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Fallen London Reworks Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

5/22/2017
Hello delicious friends! Over the coming months, we have exciting plans for Fallen London. As we alluded to in the last FBG Podcast, we have been working on a special Fallen London project, which we’re delighted to now announce.

A dedicated team of Cash (writing and design), Sam (tech), and Caolain (analytics and design) have already begun work. Their remit: to address a range of Fallen London content and systems that have been awaiting development. Systems we've wanted to expand. Stories we want to finish.

Some of their work will take place behind the scenes, improving our tools for writing Fallen London content. Much of it, however, will take centre stage. We've deliberated what's possible development-wise within 2017, and what will be most delectable to you, our players.

The team's priorities include continuations of some of Fallen London's most long-awaited stories. The Cheery Man and the Last Constable. The Dilmun Club. A Return to the Empress' Court. And - dare we say it? - the next chapter in the Light Fingers ambition!

To begin with, we’ll be continuing to add new factions to the Favour/Renown system, including prestigious new items to be earned from the Constables and Hell. Perhaps you'd like to be belt out a Hellish Hymn, or be one of the few who knows about the Place Where they Bury the Bodies. We'll also be releasing an expansion to the social content available through your Lodgings, taking advantage of some changes in the technology that governs social acts.

The project is scheduled to last for much of the rest of year. It will take place in addition to our regular release of Exceptional Stories and seasonal events (who will run for mayor of Fallen London this year, we wonder? Rumour has it we'll be seeing our first bandaged candidate...), so please bear with us. Throughout the process, we’ll be sure to keep informed with what we’ve been up to and will also be interested to hear your feedback as each update goes live!

edited by Absintheuse on 5/22/2017
+38 link
Absintheuse
Absintheuse
Posts: 348

8/18/2017
Kloxe wrote:
I'd like to give my thanks to whoever put the making waves tracker in the sidebar! I've just now noticed it, and it's immensely appreciated.


The rats the rats the rats the rats
+12 link
Absintheuse
Absintheuse
Posts: 348

5/23/2017
Here to confirm that the upcoming update to Light Fingers is indeed the penultimate one (Heart's Desire, Nemesis and Bag a Legend have already received their penultimate updates).

In the future, each ambition will receive a further, final update, though we're still deciding which order they'll happen in.
+11 link
Passionario
Passionario
Posts: 777

8/25/2017
The Renown conversion has not been kind to this storylet. Perhaps some trimming of requirements is in order.



--
Passionario: Profile, Story, Ending
Passion: Profile, Appearance
+10 link
OctaviaCrowe
OctaviaCrowe
Posts: 137

5/31/2017
I believe he's explictly described as an agent of the Presbyter in some of the fate locked Foreing Office content.

Also, please, let's leave comparisons to transgender individuals (transexualism is so old-fashioned a term I can feel my vision growing sepia) for another time, preferably a nonexistant time.

--
Ms. Octavia Crowe, the Hellfaring Mystic, former keeper of the Books of Brass. The Seeking... the Name... it has devoured... everything.
+7 link
Optimatum
Optimatum
Posts: 3666

5/23/2017
dov wrote:
  • Bag a Legend: You hear hushed rumours of a "Vake" from other monster hunters and decide to investigate and hunt said creature yourself. Apparently, there's "a standing reward of four million Echoes".

I will be very disappointed if the final Bag a Legend! update comes out and I end up getting cheated out of my 25 Firkins of Hesperidean Cider.
edited by Optimatum on 5/23/2017

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Optimatum
Optimatum
Posts: 3666

6/15/2017
If we can break out of prison, why can't we break into prison? That should be far easier than escaping, yet it remains beyond our characters' reach.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+7 link
Plynkes
Plynkes
Posts: 631

6/7/2017
It is rather irksome to find yourself with a Connected: Faction description that claims you're some kind of a big cheese with them, and then the conversion happens and all of a sudden they are all "You what, mate? Sorry, never heard of you."

I'll be glad when this business is done with. I really am starting to think the changes are hurting the game. Or how I feel about it, at any rate. It's all mechanics, mechanics, mechanics and sod the bloody story. Connections rising and falling naturally due to things I actually did in the game was a much better way of handling it than just clicking on items in my inventory. Who thought that would be more fun and immersive?
edited by Plynkes on 6/7/2017

--
"Then tell Wind and Fire where to stop, but don't tell me."
+6 link
Optimatum
Optimatum
Posts: 3666

6/1/2017
I spent a full week grinding C: Constables before the conversion, which got me a whopping Renown 12. These conversion ratios are just ridiculous at this point, and since each one has been worse than the last I bet this trend will only continue. Why is this even necessary? Are these rates just based on statistics from after players have spent weeks or months grinding connections, throwing off the results entirely? Constables and Hell connections were about the same difficulty to raise, so why is one conversion so much worse? Great Game is next week and that's really hard to grind, but will that be just as bad?

Games are supposed to be fun. But as more factions have been converted over to Renown, this part of the game has grown less and less interesting. The more this goes on, the more a whole aspect of Fallen London just feels like a chore. When I want this kind of frustration I play SMEN, not the main game.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Optimatum
Optimatum
Posts: 3666

6/1/2017
Skinnyman wrote:
[spoiler]It grants 5 Constable favours plus the usual 500 CP to Society and Church. The cheaper one, as I mentioned before gives 1 Favour and the usual 50 CP[/spoiler]

Wait, so... that card will eventually have an option for getting fifteen Favours at once? Seriously? Given how much more profitable Favours are than Connected, I suspect those conversions will once and for all settle the debate over spirifer vs shepherd profitability.
Skinnyman wrote:
I don't think it'll have the same flavour if items and/or qualities would be easy to obtain. There must be activities for end game players and these are just the things; they offer the satisfaction of a long and well done job! I see the Favours same as expeditions: it's something you do while enjoy other stories, grinds, useless achievements and/or, most important, RP!

The thing is, I actually do agree. There do need to be long-term achievements and difficult goals to satisfy end-game players. I'm even invested in that sort of thing myself - I have every Renown item outside the new ones, and I'm getting increasingly close to affording Cider.

But the Favours and Renown system wasn't billed as providing difficult achievements for end-game players. The system has to accommodate players of all types, and right now, it doesn't. Favours work well as they are; regularly gaining and spending them is far more interesting than having and ignoring a high level of Connected. They're mechanically useful and allow for more interesting narration.

Renown, on the other hand, just does not work well for anybody in its current form. Before now, newer players might run up against an action that for example required Connected 10 to some particular faction. Figure out how to interact with the faction a little, and suddenly that new option opens up. Now, an option that required Connected 10 might require Renown 10. A newer player trying to unlock that option has to figure out where Renown comes from, acquire the necessary cash, then sit around waiting to draw the right cards. Meanwhile endgame players grinding Renown can't actively do anything towards their goal; they have to just sit back and hope they get lucky with cards.

The issue with Renown is that there's nothing besides the grind. Unlike with Connected, your character's choices are irrelevant here and playing through stories is useless. We only get a slow trickle of Favours, so why make us spend them all (plus a steady influx of cash) to make any progress here? Limiting Favours to cards makes sense since they're so profitable, but why so with Renown? In my opinion, Renown should behave like quirks. Mundane options like selling Casing to the Constables would have low caps, harder and more unusual options like failing to rob the Brass Embassy would have medium caps, very difficult or one-time options like assisting in the Battle of Wolfstack Docks would have high caps or none at all. That way it would be possible to actually do something to grind Renown, even if it was difficult and slow or only mattered at low levels.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+6 link
Lady Sapho Byron
Lady Sapho Byron
Posts: 770

5/22/2017
Absintheuse wrote:

The team's priorities include ... A Return to the Empress' Court.



This is both wonderful and jaw-droppingly unexpected. After all of the costume "malfunctions" during the first (and only) staging of my opera, I did not expect to ever be able to return!

  • edited by Lady Sapho Byron on 5/22/2017

    --
    http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron
    Fighting the Menace of Corsetry Since 1892.
  • +6 link
    PSGarak
    PSGarak
    Posts: 834

    5/22/2017
    The hype train is departing Moloch Station, and I have payed the fare and am on board.

    --
    http://fallenlondon.com/Profile/PSGarak
    +6 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    5/26/2017
    Leaving rather awkward real-world parallels aside for the moment... I feel reasonably confident in saying that Tomb-Colonist status is defined by A: injuries, disease or decay so disfiguring as to disqualify one from appearance in polite society, and B: the specific entry requirements put in place by the Tomb-Colonies themselves. Venderbight, for instance, subjects entrants to the Skin-Check. Feducci meets neither requirement - his bandages conceal only an exuberantly healthy individual who is also a spy for a foreign power.

    (Personally, I'm hoping for Grace. Grace! Grace! Grace! Grace!)

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +6 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    5/23/2017
    Optimatum wrote:
    dov wrote:
    • Bag a Legend: You hear hushed rumours of a "Vake" from other monster hunters and decide to investigate and hunt said creature yourself. Apparently, there's "a standing reward of four million Echoes".

    I will be very disappointed if the final Bag a Legend! update comes out and I end up getting cheated out of my 25 Firkins of Hesperidean Cider.


    Who knows, there might just be some spiteful soul out there whose Heart's Desire is to cheat Vake-Hunters from getting their millions of Echoes!

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +6 link
    Anchovies
    Anchovies
    Posts: 421

    5/24/2017
    I, for one, am proud to step forward as the first supporter of the Tomb-Lion's mayoral bid.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +6 link
    dov
    dov
    Posts: 2580

    5/24/2017
    Anne Auclair wrote:
    Concerning Feducci being a spy, it should be remembered that the current Mayor is an agent of the Sisterhood, which is a defacto independent power in the Underzee. So duel loyalties are nothing new.

    Dual loyalties are indeed nothing new.

    But I feel there's a difference between a candidate belonging to an independent society (or religious order, for that matter), and being an agent of a rival foreign sovereign nation.

    ----
    edited by dov on 5/25/2017

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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    Kaijyuu
    Kaijyuu
    Posts: 1047

    5/28/2017
    Confirmed canon: Feducci does elder continent dances when he thinks no one is looking.

    --
    Be of good cheer. Our contacts have assured us that your sins are forgiven.
    +5 link
    Kaijyuu
    Kaijyuu
    Posts: 1047

    6/1/2017
    Very much considering liquidating my connections. The recent conversion ratios are crazy, and because of how it scales, it's foolish to do anything other than either all in or nothing.

    --
    Be of good cheer. Our contacts have assured us that your sins are forgiven.
    +5 link
    Shogo_Yahagi
    Shogo_Yahagi
    Posts: 27

    6/7/2017
    I am not delighted to have one of my closest relationships converted to 6 actions' worth of favors because of decisions made by other people. It's illogical and infuriating to have a defining characteristic of my character, built up through hundreds of actions and choices, wiped out because someone else decided to grind connection.

    If you're going to continue structuring future conversions in a way that penalizes me for other people's choices, stop announcing them in advance. Let people play the content they enjoy without being punished because someone else is trying to game the mechanics of a system that isn't even in place yet. Better yet, just stop penalizing me for choices made by other players. If someone else chooses to grind far more connection than they need to max out Renown, let the excess connection go to waste instead of making mine worthless. That was their choice, not mine.
    +5 link
    An Individual
    An Individual
    Posts: 589

    6/2/2017
    Rostygold wrote:
    dov wrote:
    I'd have much preferred it if FBG have left Connected as is, and just introduced Favours as the "currency" with a faction.


    I would say that the solution is to implement more opportunities to gain Favours and Renown. That way, there would be more story-telling and also more gameplay content.


    Another option would be to give you one CP of renown for each favor you spend. That way Renown grows naturally as you interact with a faction as opposed to being a special thing buried in a storylet you have to access from an item you purchase from the bazaar and find in your inventory. The grind would still be extremely frustrating, but it would be more discoverable/comprehensible for more casual users.
    edited by An Individual on 6/2/2017

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    An Individual's Profile
    The RNG giveth and the RNG taketh away.
    Goat Farming or Cider Brewing? This browser extension may help.
    Want a Cider sip? Please refer to this guide before requesting.
    Scholaring the Correspondence? A Brief Guide to Courier's Footprint.
    Contemplating Oblivion? First Steps on the Seeking Road.
    Gone NORTH? Opened the gate? Throw your character in a well.
    +4 link
     Saklad
    Saklad
    Posts: 528

    6/16/2017
    Saklad wrote:
    DonaghyLogan wrote:
    Saklad wrote:
    I wish they had mirrors for Venderbight and New Newgate. It’s really tedious to go to those places, especially the latter. There is only repeatable way to get to prison without permanently harming your character.


  • I suspect that it wouldn't make much sense story-wise to have mirrors leading to those locations; after all, the Tomb Colonies and New Newgate are real places, tangible punishments society imposes on one after lots of unseemly actions. The menace zones for wounds and nightmares, though, are supernatural/surreal locations and can therefore be accessed through magical mirrors.

    However, I agree that there really ought to be easier routes to Venderbight and New Newgate!


  • First off, we don't call it magic. Magic isn't rea– …huh. I guess we could call things related to Parabola magic.

