 crazyroosterman Posts: 187
5/22/2017
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Harlocke wrote:
Corran wrote:
Social actions to 'grind' together: it sounds nice but there are (at least) two potential drawbacks to keep in mind. If the payout is better than solo grinding this would just encourage alts instead of doing the opposite. And if the payout is dependant on all those involved doing their actions regularly you will pretty soon run into issues where those involved all have their own pace they play at and if you are then stuck waiting for the 'slowest' player that might not make people very happy.
You'd have to account for slower players. There are a few ways of doing that.
One option would be to allow people to contribute different amounts of work to a project, and reward them proportionally. For example, let's say you and a partner need to grind a combined 1000 of a quality to complete your venture. You could each contribute 500, and split the payment 50/50. Or if one person plays more than the other, someone with 750 of the quality could send an invite to someone with 250 of the quality, to split the payment 3/4. As for not incentivizing alt abuse, perhaps solo grinding would still be an option in this kind of system. You can grind up to 1000 on your own and pocket the entire payment yourself if you'd prefer.
I could also envision a system that is largely solo grinding, with mutually profitable opportunities to ask players for assistance when its time to cash in. Imagine something like a salon or orphanage, where you build up a quality, then invite a players with the right qualifications to help you cash in, except your reward is money instead of making waves. I'd love to do something like open a restaurant, build a factory, start a shipping company, open an illicit gambling hall, create some sort of business that suits my character and is a source of both money and a reason for periodic social interaction. the second part of that sounds like what you can do when your out at sea with the expedition islands unlocked.
ps for those that arent aware after you've unlocked the expedition islands you get a (seemingly) permanent opportunity card witch lets exchange notes with enough-er player and you both get research from it.
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 Siankan Posts: 1048
5/22/2017
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crazyroosterman wrote:
ps for those that arent aware after you've unlocked the expedition islands you get a (seemingly) permanent opportunity card witch lets exchange notes with enough-er player and you both get research from it. Almost. You get a new and more profitable option on one of the commoner opportunity cards in the Zee deck.
-- Prof. Sian Kan, at your service.
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 Bashir Vassar Posts: 9
6/5/2017
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An Individual wrote:
Having solo options under a heading that explicitly says "invite a friend" seems like a poor choice. This isn't 100% new as the second chance trade in options used to be there anyway. But that doesn't mean it doesn't still annoy me and won't confuse new players.
I have to agree as well, this particular change seems both nonsensical and confusing for newer players and frustrating for everyone else. I would have never thought to look for a solo activity under a heading that involves inviting others, and I also don't really care for having to click through twice each time to get back to the options, given at least "Time in Bed" doesn't feature a "Try again" button.
Sorry guys and gals... I appreciate the desire for organizing things, but this isn't the right approach. If it's absolutely necessary to group these activities under one umbrella, I would at least make a new category for solo activities such as sleeping or praying. It would still be frustrating to have to click more to get to those options, but it would at least make semantic sense. If you do take that approach, perhaps "Onwards!" could be tweaked to return to the "solo" umbrella category instead of the root lodgings path? That would alleviate both issues.
-- "Do not try and bend the Spirifer's fork, that's impossible. Instead, only try to realize the truth... there is no fork. Then you will see it is not the fork that bends, it is only your soul." ―Bashir Vassar, Infernal Meditations
Social Savant & Dilettante. Purveyor of Souls. Wiki Archivist. Former protégé of the romantic egotist, Nigel Overstreet. Requests are welcome, gifts are titillating.
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 Ben Posts: 657
6/6/2017
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I've always asked, what if lodgings could be upgraded?
What if the home comfort slot just wasn't THERE without at least a 3 card lodging?
What if there was a home comfort that would let you make your home, whatever home you where in, into a remote location? An angry guard dog (and yes, maybe the price would be that it would also lock a few beneficial things)...
I've perhaps missed it in the scroll... does loitering still kill society?
