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How to build things with StoryNexus

Derived Qualities Messages in this topic - RSS

Passionario
Passionario
Posts: 777

5/22/2017
I'm pretty sure this option wasn't there before...



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Absintheuse
Absintheuse
Posts: 348

5/23/2017
Hello! Just wanted to pop in and say that Derived Qualities are new functionality for Sunless Skies. They aren't currently planned for Fallen London. It's not something we foresee being about to support in StoryNexus. Hope this clarifies!
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Absintheuse
Absintheuse
Posts: 348

5/23/2017
We advise to not press the button. Thanks!
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Passionario
Passionario
Posts: 777

5/22/2017
As far as I can tell, a DQ is a special type of quality that has some differences from ordinary qualities:

1) The value of a DQ cannot be changed or set via a branch result. Instead, as the name implies, it's derived from values of other qualities via a set of weights/multipliers that you can specify in DQ's properties. Note that multipliers have to be natural numbers.
2) A DQ can be used as a requirement for branches, but not for core storylets.
3) A DQ is semi-hidden from the player. It does not show up in Me, More or Items tabs, and its changes don't create QLD messages, so the only way the player can learn of its existence is if it's set as a branch requirement.
4) A DQ cannot be derived from another DQ.
5) Even though DQs have Thing subtypes (Companion, Currency, Goods, Curiosity, etc.), they can't be equippable or set as equipment slots.

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Passionario
Passionario
Posts: 777

5/23/2017
...what happens if I already pressed the button? Will it break any qualities/storylets?

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