    Second, I'd hardly call the Royal Bethlehem supernatural or surreal. Besides, if sorrow-spiders can travel through mirrors, I see no reason why I can't.

    Also, one of the existing mirrors makes you go insane. Another mirror could make you temporarily go crazy and do something very scandalous, or lead to the prison whereupon you are mistaken for an escaping prisoner.

    Alternatively, they could just scrap the damn Criminal Record mechanic entirely. It serves no purpose as far as I can tell, and it doesn't make any more narrative sense than being able to come back from the Tomb-Colonies without anyone batting an eye.

    Another alternative: make it possible to remove A Criminal Record in some repeatable way, even if it is extremely difficult. I'd even trade Connected: The Masters, since that can be slowly regained.

    --
    Saklad5, a man of many talents
    +4 link
    Koenig
    Koenig
    Posts: 466

    6/7/2017
    Looks like the great game conversion took place. 206 connected gave me 30 renown among them. I can't say I am particular happy about it though; I have been grinding the great game for years, but due to the fact I could only raise it with opportunity cards I was not able to raise to the a high enough connected level to reach the elusive 50 mark in the conversion; even though it is a faction I consider to be more in line with. Now the 50 renown mark will forever be out of my reach.

    I am trifle miffed.
    edited by Koenig on 6/7/2017

    --

    Koenig: Extraordinary. Invisible. Shattering. Legendary.

    +4 link
    dov
    dov
    Posts: 2580

    6/1/2017
    Saklad wrote:
    I love the Favours/Renown system, personally. I don’t know why people think it is about grinding, since it is based around discouraging it unless you really need something. Most of the time, you can just trade in Favours you build up by playing normally.

    These are two very different mechanics.

    Favours are fine. They are dynamic and you trade them for things. You also can't hoard them so you're encouraged to use them.

    But Renown does not do what it set out to do. The only way to raise this (except the first 5 levels) is by clicking repeatedly on an item in your inventory. As such, raising Renown is nothing but a grind, and has no connection to any RP. (and remember that the original intent was to have this represent how famous and/or infamous you are to a faction).

    Compare this to the "old" Connected quality - it actually represented your standing with the faction, because it rose and fell with every interaction you had with them.

    I'd have much preferred it if FBG have left Connected as is, and just introduced Favours as the "currency" with a faction.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +4 link
    genesis
    genesis
    Posts: 924

    5/22/2017
    dov wrote:
    Although people keep repeating this as fact, I've never seen anything from anyone at FBG actually stating that the latest round of Ambition updates is the penultimate one.


    I am pretty sure I've seen something even more explicit than this but while I am looking for it this is definitely pointing in that direction:


    Chris Gardiner wrote:

    I'm working on Hallowmas next, then I think the Dadd Wing. So it'll be a few weeks before the next ambition update (which should be Nemesis).


    I should mention that the stories for the ambition updates are all planned out, and the next (probably final!) stages are very thoroughly outlined too.


    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +4 link
    Barse
    Barse
    Posts: 706

    5/22/2017
    I think I'm speaking for almost everyone when I say this is fantastic news - looking forward to seeing what comes from the Reworks!

    --
    The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
    +4 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    5/22/2017
    https://www.youtube.com/watch?v=pAgnJDJN4VA


    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +4 link
    TheThirdPolice
    TheThirdPolice
    Posts: 609

    5/22/2017
    Skinnyman wrote:
    Absintheuse wrote:
    And - dare we say it? - the next chapter in the Light Fingers ambition!

    Dare we ask it? Will the ending be included; the first ambition to be finished?


    Unless plans have changed, this will be Light Fingers' penultimate update. After that, they will (eventually) release Ambition conclusions in this order: Bag a Legend, Nemesis, Heart's Desire, Light Fingers.

    --
    Excessive Corpse & Tender to Irreal Ravens

    Lover of Flawed Souls

    And with especial pride, Worst Screwup of the Decade!
    +4 link
     Saklad
    Saklad
    Posts: 528

    5/22/2017
    This is truly a spectacularly good move. Exactly what the veteran playerbase, small though it may be, wanted to hear.

    --
    Saklad5, a man of many talents
    +4 link
    VioletBandit
    VioletBandit
    Posts: 100

    5/22/2017
    Joining the chorus of excitment, especially for the Dilmun Club.

    --
    Violet Bandit, my main account. Extraordinary Mind and player of the Marvellous.

    Dauntless Damsel, my alt. Shattering Force and Vake hunter.
    +4 link
    PSGarak
    PSGarak
    Posts: 834

    7/4/2017
    Time the Healer just removed Connected: Great Game for me. Slightly odd implementation, but I don't see why not.

    --
    http://fallenlondon.com/Profile/PSGarak
    +4 link
    Kaijyuu
    Kaijyuu
    Posts: 1047

    6/21/2017
    That's a low level card that oughtn't be very profitable, which is probably why they did that. They can't give half a favor so they just made it a 50/50 shot. There's a similar thing on a polite invitation card.

    Were they to change these, I'd say they should change them to something other than a favor. Faction associated goods probably, like amber.

    --
    Be of good cheer. Our contacts have assured us that your sins are forgiven.
    +3 link
    Lorelai
    Lorelai
    Posts: 59

    8/9/2017
    I'm still infuriated that the conversion has locked me out of storylets that I HAD the required connected for, especially as the new renown requirements are much harder to grind AND require you to purchase a 30-62~ echo item to start the grind.

    --
    https://www.fallenlondon.com/profile/Mythlore
    +3 link
    Lady Sapho Byron
    Lady Sapho Byron
    Posts: 770

    8/10/2017
    How in the Neath is it that Hedonism is not affected by Bohemian Renown?!?!

    --
    http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron
    Fighting the Menace of Corsetry Since 1892.
    +3 link
    Màiread
    Màiread
    Posts: 385

    8/18/2017
    I feel like a good solution to that would be to add a 'favours' section to the items categories on the myself page and display themin a handy-dandy pictorial form. Much quicker than scrolling through the 'contacts' subheading, but since favours are treated as a quality rather than an item I'm not sure how easy it would be to program. I'm sure they'll come up with a better display system once all of the conversions are complete.

    --
    Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

    Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

    Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

    I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
    +3 link
    Kloxe
    Kloxe
    Posts: 48

    8/18/2017
    I'd like to give my thanks to whoever put the making waves tracker in the sidebar! I've just now noticed it, and it's immensely appreciated.

    --
    http://fallenlondon.storynexus.com/Profile/Kloxe
    +3 link
    Kylestien
    Kylestien
    Posts: 749

    5/23/2017
    Optimatum wrote:
    dov wrote:
    • Bag a Legend: You hear hushed rumours of a "Vake" from other monster hunters and decide to investigate and hunt said creature yourself. Apparently, there's "a standing reward of four million Echoes".

    I will be very disappointed if the final Bag a Legend! update comes out and I end up getting cheated out of my 25 Firkins of Hesperidean Cider.
    edited by Optimatum on 5/23/2017


    You can have your 25 Ciders if the other 3 ambitions give out what was promised at the start too. I want my heart's desire dammit!

    ...Still need to figure out what that is mind but I'm sure I will think of something.

    --
    I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

    Persuasive patron. You want a lesson, send me a message asking for one.
    +3 link
    dov
    dov
    Posts: 2580

    5/22/2017
    ochrasy wrote:
    I think it's fair to assume all ambitions will be the same size, and Bag A Legend still isn't finished. so it wouldn't make any sense for Light Fingers to be finished now (unless they release a "two-part" update, that puts it ahead of the other ambitions)

    Light Fingers is still waiting for its latest update.

    The latest Ambition update round was announced in October 2015. Since then, 3 Ambitions have received an update, and just Light Fingers is missing.

    There's a belief by a few players that this latest update round (i.e. the upcoming Light Fingers update and the 3 updates the other Ambitions have already received) is the penultimate one. i.e that after this upcoming Light Fingers update, all 4 Ambitions will be one update away from finished.

    My comment was that while people often reference his penultimate status of this update round as fact, I've never seen anyone from FBG comment as such, and would very much appreciate a comment from them to either corroborate or deny this long-lived rumour.

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +3 link
    Siankan
    Siankan
    Posts: 1048

    5/22/2017
    TheThirdPolice wrote:
    Given the delay between updates and the stated difficulties in writing content for a tiny audience, I will eat my hat if Failbetter decides to add another round after the ones I mentioned. :P

    The storylines, as we were all recently reminded, have been written for years. It is at least probable that they have also been storyboarded for the same period, with the number of updates and the content for each update sketched out years in advance. Even in the unlikely event they haven't been storyboarded, the quantity of remaining updates is almost certainly based on the length of the untold story, and I doubt that Failbetter's going to truncate something as important as the ambitions just to get them finished. That isn't exactly their modus operandi.

    On the bright side, if you do have to eat your hat, at least that means it didn't eat you first.
    edited by Siankan on 5/22/2017

    --
    Prof. Sian Kan, at your service.
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    Anchovies
    Anchovies
    Posts: 421

    5/24/2017
    killing the Vake
    Ohoho, I'm afraid that's no easy task, if it's even possible at all. I don't know how much of the Vake's abilities are revealed in the Ambition so far, but there's a certain moment in Sunless Sea:
    (spoiler warning; I found this to be one of the more emotionally powerful moments in the game)
    [spoiler]The fire is lit. The smoke of printed love-stories rises into the dark. The Sisters chant in a language older than London. They play a wistful, halting music on harps and lyres. The Adventuress has had her uniform ironed. Even her buttons are polished. Her knife is ready in her left hand, and her pistol in her right. Far above, in the deep night of the Neath, something briefly occludes the light of the false-stars.

    The light of the fire turns ice-blue, roars to greater brightness. The Adventuress turns her back on you. She readies her knife and her pistol. "I once swore," she remarks, "to kill nothing that flies. I hope I break that oath." They will be her last words. A piece of star-specked night falls shrieking from the roof! The bonfire is quenched in an instant, but a gout of flame from the pistol punctures the dark: once, again. The night is screaming now, deep rending cries that are almost words. The scent of ice and ozone is overpowering. You reach out a hand, blindly. The darkness deepens, but a Sister takes hold of your shoulder. "Stay away!" she hisses. The Adventuress cries out. So does the night. This last shriek squeezes your skull and rakes your brain and tears the words from your throat. It cracks the cobblestones of the Abbey yard. In the flames of a final shot, you glimpse a crested wave of night rearing above the Adventuress. Its wings are the sky. Its horns and vanes blaze with scars. It strikes - it convulses - it whirls, and it's gone. Your eyes are hazed with frost, but as it rises - you are quite certain - it lurches to the side, as if one of its wings had suffered a blow... On the cracked cobbles at your feet lies the Adventuress, dead eyes staring. Beside her lies her pistol, silver-chased, drenched in black blood. As you watch, the blood wisps in choking vapour from the metal, leaving it stained dark as the zee.[/spoiler]The Masters often appear to rely on the Bazaar's control of the market, but their power is real. Without the Bazaar they would be formidable, and would doubtless still hold positions of great power in the Neath. With the Bazaar, they a power in the Neath rivaling the Fathomking, Hell, and the Dawn Machine. Any prize won by "bagging" a legend is a consolation from them, a gold star for trying.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +3 link
     Saklad
    Saklad
    Posts: 528

    6/1/2017
    I love the Favours/Renown system, personally. I don’t know why people think it is about grinding, since it is based around discouraging it unless you really need something. Most of the time, you can just trade in Favours you build up by playing normally.

    --
    Saklad5, a man of many talents
    +3 link
    Skinnyman
    Skinnyman
    Posts: 2133

    6/1/2017
    Catherine Raymond wrote:
    What I am wondering is what they will do with the Shepherd of Souls card, which used to give 10 levels of Connected: the Church, Constables, and Society. I have yet to see the card since the changeover of Constables, and I'm wondering how they will modify it. Will it give Renown or merely Favours?
    edited by cathyr19355 on 6/1/2017

    I can answer this as I got it again.
    [spoiler]It grants 5 Constable favours plus the usual 500 CP to Society and Church. The cheaper one, as I mentioned before gives 1 Favour and the usual 50 CP[/spoiler]

    Micax wrote:
    Optimatum wrote:
    Games are supposed to be fun. But as more factions have been converted over to Renown, this part of the game has grown less and less interesting. The more this goes on, the more a whole aspect of Fallen London just feels like a chore. When I want this kind of frustration I play SMEN, not the main game.

    Agreed. Making the game even more relentless based on grinding, rather than interesting lore and stories is exactly the wrong direction to be taking with the game.

    Agreed as well, but Fallen London isn't just a game! It's a story, it's a universe, it's something that evolves over time same as your character. Heck, I even plan on pilling 77 Trade Secrets!
    I don't think it'll have the same flavour if items and/or qualities would be easy to obtain. There must be activities for end game players and these are just the things; they offer the satisfaction of a long and well done job! I see the Favours same as expeditions: it's something you do while enjoy other stories, grinds, useless achievements and/or, most important, RP!
    edited by Skinnyman on 6/1/2017

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +3 link
    genesis
    genesis
    Posts: 924

    6/1/2017
    I am highly sceptical of the assertion that there is a Prisoner's Dilemma scenario going on.