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 Siankan Posts: 1048
6/6/2017
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Ben wrote:
What if there was a home comfort that would let you make your home, whatever home you where in, into a remote location? An angry guard dog (and yes, maybe the price would be that it would also lock a few beneficial things)... The entire idea of a remote address is that it's out of town, in one way or another, and it's lodging outside town that makes you miss all those City Vices cards. The only lodgings that have more slots than a remote address, which being the only lodgings that would particularly benefit from the proposed comfort, are the Big Three - the Embassy, the Beth, and the Bazaar - and all three are the definition of "not remote." Making the Embassy or the Beth into a remote address would entail your guard dog picking the building up and taking it away from London (over the objections of a horde of devils or interesting madmen). Making the Bazaar lodgings into a remote address would entail moving the Bazaar itself out of London, at which point London is no longer the Fifth City, and the game effectively ends.
In short, it cannot be done.
-- Prof. Sian Kan, at your service.
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 Anchovies Posts: 421
6/6/2017
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I think there should be social actions which involve players' Professions. If we can meet with Watchers and Conjurers and Glassmen for dinner, why can't we also hire their services? It could function along the lines of piecemeal item conversion, exchanging a Professional Reward item for some of its lower-tier components.
For example, using Mystery of the Elder Continent from the "Myself" tab could present a third "Seek professional assistance" option alongside the existing single-player conversions. Selecting it would lead to the social action screen, where a contact with Profession (Watcher, Mystic, or Correspondent) and at least 1 Antique Mystery can be sent a request for professional services. Once accepted, the sender receives 1 Antique Mystery and loses 25 MotEC, while the contact receives 25 MotEC and loses 1 Antique Mystery. Compared to solo conversion (4 actions and 4 Tomb-Colonies favors to turn 150 MotEC into 5 AMs and 5 Passphrases) it'd be less action-efficient but with the same rate of return, lower input requirements, and no Favours cost. The hired party could also receive a bit of a profit for their help, e.g. trading the Antique Mystery for 30 MotEC. edited by Anchovies on 6/6/2017
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 VioletBandit Posts: 100
6/6/2017
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Slyblue wrote:
Is there anyone else missing a few Seen With SAs? Last time I checked, I could only invite people to sip honey or hang out with a third-wheeling chaperone.
Can you go on the evening of restrained sophistication? I still have that available, in addition to the ones you mentioned, but the others have disappeared for me too. I had assumed they'd been deleted, and I was really upset over that, as they were the only date options that suited my character. But if you're lacking an option that is available to me, maybe it's a bug.
-- Violet Bandit, my main account. Extraordinary Mind and player of the Marvellous.
Dauntless Damsel, my alt. Shattering Force and Vake hunter.
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 VioletBandit Posts: 100
6/6/2017
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Yes, Scones at Beatrice's is currently showing on my profile. It has the impossible req, but it's marked as "coming soon!"
I hope that more dating options will be added to substitute the ones that are missing. It's unfortunate to have no way to go out on an adventure with a character's partner.
-- Violet Bandit, my main account. Extraordinary Mind and player of the Marvellous.
Dauntless Damsel, my alt. Shattering Force and Vake hunter.
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 Siankan Posts: 1048
6/7/2017
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reaperOscuroCore wrote:
-High time to have a non-social option to reduce all menaces. I'm looking at you, Suspicion. These should also be grouped in a separate, non-social Lodging tab -having rest in bed etc. now in the new social tabs seems bizarre, given their lack of reliance on other players. Ah, but the current arrangement isn't grouping things by social or non-social action, but by the attributes and associated menaces which the action affects. It is perfectly reasonable that all the actions which related to Watchful and Nightmares should be grouped together, or all the actions that affect Shadowy and Suspicion. The problem, such as one exists, is not with the groupings but with the labeling.
-- Prof. Sian Kan, at your service.
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 dov Posts: 2580
6/7/2017
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reaperOscuroCore wrote:
-Sending messages to other players shouldn't cost actions. I send no messages what with actions being such a precious, precious resource. If socialising is to be encouraged, this cost needs to be removed.
My main issue with this is that there's no longer an option to decline an invitation/offer without spending an action. (and if you just ignore it, these will soon clatter your message queue, which, by the way, can only display the top 50 messages).
I've sent this as feedback to FBG and they've replied that they will take this under advisement.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Siankan Posts: 1048
6/7/2017
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Ben wrote:
Could be done trivially.