    The conversion formula has been constant across all conversions. The only thing that has changes is the value of the conversion factor. We had

    Tomb Colonists/Rubberies: 5
    Criminals: 6
    Docks: 7
    Urchins: 8
    Hell: 9

    The spread of 5-9 is actually a narrow spread. It's pretty uncontested that Tomb Colonists are MUCH harder to grind than Hell so the fact that there is a range at all is inherent in the approach and available sources and not to do with the grinding.

    So we were always going to have a spread of about of about 3 or 4 different tiers, maybe 5-7 or 5-8 *at least*.

    So having 5 different tiers, possibly accounting for the intensity of grinding, is hardly some grand Machiavellian manipulation.

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +3 link
    Optimatum
    Optimatum
    Posts: 3666

    6/12/2017
    Oh, the game is certainly set up that way right now. The question is, should it be? Is this design enjoyable for the most people? Maybe there's a way to tweak the conversion implementation so it fits everyone's needs.

    Different players obviously place different values on the various aspects of play. You personally care about not getting a couple Renown levels since that takes a relatively small number of actions. Players concerned with efficiency may object to getting nothing out of actions spent before. Players concerned with roleplay may object to the story consequences of their character's actions vanishing for mechanical reasons. Players inexperienced with the conversions may be confused by their Renown seemingly missing. Others may not realize it can be raised at the Carnival but only if they get rid of their Favours.

    How much of that can even be addressed? Right now the only possibility I can think of is letting players somehow choose if they want Renown levels under 5. The only way I can think of is to give a unique quality when converting players below Renown 5, which would open a special storylet. That would come with a lot of problems though.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +3 link
    Bashir Vassar
    Bashir Vassar
    Posts: 9

    6/9/2017
    All other issues aside, I do think the conversion for lower Connections could have been dealt with a little better. It would been a bit easier if they converted to a minimum Renown above zero (in the 4-6 range). Even if it meant less Favour, having to jump through hoops to convert our awarded Favour into Renown so we can get it back up at the Carnival could be seen as a slap in the face of the casual player.

    --
    "Do not try and bend the Spirifer's fork, that's impossible. Instead, only try to realize the truth... there is no fork. Then you will see it is not the fork that bends, it is only your soul."Bashir Vassar, Infernal Meditations

    Social Savant & Dilettante. Purveyor of Souls. Wiki Archivist. Former protégé of the romantic egotist, Nigel Overstreet. Requests are welcome, gifts are titillating.
    +3 link
    lady ciel
    lady ciel
    Posts: 2548

    6/14/2017
    One of my characters went to the Slow Boat through the mirror at the Carnival and didn't lose their Horsehead Amulets.

    --
    ciel

    Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

    No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

    storynexus name - reveurciel
    +3 link
    Siankan
    Siankan
    Posts: 1048

    6/8/2017
    Shogo_Yahagi wrote:
    I am not delighted to have one of my closest relationships converted to 6 actions' worth of favors because of decisions made by other people. It's illogical and infuriating to have a defining characteristic of my character, built up through hundreds of actions and choices, wiped out because someone else decided to grind connection.

    There is nothing but anecdotal evidence to suggest that Failbetter's conversion rates have anything to do with how many people have what scores. The relatively small percentage of players who keep up with forum news announcements isn't likely to rock the averages of the entire player base, no matter how hard they grind connections. After all, I suspect that if you were to survey the oldest and most active players, you would find many with astronomical numbers in whichever connection you pleased to ask about.

    My guess (which I believe to be quite reasonable) is that Failbetter has its own formula for how easy or difficult it is to raise various faction connections, and that this, not player activity, guides their conversion rates. Society connections, for example, are easy to grind on accident and nearly impossible to avoid if you are Making Waves. I suspect that Society conversion rates will consequently be at the top of the conversion scale, whether people grind them or burn them. Rubbery connections, by contrast, were a comparatively rare commodity and consequently had a comparatively low conversion factor.

    --
    Prof. Sian Kan, at your service.
    +3 link
    xKiv
    xKiv
    Posts: 846

    6/8/2017
    People who were going to grind connections for purpose of getting high renown were likely going to grind all connections. People who weren't going to grind connections weren't grinding connections (and likely constitute the vast majority of layers). In both cases, the easier a connection is to grind (with or without trying), the higher its levels were/are across the board. This reflect incidental gains, actual grinds, in-game incentives for grinding, mandatory gains/losses during storylines, popularity of factions and stories, and also everything else that influences how and why players do what they do. I believe that looking at actual connection levels at some point reflects easiness of their gain better than any artificial report based on how somebody *thinks* we should play the game.

    --
    https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
    +2 link
    Shogo_Yahagi
    Shogo_Yahagi
    Posts: 27

    6/8/2017
    Regardless, a brand new player who puts in the hundreds of actions I have already spent to support a faction will not end up with the zero Renown I received. The approach is flawed. I don't have to grind a dozen times as many bejeweled lenses simply because other players have built a zubmarine before me, and I shouldn't have to regrind hundreds of actions worth of relationship with a faction simply because other players started playing before I did.

    I've been playing for almost a year. I never felt the need to grind connection because I still have other content to play, so I've been penalized almost a year's worth of progress and I'm right back at the very same point as someone who started playing this morning. That's a very poor way to handle the conversion and a very poor way to treat players.
    +2 link
    Gillsing
    Gillsing
    Posts: 1203

    6/8/2017
    Shogo_Yahagi wrote:
    I am not delighted to have one of my closest relationships converted to 6 actions' worth of favors because of decisions made by other people. It's illogical and infuriating to have a defining characteristic of my character, built up through hundreds of actions and choices, wiped out because someone else decided to grind connection.

    If your Connected: Hell was so low that it didn't give you any Renown at all, I can pretty much guarantee that other players grinding connections specifically to get Renown had nothing to do with the end result. You see, it's been both easy and profitable to get Connected: Hell. It's always paid decently to put firecrackers in thuribles, and I kept getting 30 CP of Connected: Hell when it became incredibly profitable to help devils convince urchins to sell their souls. So FBG must have seen how easy it was to get Connected: Hell, and devalued those levels accordingly.

    Without really trying I had about 670 connected when I realised that Hell had finally changed its stance on trade-ins, and lowered the price of 240 x Nevercold Brass Slivers from 120 CP to only 15 CP. So I traded in about 175 levels before I changed my mind and figured that it might be worth keeping the rest to have enough for Renown 50. By the time the conversion happened I was back up to 520. Didn't grind it on purpose, just a side-effect of conducting soulless business as usual.

    The friendly devils also function as the Fallen London welcoming committee for new souls, which probably makes a lot of new players get Connected: Hell even if they don't keep playing for all that long. I don't know if that would've affected FBGs mathematics though, since popular connections wouldn't necessarily indicate that those connections were easier to get than others. But I guess it might have?
    +2 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    6/2/2017
    Kukapetal wrote:
    Are any of the new items companions?

    This question for me too.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +2 link
     Saklad
    Saklad
    Posts: 528

    6/15/2017
    I wish they had mirrors for Venderbight and New Newgate. It’s really tedious to go to those places, especially the latter. There is only repeatable way to get to prison without permanently harming your character.

  • edited by Saklad5 on 6/15/2017

    --
    Saklad5, a man of many talents
  • +2 link
    DonaghyLogan
    DonaghyLogan
    Posts: 205

    6/15/2017
    Saklad wrote:
    I wish they had mirrors for Venderbight and New Newgate. It’s really tedious to go to those places, especially the latter. There is only repeatable way to get to prison without permanently harming your character.


  • I suspect that it wouldn't make much sense story-wise to have mirrors leading to those locations; after all, the Tomb Colonies and New Newgate are real places, tangible punishments society imposes on one after lots of unseemly actions. The menace zones for wounds and nightmares, though, are supernatural/surreal locations and can therefore be accessed through magical mirrors.

    However, I agree that there really ought to be easier routes to Venderbight and New Newgate!

    --
    https://www.fallenlondon.com/profile/DonaghyLogan - An eccentric, ambitious professor with a quite frankly unreasonable number of pets
  • +2 link
    Toran
    Toran
    Posts: 193

    6/9/2017
    I guess, I've had plenty of the factions converted so far be in the 0 range. It didn't bother me because I didn't grind those factions or spend time trying to get a truly high score with them. 25-50 Connected for most factions is a side-effect over the course of a year or two. It takes approximately 20-30 actions to get to Renown 10, which is roughly equivalent to that Connected range. I'm not seeing the issue. That's like a fifth of a day's actions.

    --
    I have a Hepta-Goat. Do you have a Hepta-Goat?
    https://www.fallenlondon.com/profile/Anthony%20Toran
    +2 link
    PSGarak
    PSGarak
    Posts: 834

    6/9/2017
    Azothi wrote:
    Arthur Quietus wrote:
    But here's the question: if roughly 10 renown is equivalent to 40-50 connected, why did the conversion ratio claim that 10 renown that was only equivalent to 90-100?
    Renown 10 is not equivalent to 40-50 Connected.

    I think what Azothi is referring to, is that there's really two conversions that happened. The first, obviously, is how player Connected stats got converted to Renown. And the second is how Connection requirements on Actions got converted into Renown requirements. And these two are not in alignment with each other, and the lack of alignment is rather surprising.

    For example, many Actions that used to be gated by a mere 5 Connected are now gated by 10 Renown (e.g. Unfinished Business for brass or wine). So 10 Renown is equivalent to 5 Connected, but only sometimes. It's apparently equivalent in terms of what is represents with being close to a faction, but the conversion was not faithful to that--the same level of closeness would have required between 81 and 141 Connected, depending on the Faction.

    --
    http://fallenlondon.com/Profile/PSGarak
    +2 link
    Gillsing
    Gillsing
    Posts: 1203

    6/9/2017
    As someone who's mostly focused on the Echoes, I searched for the cost of Renown in Echoes but didn't find anything. So here's my take on it:

    10 Actions to get to Renown 5 at the carnival, getting 5 Favours (15 CP)
    3 Actions and 21 Favours to get from 5 to 8 (36 CP)
    6 Actions and 42 Favours + 6 x 2.5 = 15 Echoes to get from 8 to 15 (120 CP)
    8 Actions and 56 Favours + 8 x 12.5 = 100 Echoes to get from 15 to 25 (325 CP, +19 CP)
    17 Actions and 119 Favours + 17 x 12.5 = 212.5 Echoes to get from 25 to 40 (820 CP)

    If each Action is worth 1.7 Echoes and each Favour is valued at 4.2 Echoes minus the value of an Action:
    Renown 10: 15 x 1.7 + 26 x 2.5 + 2 x 2.5 = 95.5 Echoes (55 CP, +1 CP)
    Renown 15: 19 x 1.7 + 58 x 2.5 + 15 = 192.3 Echoes
    Renown 25: 27 x 1.7 + 114 x 2.5 + 115 = 445.9 Echoes
    Renown 40: 44 x 1.7 + 233 x 2.5 + 327.5 = 984.8 Echoes

    I did this to see if I should cash in my Connected: Society for London Street Signs at The Empress' Court, but I'm still unsure. If I'll only get 1 Renown per 20 Connected, then I should call in those favours. But if I get at least 1 Renown per 12 Connected, then I might as well keep my Connected: Society.

    EDIT: Reaching Renown 15 through the 8-14 storylet made me realise that I'd made a slight miscalculation. Hopefully it's fixed now.
    ________________________________
    edited by Gillsing on 6/20/2017
    +2 link
    Kaijyuu
    Kaijyuu
    Posts: 1047

    6/9/2017
    It should be some time until Society gets converted yet, so I'd suggest cashing it in via Going Gentle. Much better ratio than street signs (little over 25 echoes from Going Gentle, 10 echoes from street signs). You just need to constantly hold on to 5+ tomb colonies favors.

    --
    Be of good cheer. Our contacts have assured us that your sins are forgiven.
    +2 link
    reaperOscuroCore
    reaperOscuroCore
    Posts: 41

    6/13/2017
    Optimatum wrote:
    Oh, the game is certainly set up that way right now. The question is, should it be? Is this design enjoyable for the most people? Maybe there's a way to tweak the conversion implementation so it fits everyone's needs.


    Hear hear Optimatum: as much as I enjoy my time in this glittering jewel below the waves, it dost seem stuck in design philosophies that alas, no longer seem relevant...
    But I digress: I came here to share a thought! Most likely a very redolent one, but one nevertheless!

    Opportunity cards for Factions: wouldn't it be grand if an option were added to them allowing for the Favours to Renown conversion? That would allow newbie players to start building Renown without grinding for echoes, how delightful!

    Excitedly,

    Arden

    --
    Arden Terraward -a gentleperson on the search for...EVERYTHING. http://fallenlondon.storynexus.com/Profile/Arden%20Terraward
    +2 link
    Optimatum
    Optimatum
    Posts: 3666

    6/14/2017
    So you could choose to either get the pricy faction item or lose out on some Favours when you convert them to Renown? I like it! My instinct says this option would have to cap at some relatively low level, perhaps locking at Renown 8 like the first conversion option on faction items. Alternatively, this hypothetical option could be uncapped but only give 1 CP per Favour, making it cheaper but far less efficient than the faction item. (Though the option might still need a slower-scaling stat cap. Renown 50 might only need [stat] 200 but would take four times as long to reach.)

    Another possibility is just making the Favour option on each faction card give 1 CP Renown, to a low cap. That would introduce newer players to the mechanic without them needing to spend Favours for no clear reward. It would be less efficient than the Carnival options, but using those does actually require being aware of them. (When I was a new player, I forgot about the Carnival options almost immediately, and I bet I'm not the only one.) Maybe these options would cap at Renown 10 to introduce players to faction items and help with previously-minimal requirements (ie for gaining Souls through UB).

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    CatQuest, the Endeavouring Cat!
    CatQuest, the Endeavouring Cat!
    Posts: 22

    6/8/2017
    Shogo_Yahagi wrote:
    I've been playing for almost a year. I never felt the need to grind connection .... That's a very poor way to handle the conversion and a very poor way to treat players.


    This is me as well. Been playing for about a year (with a hiatus on several months due to not wanting to decide about the comtessa)
    I had pretty high connected hell and urchins (at-least what I thought was high, in my naiveté) .
    I generally play according to a "character", That is, basically *my* character. and I sympathise with devils and children, cats and rubberies, go figure.
    I'm also horribly bad at social actions - talking in forums or in irc channels, but I've enjoyed Fallen London immensely and, I've therefore used (quite a lot of, but I am lucky and come form a "relativity" rich country.) Fate.

    I was very confused initially about why it was "easy to get this thing with urchins and hell, but really hard to get a higher "score" with rubberies".
    That these where different systems actually eluded me initially. Nor did the initial post about "changing to renown/favours make me go "oh no, I have to grind in order to actually get a higher score!" - Because simply, it didn't come across clearly that what happens is such a loss of effort.

    Instead when the urchins thing happened; I went from being "IN with urchins" to literally not being able to do anything with them (in the flit, f.ex.) (it took me quite a lot of time to understand that I had to, Get Rid Of Some Score, so I could Gain it Back Again, in the Carnival (I had been avoiding that place like the plague, you see because I had a bad interaction with a mirror only days into my initial foray into FL, while I was still learning how the game's mechanic worked. I was alarmed, confused and weary of the place ever since interacting with the boatman awhile having no Attributes over 10)

    So count me among the ones disappointed, but not really able to "grind" - Even if I did stalk the wikis and learned all the terms and stayed in the irc channels and overcame nervousness talking to people and didn't treat this like a comfortable non-grindy game-time-sink or poured money into it, I'd still not be able; as my "character" simply wouldn't do certain things.

    ~Cat
    edited by CatQuest, the Endeavouring Cat! on 6/8/2017

    --
    CatQuest, the Endeavouring Cat!| RATS
    a midnight, sinister, inescapable and sagacious individual of mysterious and indistinct gender!

    Rats:
    If you're stuck in hell, you needn't stay
    Call on my aid and you'll be on your way
    and while I won't need any pay
    a gift of rats is a-ok!
    +2 link
    IgnatuStone
    IgnatuStone
    Posts: 208

    6/1/2017
    Its because the conversions are determined by how high peoples connections are. Because so many people are grinding connections for months we all get terrible conversion rates. If everybody just agreed not to increase their connections we would all have the same renown as if we spent all our time grinding for it. Its actaully a pretty interesting look at competition vs cooperation. Obviously there's no way we can coordinate the entire player base like that, so the race continues.

    --
    http://fallenlondon.storynexus.com/Profile/Ignatus~Stone
    +2 link
    genesis
    genesis
    Posts: 924

    6/1/2017
    Krysin wrote:
    One of my characters has 82 connected Hell, got 7 favors, 6 renown.
    Another has 52, another 59, 66, and 46, all got 7 favors, no renown...
    Oh, and the carnival option wont raise it, it just consumes a ticket and 2 turns.
    Hell's option on Spites Unfinished business required 10 renown...
    I wonder how many other people are frustrated by these changes and think these conversions are pathetic.

    I mean, is it really that simple of a conversion? If you have x connected you get y favors/renown? No other factors play in?
    edited by Krysin on 6/1/2017


    The formula is Renown = (Connected - 21)/ConversionFactor *but* with a floor of 5.

    If using this formula your Renown would be between 0 and 5 it will get rounded down to 0 because, I presume, you have an easy way to grind it up to 5 at the Carnival.

    If your Connected is 21 or below then it gets converted to Favours at 3 levels per favour.

    You only really "waste" Connected if its between 21 and (21+ConversionFactor*5). It's odd and unfortunate but I imagine that across the entire playerbase it's a corner case scenario.
    edited by genesis on 6/1/2017

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +2 link
    Pumpkinhead
    Pumpkinhead
    Posts: 516

    6/1/2017
    Erg, I got the short end of the stick again. I put in some effort grinding constables, got to somewhere in the 60s, I think, and got 7 favors out of it. These conversions really, really do not go well for those of us who play the game less. It's pretty much "invest all your actions or get zilch".
    I still wish they would do a nonlinear conversion formula, if that's even possible. Make it so more people at the bottom get some renown but people at the top can still have a challenge.

    --
    McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!)
    Amanda Albright is a *spoiler* now, like she always wanted.
    +2 link
    lady ciel
    lady ciel
    Posts: 2548

    6/1/2017
    If you have Renown 50 Hell the Persuasive challenge to increase renown is 300.

    --
    ciel

    Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

    No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

    storynexus name - reveurciel
    +2 link
    PSGarak
    PSGarak
    Posts: 834

    6/1/2017
    The opportunity card for your Velocipede (the regular one, not Ratwork) now lets you purchase a Constables favor for 5 Manic's Prayers.

    --
    http://fallenlondon.com/Profile/PSGarak
    +2 link
    Siankan
    Siankan
    Posts: 1048

    6/1/2017
    genesis wrote:
    You only really "waste" Connected if its between 21 and (21+ConversionFactor*5). It's odd and unfortunate but I imagine that across the entire playerbase it's a corner case scenario.

    Among advanced players who are up on their announcements and care to grind out connections it may be a corner case scenario. If one assumes however (and Failbetter recently said about as much) that most of the player base is made up of casual players who don't show up in places like this, I would say it's much more common. Or, for that matter, mid-level players who only casually grind connections. For example, my current Connections for the factions whose conversions have been announced for the summer:

    126
    60
    54
    32
    25
    6
    4

    The absolute lowest the conversion factor has been is 5, meaning that anything between 21 and 46 (including two of my current connections) are guaranteed to fall into the gap. The largest conversion factor we've seen is 9, meaning that anything between 21 and 66 would hit that gap. So, if everything were to have hit today with that same conversion factor, my character would be have starting renown with only 1-3 factions. Now, I haven't been negligible of connections, but I haven't been grinding away at them, either. I imagine there is a non-negligible number of players in the same position.

    --
    Prof. Sian Kan, at your service.
    +2 link
    BlabberingMat
    BlabberingMat
    Posts: 385

    6/1/2017
    Optimatum wrote:
    Anyone know the description for Renown: Constables 50?

    Skinnyman wrote:
    An update on a Fate locked option:
    [spoiler]The 50 Soul + 5 Contract Shepherd card option yields a Constable Favour.[/spoiler]

    So... the option for Spirifers to sell 1000 Souls at once doesn't give any favours to replace the C: Hell but the option to restore 50 Souls gives a favour? And it still gives the other connections, right? That seems a bit silly.
    edited by Optimatum on 6/1/2017

    Neither does the 100 Souls option. I still haven't checked Brilliant Souls one, but if this is not the case, then I think developers should do something about it. It doesn't really make sense. After all, you are selling them souls, they should owe you one for that.

    --
    Alt-Lana Loter
    Main-Always Drunk Slav

    "To see a world in a grain of sand, and Heaven in wild flowers.
    To hold an infinity in palm of hand and Eternity in an hour”


    Finally, I am Crooked Cross! Feel free to send invitations for Salon!
    As of June 5th, 1895, I am London's newest Legendary Charisma!

    The current progress in Mega Soul Grind: 53727/1 639 121 Souls
    +2 link
    Azothi
    Azothi
    Posts: 586

    5/26/2017
    Anne Auclair wrote:
    There might also be some similarity to debates over transsexualism? Does Feducci open identification as a Tomb Colonist through the adoption of Tomb Colonist mannerisms and bandages trump the physical fact that his body is incapable of decaying? Is being a Tomb Colonist a matter of personal identification (I feel myself to be a Tomb Colonist so I adopt the socially recognized identifiers)? Or is being a Tomb Colonist strictly a matter of inflexible nature (you become a Tomb Colonist when your aging body deteriorates and you're compelled to don bandages for self preservation - anything else is just pretend, self delusion, or some sort of Tomb Colony chic)?
    This reminds me more of cultural appropriation than transsexualism, or perhaps it's more akin to the Rachel Dolezal trans-racial controversy from a couple years ago.

    I'd be amused if we had Tomb-Colonists, especially older ones who might predate the Fifth City, returning to London for the duration of the election in order to support the bandaged candidate. Perhaps there could be a fight between them and a few disgruntled Londoners who feel like their city is being taken over by outsiders. Maybe people could use newspapers to print op-eds claiming a Tomb-Colonist conspiracy to take over London or false stories about planned voter fraud on election day.

    But that might be hitting a bit too close to home.

    --
    Azoth I, the Emissary of Cardinals - A Paramount Presence (not currently accepting new Proteges)
    Away to where the Chain cannot bind us.
    Hesperidean.
    +2 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    5/26/2017
    Sir Frederick Tanah-Chook wrote:
    Leaving rather awkward real-world parallels aside for the moment... I feel reasonably confident in saying that Tomb-Colonist status is defined by A: injuries, disease or decay so disfiguring as to disqualify one from appearance in polite society, and B: the specific entry requirements put in place by the Tomb-Colonies themselves. Venderbight, for instance, subjects entrants to the Skin-Check. Feducci meets neither requirement - his bandages conceal only an exuberantly healthy individual who is also a spy for a foreign power.

    (Personally, I'm hoping for Grace. Grace! Grace! Grace! Grace!)


    You're likely right about Grace being a probable candidate. Lettice is a boon Companion of a number of players (including my main), and if Grace runs it would be dead (no pun intended) easy to give players who have Lettice as a Companion a special advantage on an Opportunity card.
    edited by cathyr19355 on 5/28/2017

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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    Passionario
    Passionario
    Posts: 777

    5/24/2017
    Anne Auclair wrote:
    During last year's Festival of the Zee, the Mayor mentioned that Wines and Stones were pressing her to make life more difficult for the Vake.

    'Help the poor by killing the Vake and investing those 4 million Echoes into Neathtional Health Service.'

    --
    Passionario: Profile, Story, Ending
    Passion: Profile, Appearance
    +2 link
    Lady Sapho Byron
    Lady Sapho Byron
    Posts: 770

    5/24/2017
    Anne Auclair wrote:


    Concerning Feducci being a spy, it should be remembered that the current Mayor is an agent of the Sisterhood, which is a defacto independent power in the Underzee. So duel loyalties are nothing new.



    Nicely done! Feducci certainly does have DUEL loyalties!

    --
    http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron
    Fighting the Menace of Corsetry Since 1892.
    +2 link
    Pumpkinhead
    Pumpkinhead
    Posts: 516

    5/24/2017
    Let's make it even more zesty: I throw my support in for the tomb quagga!
    Even though FB has yet to humble us and make that officially part of the lore...

    --
    McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!)
    Amanda Albright is a *spoiler* now, like she always wanted.
    +2 link
    dov
    dov
    Posts: 2580

    5/23/2017
    Absintheuse wrote:
    Here to confirm that the upcoming update to Light Fingers is indeed the penultimate one (Heart's Desire, Nemesis and Bag a Legend have already received their penultimate updates).

    In the future, each ambition will receive a further, final update, though we're still deciding which order they'll happen in.

    Thanks a lot for the confirmation!

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/23/2017
    Estelle Knoht wrote:
    Optimatum wrote:
    dov wrote:
    • Bag a Legend: You hear hushed rumours of a "Vake" from other monster hunters and decide to investigate and hunt said creature yourself. Apparently, there's "a standing reward of four million Echoes".

    I will be very disappointed if the final Bag a Legend! update comes out and I end up getting cheated out of my 25 Firkins of Hesperidean Cider.


    Who knows, there might just be some spiteful soul out there whose Heart's Desire is to cheat Vake-Hunters from getting their millions of Echoes!

    That would be me :P

    Seriously though, who even HAS that sort of cash?! In Sunless Sea 30,000 echoes is considered a considerable fortune. In FL Hesperidean Cider, which is brewed from the trees of life and makes you immortal, is only 160,000 echoes! Has anyone official offered to cough up the four million, or is this just one of those wishful things "everybody knows" but no one has actually verified?
    edited by Anne Auclair on 5/23/2017

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    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +2 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1789

    5/23/2017
    This is Fallen London. I doubt any of our Ambitions will play out the way it is supposed to.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +2 link
    menaulon
    menaulon
    Posts: 112

    5/22/2017
    I would like to add my voice to the chorus of hype and excitement: Yaaaaaaaaaay!