Who would dare risk to invite you to something, if there was a ratwork automated turret in your yard? Or a three headed guard dog... The City Vices cards do not represent solicitors that you can scare away. Rather, they represent events that you encounter because you're in town all the time, events you wouldn't encounter if you were only in London on business and then retired to your country Zee-zhell. You don't come across the possibilities for Orthographic Infection in your bedroom, and you don't Ask the Sardonic Music-Hall Singer to Help You because she happened to be in the parlor.
Now, is the logic perhaps a touch strained here? I suppose one could argue. However, I do appreciate the intended impression that there's more opportunities available to those who aren't just visiting London in the day (even if they aren't always opportunities you're excited about). edited by Siankan on 6/7/2017 edited by Siankan on 6/7/2017
-- Prof. Sian Kan, at your service.
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 Saklad Posts: 528
6/7/2017
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Fallen London is the greatest city in the Unterzee, and don't you forget it. Anyone who wants more Opportunities available to them will be at the heart of it.
-- Saklad5, a man of many talents
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 Anchovies Posts: 421
6/9/2017
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The options available through "Time in Bed" are determined by Airs of London, which changes after each Airs-based action. If a "Time in Bed" action produces a new Airs which would not make that action available, no "try again" option will be present.
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 Siankan Posts: 1048
6/5/2017
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I like the way the options mirror the old "heal/poison" dichotomy, and that you can help someone else with nightmares. I'm not sure I like the consequence (that you can no longer proactively ask for help); I suppose it'll have to wait and see how it works out in practice.
Overall, the reorganization is helpful.
-- Prof. Sian Kan, at your service.
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 Siankan Posts: 1048
6/5/2017
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lady ciel wrote:
Where has Name a Pet gone? Hmmm... you're right. It looks like it slipped through the cracks. Perhaps you'll have to just keep calling it "You" for a little while.
-- Prof. Sian Kan, at your service.
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 Skinnyman Posts: 2133
6/5/2017
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Having some fun via Discord! There's an option to plague someone's Nightmares instead of curing them! Similar to wounds, but when receiving an invitation you got 3 options now.
[spoiler] After accepting to plague his nightmares: https://images.discordapp.net/.eJwNycsNwyAMANBdGAAHzK_ZBhFEoiY2Akc9VN29edf3Vfc41ap2kT5XgO2Yhcemp_DIrerG3M6a-zF14QuySC77VUkmWLQOfYwpoH0540MCtMYGDNGb5cmEycFNb-IP6U5N_f4HdCLd.voRx3wpZLBMy9uGo-gl85q7v6I8
Confirmation: https://images.discordapp.net/.eJwNx1EOgyAMANC7cAAaW0DwNgQJmmlLoGYfy-6-vb_3Mc-4zGYO1T43gP2cRcZup8rIrdom0q6a-zltkRuyai7HXVknIKEjv64xECa3-BCBcMFAKbkY0__oAzz8Ynmz7dzM9wcJ6iL5.w3NIT_zf-VKnb11n5VNsgXhcMGE
Result: https://images.discordapp.net/.eJwNyEsOhCAMANC7cAAaPhbwNgQJmlFKaM0sJnN3fcv3U_c81ap2kcErwHZwoblpFpq5Vd2I2lnzOFgXuiCL5LJftQuDdda7JYSIziZvFozgrLHoTUQfML2PCe7-6fTtevSm_g8JOyL0.NnaT6AQD1wM7JipiOVQ0LROMQA4 [/spoiler] edited by Skinnyman on 6/5/2017
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 dov Posts: 2580
6/5/2017
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FYI: the new options introduce a new mechanic which might confuse people, so here's how it seems to work:
You can choose to offer help to a friend (e.g. with Nightmares). This increases a quality of your character called "Tending a Friend with Nightmares [friend]".
Your friend will get a message, but without the regular "Accept/Decline" options. Instead it will have "Respond. Clicking it will redirect your friend to a new storylet in which they can choose if to accept your help offer or not (each such choice is its own auto-accept social action directed at you - the one who offered to help).
The wiki's current templates aren't ideal for these (we'll need to update them), and it's all a work in progress, but for now you can take a look here to get a sense as to how this is constructed: http://fallenlondon.wikia.com/wiki/Assist_your_friend_with_their_Nightmares edited by dov on 6/5/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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