    --
    Menaulon
    Open to social actions, but would prefer to be betrayed in the search for Photographer.
    +2 link
    dov
    dov
    Posts: 2580

    5/24/2017
    My problem with Feducci as a candidate is that he is an agent of a foreign power. (Though from a story perspective this might make an interesting campaign).

    I hope it's Lettice, because she's​ awesome.

    --
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    Akernis
    Akernis
    Posts: 255

    5/22/2017
    This is amazing! The Dilmun Club and the Empress' Court are two of my very favourite stories and I I am thrilled to see them continued. It is also a lovely coincidence that I recently tried a new ambition and just finished the available part of Light Fingers. It is going to be really exciting to see what happens next smile

    --
    Vena's profile - http://fallenlondon.com/Profile/Akernis
    +2 link
    Skinnyman
    Skinnyman
    Posts: 2133

    5/22/2017
    Lovely, great, incredible! Big Grin
    Can't wait to check out the new Renown options! Just few more days...!

    Absintheuse wrote:
    And - dare we say it? - the next chapter in the Light Fingers ambition!

    Dare we ask it? Will the ending be included; the first ambition to be finished?
    edited by Skinnyman on 5/22/2017

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +2 link
    dov
    dov
    Posts: 2580

    5/23/2017
    Blaine Davidson wrote:
    I would hope that we could try the other ambitions

    That might not be easy to do, because:
    • The Ambitions are design as a character defining passion. They contradict each other in that they each state an explicit reason for our character to come to the Neath in the first place.
    • The Ambitions are designed to progress with the character. At first, there's hardly any challenge to make it accessible for new characters. Then the challenges increase, so that your character has to grow a bit and collect resources before pursuing the Ambition further. Opening the rest of the Ambitions for end-game characters who completed theirs would ruin the designed pacing of playing it, since an advanced character can blaze through 90% of the content.
    All solvable, of course, but it will require re-design of major elements.

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    +2 link
    dov
    dov
    Posts: 2580

    5/23/2017
    Anne Auclair wrote:
    Could you refresh my memory on the reasons each Ambition gives for coming to the Neath? I know what mine does, but it's been a long time since I've read about the others?

    Each of them takes unexpected twists and turns, but the original premise of each is:
    • Nemesis: "Someone you loved is dead. You swore you'd scour the world for the killer. Your search brought you under the world."
    • Light Fingers: "Before you came down here, you heard through a contact here that she had a line on a diamond 'the size of a cow'."
    • Heart's Desire: "They say that once every nine years there's a card game where you can gamble your soul and win your heart's desire. That sounds like tremendous fun."
    • Bag a Legend: You hear hushed rumours of a "Vake" from other monster hunters and decide to investigate and hunt said creature yourself. Apparently, there's "a standing reward of four million Echoes".

    So, Bag a Legend does not necessarily deal with your reason for coming to the Neath in the first place.
    But Nemesis and Light Fingers certainly do, and for Heart's Desire it's possible but not a certainty.
    edited by dov on 5/23/2017

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
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    Optimatum
    Optimatum
    Posts: 3666

    5/23/2017
    There's the Once-Dashing Smuggler.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Blaine Davidson
    Blaine Davidson
    Posts: 388

    5/22/2017
    My question is, what happens when the Ambitions are finally finished?

    Do we get a chance to experience another one? Will new Ambitions be created? These are massive storylines that each of us have relentlessly pursued and without a replacement London would suddenly feel a bit more empty.

    --
    Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
    +2 link
    suinicide
    suinicide
    Posts: 2409

    5/22/2017
    Blaine Davidson wrote:
    My question is, what happens when the Ambitions are finally finished?

    Do we get a chance to experience another one? Will new Ambitions be created? These are massive storylines that each of us have relentlessly pursued and without a replacement London would suddenly feel a bit more empty.


    A while back, I think it was when they announced ambitious should be finished in 2012 (ha), they said they had a plan for what came next.

    Personally, I hope we can play the other ambitions and see whatever they planned.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +2 link
    Akernis
    Akernis
    Posts: 255

    5/23/2017
    Optimatum wrote:

    Which Master would be most likely to want Veils dead?

    ...Mr Eaten's gonna give us 4 million echoes, sweet

    [spoiler]Well, since the entire thing was clearly a game Mr. Veils used to hunt, there is the possibility that he is the one having promised the reward, so by definition if we were to collect the reward, we won't be able to collect, as there is no one to pay.[/spoiler]
    edited by Akernis on 5/23/2017

    --
    Vena's profile - http://fallenlondon.com/Profile/Akernis
    +2 link
    Optimatum
    Optimatum
    Posts: 3666

    6/11/2017
    Toran wrote:
    Let's start with the premise that (ignoring Fate), there is only one actual resource in the game - that's actions. and actions are equivalent to the amount of time you've played.

    <snip>
    I have no problem losing half a day's actions worth of Renown as part of the transition. It's the cost of updating the game.

    I don't think you're simplifying things quite enough here. Ignoring Fate, actions aren't the most fundamental resource relevant to the game - that would be real time. Time then gets converted to the two primary in-game resources, actions and cards, and those are converted to everything else.

    A single Favour typically costs slightly more than one action (from menace gains or slight resource costs), but it also costs as many cards as it takes to draw one giving that Favour. That's a lot of cards, and thus a lot of real time, even if we ignore every card drawn that has other use. Alternatively you can grind Favours by spending a lot of actions and zero cards, choosing speed and consistency over the ability to pursue other goals.

    When you say you have no problem losing half a day's actions worth of Renown, I suspect the people objecting aren't measuring in actions, they're measuring in real time. Half a day's worth of actions accomplishes the same amount in-game no matter how spread-out, but if you're focused on that specific goal, waiting weeks is the issue - even if you can do other things at the same time.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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    Kaijyuu
    Kaijyuu
    Posts: 1047

    8/18/2017
    I feel the ordering could be updated a bit. BDR being above menaces seems wrong, since I check my menaces far far far more often than BDR. Irrigo, Turncoat, and Influence could stand be to be removed, honestly, since they're so rarely checked.

    But yes, thumbs up to the rats for adding Making Waves to the list smile

    --
    Be of good cheer. Our contacts have assured us that your sins are forgiven.
    +2 link
    IHNIWTR
    IHNIWTR
    Posts: 346

    8/11/2017
    this is very nitpicky, but I think is weird that the council doesn't know of you even though you can potentially interact with them in several storylines, fate locked and otherwise

    you have potentially extensive engagement with February, for instance. should the 25-49 renown: revolutionaries maybe be changed to reflect that somehow?

    --
    https://www.fallenlondon.com/profile/Daniel%20Vaise
    +2 link
    ClearFavourite
    ClearFavourite
    Posts: 50

    8/14/2017
    God, I used to care about Renown but now it just seems like another awful pointless grind, except you can't actually grind it because you have to wait for cards.

    --
    The Boisterous Bounty-Hunter
    +2 link
    Gillsing
    Gillsing
    Posts: 1203

    8/15/2017
    maleclypse wrote:
    Did the rng get reduced on the conflict cards?

    Yes, those cards now have Very Infrequent frequency. Used to be Standard frequency.
    +2 link
    Silverias
    Silverias
    Posts: 123

    7/2/2017
    I honestly wish I could just sail to the tomb colonies (Also venderbight, if you're on Ambition: Nemesis)

    --
    http://fallenlondon.storynexus.com/Profile/Silverias

    Stop by and say hello, I'm a correspondent if you need someone to teach your kids.
    +2 link
    Anchovies
    Anchovies
    Posts: 421

    8/7/2017
    The conversion to Favors/Renown has made a number of actions somewhat less interesting to me. I'll still play "attend a church fete on the south bank of the river" for the favor, but the small change to nightmares and making waves made it feel like my character actually attended an event. The same is true of the Connected: Church on "a day with God's Editors" and "a nice little earner" (the opportunity card unlocked from staying on the velocipede squad), or the fact that visiting the Repentant Forger gave a Criminals favor and Connected: Bohemians because he has ties to both groups.

    Unrelated: how about challenges which test against Renown? That would give an incentive to raise Renown other than the items, and every new rank of Renown would be a meaningful improvement.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +2 link
    Hotshot Blackburn
    Hotshot Blackburn
    Posts: 110

    8/8/2017
    I don't know if this has already been covered, but "a public lecture" from "Reaping the Academic Benefits" now gives a Dubious Testimony AS WELL AS the usual Connected and Suspicion. I guess when Society and Revs are converted those will translate to items as well.

    --
    Hotshot Blackburn: Messidor, Aspirant to the Calendar Council. Paramount Presence. Seeker of the Name. A firm believer in kindness, solidarity, and sufficient use of force and firepower.
    +2 link
    Katistrophe
    Katistrophe
    Posts: 29

    7/21/2017
    Is it just me or do some of the social actions have their wording slightly changed without the mechanics behind them changing? I kinda miss the mental image of my character "disconsolately punching the furniture"...
    +2 link
    Televangelist
    Televangelist
    Posts: 109

    8/7/2017
    Well this is silly as all hell. Church, the non-grindable faction, was treated tougher than Bohemians, the faction that was incredibly easy to grind?

    Yes, yes, I know CVR gets you a lot of church favors. I'm CVR too. It's still nowhere near as easy as Bohemians.
    edited by Televangelist on 8/7/2017
    +1 link
    Plynkes
    Plynkes
    Posts: 631

    8/7/2017
    Pardon my asking, but what does CVR stand for?

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    8/7/2017
    I traded in all my connections before the changeover, so I have a ton of brass, candles, wine, and connected Duchess.

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Arandia
    Arandia
    Posts: 127

    8/9/2017
    Nooo, the conversion turned my Connected: Society 5 into a Favour. Which locks me out of Preparing, here on Winking Isle ... Back to London then, I guess. Could anyone kindly point me to a quick way to get rid of it there?

    I love the trials and tribulations of Seeking! :-)

    --
    Arandia van Graeff, Midnighter and crazy cat lady: http://fallenlondon.storynexus.com/Profile/Arandia
    Horace Glendower, a Seeker: http://fallenlondon.storynexus.com/Profile/Horace%20Glendower

    Looking for plant battles!
    Always happy to partake in social actions. No Affluent Photographer, no chess and no coffee invitations, please!
    +1 link
    Plynkes
    Plynkes
    Posts: 631

    7/2/2017
    Ah, I see Connected: Hell and Connected Constables both finally got the message and slung their respective hooks. I guess Connected: Great Game is living on borrowed time, then.

    --
    "Then tell Wind and Fire where to stop, but don't tell me."
    +1 link
    dov
    dov
    Posts: 2580

    8/10/2017
    Pan Tofel wrote:
    Just a quick question: My 60 Connected: Society hasn't net me a single renown point. Same for about 55 Bohemians. Shouldn't I have at least one or two?

    To think of it, I've never gotten a renown from the initial conversion, but I thought that is how it is intended to work...


    The conversion works like this:
    • The first 21 Connected levels become Favours, at a 3:1 ratio (so up to 7 max).
    • Any other Connected level beyond those 21, become Renown at a per-faction conversion factor (12 for Bohemian, 22 for Society)
    • However, if the above results in less than Renown 6, you get no Renown at all (so you can go and use the free options at the Carnival which raise Renown up to 5).

    So for Bohemians, the minimum Connected needed to get any Renown (i.e. 6) was 93.

    For Society that minimum was 153.

    --
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    Pan Tofel
    Pan Tofel
    Posts: 55

    8/10/2017
    I completely forgot about the Carnival! Thank you very much for reminding me and shedding some light on the whole thing. Time to grind renown one by one.

    Edit: Heh, apparently, I cannot use the Carnival option because it's locked with 7 favours. That means I'm forced to used those favours on getting the first 3 renown points. Not a big deal overall, but again, it looks a bit like a bug to me.
    edited by Pan Tofel on 8/10/2017

    --
    Pan Tofel, the ever curious empiricist is accepting all kinds of social actions.

    Chrchleater, who has a good heart and a terrible fate, is doing so as well. Strange sorts of pranks are to be directed here.
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    Parelle
    Parelle
    Posts: 1084

    8/10/2017
    Use the various "calling in favours" storylets (Shuttered Palace, mostly) to cash those out before using the carnival.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
    +1 link
    Màiread
    Màiread
    Posts: 385

    8/10/2017
    I can't double check until I pull more favours, but I'm pretty sure Society is + Heartless/ - Magnanimous, and Bohemians are + Mag / - Heartless.

    --
    Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

    Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

    Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

    I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
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    dov
    dov
    Posts: 2580

    8/25/2017
    That's quite the list of requirements.

    Can you please check where it differs from what's listed on the wiki?

    --
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    Siankan
    Siankan
    Posts: 1048

    5/23/2017
    Kaijyuu wrote:
    The out of universe explanation would probably be that the game was young when they wrote that and likely they didn't have a solid idea on how much that would actually be.

    I doubt anyone had such a poor grasp on the mechanics of their own game to not think four million Echoes was exorbitant. That's the entire point, really - that the bounty is ludicrously, unbelievably large.

    [spoiler] It becomes very clear over the course of the ambition that this unrealistic bounty is monster-hunter bait.[/spoiler]

    --
    Prof. Sian Kan, at your service.
    +1 link
    maleclypse
    maleclypse
    Posts: 259

    5/24/2017
    Anne Auclair wrote:

    Personally my money is on Feducci. He has the character, the notability and the resources.
    edited by Anne Auclair on 5/24/2017



    I would be both excited and disappointed were it Feducci or the Once Dashing Smuggler. They are both faux tomb colonists and take up the bandages as merest disguise. But both really interesting characters on the other hand.

    --
    Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.

    http://fallenlondon.storynexus.com/Profile/Maleclypse
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    Kukapetal
    Kukapetal
    Posts: 1449

    5/24/2017
    Are there any Tomb-Colonist characters who are (or once were) actual Londoners though? Feducci, the Smuggler, and the Mercies are not.
    +1 link
    Tyrconnell
    Tyrconnell
    Posts: 271

    5/24/2017
    Feducci... [spoiler] is probably not even a Tomb-Colonist, although all we were promised is someone bandaged and he is that.[/spoiler]

    There's a certain Colony-bound academic from the University.

    --
    Tyrconnell, a gentleman and doctor of diverse interests and multifarious proclivities
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    5/24/2017
    Right, but even if Feducci isn't a Tomb Colonist, he's still very definitely NOT from London
    +1 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    5/24/2017
    It could always be Lettice, or her sister (whose name I forget); they are *definitely* Tomb Colonists. But I believe Feducci is described as wearing bandages, so he probably counts as a Tomb Colonist, even if he does have an insane amount of vitality for one. True, he is not a native of London, but has it been stated that he has to be to run for Mayor?
    edited by cathyr19355 on 5/24/2017

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/24/2017
    Kukapetal wrote:
    Right, but even if Feducci isn't a Tomb Colonist, he's still very definitely NOT from London

    I disagree! Feducci might not be a Londoner by birth, but, much like the player's character, he has voluntarily made London his home and has resided within its boundaries for quite some time. And since he does not claim to be a citizen of the Elder Continent he must logically therefore be a citizen of London.

    And I think he's a perfectly proper Tomb Colonist - Tomb Colonists wear bandages and identify themselves as Tomb Colonists, Feducci wears bandages and identifies himself as a Tomb Colonist, ergo he is a Tomb Colonist. Who says you have to be a decrepit corpse to be one of the not-so-quiet dead? A lot of Tomb Colonists are in very good shape - Feducci is simply the best preserved on account of being immortal.
    edited by Anne Auclair on 5/24/2017

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    Blaine Davidson
    Blaine Davidson
    Posts: 388

    5/23/2017
    suinicide wrote:
    Blaine Davidson wrote:
    My question is, what happens when the Ambitions are finally finished?

    Do we get a chance to experience another one? Will new Ambitions be created? These are massive storylines that each of us have relentlessly pursued and without a replacement London would suddenly feel a bit more empty.


    A while back, I think it was when they announced ambitious should be finished in 2012 (ha), they said they had a plan for what came next.

    Personally, I hope we can play the other ambitions and see whatever they planned.


    I would hope that we could try the other ambitions, but I'm not so secretly hoping for a new set of Ambitions to be tempted with.

    Our current Ambitions are Shadowy/Persuasive (Light Fingers), Watchful/Persuasive (Heart's Desire), Watchful/Dangerous (Nemesis!), and Dangerous/Watchful (Bag a Legend).

    The Watchful quality has dominated 3/4 of the Ambitions and Shadowy has been left by the wayside.

    So to see Ambitions using other quality combinations would be a lot of fun. And even though Watchful has been used 3 times already I would be very interested in a Watchful/Shadowy Ambition.

    --
    Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
    +1 link
    dov
    dov
    Posts: 2580

    5/23/2017
    Optimatum wrote:
    dov wrote:
    • Bag a Legend: You hear hushed rumours of a "Vake" from other monster hunters and decide to investigate and hunt said creature yourself. Apparently, there's "a standing reward of four million Echoes".

    I will be very disappointed if the final Bag a Legend! update comes out and I end up getting cheated out of my 25 Firkins of Hesperidean Cider.

    Or, you know, 24 Cider firkins and 1 Heptagoat (or any other combination of those totaling ~25).

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    Pumpkinhead
    Pumpkinhead
    Posts: 516

    5/22/2017
    OH YEAH!

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    Amanda Albright is a *spoiler* now, like she always wanted.
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    Lallinka
    Lallinka
    Posts: 138

    5/22/2017
    Woo! I'm so happy! I've been very disheartened with the timer issues and the app bugs, but this makes me excited all over again!!

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    Parelle
    Parelle
    Posts: 1084

    5/22/2017
    I wait with anticipation for a deluge of Rats.

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    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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    dov
    dov
    Posts: 2580

    5/22/2017
    TheThirdPolice wrote:
    Unless plans have changed, this will be Light Fingers' penultimate update. After that, they will (eventually) release Ambition conclusions in this order: Bag a Legend, Nemesis, Heart's Desire, Light Fingers.


    I would very much love some comment from FBG on this to clear up this point.

    Although people keep repeating this as fact, I've never seen anything from anyone at FBG actually stating that the latest round of Ambition updates is the penultimate one.

    In fact, if you go *really* back in the forums (years before the latest update rounds), you can find posts where people claimed that *previous* Ambition updates are "known" to be the penultimate one and the next one should be the last.

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    ochrasy
    ochrasy
    Posts: 169

    5/22/2017
    oh my god, the Dilmun Club. and the Last Constable! today is a very happy day.

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    crazyroosterman
    crazyroosterman
    Posts: 187

    5/22/2017
    Akernis wrote:
    This is amazing! The Dilmun Club and the Empress' Court are two of my very favorite stories and I I am thrilled to see them continued. It is also a lovely coincidence that I recently tried a new ambition and just finished the available part of Light Fingers. It is going to be really exciting to see what happens next smile
    indeed the dilmun club and light fingers are 2 story's i was hoping would get worked on in this
    mysterious update (:
    +1 link
    dov
    dov
    Posts: 2580

    5/22/2017
    genesis wrote:
    I am pretty sure I've seen something even more explicit than this but while I am looking for it this is definitely pointing in that direction:
    Chris Gardiner wrote:
    I should mention that the stories for the ambition updates are all planned out, and the next (probably final!) stages are very thoroughly outlined too.

    Thanks!

    This is definitely the sort of quote I was looking for, though it's not 100% definitive as it refers to "next stages" (plural). This could be read as one more stage per Ambition (thus multiple stages overall), or an undefined number of stages per Ambition (thus multiple stages for each).

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    Skinnyman
    Skinnyman
    Posts: 2133

    5/22/2017
    Robin Alexander wrote:
    Those were 95% of the reasons why I just decided to take a hiatus with my main, as I was pretty frustrated, so this news couldn't have come at a better time! smile

    So glad to hear this! I hope word gets around and some old players will come back or at least be more thrilled!

    dov wrote:
    There's a belief by a few players that this latest update round (i.e. the upcoming Light Fingers update and the 3 updates the other Ambitions have already received) is the penultimate one. i.e that after this upcoming Light Fingers update, all 4 Ambitions will be one update away from finished.

    It does sound like a valid option/opinion; well, let's just wait a bit more!

    Excluding Dilmun Club which is my favourite, the rest are great! The Cheery man, The Spirifer and The Pianist, The Cellars (specially after playing The Gift); I couldn't make up my mind on which I would like first! Big Grin

    Well, there is the Parabola Camp! Big Grin

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    BlabberingMat
    BlabberingMat
    Posts: 385

    5/22/2017
    Yaaaaaaaaaay!
    (My very articulate expression of excitement)

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    Optimatum
    Optimatum
    Posts: 3666

    5/23/2017
    Kaijyuu wrote:
    The in-game explanation would be either that the bounty is a ludicrous and obviously unpayable amount, or that it's given by a Master since no one else could possibly afford it.


    Which Master would be most likely to want Veils dead?

    ...Mr Eaten's gonna give us 4 million echoes, sweet
    edited by Optimatum on 5/23/2017

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    heavensdark
    heavensdark
    Posts: 60

    5/23/2017
    Oh what wonderful news! I am glad to have stuck around then. Seeing these updates, especially to Light Fingers, is something to look forward to indeed.

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/24/2017
    dov wrote:
    My problem with Feducci as a candidate is that he is an agent of a foreign power.

    He also has a habit of murdering people for kicks. Some might consider that less than ideal behavior for an elected official...oh dear, he's going to win, isn't he? :P

    Concerning Feducci being a spy, it should be remembered that the current Mayor is an agent of the Sisterhood, which is a defacto independent power in the Underzee. So duel loyalties are nothing new.
    edited by Anne Auclair on 5/24/2017

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    Tyrconnell
    Tyrconnell
    Posts: 271

    5/24/2017
    I think the qualifications for being a Tomb-Colonist are even simpler: one must reside, or have resided for a significant period of time, in the Tomb-Colonies. One must have colonized. Feducci, to the best of my knowledge, has not.

    He could maybe claim to be a Londoner and run for mayor, but he couldn't do it as a Tomb-Colonist candidate. (Which is just as well, since the Tomb-Colonists are also probably foreign powers.)

    --
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    Anchovies
    Anchovies
    Posts: 421

    5/24/2017
    Pumpkinhead wrote:
    Let's make it even more zesty: I throw my support in for the tomb quagga!
    animal mayors? how positively Z A N Y

    I do think there should be more tigers around London, though. The Labyrinth has an uncomfortable air of a feline ghetto about it. It's also pretty weird that a tigress can be purchased from Nassos Zoologicals rather than Redemptions - I was expecting the tigress's descriptive text to be "Why yes, I am worth that much", or some other line from the tigress herself. Although it is a specifically Bengal tigress - can surface cats learn to talk after coming below, or would they have to be born in the Neath?

    Either way, feline rights now! (feline rights meow?) The Tomb-Lion will need a name to appear on the ballot. How about Stubbs, in honor of his doubtless well-worn toes and of the real-world cat of the same name who will this coming July be celebrating his 20th year in office as "mayor" of Talkeetna, Alaska?

    --
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    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +1 link
    Anchovies
    Anchovies
    Posts: 421

    5/24/2017
    Tyrconnell wrote:
    (Which is just as well, since the Tomb-Colonists are also probably foreign powers.)
    Some of them certainly are. There's strong implications that some of them date back to the Third City. I swear I've encountered this one in-game myself, although I can't recall where or how, and the three mentioned figures were all rulers of the Third City. Here's another one which hints that their current abode may be named Xibalba, explains their unusual sort of immortality, and suggests that the trio founded the first Tomb-Colonies themselves.
    edited by Anchovies on 5/24/2017

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Character on indefinite hiatus.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    5/24/2017
    Saklad wrote:
    (By the way, I've recently come up with an interesting theory: what if the Overgoat is a miniature stone pig? It would explain a LOT, no?)

    I've always thought of it as some particularly powerful goat-demon. (Wasn't there a description of a probably-Stone Pig on the way to Flute Street?)

    Anchovies wrote:
    killing the Vake
    Ohoho, I'm afraid that's no easy task, if it's even possible at all. I don't know how much of the Vake's abilities are revealed in the Ambition so far, but there's a certain moment in Sunless Sea:
    [snip]

    Well, at the end of the current Bag a Legend! content, we have this:

    [spoiler]April wipes her hands with a chamois leather. Her smile is triumphant. Rooting around the chaotic workbenches for a pen and paper, she begins writing. Device completed according to specifications. Problem: it doesn't work. Theory sound; practice inconvenient. Core syllable indivisible – absolute in its essence; perfect in its simplicity. Cannot be broken down. Therefore, no catalyst.

    The Mother Superior is irate. "This is intolerable! I thought you were the best!" April shrugs modestly, and resumes writing. Service provided: bomb perfect. It is the world that is inadequate. Recommend you deploy the device somewhere less restrictive. Somewhere amenable to new things.

    The Mother Superior scratches her nose. "I might have just the place," she mutters. She flicks a look at the mirrors that ring the bomb...[/spoiler]

    So yeah, the Vake definitely is too powerful to be killed in any currently-existent way. But if you go somewhere a little less existent...

    Anchovies wrote:
    Tyrconnell wrote:
    (Which is just as well, since the Tomb-Colonists are also probably foreign powers.)
    Some of them certainly are. There's strong implications that some of them date back to the Third City. I swear I've encountered this one in-game myself, although I can't recall where or how, and the three mentioned figures were all rulers of the Third City. Here's another one which hints that their current abode may be named Xibalba, explains their unusual sort of immortality, and suggests that the trio founded the first Tomb-Colonies themselves.

    Yeah, those are the priest-kings of the Third City, the ones who sold their city for a taste of something higher up the Chain (hence the weird immortality). They may have founded the Tomb-Colonies with Xibalba but I don't think there's any way to know for sure. The First Curator is also from the Third City iirc.

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/24/2017
    Optimatum wrote:

    Anchovies wrote:
    Tyrconnell wrote:
    (Which is just as well, since the Tomb-Colonists are also probably foreign powers.)
    Some of them certainly are. There's strong implications that some of them date back to the Third City. I swear I've encountered this one in-game myself, although I can't recall where or how, and the three mentioned figures were all rulers of the Third City. Here's another one which hints that their current abode may be named Xibalba, explains their unusual sort of immortality, and suggests that the trio founded the first Tomb-Colonies themselves.

    Yeah, those are the priest-kings of the Third City, the ones who sold their city for a taste of something higher up the Chain (hence the weird immortality). They may have founded the Tomb-Colonies with Xibalba but I don't think there's any way to know for sure. The First Curator is also from the Third City iirc.

    The First Curator was among those who made the deal for the Third City, but he's on the brink of the Change, so the deal isn't responsible for their immortality. The deal obviously made those who made it more durable - the Curator is the oldest functioning Tomb Colonist in Venderbright - but the real source of the Xibalba three's immortality seems to be their body surfing and vampire antics.

    I don't think the Third City leaders were the first Tomb Colonists btw (one of the visitors to Xibalba speculates that they were the first). It seems pretty obvious that the Tomb Colonies originated in the Second City as a modest updating of Egyptian religion. Instead of the living giving the dead tombs that would provide them a good supernatural afterlife, the living now built homes and provided material amenities for the dead in order to provide them with a comfortable afterlife in the here and now. When the Third City arrived its inhabitants discovered the Tomb Colonies and quickly realized their utility. By the time London arrived there were no Egyptians remaining (probably because of age, but I sometimes wonder if the Third City people killed them all...). So the most ancient Tomb Colonists are a handful of Third City survivors, all the ones a century old or older are Fourth City, and only the fresh ones are from London.

    Tyrconnell wrote:
    I think the qualifications for being a Tomb-Colonist are even simpler: one must reside, or have resided for a significant period of time, in the Tomb-Colonies. One must have colonized. Feducci, to the best of my knowledge, has not.

    Well, given how old Feducci probably is, he could easily have spent time in the Tomb Colonies before the Fifth City arrived in the Neath.

    Tyrconnell wrote:
    He could maybe claim to be a Londoner and run for mayor, but he couldn't do it as a Tomb-Colonist candidate.

    I think the Tomb Colonists probably are the best judge of who and who is not one of them. If they think Feducci is a silk skin in sheets they'll probably say so at some point during the campaign.

    It would actually be funny if the Tomb Colonists were divided on the issue though - which begs the question, what would you say if half the Tomb Colonists said Feducci was one of them and the other half said he was a faker?

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/24/2017
    Optimatum wrote:
    Saint-arthur seems to think that the First Curator wasn't actually one of the God-Eaters themselves, but who knows.

    Notice the First Curator says "we," not "they," which to me indicates he was involved. Of course involved does not necessarily mean he was a party in the contract itself. The contract for the Fifth City is between the Masters and the Empress, but the Veteran Privy Councilor had a hand in making it. With the Third City things are kinda weird because as far as we know there is no King, Queen, or Princess selling the city, but rather a sort of committee. What I think happened is that the Third City contract was strictly between the Masters and the Xibalba three, but the rest of the city aristocracy consented to the sale in exchange for a taste of the bounty. So when the First Curator bemoans not making a better deal, he's not just talking about the deal with the Masters.
    Optimatum wrote:
    Also I think somewhere it's mentioned that the oldest architecture in the Tomb-Colonies is from the Third City. Something about various buildings in Venderbight being from the Fourth City, and a few being even older? The Tomb-Colonies originating as a spin-off of Egyptian beliefs seems like a plausible origin but seems like one of those things where there's really no way to know.

    If the Second City could found Visage, I'm pretty sure they founded the Tomb Colonies.

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/26/2017
    Tyrconnell wrote:
    Anne Auclair wrote:
    It would actually be funny if the Tomb Colonists were divided on the issue though - which begs the question, what would you say if half the Tomb Colonists said Feducci was one of them and the other half said he was a faker?

    I would say good on Failbetter for looking across the pond and bringing birther controversy to FL.


  • And then start the chants of "lock him up!"

    And then cry.
  • That actually wouldn't be anything like the stupid Birther thing :P It would be closer to the "Is Obama black enough" controversy - or any controversy about who is or is not a proper member of such and such social group. Is Feducci considered a member of the Tomb Colonist community or an interloper?


    There might also be some similarity to debates over transsexualism? Does Feducci open identification as a Tomb Colonist through the adoption of Tomb Colonist mannerisms and bandages trump the physical fact that his body is incapable of decaying? Is being a Tomb Colonist a matter of personal identification (I feel myself to be a Tomb Colonist so I adopt the socially recognized identifiers)? Or is being a Tomb Colonist strictly a matter of inflexible nature (you become a Tomb Colonist when your aging body deteriorates and you're compelled to don bandages for self preservation - anything else is just pretend, self delusion, or some sort of Tomb Colony chic)?

    Personally I'm inclined to take Feducci's word for it. I don't know how my character would feel...I don't think she'd care actually. She'd want to know what Feducci's platform was.

    btw, I suspect Feducci became a Tomb Colonist after this happened.

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    IgnatuStone
    IgnatuStone
    Posts: 208

    6/1/2017
    Pass information to the Brass embassy no longer provides connected Hell. Can anyone else confirm this?

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    genesis
    genesis
    Posts: 924

    6/1/2017
    Yes. The conversion of Hell is currently happening but is not yet complete.

    Constables and the Grate Game do not seem to have started yet.

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    Keeping track of incomplete content and loose ends in Fallen London
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    Chronos
    Chronos
    Posts: 135

    6/1/2017
    Conversion factor for hell is 9

    My C:132 became R:12 + F:7

    EDIT: R:12 text is: Known to the infernal diplomats of the Brass Embassy
    edited by Chronos on 6/1/2017

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    Mr Sables
    Mr Sables
    Posts: 597

    6/1/2017
    972 connected became Renown 50 . . .

    I could cry, as that's literally the only Renown 50 I have and probably one of the only ones I'll ever get (aside from maybe Constables, which I'll go back to grinding to be safe). Time to go hunting for the items! Big Grin
    +1 link
    Omega8520
    Omega8520
    Posts: 102

    6/1/2017
    The 25 renown Hell item is in [spoiler] the Shuttered Palace. [/spoiler]

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    lady ciel
    lady ciel
    Posts: 2548

    6/1/2017
    I had a character at the party before I realised that the conversion had taken place. They could not give a document to the deviless as they already had 7 Favours, so it looks like at least one of her options will give a favour.

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    Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

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    DonaghyLogan
    DonaghyLogan
    Posts: 205

    6/1/2017
    Eeek! So excited! Do you think we'll get Constables and Great Game today, too?

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    PSGarak
    PSGarak
    Posts: 834

    6/1/2017
    Mantelpiece and journal for the 40-renown item:

    http://fallenlondon.storynexus.com/Profile/PSGarak

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    Optimatum
    Optimatum
    Posts: 3666

    6/1/2017
    suinicide wrote:
    And they are paying you quite a bit of money for the souls, honestly with the favour it would be pretty OP I think.


    I actually suspect that the Spirifage grind still would have a lower EPA than before the conversion if you gained a Favour there. Before the conversion that option gave 30 CP of C: Hell, which was enough to Call in Favours twice. One Favour would only be enough to Call in Favours once.

    An Individual wrote:
    BlabberingMat wrote:
    Optimatum wrote:
    Skinnyman wrote:
    An update on a Fate locked option:
    [spoiler]The 50 Soul + 5 Contract Shepherd card option yields a Constable Favour.[/spoiler]

    So... the option for Spirifers to sell 1000 Souls at once doesn't give any favours to replace the C: Hell but the option to restore 50 Souls gives a favour? And it still gives the other connections, right? That seems a bit silly.

    Neither does the 100 Souls option. I still haven't checked Brilliant Souls one, but if this is not the case, then I think developers should do something about it. It doesn't really make sense. After all, you are selling them souls, they should owe you one for that.


    Main difference here is that you can sell souls any time you want as a storylet and it's fantastically profitable even without the favor while, if I remember correctly from my time as a shepherd, restoring souls is done from an opportunity card.

    Oh, it's still certainly profitable. My concern is that, once all the relevant factions are converted, Shepherds will end up being able to get three Favours simultaneously from one of the cheaper options on the card. There's already been a fair amount of debate over Shepherding being more profitable than Spirifage, so why give them that powerful a Favour source without even requiring the most expensive option?
    edited by Optimatum on 6/1/2017

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    friendshipranger
    friendshipranger
    Posts: 274

    6/1/2017
    With all due respect to failbetter, I love all the flurries of content and lore- but it's mixed feelings with the conversions. On one hand, having more room to grind to the cap means I get to play a game I like more! On the other hand, it would be nice to know I *can* reach 50- I think in previous updates it was stat locked.

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    PSGarak
    PSGarak
    Posts: 834

    6/1/2017
    Jolanda Swan wrote:
    So, selling Casing only increases stats now.
    Hell favors are obtained through the polite invitation (2 favors), the faction card and conflict cards.
    I wonder, where are the favors: Constables?

    Hell favors can also be obtained from the opportunity card for the Brass Embassy guest room.

    A Constable favor can now be obtained from the Velocipede opportunity card.

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    An Individual
    An Individual
    Posts: 589

    6/1/2017
    Posted about this in the Courier's Footprint guide, but Home Comforts appear to have been updated. It looks like they've multiplied all the Watchful, Dangerous, Persuasive, and Shadowy bonuses by 3. So the Shrine of Saint Joshua now gives +9 to Watchful and Shadowy.

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    Optimatum
    Optimatum
    Posts: 3666

    6/1/2017
    An Individual wrote:
    It looks like they've multiplied all the Watchful, Dangerous, Persuasive, and Shadowy bonuses by 3.

    That's not true for quite all of them. For example, my Collection of Discomfiting Photographs was Shadowy +1 and is now +5. I'm guessing the other couple Home Comforts from the Foreign Office will have similar differences.

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    An Individual
    An Individual
    Posts: 589

    6/1/2017
    Optimatum wrote:
    An Individual wrote:
    It looks like they've multiplied all the Watchful, Dangerous, Persuasive, and Shadowy bonuses by 3.

    That's not true for quite all of them. For example, my Collection of Discomfiting Photographs was Shadowy +1 and is now +5. I'm guessing the other couple Home Comforts from the Foreign Office will have similar differences.


    Interesting. I know the White Glim Telescope when from +2 to +6. I guess they wanted to give the fate locked home comforts that gave only +1 to a regular stat a bit of a boost over the non-fate things like the library. Sackmas items followed the 3x multiper rule but they give +1 BDR in addition to their regular stat boost.

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    genesis
    genesis
    Posts: 924

    6/1/2017
    Also, SM9 confirmed that the 0-5 gap on Renown conversions is intentional and in fact is intended to be a *boost*, not a detriment.

    I assume because the Carnival renown gain is so profitable (gets you Favours too) they don't want you to miss out on it just because you ground a tiny bit more Connections.

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    Optimatum
    Optimatum
    Posts: 3666

    6/1/2017
    Sadly, while the Ratwork Velocipede went from +1 to +2 Shadowy, the Heartwood Hearse is still at +1 Persuasive.

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    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    6/1/2017
    What I am wondering is what they will do with the Shepherd of Souls card, which used to give 10 levels of Connected: the Church, Constables, and Society. I have yet to see the card since the changeover of Constables, and I'm wondering how they will modify it. Will it give Renown or merely Favours?
    edited by cathyr19355 on 6/1/2017

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    Kukapetal
    Kukapetal
    Posts: 1449

    6/1/2017
    lol, did the uber-powered spirifer card actually get nerfed somewhat?

    Cheer up, guys. I'm sure they'll nerf the soul shepherd card and then you guys will be back on top. In the mean time, let us have this. Our time in the sun will surely be brief :P
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    Micax
    Micax
    Posts: 4

    6/1/2017
    Optimatum wrote:
    Games are supposed to be fun. But as more factions have been converted over to Renown, this part of the game has grown less and less interesting. The more this goes on, the more a whole aspect of Fallen London just feels like a chore. When I want this kind of frustration I play SMEN, not the main game.


    Agreed. Making the game even more relentless based on grinding, rather than interesting lore and stories is exactly the wrong direction to be taking with the game.
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    suinicide
    suinicide
    Posts: 2409

    6/1/2017
    Spacemarine9 said they were going to nerf the CVR card once the others were converted. Yes, it may be awesome for a bit, but it will be nerfed (probably with luck checks) shortly after.

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    Skinnyman
    Skinnyman
    Posts: 2133

    6/1/2017
    maleclypse wrote:

    I thought it had that previously.

    No, it was a +1.

    An update on a Fate locked option:
    [spoiler]The 50 Soul + 5 Contract Shepherd card option yields a Constable Favour.[/spoiler]

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    Chronos
    Chronos
    Posts: 135

    6/1/2017
    Renown: Constables 3 is "Known only to the freshest recruits"
    edited by Chronos on 6/1/2017

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    xKiv
    xKiv
    Posts: 846

    6/1/2017
    PSGarak wrote:
    I guess everyone got stratospheric Constables connections because we were all expecting a gap between them and Hell?


    Soul Shepherds got tons of that connection (also church).

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    IgnatuStone
    IgnatuStone
    Posts: 208

    6/1/2017
    Brass embassy guest room allows you to purchase a hellish favor for 5 romantic notions.

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    ofelina
    ofelina
    Posts: 18

    6/1/2017
    nooo! I had hell:connected 651! I was so close to my goal of 666! if only I had another day smile

    also heads up, the Hell Renown 50 title is: [spoiler]Renown: Hell 50 - Book of Everlasting Chimes 2:39: And know the name in London, for it is written[/spoiler]. Spooky!
    edited by ofelina on 6/1/2017

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    Diptych
    Diptych
    Administrator
    Posts: 3493

    6/1/2017
    Anyone spotted the 10-Renown item yet? I'm jolly curious!

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    Krysin
    Krysin
    Posts: 34

    6/1/2017
    One of my characters has 82 connected Hell, got 7 favors, 6 renown.
    Another has 52, another 59, 66, and 46, all got 7 favors, no renown...
    Oh, and the carnival option wont raise it, it just consumes a ticket and 2 turns.
    Hell's option on Spites Unfinished business required 10 renown...
    I wonder how many other people are frustrated by these changes and think these conversions are pathetic.

    I mean, is it really that simple of a conversion? If you have x connected you get y favors/renown? No other factors play in?
    edited by Krysin on 6/1/2017

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    Mr Sables
    Mr Sables
    Posts: 597

    6/1/2017
    IgnatuStone wrote:
    Its because the conversions are determined by how high peoples connections are. Because so many people are grinding connections for months we all get terrible conversion rates. If everybody just agreed not to increase their connections we would all have the same renown as if we spent all our time grinding for it. Its actaully a pretty interesting look at competition vs cooperation. Obviously there's no way we can coordinate the entire player base like that, so the race continues.



    I forget the name of the thought experiment, but . . .

    There's a thing where you and your pal are arrested by the police. If you both keep quiet, you get away free. If you rat one out, but they don't rat out the other, you get away free and he gets 100 years in prison. If you both rat on each other, you both get 25 years in prison. The ideal situation is both of you keep mum. The problem is that either of you stands to gain by ratting out the other . . .

    It's then about trust. As an individual, you're better off ratting on him. You chance then 25 years or getting off free, but you won't get the 100 years. Sure, he might get 100 years, but that's his problem and not yours, and can you really trust him to keep quiet?

    I think that's what this is . . .

    Ideally, we all do better not grinding like crazy, but do we really trust others to do the same?
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    suinicide
    suinicide
    Posts: 2409

    6/1/2017
    Constables have started to convert too!

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    An Individual
    An Individual
    Posts: 589

    6/1/2017
    Well I clearly got the conversion order backwards. Cranked Constables up to 400 but was taking it slow with Hell trying to grind back my gear with Spirifage since I thought I'd have some warning. Now I don't have enough renown to do the Unfinished Business option that gets souls. I'd be less disappointed if I didn't hate the painfully slow, random renown treadmill so much. I was really looking forward to skipping it for Hell. At least I still have Constables to look forward to.

    I haven't tried all the options yet but I can confirm that spirifage doesn't appear to have started granting favors now that it no longer gives connected. So the EPS on that is down slightly. Did some rough math and it's not by too much. Rounds up to 1.7 EPA as opposed to being a solid 1.71 I think.

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    Yeah
    Yeah
    Posts: 67

    6/1/2017
    Robin Alexander wrote:
    IgnatuStone wrote:
    Its because the conversions are determined by how high peoples connections are. Because so many people are grinding connections for months we all get terrible conversion rates. If everybody just agreed not to increase their connections we would all have the same renown as if we spent all our time grinding for it. Its actaully a pretty interesting look at competition vs cooperation. Obviously there's no way we can coordinate the entire player base like that, so the race continues.



    I forget the name of the thought experiment, but . . .

    There's a thing where you and your pal are arrested by the police. If you both keep quiet, you get away free. If you rat one out, but they don't rat out the other, you get away free and he gets 100 years in prison. If you both rat on each other, you both get 25 years in prison. The ideal situation is both of you keep mum. The problem is that either of you stands to gain by ratting out the other . . .

    It's then about trust. As an individual, you're better off ratting on him. You chance then 25 years or getting off free, but you won't get the 100 years. Sure, he might get 100 years, but that's his problem and not yours, and can you really trust him to keep quiet?

    I think that's what this is . . .

    Ideally, we all do better not grinding like crazy, but do we really trust others to do the same?


    That's called the prisoner's dilemma, friend. And I'm perfectly fine with admitting that I grinded constables connection from sub-twenty levels to just over 151, since the announcement regarding conversions happening soon.

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    PSGarak
    PSGarak
    Posts: 834

    6/1/2017
    suinicide wrote:
    Constables have started to convert too!

    243 Connected: Constables only got me 18 Renown, which would put the conversion factor at 12 o_O.

    I guess everyone got stratospheric Constables connections because we were all expecting a gap between them and Hell?

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    Omega8520
    Omega8520
    Posts: 102

    6/1/2017
    More importantly/irritatingly, the renown 40 item appears to be in [spoiler] The slow boat/wounds menace area [/spoiler]

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    Nigel Overstreet
    Nigel Overstreet
    Posts: 1220

    6/11/2017
    Gillsing wrote:
    Ah, thanks. I forgot to ask if someone knew roughly when Society was scheduled to be converted. I know I read something, but I haven't been able to find that text again.
    https://twitter.com/EchoBazaar/status/872384451757690888
    By the end of summer, at least.

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    Toran
    Toran
    Posts: 193

    6/11/2017
    I'm going to try to flesh out what I was attempting to communicate earlier, since I did a truly terrible job of explaining. That, paired with the fact that I seem to view this game differently than a lot of people contributed to me not making my point very well at all.

    Let's start with the premise that (ignoring Fate), there is only one actual resource in the game - that's actions. and actions are equivalent to the amount of time you've played. You get approximately 100 actions per day if you check in regularly (I know it can be more, but 100 is an easy number to work with).

    1 action is worth about 1.75 echoes if you play optimally at end-game.
    1 action is worth anywhere from 3-33 Connected change points depending on faction and story choice.

    In the course of the old game, without grinding anything, it was trivial to accidentally put together anywhere from 25-50 Connected to a faction in a few months. Certainly that much in a year. It had no real value.

    Similarly, it is now trivial to put together a Renown of 6 in a day from the Carnival, and to reach a Renown of 10 in a few weeks depending on your luck, without any actual effort on the part of the player. Getting to 25 or 40 takes a lot more work, including maximizing your opportunities to draw Favours from your deck. That's why I compared the two levels - not because of the conversion rate, but because they're equivalent IN TERMS OF EFFORT INVESTED.

    Further, the game penalizes you for grinding. From the standpoint of maximizing the value of the only game resource, actions, the "best" way to play is to be patient and do the optimal action at all times, with the default action sink being to gain money, unless you have a time-sensitive goal like raising Notability.

    For example, how many Favours is an action worth?
    Well, if you wait patiently for the correct card, 1 action is worth 1 Favour.
    If you are impatient and decided to grind Favours, 1 action is worth approximately .05 Favours with Sinning Jenny's School.

    I have now raised my Renown in three factions from 0 to 40 in the course of a couple of months just by using cards.

    As with any other area of the game, forcing Renown increases is a choice and one that you're not only not forced to make, but one that you are PUNISHED for making by the base game design.

    I have no problem losing half a day's actions worth of Renown as part of the transition. It's the cost of updating the game.

    Also, why isn't there a Constable Favours/Renown guide yet?

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    Kaijyuu
    Kaijyuu
    Posts: 1047

    6/15/2017
    Optimatum wrote:
    (Also, aside from the Tomb-Colonist/Society card, every single conflict card - including those recently changed - gives higher EPA at 5 Favours than 7.)

    Urchins/Widow is also better at 7, when turning in Urchins favors. In fact that's pretty much the only profitable way to use Urchins favors anymore, since the (admittedly very overpowered) Urchins/Hell card was nerfed.

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     Saklad
    Saklad
    Posts: 528

    6/16/2017
    DonaghyLogan wrote:
    Saklad wrote:
    I wish they had mirrors for Venderbight and New Newgate. It’s really tedious to go to those places, especially the latter. There is only repeatable way to get to prison without permanently harming your character.


  • I suspect that it wouldn't make much sense story-wise to have mirrors leading to those locations; after all, the Tomb Colonies and New Newgate are real places, tangible punishments society imposes on one after lots of unseemly actions. The menace zones for wounds and nightmares, though, are supernatural/surreal locations and can therefore be accessed through magical mirrors.

    However, I agree that there really ought to be easier routes to Venderbight and New Newgate!


  • First off, we don't call it magic. Magic isn't rea– …huh. I guess we could call things related to Parabola magic.

    Second, I'd hardly call the Royal Bethlehem supernatural or surreal. Besides, if sorrow-spiders can travel through mirrors, I see no reason why I can't.

    Also, one of the existing mirrors makes you go insane. Another mirror could make you temporarily go crazy and do something very scandalous, or lead to the prison whereupon you are mistaken for an escaping prisoner.

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    Ben
    Ben
    Posts: 657

    6/19/2017
    masters, if spent at the right time, lets you prevent the record from increasing, but it won't save you once you do have a record.

    It is though one of the places where you can not repair mistakes you made in the past.

    Even the progress in the chess game of the boatman, you can instead draw cards and not need to worry about it.

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    Aurelius Caro
    Aurelius Caro
    Posts: 6

    6/21/2017
    While we're talking reworks, can they make the reward for the "A commission from the Cheesemonger" card consistent? Every other card guarantees a favor/connected increment for its faction, except this one, which more than half the time gives zero Rubbery Men favors. Makes it rather frustrating trying to obtain them.

    (Not sure how to link to the card in the text, so it's here: http://fallenlondon.wikia.com/wiki/A_commission_from_the_Cheesemonger)

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    Kukapetal
    Kukapetal
    Posts: 1449

    6/2/2017
    Lol, I was literally about to ask it again when I saw you posted :P
    +1 link
    Rostygold
    Rostygold
    Posts: 346

    6/2/2017
    dov wrote:
    I'd have much preferred it if FBG have left Connected as is, and just introduced Favours as the "currency" with a faction.


    I would say that the solution is to implement more opportunities to gain Favours and Renown. That way, there would be more story-telling and also more gameplay content.
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    6/2/2017
    suinicide wrote:
    Kukapetal wrote:
    Lol, I was literally about to ask it again when I saw you posted :P


    The 25 constable one.



    So no Hell companion? Because that would be a HUGE relief.

    Thanks smile
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    6/2/2017
    Sorry I misunderstood your comment. I thought you were lamenting that the conflict card took away favors.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    6/2/2017
    Last time I had this problem I was told it was caused by the echo not having a title, and some tweaks behind the scenes made this a problem.

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    Optimatum
    Optimatum
    Posts: 3666

    6/2/2017
    I suspect it will still be a noticeable nerf when someone does all the math. Conflict cards consuming fewer Favours may make us eligible to draw conflict cards more of the time, but we still do have to actually draw them. Since all the converted conflict cards have been reduced in frequency I bet we'll gain Favours far faster than we can cash in, forcing us to use the less efficient Calling in Favours options.

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    Shogo_Yahagi
    Shogo_Yahagi
    Posts: 27

    6/7/2017
    After the conversion, I have Connected: Hell 58, Favors: Hell 6, and no Renown: Hell.

    Is that correct? I was on a first name basis with devils, I live in the Brass Embassy, the Quiet Deviless and the Affectionate Devil came to my wedding, and now they all suddenly forgot who I am?

    It also appears that Connected: Great Game of 37 gave me 7 favors, instead of the 6 that 58 Connected: Hell returned, so I have no idea what conversion algorithm they're using.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    6/7/2017
    The conversions turn your first 21 levels of Connected into Favours, at three levels per Favour, then the rest becomes Renown at x levels of Connected per level of Renown. In this case every level of R: Hell required nine levels of C: Hell, while every level of R: Great Game required six levels of C: Great Game. Failbetter bases the rate for each faction on how high a level of that faction's Connected players tend to have. (There's been quite a lot of debating lately over whether these conversions are too harsh.)

    However, if you would end up with less than Renown 5 for a faction, you don't get any Renown at all. This way you can cash in your Favours from the conversion and build up Renown to 5 via Mrs Plenty's Carnival, which lets you to get more Favours overall.

    I'm not sure why you would only have Favours: Hell 6. That doesn't fit with any conversion numbers I've heard.

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    Teaspoon
    Teaspoon
    Posts: 866

    6/8/2017
    London's never been fair. That it is, in fact, unfair and completely insane is a recurrent motif of the storylines.

    The writing rather meshes with the design, philosophically.

    (I sold the Nadir to the Great Game last week and gained zero Renown. Unfair, but not untrue to the spirit of the thing.)
    edited by Teaspoon on 6/8/2017

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